Add a parameter to prim inventory update to prevent event firing
parent
31d040dc1e
commit
6928ec0240
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@ -161,6 +161,7 @@ namespace OpenSim.Region.Framework.Interfaces
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/// in this prim's inventory.</param>
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/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
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bool UpdateInventoryItem(TaskInventoryItem item);
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bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents);
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/// <summary>
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/// Remove an item from this entity's inventory
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@ -608,8 +608,15 @@ namespace OpenSim.Region.Framework.Scenes
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/// in this prim's inventory.</param>
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/// <returns>false if the item did not exist, true if the update occurred successfully</returns>
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public bool UpdateInventoryItem(TaskInventoryItem item)
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{
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return UpdateInventoryItem(item, true);
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}
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public bool UpdateInventoryItem(TaskInventoryItem item, bool fireScriptEvents)
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{
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lock(m_items)
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{
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if (m_items.ContainsKey(item.ItemID))
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{
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if (m_items.ContainsKey(item.ItemID))
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{
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@ -626,13 +633,13 @@ namespace OpenSim.Region.Framework.Scenes
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{
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item.AssetID = m_items[item.ItemID].AssetID;
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}
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m_items[item.ItemID] = item;
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m_inventorySerial++;
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if (fireScriptEvents)
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m_part.TriggerScriptChangedEvent(Changed.INVENTORY);
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_items.LockItemsForWrite(false);
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return true;
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}
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else
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@ -643,10 +650,10 @@ namespace OpenSim.Region.Framework.Scenes
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item.ItemID, m_part.Name, m_part.UUID,
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m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
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}
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}
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return false;
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}
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}
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/// <summary>
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/// Remove an item from this prim's inventory
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