Remove another interface that is no longer needed

0.6.0-stable
Melanie Thielker 2008-09-26 18:37:53 +00:00
parent 4a69791875
commit 698ecec6f7
6 changed files with 5 additions and 40 deletions

View File

@ -34,7 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public class AppDomainManager : iScriptEngineFunctionModule
public class AppDomainManager
{
//
// This class does AppDomain handling and loading/unloading of

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@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
/// </summary>
[Serializable]
public class EventManager : iScriptEngineFunctionModule
public class EventManager
{
//
// Class is instanced in "ScriptEngine" and Uses "EventQueueManager"

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@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// Events are queued and executed in separate thread
/// </summary>
[Serializable]
public class EventQueueManager : iScriptEngineFunctionModule
public class EventQueueManager
{
//
// Class is instanced in "ScriptEngine" and used by "EventManager" which is also instanced in "ScriptEngine".

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@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
// Because every thread needs some data set for it
// (time started to execute current function), it will do its work
// within a class
public class EventQueueThreadClass : iScriptEngineFunctionModule
public class EventQueueThreadClass
{
// How many ms to sleep if queue is empty
private static int nothingToDoSleepms;// = 50;

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@ -37,7 +37,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
/// <summary>
/// This class does maintenance on script engine.
/// </summary>
public class MaintenanceThread : iScriptEngineFunctionModule
public class MaintenanceThread
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

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@ -1,35 +0,0 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
namespace OpenSim.Region.ScriptEngine.DotNetEngine
{
public interface iScriptEngineFunctionModule
{
void ReadConfig();
// bool PleaseShutdown { get; set; }
}
}