reapply fix for double sending of attachment update on standalone region crossing
parent
50ddb20204
commit
693b5d0838
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@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Interregion
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{
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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{
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m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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// m_log.Debug("[LOCAL COMMS]: Found region to SendCreateObject");
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if (isLocalCall)
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if (isLocalCall)
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{
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{
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// We need to make a local copy of the object
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// We need to make a local copy of the object
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@ -2449,8 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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return;
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}
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}
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m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment);
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// m_log.DebugFormat("[SCENE INVENTORY]: {0} {1} IsAttachment={2}", att.Name, att.LocalId, att.IsAttachment);
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Console.WriteLine("HERE X");
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// Console.WriteLine("HERE X");
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ScenePresence presence;
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ScenePresence presence;
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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if (TryGetAvatar(remoteClient.AgentId, out presence))
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{
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{
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@ -2458,12 +2458,12 @@ namespace OpenSim.Region.Framework.Scenes
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
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item = InventoryService.GetItem(item);
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item = InventoryService.GetItem(item);
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
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Console.WriteLine("HERE Y");
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// Console.WriteLine("HERE Y");
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if (m_AvatarFactory != null)
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if (m_AvatarFactory != null)
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m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
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Console.WriteLine("HERE Z");
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// Console.WriteLine("HERE Z");
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}
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}
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}
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}
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@ -124,7 +124,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (((SceneObjectGroup)ent).LocalId == primLocalID)
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if (((SceneObjectGroup)ent).LocalId == primLocalID)
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{
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{
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m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name);
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// m_log.DebugFormat("[SCENE]: Received full update request for {0} from {1}", primLocalID, remoteClient.Name);
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((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
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((SceneObjectGroup)ent).SendFullUpdateToClient(remoteClient);
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return;
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return;
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}
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}
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@ -2487,7 +2487,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <returns></returns>
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/// <returns></returns>
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public bool IncomingCreateObject(ISceneObject sog)
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public bool IncomingCreateObject(ISceneObject sog)
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{
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{
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m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
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// m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
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SceneObjectGroup newObject;
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SceneObjectGroup newObject;
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try
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try
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{
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{
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@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (sceneObject.IsAttachmentCheckFull()) // Attachment
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if (sceneObject.IsAttachmentCheckFull()) // Attachment
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{
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{
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m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId);
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// m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId);
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sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
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sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
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sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
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sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
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@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes
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// Fix up attachment Parent Local ID
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// Fix up attachment Parent Local ID
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ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
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ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
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Console.WriteLine("AAAA");
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// Console.WriteLine("AAAA");
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//uint parentLocalID = 0;
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//uint parentLocalID = 0;
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if (sp != null)
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if (sp != null)
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@ -2605,11 +2605,11 @@ namespace OpenSim.Region.Framework.Scenes
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RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
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RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
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}
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}
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Console.WriteLine("BBBB");
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// Console.WriteLine("BBBB");
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}
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}
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else
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else
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{
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{
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m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId);
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// m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId);
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AddRestoredSceneObject(sceneObject, true, false);
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AddRestoredSceneObject(sceneObject, true, false);
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@ -1383,9 +1383,9 @@ namespace OpenSim.Region.Framework.Scenes
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// now we have a child agent in this region. Request all interesting data about other (root) agents
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// now we have a child agent in this region. Request all interesting data about other (root) agents
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agent.SendInitialFullUpdateToAllClients();
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agent.SendInitialFullUpdateToAllClients();
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Console.WriteLine("SCS 1");
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// Console.WriteLine("SCS 1");
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agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
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agent.CrossAttachmentsIntoNewRegion(neighbourHandle, true);
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Console.WriteLine("SCS 2");
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// Console.WriteLine("SCS 2");
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// m_scene.SendKillObject(m_localId);
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// m_scene.SendKillObject(m_localId);
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@ -636,13 +636,13 @@ namespace OpenSim.Region.Framework.Scenes
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protected internal bool AttachObject(
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protected internal bool AttachObject(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, Vector3 attachPos, bool silent)
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{
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{
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Console.WriteLine("HERE A");
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// Console.WriteLine("HERE A");
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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SceneObjectGroup group = GetGroupByPrim(objectLocalID);
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if (group != null)
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if (group != null)
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{
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{
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if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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if (m_parentScene.Permissions.CanTakeObject(group.UUID, remoteClient.AgentId))
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{
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{
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Console.WriteLine("HERE -1");
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// Console.WriteLine("HERE -1");
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// If the attachment point isn't the same as the one previously used
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// If the attachment point isn't the same as the one previously used
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// set it's offset position = 0 so that it appears on the attachment point
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// set it's offset position = 0 so that it appears on the attachment point
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// and not in a weird location somewhere unknown.
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// and not in a weird location somewhere unknown.
