In materials module, if a texture entry somehow has no default entry then don't try to extract materials data rather than throw an exception
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@ -216,6 +216,7 @@ namespace OpenSim.Region.OptionalModules.Materials
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GetLegacyStoredMaterialsInPart(part);
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if (te.DefaultTexture != null)
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GetStoredMaterialInFace(part, te.DefaultTexture);
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foreach (Primitive.TextureEntryFace face in te.FaceTextures)
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