diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 808cf8280c..b8bdc1966a 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -818,60 +818,60 @@ namespace OpenSim.Region.ScriptEngine.XEngine m_CompileDict.Remove(itemID); } + IScriptInstance instance = null; + lock (m_Scripts) { // Do we even have it? if (!m_Scripts.ContainsKey(itemID)) return; - IScriptInstance instance=m_Scripts[itemID]; + instance=m_Scripts[itemID]; m_Scripts.Remove(itemID); + } - instance.ClearQueue(); - instance.Stop(0); - + instance.ClearQueue(); + instance.Stop(0); // bool objectRemoved = false; - lock (m_PrimObjects) + lock (m_PrimObjects) + { + // Remove the script from it's prim + if (m_PrimObjects.ContainsKey(localID)) { - // Remove the script from it's prim - if (m_PrimObjects.ContainsKey(localID)) - { - // Remove inventory item record - if (m_PrimObjects[localID].Contains(itemID)) - m_PrimObjects[localID].Remove(itemID); + // Remove inventory item record + if (m_PrimObjects[localID].Contains(itemID)) + m_PrimObjects[localID].Remove(itemID); - // If there are no more scripts, remove prim - if (m_PrimObjects[localID].Count == 0) - { - m_PrimObjects.Remove(localID); + // If there are no more scripts, remove prim + if (m_PrimObjects[localID].Count == 0) + { + m_PrimObjects.Remove(localID); // objectRemoved = true; - } } } - - instance.RemoveState(); - instance.DestroyScriptInstance(); - - m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); - if (m_DomainScripts[instance.AppDomain].Count == 0) - { - m_DomainScripts.Remove(instance.AppDomain); - UnloadAppDomain(instance.AppDomain); - } - - instance = null; - - ObjectRemoved handlerObjectRemoved = OnObjectRemoved; - if (handlerObjectRemoved != null) - { - SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); - handlerObjectRemoved(part.UUID); - } - - CleanAssemblies(); } + instance.RemoveState(); + instance.DestroyScriptInstance(); + + m_DomainScripts[instance.AppDomain].Remove(instance.ItemID); + if (m_DomainScripts[instance.AppDomain].Count == 0) + { + m_DomainScripts.Remove(instance.AppDomain); + UnloadAppDomain(instance.AppDomain); + } + + instance = null; + + ObjectRemoved handlerObjectRemoved = OnObjectRemoved; + if (handlerObjectRemoved != null) + { + SceneObjectPart part = m_Scene.GetSceneObjectPart(localID); + handlerObjectRemoved(part.UUID); + } + + ScriptRemoved handlerScriptRemoved = OnScriptRemoved; if (handlerScriptRemoved != null) handlerScriptRemoved(itemID);