minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build
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acc01bb85d
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68daeee434
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@ -315,8 +315,8 @@ namespace OpenSim.Capabilities.Handlers
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/// for start.</remarks>
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/// for start.</remarks>
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/// <returns></returns>
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/// <returns></returns>
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/// <param name='header'></param>
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/// <param name='header'></param>
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/// <param name='start'>Undefined if the parse fails.</param>
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/// <param name='start'>Start of the range. Undefined if this was not a number.</param>
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/// <param name='end'>Undefined if the parse fails.</param>
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/// <param name='end'>End of the range. Will be -1 if no end specified. Undefined if there was a raw string but this was not a number.</param>
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private bool TryParseRange(string header, out int start, out int end)
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private bool TryParseRange(string header, out int start, out int end)
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{
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{
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start = end = 0;
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start = end = 0;
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