Merge branch 'prephysics_kitty' into prephysics
commit
69476339df
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@ -89,7 +89,7 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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//Register for local Scene events
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//Register for local Scene events
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m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
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m_scene.EventManager.OnPostSceneCreation += OnPostSceneCreation;
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m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene);
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//m_scene.EventManager.OnObjectBeingRemovedFromScene += new EventManager.ObjectBeingRemovedFromScene(RegionSyncModule_OnObjectBeingRemovedFromScene);
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}
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}
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@ -1273,7 +1273,8 @@ namespace OpenSim.Region.CoreModules.RegionSync.RegionSyncModule
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/// only be triggered by an object removal that is initiated locally.
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/// only be triggered by an object removal that is initiated locally.
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/// </summary>
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/// </summary>
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/// <param name="sog"></param>
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/// <param name="sog"></param>
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private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
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//private void RegionSyncModule_OnObjectBeingRemovedFromScene(SceneObjectGroup sog)
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public void SendDeleteObject(SceneObjectGroup sog)
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{
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{
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//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
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//m_log.DebugFormat("RegionSyncModule_OnObjectBeingRemovedFromScene called at time {0}:{1}:{2}", DateTime.Now.Minute, DateTime.Now.Second, DateTime.Now.Millisecond);
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@ -63,7 +63,7 @@ namespace OpenSim.Region.Framework.Interfaces
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//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
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//void SendUpdatesToSynchronizeState(List<SceneObjectGroup> sog);
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void SendSceneUpdates();
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void SendSceneUpdates();
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void SendTerrainUpdates(string lastUpdateActorID);
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void SendTerrainUpdates(string lastUpdateActorID);
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//void SendDeleteObject(SceneObjectGroup sog);
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void SendDeleteObject(SceneObjectGroup sog);
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//For propogating scene events to other actors
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//For propogating scene events to other actors
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void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);
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void PublishSceneEvent(EventManager.EventNames ev, Object[] evArgs);
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@ -376,6 +376,17 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectPart part = GetSceneObjectPart(primID);
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SceneObjectPart part = GetSceneObjectPart(primID);
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SceneObjectGroup group = part.ParentGroup;
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SceneObjectGroup group = part.ParentGroup;
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if (null == group)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Prim inventory update requested for item ID {0} in prim ID {1} but this prim does not exist",
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itemID, primID);
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return new ArrayList();
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}
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if (isScriptRunning)
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if (isScriptRunning)
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{
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{
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m_log.Debug("To RemoveScriptInstance");
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m_log.Debug("To RemoveScriptInstance");
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@ -385,6 +396,16 @@ namespace OpenSim.Region.Framework.Scenes
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// Retrieve item
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// Retrieve item
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TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemID);
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TaskInventoryItem item = group.GetInventoryItem(part.LocalId, itemID);
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if (null == item)
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: Tried to retrieve item ID {0} from prim {1}, {2} for caps script update "
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+ " but the item does not exist in this inventory",
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itemID, part.Name, part.UUID);
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return new ArrayList();
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}
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// Update item with new asset
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// Update item with new asset
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item.AssetID = newAssetID;
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item.AssetID = newAssetID;
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group.UpdateInventoryItem(item);
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group.UpdateInventoryItem(item);
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@ -662,8 +662,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (UnlinkSceneObject(group, false))
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if (UnlinkSceneObject(group, false))
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{
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{
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//For object removals caused by remote events (by other actors), do not trigger local event ObjectBeingRemovedFromScene
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EventManager.TriggerObjectBeingRemovedFromScene(group);
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//EventManager.TriggerObjectBeingRemovedFromScene(group);
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EventManager.TriggerParcelPrimCountTainted();
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EventManager.TriggerParcelPrimCountTainted();
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}
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}
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@ -2430,8 +2429,16 @@ namespace OpenSim.Region.Framework.Scenes
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{
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{
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part.SyncInfoUpdate();
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part.SyncInfoUpdate();
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}
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}
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//end of SYMMETRIC SYNC
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*
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* */
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* */
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//Propagate the RemovedObject message
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if (RegionSyncModule != null)
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{
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RegionSyncModule.SendDeleteObject(group);
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}
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//end of SYMMETRIC SYNC
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}
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}
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/// <summary>
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/// <summary>
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@ -3592,9 +3599,12 @@ namespace OpenSim.Region.Framework.Scenes
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ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
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ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); });
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//SYMMETRIC SYNC: object remove should be handled through RegionSyncModule
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// REGION SYNC
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// REGION SYNC
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/*
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if( IsSyncedServer() )
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if( IsSyncedServer() )
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RegionSyncServerModule.DeleteObject(m_regionHandle, localID, part);
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RegionSyncServerModule.DeleteObject(m_regionHandle, localID, part);
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* */
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}
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}
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#endregion
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#endregion
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@ -1163,7 +1163,8 @@ namespace OpenSim.Region.Framework.Scenes
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Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId, part);
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Scene.RegionSyncServerModule.DeleteObject(part.RegionHandle, part.LocalId, part);
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//return;
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//return;
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}
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}
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* */
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* */
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//end of SYMMETRIC SYNC
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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{
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@ -539,6 +539,9 @@ namespace OpenSim.Region.Framework.Scenes
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//m_inventorySerial += 2;
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//m_inventorySerial += 2;
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HasInventoryChanged = true;
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HasInventoryChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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m_part.ParentGroup.HasGroupChanged = true;
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//SYMMETRIC SYNC: add ScheduleFullUpdate to enable synchronization across actors
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m_part.ScheduleFullUpdate();
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}
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}
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/// <summary>
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/// <summary>
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