Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensim
commit
69b19a3b85
|
@ -92,12 +92,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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scene.AddCommand(
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this, "load iar",
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"load iar <first> <last> <inventory path> [<archive path>]",
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"Load user inventory archive. EXPERIMENTAL, CURRENTLY DISABLED", HandleLoadInvConsoleCommand);
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"Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand);
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scene.AddCommand(
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this, "save iar",
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"save iar <first> <last> <inventory path> [<archive path>]",
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"Save user inventory archive. EXPERIMENTAL, CURRENTLY DISABLED", HandleSaveInvConsoleCommand);
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"Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand);
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m_aScene = scene;
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}
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@ -233,9 +233,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="cmdparams"></param>
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protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
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{
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return;
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/*
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if (cmdparams.Length < 5)
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{
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m_log.Error(
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@ -243,6 +240,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return;
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}
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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@ -256,7 +255,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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m_log.InfoFormat(
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"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
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loadPath, firstName, lastName);
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*/
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}
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/// <summary>
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@ -265,9 +263,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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/// <param name="cmdparams"></param>
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protected void HandleSaveInvConsoleCommand(string module, string[] cmdparams)
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{
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return;
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/*
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if (cmdparams.Length < 5)
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{
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m_log.Error(
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@ -275,6 +270,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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return;
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}
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m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
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string firstName = cmdparams[2];
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string lastName = cmdparams[3];
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string invPath = cmdparams[4];
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@ -289,7 +286,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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lock (m_pendingConsoleSaves)
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m_pendingConsoleSaves.Add(id);
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*/
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}
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private void SaveInvConsoleCommandCompleted(
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|
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@ -0,0 +1,94 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
|
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* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Land
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{
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public class RegionCombinerClientEventForwarder
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{
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private Scene m_rootScene;
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private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
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private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID,
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RegionCombinerIndividualEventForwarder>();
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public RegionCombinerClientEventForwarder(RegionConnections rootScene)
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{
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m_rootScene = rootScene.RegionScene;
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}
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public void AddSceneToEventForwarding(Scene virtualScene)
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{
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lock (m_virtScene)
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{
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if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
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{
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m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
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}
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else
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{
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m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
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}
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}
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lock (m_forwarders)
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{
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// TODO: Fix this to unregister if this happens
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if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
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m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
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RegionCombinerIndividualEventForwarder forwarder =
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new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene);
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m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
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virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
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virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
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}
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}
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public void RemoveSceneFromEventForwarding (Scene virtualScene)
