Remove another interface that is no longer needed
parent
4a69791875
commit
698ecec6f7
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@ -34,7 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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{
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public class AppDomainManager : iScriptEngineFunctionModule
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public class AppDomainManager
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{
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{
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//
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//
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// This class does AppDomain handling and loading/unloading of
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// This class does AppDomain handling and loading/unloading of
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@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
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/// Prepares events so they can be directly executed upon a script by EventQueueManager, then queues it.
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/// </summary>
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/// </summary>
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[Serializable]
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[Serializable]
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public class EventManager : iScriptEngineFunctionModule
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public class EventManager
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{
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{
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//
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//
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// Class is instanced in "ScriptEngine" and Uses "EventQueueManager"
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// Class is instanced in "ScriptEngine" and Uses "EventQueueManager"
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@ -38,7 +38,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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/// Events are queued and executed in separate thread
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/// Events are queued and executed in separate thread
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/// </summary>
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/// </summary>
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[Serializable]
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[Serializable]
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public class EventQueueManager : iScriptEngineFunctionModule
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public class EventQueueManager
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{
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{
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//
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//
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// Class is instanced in "ScriptEngine" and used by "EventManager" which is also instanced in "ScriptEngine".
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// Class is instanced in "ScriptEngine" and used by "EventManager" which is also instanced in "ScriptEngine".
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@ -43,7 +43,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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// Because every thread needs some data set for it
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// Because every thread needs some data set for it
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// (time started to execute current function), it will do its work
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// (time started to execute current function), it will do its work
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// within a class
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// within a class
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public class EventQueueThreadClass : iScriptEngineFunctionModule
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public class EventQueueThreadClass
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{
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{
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// How many ms to sleep if queue is empty
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// How many ms to sleep if queue is empty
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private static int nothingToDoSleepms;// = 50;
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private static int nothingToDoSleepms;// = 50;
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@ -37,7 +37,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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/// <summary>
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/// <summary>
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/// This class does maintenance on script engine.
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/// This class does maintenance on script engine.
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/// </summary>
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/// </summary>
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public class MaintenanceThread : iScriptEngineFunctionModule
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public class MaintenanceThread
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{
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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@ -1,35 +0,0 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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namespace OpenSim.Region.ScriptEngine.DotNetEngine
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{
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public interface iScriptEngineFunctionModule
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{
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void ReadConfig();
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// bool PleaseShutdown { get; set; }
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}
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}
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