Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.

The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
TeleportWork
Diva Canto 2013-07-27 15:38:56 -07:00
parent 1572e91b5f
commit 69975763d2
11 changed files with 316 additions and 196 deletions

View File

@ -39,6 +39,7 @@ using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Groups
{
@ -79,6 +80,10 @@ namespace OpenSim.Groups
private int m_usersOnlineCacheExpirySeconds = 20;
private Dictionary<UUID, List<string>> m_groupsAgentsDroppedFromChatSession = new Dictionary<UUID, List<string>>();
private Dictionary<UUID, List<string>> m_groupsAgentsInvitedToChatSession = new Dictionary<UUID, List<string>>();
#region Region Module interfaceBase Members
public void Initialise(IConfigSource config)
@ -227,17 +232,18 @@ namespace OpenSim.Groups
public void SendMessageToGroup(GridInstantMessage im, UUID groupID)
{
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(im.fromAgentID).ToString(), groupID);
UUID fromAgentID = new UUID(im.fromAgentID);
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(fromAgentID.ToString(), groupID);
int groupMembersCount = groupMembers.Count;
PresenceInfo[] onlineAgents = null;
if (m_messageOnlineAgentsOnly)
{
// In V2 we always only send to online members.
// Sending to offline members is not an option.
string[] t1 = groupMembers.ConvertAll<string>(gmd => gmd.AgentID.ToString()).ToArray();
// We cache in order not to overwhlem the presence service on large grids with many groups. This does
// mean that members coming online will not see all group members until after m_usersOnlineCacheExpirySeconds has elapsed.
// (assuming this is the same across all grid simulators).
PresenceInfo[] onlineAgents;
if (!m_usersOnlineCache.TryGetValue(groupID, out onlineAgents))
{
onlineAgents = m_presenceService.GetAgents(t1);
@ -249,40 +255,27 @@ namespace OpenSim.Groups
groupMembers = groupMembers.Where(gmd => onlineAgentsUuidSet.Contains(gmd.AgentID.ToString())).ToList();
// if (m_debugEnabled)
// if (m_debugEnabled)
// m_log.DebugFormat(
// "[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members, {2} online",
// groupID, groupMembersCount, groupMembers.Count());
}
else
{
if (m_debugEnabled)
m_log.DebugFormat(
"[Groups.Messaging]: SendMessageToGroup called for group {0} with {1} visible members",
groupID, groupMembers.Count);
}
int requestStartTick = Environment.TickCount;
// Copy Message
GridInstantMessage msg = new GridInstantMessage();
msg.imSessionID = groupID.Guid;
msg.fromAgentName = im.fromAgentName;
msg.message = im.message;
msg.dialog = im.dialog;
msg.offline = im.offline;
msg.ParentEstateID = im.ParentEstateID;
msg.Position = im.Position;
msg.RegionID = im.RegionID;
msg.binaryBucket = im.binaryBucket;
msg.timestamp = (uint)Util.UnixTimeSinceEpoch();
msg.fromAgentID = im.fromAgentID;
msg.fromGroup = true;
im.imSessionID = groupID.Guid;
im.fromGroup = true;
IClientAPI thisClient = GetActiveClient(fromAgentID);
if (thisClient != null)
{
im.RegionID = thisClient.Scene.RegionInfo.RegionID.Guid;
}
// Send to self first of all
msg.toAgentID = msg.fromAgentID;
ProcessMessageFromGroupSession(msg);
im.toAgentID = im.fromAgentID;
ProcessMessageFromGroupSession(im);
List<UUID> regions = new List<UUID>();
List<UUID> clientsAlreadySent = new List<UUID>();
// Then send to everybody else
foreach (GroupMembersData member in groupMembers)
@ -290,27 +283,50 @@ namespace OpenSim.Groups
if (member.AgentID.Guid == im.fromAgentID)
continue;
if (m_groupData.hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
if (hasAgentDroppedGroupChatSession(member.AgentID.ToString(), groupID))
{
// Don't deliver messages to people who have dropped this session
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: {0} has dropped session, not delivering to them", member.AgentID);
continue;
}
msg.toAgentID = member.AgentID.Guid;
im.toAgentID = member.AgentID.Guid;
IClientAPI client = GetActiveClient(member.AgentID);
if (client == null)
{
// If they're not local, forward across the grid
// BUT do it only once per region, please! Sim would be even better!
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} via Grid", member.AgentID);
bool reallySend = true;
if (onlineAgents != null)
{
PresenceInfo presence = onlineAgents.First(p => p.UserID == member.AgentID.ToString());
