removed old debugging code from IM and chat modules

afrisby
Jeff Ames 2007-12-09 18:07:14 +00:00
parent 1074e5adc8
commit 696f5e27a9
2 changed files with 0 additions and 7 deletions

View File

@ -167,10 +167,6 @@ namespace OpenSim.Region.Environment.Modules
if (e.Message.Length > 0) if (e.Message.Length > 0)
{ {
m_log.Verbose("CHAT",
fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " +
e.Message);
if (m_irc.Connected) if (m_irc.Connected)
{ {
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message); m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);

View File

@ -65,9 +65,6 @@ namespace OpenSim.Region.Environment.Modules
LLUUID imSessionID, uint timestamp, string fromAgentName, LLUUID imSessionID, uint timestamp, string fromAgentName,
string message, byte dialog) string message, byte dialog)
{ {
// TODO: Remove after debugging. Privacy implications.
m_log.Verbose("IM", fromAgentName + ": " + message);
foreach (Scene m_scene in m_scenes) foreach (Scene m_scene in m_scenes)
{ {
if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence) if (m_scene.Entities.ContainsKey(toAgentID) && m_scene.Entities[toAgentID] is ScenePresence)