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@ -681,12 +681,12 @@ namespace OpenSim.Region.Framework.Scenes
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itemId = group.GetFromItemID();
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itemId = group.GetFromItemID();
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}
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}
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Console.WriteLine("HERE 0");
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// Console.WriteLine("HERE 0");
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m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
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m_parentScene.AttachObject(remoteClient, AttachmentPt, itemId, group);
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Console.WriteLine("HERE 1");
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// Console.WriteLine("HERE 1");
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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group.AttachToAgent(remoteClient.AgentId, AttachmentPt, attachPos, silent);
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Console.WriteLine("HERE 2");
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// Console.WriteLine("HERE 2");
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// In case it is later dropped again, don't let
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// In case it is later dropped again, don't let
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// it get cleaned up
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// it get cleaned up
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//
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//
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@ -1494,9 +1494,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId);
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// "[SOG]: Sending full update to client {0} for {1} {2}", remoteClient.Name, Name, LocalId);
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SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
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SendPartFullUpdate(remoteClient, RootPart, m_scene.Permissions.GenerateClientFlags(remoteClient.AgentId, RootPart.UUID));
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@ -1517,9 +1517,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="part"></param>
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/// <param name="part"></param>
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internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
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internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags)
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
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// "[SOG]: Sending part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
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if (m_rootPart.UUID == part.UUID)
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if (m_rootPart.UUID == part.UUID)
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{
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{
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@ -1999,8 +1999,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void ScheduleFullUpdateToAvatar(ScenePresence presence)
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public void ScheduleFullUpdateToAvatar(ScenePresence presence)
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
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// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1} just to avatar {2}", Name, UUID, presence.Name);
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RootPart.AddFullUpdateToAvatar(presence);
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RootPart.AddFullUpdateToAvatar(presence);
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@ -2032,8 +2032,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void ScheduleGroupForFullUpdate()
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public void ScheduleGroupForFullUpdate()
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
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// m_log.DebugFormat("[SOG]: Scheduling full update for {0} {1}", Name, UUID);
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checkAtTargets();
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checkAtTargets();
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RootPart.ScheduleFullUpdate();
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RootPart.ScheduleFullUpdate();
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@ -1267,8 +1267,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void AddFullUpdateToAvatar(ScenePresence presence)
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public void AddFullUpdateToAvatar(ScenePresence presence)
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
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// m_log.DebugFormat("AddFullUpdateToAllAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
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presence.SceneViewer.QueuePartForUpdate(this);
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presence.SceneViewer.QueuePartForUpdate(this);
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}
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}
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@ -1293,8 +1293,8 @@ namespace OpenSim.Region.Framework.Scenes
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public void AddTerseUpdateToAvatar(ScenePresence presence)
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public void AddTerseUpdateToAvatar(ScenePresence presence)
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
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// m_log.DebugFormat("AddTerseUpdateToAvatar() {0} for {1} {2}", presence.Name, Name, LocalId);
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presence.SceneViewer.QueuePartForUpdate(this);
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presence.SceneViewer.QueuePartForUpdate(this);
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}
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}
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@ -2729,8 +2729,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void ScheduleFullUpdate()
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public void ScheduleFullUpdate()
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId);
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// m_log.DebugFormat("[SOP]: Scheduling full update for {0} {1}", Name, LocalId);
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if (m_parentGroup != null)
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if (m_parentGroup != null)
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{
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{
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@ -2843,9 +2843,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="remoteClient"></param>
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/// <param name="remoteClient"></param>
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public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
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public void SendFullUpdate(IClientAPI remoteClient, uint clientFlags)
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId);
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// "[SCENE OBJECT PART]: Sending part full update to {0} for {1} {2}", remoteClient.Name, Name, LocalId);
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m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
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m_parentGroup.SendPartFullUpdate(remoteClient, this, clientFlags);
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}
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}
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@ -2855,9 +2855,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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/// </summary>
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public void SendFullUpdateToAllClients()
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public void SendFullUpdateToAllClients()
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId);
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// "[SCENE OBJECT PART]: Sending full update for {0} {1} for all clients", Name, LocalId);
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ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
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ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
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for (int i = 0; i < avatars.Length; i++)
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for (int i = 0; i < avatars.Length; i++)
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@ -2870,9 +2870,9 @@ namespace OpenSim.Region.Framework.Scenes
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public void SendFullUpdateToAllClientsExcept(UUID agentID)
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public void SendFullUpdateToAllClientsExcept(UUID agentID)
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat(
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// m_log.DebugFormat(
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"[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID);
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// "[SCENE OBJECT PART]: Sending full update for {0} {1} to all clients except {2}", Name, LocalId, agentID);
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ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
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ScenePresence[] avatars = m_parentGroup.Scene.GetScenePresences();
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for (int i = 0; i < avatars.Length; i++)
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for (int i = 0; i < avatars.Length; i++)
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@ -2980,8 +2980,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
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if (m_updateFlag == 2) // is a new prim, just created/reloaded or has major changes
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{
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{
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if (IsAttachment)
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// if (IsAttachment)
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m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId);
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// m_log.DebugFormat("[SOP]: Sending scheduled full update for {0} {1}", Name, LocalId);
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AddFullUpdateToAllAvatars();
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AddFullUpdateToAllAvatars();
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ClearUpdateSchedule();
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ClearUpdateSchedule();
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@ -1,4 +1,4 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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@ -63,8 +63,8 @@ namespace OpenSim.Region.Framework.Scenes
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/// <param name="part"></param>
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/// <param name="part"></param>
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public void QueuePartForUpdate(SceneObjectPart part)
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public void QueuePartForUpdate(SceneObjectPart part)
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{
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{
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if (part.IsAttachment)
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// if (part.IsAttachment)
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m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId);
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// m_log.DebugFormat("[SCENE VIEWER]: Queueing part {0} {1} for update", part.Name, part.LocalId);
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lock (m_partsUpdateQueue)
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lock (m_partsUpdateQueue)
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{
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{
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