if (regions.Contains(presence.RegionID))
reallySend = false;
else
regions.Add(presence.RegionID);
}
if (reallySend)
{
// We have to create a new IM structure because the transfer module
// uses async send
GridInstantMessage msg = new GridInstantMessage(im, true);
m_msgTransferModule.SendInstantMessage(msg, delegate(bool success) { });
}
}
else
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", client.Name);
ProcessMessageFromGroupSession(msg);
if (clientsAlreadySent.Contains(member.AgentID))
continue;
clientsAlreadySent.Add(member.AgentID);
ProcessMessageFromGroupSession(im);
}
}
@ -343,21 +359,90 @@ namespace OpenSim.Groups
// Any other message type will not be delivered to a client by the
// Instant Message Module
UUID regionID = new UUID(msg.RegionID);
if (m_debugEnabled)
{
m_log.DebugFormat("[Groups.Messaging]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
m_log.DebugFormat("[Groups.Messaging]: {0} called, IM from region {1}",
System.Reflection.MethodBase.GetCurrentMethod().Name, regionID);
DebugGridInstantMessage(msg);
}
// Incoming message from a group
if ((msg.fromGroup == true) &&
((msg.dialog == (byte)InstantMessageDialog.SessionSend)
|| (msg.dialog == (byte)InstantMessageDialog.SessionAdd)
|| (msg.dialog == (byte)InstantMessageDialog.SessionDrop)))
if ((msg.fromGroup == true) && (msg.dialog == (byte)InstantMessageDialog.SessionSend))
{
// We have to redistribute the message across all members of the group who are here
// on this sim
UUID GroupID = new UUID(msg.imSessionID);
Scene aScene = m_sceneList[0];
GridRegion regionOfOrigin = aScene.GridService.GetRegionByUUID(aScene.RegionInfo.ScopeID, regionID);
List<GroupMembersData> groupMembers = m_groupData.GetGroupMembers(new UUID(msg.fromAgentID).ToString(), GroupID);
List<UUID> alreadySeen = new List<UUID>();
foreach (Scene s in m_sceneList)
{
s.ForEachScenePresence(sp =>
{
// We need this, because we are searching through all
// SPs, both root and children
if (alreadySeen.Contains(sp.UUID))
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because we've already seen it", sp.UUID);
return;
}
alreadySeen.Add(sp.UUID);
GroupMembersData m = groupMembers.Find(gmd =>
{
return gmd.AgentID == sp.UUID;
});
if (m.AgentID == UUID.Zero)
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he is not a member of the group", sp.UUID);
return;
}
// Check if the user has an agent in the region where
// the IM came from, and if so, skip it, because the IM
// was already sent via that agent
if (regionOfOrigin != null)
{
AgentCircuitData aCircuit = s.AuthenticateHandler.GetAgentCircuitData(sp.UUID);
if (aCircuit != null)
{
if (aCircuit.ChildrenCapSeeds.Keys.Contains(regionOfOrigin.RegionHandle))
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: skipping agent {0} because he has an agent in region of origin", sp.UUID);
return;
}
else
{
if (m_debugEnabled)
m_log.DebugFormat("[Groups.Messaging]: not skipping agent {0}", sp.UUID);
}
}
}
UUID AgentID = sp.UUID;
msg.toAgentID = AgentID.Guid;
if (!hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
&& !hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID))
{
AddAgentToSession(AgentID, GroupID, msg);
}
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Passing to ProcessMessageFromGroupSession to deliver to {0} locally", sp.Name);
ProcessMessageFromGroupSession(msg);
});
}
}
}
@ -367,28 +452,56 @@ namespace OpenSim.Groups
UUID AgentID = new UUID(msg.fromAgentID);
UUID GroupID = new UUID(msg.imSessionID);
UUID toAgentID = new UUID(msg.toAgentID);
switch (msg.dialog)
{
case (byte)InstantMessageDialog.SessionAdd:
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionDrop:
m_groupData.AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
AgentDroppedFromGroupChatSession(AgentID.ToString(), GroupID);
break;
case (byte)InstantMessageDialog.SessionSend:
if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID)
&& !m_groupData.hasAgentBeenInvitedToGroupChatSession(AgentID.ToString(), GroupID)
)
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
if (!hasAgentDroppedGroupChatSession(toAgentID.ToString(), GroupID))
{
if (!hasAgentBeenInvitedToGroupChatSession(toAgentID.ToString(), GroupID))
// This actually sends the message too, so no need to resend it
// with client.SendInstantMessage
AddAgentToSession(toAgentID, GroupID, msg);
