minor restructure of ClientView.cs to get all the attributes

and properties to the top of the class definition.
afrisby
Sean Dague 2007-12-11 19:04:08 +00:00
parent bb408af14d
commit 696fb65199
1 changed files with 94 additions and 106 deletions

View File

@ -50,51 +50,117 @@ namespace OpenSim.Region.ClientStack
/// </summary>
public class ClientView : IClientAPI
{
/* static variables */
public static TerrainManager TerrainManager;
/* private variables */
private LLUUID m_sessionId;
private LLUUID m_secureSessionId = LLUUID.Zero;
private UseCircuitCodePacket cirpack;
//private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private int debug = 0;
private ClientManager m_clientManager;
private AssetCache m_assetCache;
// private InventoryCache m_inventoryCache;
private int cachedtextureserial = 0;
private Timer clientPingTimer;
private int packetsReceived = 0;
private int probesWithNoIngressPackets = 0;
private int lastPacketsReceived = 0;
private Encoding enc = Encoding.ASCII;
private LLUUID m_agentId;
private uint m_circuitCode;
private int m_moneyBalance;
private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL
/* protected variables */
protected static Dictionary<PacketType, PacketMethod> PacketHandlers =
new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>();
//local handlers for this instance
private LLUUID m_sessionId;
private LLUUID m_secureSessionId = LLUUID.Zero;
protected IScene m_scene;
protected AgentCircuitManager m_authenticateSessionsHandler;
protected PacketQueue PacketQueue;
protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
protected Timer AckTimer;
protected uint Sequence = 0;
protected object SequenceLock = new object();
protected const int MAX_APPENDED_ACKS = 10;
protected const int RESEND_TIMEOUT = 4000;
protected const int MAX_SEQUENCE = 0xFFFFFF;
protected PacketServer m_networkServer;
/* public variables */
public string firstName;
public string lastName;
public Thread ClientThread;
public LLVector3 startpos;
public EndPoint userEP;
/* Properties */
public LLUUID SecureSessionId
{
get { return m_secureSessionId; }
}
public string firstName;
public string lastName;
private UseCircuitCodePacket cirpack;
public Thread ClientThread;
public LLVector3 startpos;
//private AgentAssetUpload UploadAssets;
private LLUUID newAssetFolder = LLUUID.Zero;
private int debug = 0;
protected IScene m_scene;
public IScene Scene
{
get { return m_scene; }
}
private ClientManager m_clientManager;
private AssetCache m_assetCache;
// private InventoryCache m_inventoryCache;
private int cachedtextureserial = 0;
protected AgentCircuitManager m_authenticateSessionsHandler;
private Encoding enc = Encoding.ASCII;
// Dead client detection vars
private Timer clientPingTimer;
private int packetsReceived = 0;
private int probesWithNoIngressPackets = 0;
private int lastPacketsReceived = 0;
public LLUUID SessionId
{
get { return m_sessionId; }
}
public LLVector3 StartPos
{
get { return startpos; }
set { startpos = value; }
}
public LLUUID AgentId
{
get { return m_agentId; }
}
/// <summary>
///
/// </summary>
public string FirstName
{
get { return firstName; }
}
/// <summary>
///
/// </summary>
public string LastName
{
get { return lastName; }
}
public uint CircuitCode
{
get { return m_circuitCode; }
set { m_circuitCode = value; }
}
public int MoneyBalance
{
get { return m_moneyBalance; }
}
/* METHODS */
public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, ClientManager clientManager,
IScene scene, AssetCache assetCache, PacketServer packServer,
@ -135,10 +201,6 @@ namespace OpenSim.Region.ClientStack
ClientThread.Start();
}
public LLUUID SessionId
{
get { return m_sessionId; }
}
public void SetDebug(int newDebug)
{
@ -456,41 +518,6 @@ namespace OpenSim.Region.ClientStack
public event ParcelObjectOwnerRequest OnParcelObjectOwnerRequest;
public event EstateOwnerMessageRequest OnEstateOwnerMessage;
/// <summary>
///
/// </summary>
public LLVector3 StartPos
{
get { return startpos; }
set { startpos = value; }
}
/// <summary>
///
/// </summary>
private LLUUID m_agentId;
public LLUUID AgentId
{
get { return m_agentId; }
}
/// <summary>
///
/// </summary>
public string FirstName
{
get { return firstName; }
}
/// <summary>
///
/// </summary>
public string LastName
{
get { return lastName; }
}
#region Scene/Avatar to Client
/// <summary>
@ -534,7 +561,6 @@ namespace OpenSim.Region.ClientStack
///
/// </summary>
/// <param name="regInfo"></param>
private byte[] m_channelVersion=new byte[] { 0x00} ; // Dummy value needed by libSL
public void MoveAgentIntoRegion(RegionInfo regInfo, LLVector3 pos, LLVector3 look)
{
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
@ -2028,38 +2054,6 @@ namespace OpenSim.Region.ClientStack
PacketQueue.SetThrottleFromClient(throttles);
}
// Previously ClientView.PacketQueue
protected PacketQueue PacketQueue;
protected Queue<QueItem> IncomingPacketQueue;
protected Queue<QueItem> OutgoingPacketQueue;
protected Queue<QueItem> ResendOutgoingPacketQueue;
protected Queue<QueItem> LandOutgoingPacketQueue;
protected Queue<QueItem> WindOutgoingPacketQueue;
protected Queue<QueItem> CloudOutgoingPacketQueue;
protected Queue<QueItem> TaskOutgoingPacketQueue;
protected Queue<QueItem> TextureOutgoingPacketQueue;
protected Queue<QueItem> AssetOutgoingPacketQueue;
protected Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
protected Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
protected Timer AckTimer;
protected uint Sequence = 0;
protected object SequenceLock = new object();
protected const int MAX_APPENDED_ACKS = 10;
protected const int RESEND_TIMEOUT = 4000;
protected const int MAX_SEQUENCE = 0xFFFFFF;
private uint m_circuitCode;
public EndPoint userEP;
protected PacketServer m_networkServer;
public uint CircuitCode
{
get { return m_circuitCode; }
set { m_circuitCode = value; }
}
// A thread safe sequence number allocator.
protected uint NextSeqNum()
@ -2317,12 +2311,6 @@ namespace OpenSim.Region.ClientStack
#endregion
// Previously ClientView.ProcessPackets
private int m_moneyBalance;
public int MoneyBalance
{
get { return m_moneyBalance; }
}
public bool AddMoney(int debit)
{