If an asset upload transaction doesn't exist for a CreateInventory request,
simply process it as if UUID.Zero had been given.avinationmerge
parent
2d02405186
commit
6963b96bd0
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@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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}
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}
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}
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public void RequestCreateInventoryItem(IClientAPI remoteClient,
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public bool RequestCreateInventoryItem(IClientAPI remoteClient,
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UUID transactionID, UUID folderID, uint callbackID,
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UUID transactionID, UUID folderID, uint callbackID,
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string description, string name, sbyte invType,
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string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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sbyte type, byte wearableType, uint nextOwnerMask)
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@ -160,14 +160,16 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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}
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}
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if (uploader != null)
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if (uploader != null)
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{
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uploader.RequestCreateInventoryItem(
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uploader.RequestCreateInventoryItem(
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remoteClient, transactionID, folderID,
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remoteClient, transactionID, folderID,
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callbackID, description, name, invType, type,
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callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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wearableType, nextOwnerMask);
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else
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m_log.ErrorFormat(
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return true;
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"[AGENT ASSET TRANSACTIONS]: Could not find uploader with transaction ID {0} when handling request to create inventory item {1} from {2}",
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}
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transactionID, name, remoteClient.Name);
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return false;
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}
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}
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/// <summary>
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/// <summary>
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@ -158,7 +158,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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/// <param name="type"></param>
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/// <param name="type"></param>
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/// <param name="wearableType"></param>
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/// <param name="wearableType"></param>
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/// <param name="nextOwnerMask"></param>
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/// <param name="nextOwnerMask"></param>
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public void HandleItemCreationFromTransaction(IClientAPI remoteClient,
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public bool HandleItemCreationFromTransaction(IClientAPI remoteClient,
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UUID transactionID, UUID folderID, uint callbackID,
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UUID transactionID, UUID folderID, uint callbackID,
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string description, string name, sbyte invType,
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string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask)
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sbyte type, byte wearableType, uint nextOwnerMask)
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@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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AgentAssetTransactions transactions =
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AgentAssetTransactions transactions =
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GetUserTransactions(remoteClient.AgentId);
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GetUserTransactions(remoteClient.AgentId);
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transactions.RequestCreateInventoryItem(remoteClient, transactionID,
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return transactions.RequestCreateInventoryItem(remoteClient, transactionID,
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folderID, callbackID, description, name, invType, type,
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folderID, callbackID, description, name, invType, type,
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wearableType, nextOwnerMask);
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wearableType, nextOwnerMask);
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}
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}
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@ -186,45 +186,44 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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if (folder == null || folder.Owner != remoteClient.AgentId)
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if (folder == null || folder.Owner != remoteClient.AgentId)
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return;
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return;
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if (transactionID == UUID.Zero)
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if (transactionID != UUID.Zero)
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{
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ScenePresence presence;
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if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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byte[] data = null;
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if (invType == (sbyte)InventoryType.Landmark && presence != null)
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{
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string suffix = string.Empty, prefix = string.Empty;
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string strdata = GenerateLandmark(presence, out prefix, out suffix);
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data = Encoding.ASCII.GetBytes(strdata);
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name = prefix + name;
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description += suffix;
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}
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AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
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m_Scene.AssetService.Store(asset);
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m_Scene.CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
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remoteClient.AgentId);
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}
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}
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else
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{
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{
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IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
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IAgentAssetTransactions agentTransactions = m_Scene.AgentTransactionsModule;
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if (agentTransactions != null)
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if (agentTransactions != null)
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{
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{
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agentTransactions.HandleItemCreationFromTransaction(
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if (agentTransactions.HandleItemCreationFromTransaction(
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remoteClient, transactionID, folderID, callbackID, description,
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remoteClient, transactionID, folderID, callbackID, description,
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name, invType, assetType, wearableType, nextOwnerMask);
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name, invType, assetType, wearableType, nextOwnerMask))
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return;
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}
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}
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}
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}
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ScenePresence presence;
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if (m_Scene.TryGetScenePresence(remoteClient.AgentId, out presence))
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{
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byte[] data = null;
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if (invType == (sbyte)InventoryType.Landmark && presence != null)
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{
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string suffix = string.Empty, prefix = string.Empty;
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string strdata = GenerateLandmark(presence, out prefix, out suffix);
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data = Encoding.ASCII.GetBytes(strdata);
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name = prefix + name;
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description += suffix;
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}
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AssetBase asset = m_Scene.CreateAsset(name, description, assetType, data, remoteClient.AgentId);
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m_Scene.AssetService.Store(asset);
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m_Scene.CreateNewInventoryItem(
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remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID,
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name, description, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
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}
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else
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{
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m_log.ErrorFormat(
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"[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
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remoteClient.AgentId);
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}
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}
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}
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protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
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protected virtual string GenerateLandmark(ScenePresence presence, out string prefix, out string suffix)
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@ -36,7 +36,7 @@ namespace OpenSim.Region.Framework.Interfaces
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void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
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void HandleItemUpdateFromTransaction(IClientAPI remoteClient, UUID transactionID,
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InventoryItemBase item);
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InventoryItemBase item);
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void HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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bool HandleItemCreationFromTransaction(IClientAPI remoteClient, UUID transactionID, UUID folderID,
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uint callbackID, string description, string name, sbyte invType,
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uint callbackID, string description, string name, sbyte invType,
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sbyte type, byte wearableType, uint nextOwnerMask);
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sbyte type, byte wearableType, uint nextOwnerMask);
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