else
client.SendInstantMessage(msg);
}
}
else
{
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
break;
default:
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
break;
}
}
private void AddAgentToSession(UUID AgentID, UUID GroupID, GridInstantMessage msg)
{
// Agent not in session and hasn't dropped from session
// Add them to the session for now, and Invite them
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
UUID toAgentID = new UUID(msg.toAgentID);
IClientAPI activeClient = GetActiveClient(toAgentID);
IClientAPI activeClient = GetActiveClient(AgentID);
if (activeClient != null)
{
GroupRecord groupInfo = m_groupData.GetGroupRecord(UUID.Zero.ToString(), GroupID, null);
@ -404,7 +517,7 @@ namespace OpenSim.Groups
, groupInfo.GroupName
, new UUID(msg.fromAgentID)
, msg.message
, new UUID(msg.toAgentID)
, AgentID
, msg.fromAgentName
, msg.dialog
, msg.timestamp
@ -419,7 +532,7 @@ namespace OpenSim.Groups
eq.ChatterBoxSessionAgentListUpdates(
new UUID(GroupID)
, new UUID(msg.fromAgentID)
, AgentID
, new UUID(msg.toAgentID)
, false //canVoiceChat
, false //isModerator
@ -428,29 +541,6 @@ namespace OpenSim.Groups
}
}
}
else if (!m_groupData.hasAgentDroppedGroupChatSession(AgentID.ToString(), GroupID))
{
// User hasn't dropped, so they're in the session,
// maybe we should deliver it.
IClientAPI client = GetActiveClient(new UUID(msg.toAgentID));
if (client != null)
{
// Deliver locally, directly
if (m_debugEnabled) m_log.DebugFormat("[Groups.Messaging]: Delivering to {0} locally", client.Name);
client.SendInstantMessage(msg);
}
else
{
m_log.WarnFormat("[Groups.Messaging]: Received a message over the grid for a client that isn't here: {0}", msg.toAgentID);
}
}
break;
default:
m_log.WarnFormat("[Groups.Messaging]: I don't know how to proccess a {0} message.", ((InstantMessageDialog)msg.dialog).ToString());
break;
}
}
#endregion
@ -477,7 +567,7 @@ namespace OpenSim.Groups
if (groupInfo != null)
{
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
ChatterBoxSessionStartReplyViaCaps(remoteClient, groupInfo.GroupName, GroupID);
@ -503,7 +593,7 @@ namespace OpenSim.Groups
m_log.DebugFormat("[Groups.Messaging]: Send message to session for group {0} with session ID {1}", GroupID, im.imSessionID.ToString());
//If this agent is sending a message, then they want to be in the session
m_groupData.AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
AgentInvitedToGroupChatSession(AgentID.ToString(), GroupID);
SendMessageToGroup(im, GroupID);
}
@ -598,5 +688,70 @@ namespace OpenSim.Groups
}
#endregion
#region GroupSessionTracking
public void ResetAgentGroupChatSessions(string agentID)
{
foreach (List<string> agentList in m_groupsAgentsDroppedFromChatSession.Values)
{
agentList.Remove(agentID);
}
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
// If we're tracking this group, and we can find them in the tracking, then they've been invited
return m_groupsAgentsInvitedToChatSession.ContainsKey(groupID)
&& m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID);
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
// If we're tracking drops for this group,
// and we find them, well... then they've dropped
return m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID)
&& m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID);
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
if (m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
{
// If not in dropped list, add
if (!m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Add(agentID);
}
}
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
// Add Session Status if it doesn't exist for this session
CreateGroupChatSessionTracking(groupID);
// If nessesary, remove from dropped list
if (m_groupsAgentsDroppedFromChatSession[groupID].Contains(agentID))
{
m_groupsAgentsDroppedFromChatSession[groupID].Remove(agentID);
}
// Add to invited
if (!m_groupsAgentsInvitedToChatSession[groupID].Contains(agentID))
m_groupsAgentsInvitedToChatSession[groupID].Add(agentID);
}
private void CreateGroupChatSessionTracking(UUID groupID)
{
if (!m_groupsAgentsDroppedFromChatSession.ContainsKey(groupID))
{
m_groupsAgentsDroppedFromChatSession.Add(groupID, new List<string>());
m_groupsAgentsInvitedToChatSession.Add(groupID, new List<string>());
}
}
#endregion
}
}