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{
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lock (m_forwarders)
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{
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RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
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virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
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virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
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m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
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}
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lock (m_virtScene)
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{
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if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
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{
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m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
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}
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}
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}
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}
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}
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@ -0,0 +1,125 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Land
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{
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public class RegionCombinerIndividualEventForwarder
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{
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private Scene m_rootScene;
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private Scene m_virtScene;
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public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
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{
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m_rootScene = rootScene;
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m_virtScene = virtScene;
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}
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public void ClientConnect(IClientAPI client)
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{
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m_virtScene.UnSubscribeToClientPrimEvents(client);
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m_virtScene.UnSubscribeToClientPrimRezEvents(client);
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m_virtScene.UnSubscribeToClientInventoryEvents(client);
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m_virtScene.UnSubscribeToClientAttachmentEvents(client);
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//m_virtScene.UnSubscribeToClientTeleportEvents(client);
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m_virtScene.UnSubscribeToClientScriptEvents(client);
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m_virtScene.UnSubscribeToClientGodEvents(client);
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m_virtScene.UnSubscribeToClientNetworkEvents(client);
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m_rootScene.SubscribeToClientPrimEvents(client);
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client.OnAddPrim += LocalAddNewPrim;
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client.OnRezObject += LocalRezObject;
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m_rootScene.SubscribeToClientInventoryEvents(client);
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m_rootScene.SubscribeToClientAttachmentEvents(client);
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//m_rootScene.SubscribeToClientTeleportEvents(client);
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m_rootScene.SubscribeToClientScriptEvents(client);
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m_rootScene.SubscribeToClientGodEvents(client);
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m_rootScene.SubscribeToClientNetworkEvents(client);
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}
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public void ClientClosed(UUID clientid, Scene scene)
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{
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}
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/// <summary>
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/// Fixes position based on the region the Rez event came in on
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/// </summary>
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/// <param name="remoteclient"></param>
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/// <param name="itemid"></param>
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/// <param name="rayend"></param>
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/// <param name="raystart"></param>
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/// <param name="raytargetid"></param>
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/// <param name="bypassraycast"></param>
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/// <param name="rayendisintersection"></param>
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/// <param name="rezselected"></param>
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/// <param name="removeitem"></param>
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/// <param name="fromtaskid"></param>
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private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
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UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
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UUID fromtaskid)
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{
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int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
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int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
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rayend.X += differenceX * (int)Constants.RegionSize;
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rayend.Y += differenceY * (int)Constants.RegionSize;
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raystart.X += differenceX * (int)Constants.RegionSize;
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raystart.Y += differenceY * (int)Constants.RegionSize;
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m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
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rayendisintersection, rezselected, removeitem, fromtaskid);
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}
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/// <summary>
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/// Fixes position based on the region the AddPrimShape event came in on
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/// </summary>
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/// <param name="ownerid"></param>
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||||
/// <param name="groupid"></param>
|
||||
/// <param name="rayend"></param>
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||||
/// <param name="rot"></param>
|
||||
/// <param name="shape"></param>
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||||
/// <param name="bypassraycast"></param>
|
||||
/// <param name="raystart"></param>
|
||||
/// <param name="raytargetid"></param>
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||||
/// <param name="rayendisintersection"></param>
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private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
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PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
