Implements llGetParcelPrimOwners()
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			@ -809,6 +809,20 @@ namespace OpenSim.Region.Environment.Modules.LandManagement
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            remote_client.OutPacket(pack, ThrottleOutPacketType.Task);
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        }
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        public Dictionary<LLUUID, int> getLandObjectOwners()
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        {
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            Dictionary<LLUUID, int> ownersAndCount = new Dictionary<LLUUID, int>();
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            foreach (SceneObjectGroup obj in primsOverMe)
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            {
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                if (!ownersAndCount.ContainsKey(obj.OwnerID))
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                {
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                    ownersAndCount.Add(obj.OwnerID, 0);
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                }
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                ownersAndCount[obj.OwnerID] += obj.PrimCount;
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            }
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            return ownersAndCount;
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        }
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        #endregion
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        #region Object Returning
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			@ -40,6 +40,7 @@ using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.ScriptEngine.Common;
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using OpenSim.Region.ScriptEngine.Common.ScriptEngineBase;
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using OpenSim.Region.Environment;
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using OpenSim.Region.Environment.Modules.LandManagement;
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//using OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL;
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namespace OpenSim.Region.ScriptEngine.Common
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			@ -4517,8 +4518,17 @@ namespace OpenSim.Region.ScriptEngine.Common
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        public LSL_Types.list llGetParcelPrimOwners(LSL_Types.Vector3 pos)
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        {
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            m_host.AddScriptLPS(1);
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            NotImplemented("llGetParcelPrimOwners");
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            return new LSL_Types.list();
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            LandObject land = (LandObject)World.LandChannel.getLandObject((float)pos.x, (float)pos.y);
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            LSL_Types.list ret = new LSL_Types.list();
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            if (land != null)
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            {
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                foreach (KeyValuePair<LLUUID, int> d in land.getLandObjectOwners())
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                {
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                    ret.Add(d.Key.ToString());
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                    ret.Add(d.Value);
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                }
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            }
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            return ret;
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        }
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        public int llGetObjectPrimCount(string object_id)
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