Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.
Refreshing config based on this. Temporarily disabled feature to refresh config file while running.ThreadPoolClientBranch
parent
4715453159
commit
694642a482
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@ -35,6 +35,8 @@ namespace OpenSim
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{
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public class Application
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{
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public static string iniFilePath = "";
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//could move our main function into OpenSimMain and kill this class
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[STAThread]
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public static void Main(string[] args)
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@ -125,21 +125,21 @@ namespace OpenSim
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AddinManager.Initialize(".");
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AddinManager.Registry.Update(null);
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string iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
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Application.iniFilePath = startupConfig.GetString("inifile", "OpenSim.ini");
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m_config = new IniConfigSource();
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//check for .INI file (either default or name passed in command line)
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if (File.Exists(iniFilePath))
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if (File.Exists(Application.iniFilePath))
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{
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m_config.Merge(new IniConfigSource(iniFilePath));
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m_config.Merge(new IniConfigSource(Application.iniFilePath));
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m_config.Merge(configSource);
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}
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else
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{
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iniFilePath = Path.Combine(Util.configDir(), iniFilePath);
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if (File.Exists(iniFilePath))
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Application.iniFilePath = Path.Combine(Util.configDir(), Application.iniFilePath);
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if (File.Exists(Application.iniFilePath))
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{
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m_config.Merge(new IniConfigSource(iniFilePath));
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m_config.Merge(new IniConfigSource(Application.iniFilePath));
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m_config.Merge(configSource);
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}
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else
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@ -149,7 +149,7 @@ namespace OpenSim
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m_config.Merge(configSource);
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m_config.Save(iniFilePath);
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m_config.Save(Application.iniFilePath);
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}
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}
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@ -28,6 +28,7 @@
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using System;
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using System.IO;
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using Nini.Config;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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@ -128,8 +129,14 @@ namespace OpenSim.Region.ScriptEngine.Common.ScriptEngineBase
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RefreshConfigFileSeconds = ScriptConfigSource.GetInt("RefreshConfig", 0);
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// Reload from disk
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ConfigSource.Reload();
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// Create a new object (probably not necessary?)
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//ConfigSource.Reload();
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if (File.Exists(OpenSim.Application.iniFilePath))
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{
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//ConfigSource.Merge(new IniConfigSource(OpenSim.Application.iniFilePath));
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}
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// Create a new object (probably not necessary?)
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// ScriptConfigSource = ConfigSource.Configs[ScriptEngineName];
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if (m_EventQueueManager != null) m_EventQueueManager.ReadConfig();
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@ -1167,6 +1167,7 @@
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<Reference name="System.Web" localCopy="false"/>
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<Reference name="System.Xml" localCopy="false"/>
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<Reference name="libsecondlife.dll"/>
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<Reference name="OpenSim" />
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Region.Environment" />
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<Reference name="OpenSim.Framework.Console"/>
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