Add "debug scene get" console command to list current scene options
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				|  | @ -88,6 +88,19 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
|         { | ||||
| //            m_log.DebugFormat("[ATTACHMENTS COMMAND MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); | ||||
| 
 | ||||
|             scene.AddCommand( | ||||
|                 "Debug", this, "debug scene get", | ||||
|                 "debug scene get", | ||||
|                 "List current scene options.", | ||||
|                 "If active     is false then main scene update and maintenance loops are suspended.\n" | ||||
|                     + "If collisions is false then collisions with other objects are turned off.\n" | ||||
|                     + "If pbackup    is false then periodic scene backup is turned off.\n" | ||||
|                     + "If physics    is false then all physics objects are non-physical.\n" | ||||
|                     + "If scripting  is false then no scripting operations happen.\n" | ||||
|                     + "If teleport   is true  then some extra teleport debug information is logged.\n" | ||||
|                     + "If updates    is true  then any frame which exceeds double the maximum desired frame time is logged.", | ||||
|                 HandleDebugSceneGetCommand); | ||||
| 
 | ||||
|             scene.AddCommand( | ||||
|                 "Debug", this, "debug scene set", | ||||
|                 "debug scene set active|collisions|pbackup|physics|scripting|teleport|updates true|false", | ||||
|  | @ -99,10 +112,38 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments | |||
|                     + "If scripting  is false then no scripting operations happen.\n" | ||||
|                     + "If teleport   is true  then some extra teleport debug information is logged.\n" | ||||
|                     + "If updates    is true  then any frame which exceeds double the maximum desired frame time is logged.", | ||||
|                 HandleDebugSceneCommand); | ||||
|                 HandleDebugSceneSetCommand); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleDebugSceneCommand(string module, string[] args) | ||||
|         private void HandleDebugSceneGetCommand(string module, string[] args) | ||||
|         { | ||||
|             if (args.Length == 3) | ||||
|             { | ||||
|                 if (MainConsole.Instance.ConsoleScene == null) | ||||
|                     MainConsole.Instance.Output("Please use 'change region <regioname>' first"); | ||||
|                 else | ||||
|                     OutputSceneDebugOptions(); | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 MainConsole.Instance.Output("Usage: debug scene get"); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         private void OutputSceneDebugOptions() | ||||
|         { | ||||
|             ConsoleDisplayList cdl = new ConsoleDisplayList(); | ||||
|             cdl.AddRow("active", m_scene.Active); | ||||
|             cdl.AddRow("pbackup", m_scene.PeriodicBackup); | ||||
|             cdl.AddRow("physics", m_scene.PhysicsEnabled); | ||||
|             cdl.AddRow("scripting", m_scene.ScriptsEnabled); | ||||
|             cdl.AddRow("teleport", m_scene.DebugTeleporting); | ||||
|             cdl.AddRow("updates", m_scene.DebugUpdates); | ||||
| 
 | ||||
|             MainConsole.Instance.Output(cdl.ToString()); | ||||
|         } | ||||
| 
 | ||||
|         private void HandleDebugSceneSetCommand(string module, string[] args) | ||||
|         { | ||||
|             if (args.Length == 5) | ||||
|             { | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)