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byte rayendisintersection)
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{
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int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
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int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
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rayend.X += differenceX * (int)Constants.RegionSize;
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||||
rayend.Y += differenceY * (int)Constants.RegionSize;
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raystart.X += differenceX * (int)Constants.RegionSize;
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raystart.Y += differenceY * (int)Constants.RegionSize;
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m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
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rayendisintersection);
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}
|
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}
|
||||
}
|
|
@ -0,0 +1,163 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
public class RegionCombinerLargeLandChannel : ILandChannel
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private RegionData RegData;
|
||||
private ILandChannel RootRegionLandChannel;
|
||||
private readonly List<RegionData> RegionConnections;
|
||||
|
||||
#region ILandChannel Members
|
||||
|
||||
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
|
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List<RegionData> regionConnections)
|
||||
{
|
||||
RegData = regData;
|
||||
RootRegionLandChannel = rootRegionLandChannel;
|
||||
RegionConnections = regionConnections;
|
||||
}
|
||||
|
||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||
{
|
||||
//m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
|
||||
return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
|
||||
}
|
||||
|
||||
public List<ILandObject> AllParcels()
|
||||
{
|
||||
return RootRegionLandChannel.AllParcels();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int x, int y)
|
||||
{
|
||||
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
||||
|
||||
if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
|
||||
{
|
||||
return RootRegionLandChannel.GetLandObject(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
int offsetX = (x / (int)Constants.RegionSize);
|
||||
int offsetY = (y / (int)Constants.RegionSize);
|
||||
offsetX *= (int)Constants.RegionSize;
|
||||
offsetY *= (int)Constants.RegionSize;
|
||||
|
||||
foreach (RegionData regionData in RegionConnections)
|
||||
{
|
||||
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
|
||||
{
|
||||
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
|
||||
}
|
||||
}
|
||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
||||
obj.landData.Name = "NO LAND";
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int localID)
|
||||
{
|
||||
return RootRegionLandChannel.GetLandObject(localID);
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(float x, float y)
|
||||
{
|
||||
//m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
|
||||
|
||||
if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
|
||||
{
|
||||
return RootRegionLandChannel.GetLandObject(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
int offsetX = (int)(x/(int) Constants.RegionSize);
|
||||
int offsetY = (int)(y/(int) Constants.RegionSize);
|
||||
offsetX *= (int) Constants.RegionSize;
|
||||
offsetY *= (int) Constants.RegionSize;
|
||||
|
||||
foreach (RegionData regionData in RegionConnections)
|
||||
{
|
||||
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
|
||||
{
|
||||
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
|
||||
}
|
||||
}
|
||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
||||
obj.landData.Name = "NO LAND";
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLandPrimCountTainted()
|
||||
{
|
||||
return RootRegionLandChannel.IsLandPrimCountTainted();
|
||||
}
|
||||
|
||||
public bool IsForcefulBansAllowed()
|
||||
{
|
||||
return RootRegionLandChannel.IsForcefulBansAllowed();
|
||||
}
|
||||
|
||||
public void UpdateLandObject(int localID, LandData data)
|
||||
{
|
||||
RootRegionLandChannel.UpdateLandObject(localID, data);
|
||||
}
|
||||
|
||||
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
||||
{
|
||||
RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
|
||||
}
|
||||
|
||||
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
|
||||
}
|
||||
|
||||
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
|
||||
}
|
||||
|
||||
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
{
|
||||
RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -80,9 +80,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (!enabledYN)
|
||||
return;
|
||||
|
||||
// For testing on a single instance
|
||||
if (scene.RegionInfo.RegionLocX == 1004 && scene.RegionInfo.RegionLocY == 1000)
|
||||
return;
|
||||
//
|
||||
|
||||
lock (m_startingScenes)
|
||||
m_startingScenes.Add(scene.RegionInfo.originRegionID, scene);
|
||||
|
||||
// Give each region a standard set of non-infinite borders
|
||||
Border northBorder = new Border();
|
||||
northBorder.BorderLine = new Vector3(0, (int)Constants.RegionSize, (int)Constants.RegionSize); //<---
|
||||
northBorder.CrossDirection = Cardinals.N;
|
||||
|
@ -103,6 +109,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
westBorder.CrossDirection = Cardinals.W;
|
||||
scene.WestBorders[0] = westBorder;
|
||||
|
||||
|
||||
|
||||
RegionConnections regionConnections = new RegionConnections();
|
||||
regionConnections.ConnectedRegions = new List<RegionData>();
|
||||
regionConnections.RegionScene = scene;
|
||||
|
@ -112,6 +120,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
regionConnections.Y = scene.RegionInfo.RegionLocY;
|
||||
regionConnections.XEnd = (int)Constants.RegionSize;
|
||||
regionConnections.YEnd = (int)Constants.RegionSize;
|
||||
|
||||
|
||||
lock (m_regions)
|
||||
{
|
||||
bool connectedYN = false;
|
||||
|
@ -280,6 +290,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
//xxx
|
||||
//xxy
|
||||
//xxx
|
||||
|
||||
if ((((int)conn.X * (int)Constants.RegionSize) + conn.XEnd
|
||||
>= (regionConnections.X * (int)Constants.RegionSize))
|
||||
&& (((int)conn.Y * (int)Constants.RegionSize)
|
||||
|
@ -310,9 +321,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ConnectedRegion.RegionScene = scene;
|
||||
conn.ConnectedRegions.Add(ConnectedRegion);
|
||||
|
||||
// Inform root region Physics about the extents of this region
|
||||
conn.RegionScene.PhysicsScene.Combine(null, Vector3.Zero, extents);
|
||||
|
||||
// Inform Child region that it needs to forward it's terrain to the root region
|
||||
scene.PhysicsScene.Combine(conn.RegionScene.PhysicsScene, offset, Vector3.Zero);
|
||||
|
||||
// Extend the borders as appropriate
|
||||
lock (conn.RegionScene.EastBorders)
|
||||
conn.RegionScene.EastBorders[0].BorderLine.Z += (int)Constants.RegionSize;
|
||||
|
||||
|
@ -323,15 +338,24 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
conn.RegionScene.SouthBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
|
||||
lock (scene.WestBorders)
|
||||
{
|
||||
scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
|
||||
|
||||
// Reset Terrain.. since terrain normally loads first.
|
||||
//
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
// Trigger auto teleport to root region
|
||||
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
// Reset Terrain.. since terrain loads before we get here, we need to load
|
||||
// it again so it loads in the root region
|
||||
|
||||
scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
|
||||
|
||||
// Unlock borders
|
||||
conn.RegionScene.BordersLocked = false;
|
||||
scene.BordersLocked = false;
|
||||
|
||||
// Create a client event forwarder and add this region's events to the root region.
