Add "debug scene get" console command to list current scene options
							parent
							
								
									c6bb0d9662
								
							
						
					
					
						commit
						69104f38f9
					
				|  | @ -88,6 +88,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | ||||||
|         { |         { | ||||||
| //            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | //            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||||||
| 
 | 
 | ||||||
|  |             scene.AddCommand( | ||||||
|  |                 "Debug", this, "debug scene get", | ||||||
|  |                 "debug scene get", | ||||||
|  |                 "List current scene options.", | ||||||
|  |                 "If active     is false then main scene update and maintenance loops are suspended.\n" | ||||||
|  |                     + "If collisions is false then collisions with other objects are turned off.\n" | ||||||
|  |                     + "If pbackup    is false then periodic scene backup is turned off.\n" | ||||||
|  |                     + "If physics    is false then all physics objects are non-physical.\n" | ||||||
|  |                     + "If scripting  is false then no scripting operations happen.\n" | ||||||
|  |                     + "If teleport   is true  then some extra teleport debug information is logged.\n" | ||||||
|  |                     + "If updates    is true  then any frame which exceeds double the maximum desired frame time is logged.", | ||||||
|  |                 HandleDebugSceneGetCommand); | ||||||
|  | 
 | ||||||
|             scene.AddCommand( |             scene.AddCommand( | ||||||
|                 "Debug", this, "debug scene set", |                 "Debug", this, "debug scene set", | ||||||
|                 "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", |                 "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", | ||||||
|  | @ -99,10 +112,38 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | ||||||
|                     + "If scripting  is false then no scripting operations happen.\n" |                     + "If scripting  is false then no scripting operations happen.\n" | ||||||
|                     + "If teleport   is true  then some extra teleport debug information is logged.\n" |                     + "If teleport   is true  then some extra teleport debug information is logged.\n" | ||||||
|                     + "If updates    is true  then any frame which exceeds double the maximum desired frame time is logged.", |                     + "If updates    is true  then any frame which exceeds double the maximum desired frame time is logged.", | ||||||
|                 HandleDebugSceneCommand); |                 HandleDebugSceneSetCommand); | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         private void HandleDebugSceneCommand(string module, string[] args) |         private void HandleDebugSceneGetCommand(string module, string[] args) | ||||||
|  |         { | ||||||
|  |             if (args.Length == 3) | ||||||
|  |             { | ||||||
|  |                 if (MainConsole.Instance.ConsoleScene == null) | ||||||
|  |                     MainConsole.Instance.Output("Please use 'change region <regioname>' first"); | ||||||
|  |                 else | ||||||
|  |                     OutputSceneDebugOptions(); | ||||||
|  |             } | ||||||
|  |             else | ||||||
|  |             { | ||||||
|  |                 MainConsole.Instance.Output("Usage: debug scene get"); | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private void OutputSceneDebugOptions() | ||||||
|  |         { | ||||||
|  |             ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||||||
|  |             cdl.AddRow("active", m_scene.Active); | ||||||
|  |             cdl.AddRow("pbackup", m_scene.PeriodicBackup); | ||||||
|  |             cdl.AddRow("physics", m_scene.PhysicsEnabled); | ||||||
|  |             cdl.AddRow("scripting", m_scene.ScriptsEnabled); | ||||||
|  |             cdl.AddRow("teleport", m_scene.DebugTeleporting); | ||||||
|  |             cdl.AddRow("updates", m_scene.DebugUpdates); | ||||||
|  | 
 | ||||||
|  |             MainConsole.Instance.Output(cdl.ToString()); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         private void HandleDebugSceneSetCommand(string module, string[] args) | ||||||
|         { |         { | ||||||
|             if (args.Length == 5) |             if (args.Length == 5) | ||||||
|             { |             { | ||||||
|  |  | ||||||
		Loading…
	
		Reference in New Issue
	
	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)