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@ -141,6 +141,8 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient += OnNewClient;
scene.EventManager.OnMakeRootAgent += OnMakeRoot;
scene.EventManager.OnMakeChildAgent += OnMakeChild;
scene.EventManager.OnIncomingInstantMessage += OnGridInstantMessage;
// The InstantMessageModule itself doesn't do this,
// so lets see if things explode if we don't do it
@ -194,6 +196,7 @@ namespace OpenSim.Groups
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
scene.EventManager.OnNewClient -= OnNewClient;
scene.EventManager.OnMakeRootAgent -= OnMakeRoot;
scene.EventManager.OnIncomingInstantMessage -= OnGridInstantMessage;
lock (m_sceneList)
@ -232,16 +235,31 @@ namespace OpenSim.Groups
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
client.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
client.OnAgentDataUpdateRequest += OnAgentDataUpdateRequest;
client.OnDirFindQuery += OnDirFindQuery;
client.OnRequestAvatarProperties += OnRequestAvatarProperties;
}
private void OnMakeRoot(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest += HandleUUIDGroupNameRequest;
sp.ControllingClient.OnDirFindQuery += OnDirFindQuery;
// Used for Notices and Group Invites/Accept/Reject
client.OnInstantMessage += OnInstantMessage;
sp.ControllingClient.OnInstantMessage += OnInstantMessage;
// Send client their groups information.
SendAgentGroupDataUpdate(client, client.AgentId);
SendAgentGroupDataUpdate(sp.ControllingClient, sp.UUID);
}
private void OnMakeChild(ScenePresence sp)
{
if (m_debugEnabled) m_log.DebugFormat("[Groups]: {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
sp.ControllingClient.OnUUIDGroupNameRequest -= HandleUUIDGroupNameRequest;
sp.ControllingClient.OnDirFindQuery -= OnDirFindQuery;
// Used for Notices and Group Invites/Accept/Reject
sp.ControllingClient.OnInstantMessage -= OnInstantMessage;
}
private void OnRequestAvatarProperties(IClientAPI remoteClient, UUID avatarID)