|
||||
if (conn.ClientEventForwarder != null)
|
||||
conn.ClientEventForwarder.AddSceneToEventForwarding(scene);
|
||||
connectedYN = true;
|
||||
|
@ -381,7 +405,11 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
lock (conn.RegionScene.WestBorders)
|
||||
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
lock (scene.SouthBorders)
|
||||
{
|
||||
scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
|
||||
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
// Reset Terrain.. since terrain normally loads first.
|
||||
//conn.RegionScene.PhysicsScene.SetTerrain(conn.RegionScene.Heightmap.GetFloatsSerialised());
|
||||
|
@ -446,8 +474,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
conn.RegionScene.WestBorders[0].BorderLine.Y += (int)Constants.RegionSize;
|
||||
}
|
||||
}
|
||||
|
||||
lock (scene.SouthBorders)
|
||||
{
|
||||
scene.SouthBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport south
|
||||
scene.SouthBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.SouthBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
lock (conn.RegionScene.EastBorders)
|
||||
{
|
||||
|
@ -465,7 +498,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
|
||||
lock (scene.WestBorders)
|
||||
{
|
||||
scene.WestBorders[0].BorderLine.Z += (int) Constants.RegionSize; //auto teleport West
|
||||
scene.WestBorders[0].TriggerRegionX = conn.RegionScene.RegionInfo.RegionLocX;
|
||||
scene.WestBorders[0].TriggerRegionY = conn.RegionScene.RegionInfo.RegionLocY;
|
||||
}
|
||||
|
||||
/*
|
||||
else
|
||||
{
|
||||
|
@ -495,17 +533,21 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
// If !connectYN means that this region is a root region
|
||||
if (!connectedYN)
|
||||
{
|
||||
RegionData rdata = new RegionData();
|
||||
rdata.Offset = Vector3.Zero;
|
||||
rdata.RegionId = scene.RegionInfo.originRegionID;
|
||||
rdata.RegionScene = scene;
|
||||
// save it's land channel
|
||||
regionConnections.RegionLandChannel = scene.LandChannel;
|
||||
|
||||
// Substitue our landchannel
|
||||
RegionCombinerLargeLandChannel lnd = new RegionCombinerLargeLandChannel(rdata, scene.LandChannel,
|
||||
regionConnections.ConnectedRegions);
|
||||
scene.LandChannel = lnd;
|
||||
// Forward the permissions modules of each of the connected regions to the root region
|
||||
lock (m_regions)
|
||||
{
|
||||
foreach (RegionData r in regionConnections.ConnectedRegions)
|
||||
|
@ -513,12 +555,17 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
ForwardPermissionRequests(regionConnections, r.RegionScene);
|
||||
}
|
||||
}
|
||||
|
||||
// Create the root region's Client Event Forwarder
|
||||
regionConnections.ClientEventForwarder = new RegionCombinerClientEventForwarder(regionConnections);
|
||||
|
||||
// Sets up the CoarseLocationUpdate forwarder for this root region
|
||||
scene.EventManager.OnNewPresence += SetCourseLocationDelegate;
|
||||
|
||||
// Adds this root region to a dictionary of regions that are connectable
|
||||
m_regions.Add(scene.RegionInfo.originRegionID, regionConnections);
|
||||
}
|
||||
}
|
||||
// Set up infinite borders around the entire AABB of the combined ConnectedRegions
|
||||
AdjustLargeRegionBounds();
|
||||
}
|
||||
|
||||
|
@ -646,6 +693,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Locates a the Client of a particular region in an Array of RegionData based on offset
|
||||
/// </summary>
|
||||
/// <param name="offset"></param>
|
||||
/// <param name="uUID"></param>
|
||||
/// <param name="rdata"></param>
|
||||
/// <returns>IClientAPI or null</returns>
|
||||
private IClientAPI LocateUsersChildAgentIClientAPI(Vector2 offset, UUID uUID, RegionData[] rdata)
|
||||
{
|
||||
IClientAPI returnclient = null;
|
||||
|
@ -664,6 +718,10 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TODO:
|
||||
/// </summary>
|
||||
/// <param name="rdata"></param>
|
||||
public void UnCombineRegion(RegionData rdata)
|
||||
{
|
||||
lock (m_regions)
|
||||
|
@ -706,7 +764,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
lock (rconn.RegionScene.NorthBorders)
|
||||
{
|
||||
Border northBorder = null;
|
||||
|
||||
// If we don't already have an infinite border, create one.
