If an asset upload transaction doesn't exist for a CreateInventory request,
simply process it as if UUID.Zero had been given.avinationmerge
parent
2d02405186
commit
6963b96bd0
|
@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
}
|
||||
|
||||
public void RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
public bool RequestCreateInventoryItem(IClientAPI remoteClient,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
|
@ -160,14 +160,16 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
}
|
||||
|
||||
if (uploader != null)
|
||||
{
|
||||
uploader.RequestCreateInventoryItem(
|
||||
remoteClient, transactionID, folderID,
|
||||
callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
else
|
||||
m_log.ErrorFormat(
|
||||
"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to create inventory item {1} from {2}",
|
||||
transactionID, name, remoteClient.Name);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
/// <param name="type"></param>
|
||||
/// <param name="wearableType"></param>
|
||||
/// <param name="nextOwnerMask"></param>
|
||||
public void HandleItemCreationFromTransaction(IClientAPI remoteClient,
|
||||
public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
|
||||
UUID transactionID, UUID folderID, uint callbackID,
|
||||
string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask)
|
||||
|
@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
AgentAssetTransactions transactions =
|
||||
GetUserTransactions(remoteClient.AgentId);
|
||||
|
||||
transactions.RequestCreateInventoryItem(remoteClient, transactionID,
|
||||
return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
|
||||
folderID, callbackID, description, name, invType, type,
|
||||
wearableType, nextOwnerMask);
|
||||
}
|
||||
|
|
|
@ -186,45 +186,44 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
if (folder == null || folder.Owner != remoteClient.AgentId)
|
||||
return;
|
||||
|
||||
if (transactionID == UUID.Zero)
|
||||
{
|
||||
ScenePresence presence;
|
||||
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
byte[] data = null;
|
||||
|
||||
if (invType == (sbyte)InventoryType.Landmark && presence != null)
|
||||
{
|
||||
string suffix = string.Empty, prefix = string.Empty;
|
||||
string strdata = GenerateLandmark(presence, out prefix, out suffix);
|
||||
data = Encoding.ASCII.GetBytes(strdata);
|
||||
name = prefix + name;
|
||||
description += suffix;
|
||||
}
|
||||
|
||||
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
|
||||
m_Scene.AssetService.Store(asset);
|
||||
m_Scene.CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
else
|
||||
if (transactionID != UUID.Zero)
|
||||
{
|
||||
IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
|
||||
if (agentTransactions != null)
|
||||
{
|
||||
agentTransactions.HandleItemCreationFromTransaction(
|
||||
if (agentTransactions.HandleItemCreationFromTransaction(
|
||||
remoteClient, transactionID, folderID, callbackID, description,
|
||||
name, invType, assetType, wearableType, nextOwnerMask);
|
||||
name, invType, assetType, wearableType, nextOwnerMask))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
ScenePresence presence;
|
||||
if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
|
||||
{
|
||||
byte[] data = null;
|
||||
|
||||
if (invType == (sbyte)InventoryType.Landmark && presence != null)
|
||||
{
|
||||
string suffix = string.Empty, prefix = string.Empty;
|
||||
string strdata = GenerateLandmark(presence, out prefix, out suffix);
|
||||
data = Encoding.ASCII.GetBytes(strdata);
|
||||
name = prefix + name;
|
||||
description += suffix;
|
||||
}
|
||||
|
||||
AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
|
||||
m_Scene.AssetService.Store(asset);
|
||||
m_Scene.CreateNewInventoryItem(
|
||||
remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
|
||||
name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
|
||||
remoteClient.AgentId);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
|
||||
InventoryItemBase item);
|
||||
|
||||
void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
|
||||
uint callbackID, string description, string name, sbyte invType,
|
||||
sbyte type, byte wearableType, uint nextOwnerMask);
|
||||
|
||||
|
|
Loading…
Reference in New Issue