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@ -590,28 +590,6 @@ namespace OpenSim.Groups
return m_LocalGroupsConnector.GetGroupNotices(AgentUUI(RequestingAgentID), GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
#region hypergrid groups

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@ -92,12 +92,6 @@ namespace OpenSim.Groups
GroupNoticeInfo GetGroupNotice(string RequestingAgentID, UUID noticeID);
List<ExtendedGroupNoticeData> GetGroupNotices(string RequestingAgentID, UUID GroupID);
void ResetAgentGroupChatSessions(string agentID);
bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID);
bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID);
void AgentDroppedFromGroupChatSession(string agentID, UUID groupID);
void AgentInvitedToGroupChatSession(string agentID, UUID groupID);
}
public class GroupInviteInfo

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@ -320,28 +320,6 @@ namespace OpenSim.Groups
return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}
}

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@ -406,28 +406,6 @@ namespace OpenSim.Groups
});
}
public void ResetAgentGroupChatSessions(string agentID)
{
}
public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
{
return false;
}
public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
{
}
public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
{
}
#endregion
}

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@ -53,6 +53,24 @@ namespace OpenSim.Framework
binaryBucket = new byte[0];
}
public GridInstantMessage(GridInstantMessage im, bool addTimestamp)
{
fromAgentID = im.fromAgentID;
fromAgentName = im.fromAgentName;
toAgentID = im.toAgentID;
dialog = im.dialog;
fromGroup = im.fromGroup;
message = im.message;
imSessionID = im.imSessionID;
offline = im.offline;
Position = im.Position;
binaryBucket = im.binaryBucket;
RegionID = im.RegionID;
if (addTimestamp)
timestamp = (uint)Util.UnixTimeSinceEpoch();
}
public GridInstantMessage(IScene scene, UUID _fromAgentID,
string _fromAgentName, UUID _toAgentID,
byte _dialog, bool _fromGroup, string _message,

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@ -750,12 +750,12 @@ namespace OpenSim.Region.ClientStack.Linden
}
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
public void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
bool isModerator, bool textMute)
{
OSD item = EventQueueHelper.ChatterBoxSessionAgentListUpdates(sessionID, fromAgent, canVoiceChat,
isModerator, textMute);
Enqueue(item, toAgent);
Enqueue(item, fromAgent);
//m_log.InfoFormat("########### eq ChatterBoxSessionAgentListUpdates #############\n{0}", item);
}

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@ -372,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
gim.fromAgentName = fromAgentName;
gim.fromGroup = fromGroup;
gim.imSessionID = imSessionID.Guid;
gim.RegionID = UUID.Zero.Guid; // RegionID.Guid;
gim.RegionID = RegionID.Guid;
gim.timestamp = timestamp;
gim.toAgentID = toAgentID.Guid;
gim.message = message;
@ -672,7 +672,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
gim["position_x"] = msg.Position.X.ToString();
gim["position_y"] = msg.Position.Y.ToString();
gim["position_z"] = msg.Position.Z.ToString();
gim["region_id"] = msg.RegionID.ToString();
gim["region_id"] = new UUID(msg.RegionID).ToString();
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket,Base64FormattingOptions.None);
return gim;
}

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@ -53,7 +53,7 @@ namespace OpenSim.Region.Framework.Interfaces
UUID fromAgent, string message, UUID toAgent, string fromName, byte dialog,
uint timeStamp, bool offline, int parentEstateID, Vector3 position,
uint ttl, UUID transactionID, bool fromGroup, byte[] binaryBucket);
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID toAgent, bool canVoiceChat,
void ChatterBoxSessionAgentListUpdates(UUID sessionID, UUID fromAgent, UUID anotherAgent, bool canVoiceChat,
bool isModerator, bool textMute);
void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID);
void GroupMembership(AgentGroupDataUpdatePacket groupUpdate, UUID avatarID);

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@ -123,6 +123,7 @@ namespace OpenSim.Services.Connectors.InstantMessage
gim["position_z"] = msg.Position.Z.ToString();
gim["region_id"] = msg.RegionID.ToString();
gim["binary_bucket"] = Convert.ToBase64String(msg.binaryBucket, Base64FormattingOptions.None);
gim["region_id"] = new UUID(msg.RegionID).ToString();
return gim;
}