|
||||
if (!TryGetInfiniteBorder(rconn.RegionScene.NorthBorders, out northBorder))
|
||||
{
|
||||
northBorder = new Border();
|
||||
|
@ -721,6 +779,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
lock (rconn.RegionScene.SouthBorders)
|
||||
{
|
||||
Border southBorder = null;
|
||||
// If we don't already have an infinite border, create one.
|
||||
if (!TryGetInfiniteBorder(rconn.RegionScene.SouthBorders, out southBorder))
|
||||
{
|
||||
southBorder = new Border();
|
||||
|
@ -733,6 +792,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
lock (rconn.RegionScene.EastBorders)
|
||||
{
|
||||
Border eastBorder = null;
|
||||
// If we don't already have an infinite border, create one.
|
||||
if (!TryGetInfiniteBorder(rconn.RegionScene.EastBorders, out eastBorder))
|
||||
{
|
||||
eastBorder = new Border();
|
||||
|
@ -746,6 +806,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
lock (rconn.RegionScene.WestBorders)
|
||||
{
|
||||
Border westBorder = null;
|
||||
// If we don't already have an infinite border, create one.
|
||||
if (!TryGetInfiniteBorder(rconn.RegionScene.WestBorders, out westBorder))
|
||||
{
|
||||
westBorder = new Border();
|
||||
|
@ -761,6 +822,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Try and get an Infinite border out of a listT of borders
|
||||
/// </summary>
|
||||
/// <param name="borders"></param>
|
||||
/// <param name="oborder"></param>
|
||||
/// <returns></returns>
|
||||
public static bool TryGetInfiniteBorder(List<Border> borders, out Border oborder)
|
||||
{
|
||||
// Warning! Should be locked before getting here!
|
||||
|
@ -844,532 +911,4 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionConnections
|
||||
{
|
||||
public UUID RegionId;
|
||||
public Scene RegionScene;
|
||||
public ILandChannel RegionLandChannel;
|
||||
public uint X;
|
||||
public uint Y;
|
||||
public int XEnd;
|
||||
public int YEnd;
|
||||
public List<RegionData> ConnectedRegions;
|
||||
public RegionCombinerPermissionModule PermissionModule;
|
||||
public RegionCombinerClientEventForwarder ClientEventForwarder;
|
||||
public void UpdateExtents(Vector3 extents)
|
||||
{
|
||||
XEnd = (int)extents.X;
|
||||
YEnd = (int)extents.Y;
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionData
|
||||
{
|
||||
public UUID RegionId;
|
||||
public Scene RegionScene;
|
||||
public Vector3 Offset;
|
||||
}
|
||||
|
||||
struct RegionCourseLocationStruct
|
||||
{
|
||||
public List<Vector3> Locations;
|
||||
public List<UUID> Uuids;
|
||||
public IClientAPI UserAPI;
|
||||
public Vector2 Offset;
|
||||
}
|
||||
|
||||
public class RegionCombinerLargeLandChannel : ILandChannel
|
||||
{
|
||||
// private static readonly ILog m_log =
|
||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private RegionData RegData;
|
||||
private ILandChannel RootRegionLandChannel;
|
||||
private readonly List<RegionData> RegionConnections;
|
||||
|
||||
#region ILandChannel Members
|
||||
|
||||
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
|
||||
List<RegionData> regionConnections)
|
||||
{
|
||||
RegData = regData;
|
||||
RootRegionLandChannel = rootRegionLandChannel;
|
||||
RegionConnections = regionConnections;
|
||||
}
|
||||
|
||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
||||
{
|
||||
//m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
|
||||
return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
|
||||
}
|
||||
|
||||
public List<ILandObject> AllParcels()
|
||||
{
|
||||
return RootRegionLandChannel.AllParcels();
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int x, int y)
|
||||
{
|
||||
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
||||
|
||||
if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
|
||||
{
|
||||
return RootRegionLandChannel.GetLandObject(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
int offsetX = (x / (int)Constants.RegionSize);
|
||||
int offsetY = (y / (int)Constants.RegionSize);
|
||||
offsetX *= (int)Constants.RegionSize;
|
||||
offsetY *= (int)Constants.RegionSize;
|
||||
|
||||
foreach (RegionData regionData in RegionConnections)
|
||||
{
|
||||
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
|
||||
{
|
||||
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
|
||||
}
|
||||
}
|
||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
||||
obj.landData.Name = "NO LAND";
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(int localID)
|
||||
{
|
||||
return RootRegionLandChannel.GetLandObject(localID);
|
||||
}
|
||||
|
||||
public ILandObject GetLandObject(float x, float y)
|
||||
{
|
||||
//m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
|
||||
|
||||
if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
|
||||
{
|
||||
return RootRegionLandChannel.GetLandObject(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
int offsetX = (int)(x/(int) Constants.RegionSize);
|
||||
int offsetY = (int)(y/(int) Constants.RegionSize);
|
||||
offsetX *= (int) Constants.RegionSize;
|
||||
offsetY *= (int) Constants.RegionSize;
|
||||
|
||||
foreach (RegionData regionData in RegionConnections)
|
||||
{
|
||||
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
|
||||
{
|
||||
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
|
||||
}
|
||||
}
|
||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
||||
obj.landData.Name = "NO LAND";
|
||||
return obj;
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsLandPrimCountTainted()
|
||||
{
|
||||
return RootRegionLandChannel.IsLandPrimCountTainted();
|
||||
}
|
||||
|
||||
public bool IsForcefulBansAllowed()
|
||||
{
|
||||
return RootRegionLandChannel.IsForcefulBansAllowed();
|
||||
}
|
||||
|
||||
public void UpdateLandObject(int localID, LandData data)
|
||||
{
|
||||
RootRegionLandChannel.UpdateLandObject(localID, data);
|
||||
}
|
||||
|
||||
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
||||
{
|
||||
RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
|
||||
}
|
||||
|
||||
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
|
||||
}
|
||||
|
||||
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
|
||||
{
|
||||
RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
|
||||
}
|
||||
|
||||
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||
{
|
||||
RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class RegionCombinerPermissionModule
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
|
||||
public RegionCombinerPermissionModule(Scene RootScene)
|
||||
{
|
||||
m_rootScene = RootScene;
|
||||
}
|
||||
|
||||
#region Permission Override
|
||||
|
||||
public bool BypassPermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.BypassPermissions();
|
||||
}
|
||||
|
||||
public void SetBypassPermissions(bool value)
|
||||
{
|
||||
m_rootScene.Permissions.SetBypassPermissions(value);
|
||||
}
|
||||
|
||||
public bool PropagatePermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.PropagatePermissions();
|
||||
}
|
||||
|
||||
public uint GenerateClientFlags(UUID userid, UUID objectidid)
|
||||
{
|
||||
return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
|
||||
}
|
||||
|
||||
public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
|
||||
}
|
||||
|
||||
public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeedParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanDeedObject(UUID user, UUID @group, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeedObject(user,@group);
|
||||
}
|
||||
|
||||
public bool IsGod(UUID user, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.IsGod(user);
|
||||
}
|
||||
|
||||
public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
|
||||
}
|
||||
|
||||
public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
|
||||
}
|
||||
|
||||
public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditObject(objectid, editorid);
|
||||
}
|
||||
|
||||
public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanInstantMessage(user, target);
|
||||
}
|
||||
|
||||
public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanInventoryTransfer(user, target);
|
||||
}
|
||||
|
||||
public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
|
||||
{
|
||||
return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
|
||||
}
|
||||
|
||||
public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
|
||||
}
|
||||
|
||||
public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
|
||||
}
|
||||
|
||||
public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanReturnObject(objectid, returnerid);
|
||||
}
|
||||
|
||||
public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
|
||||
}
|
||||
|
||||
public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRunConsoleCommand(user);
|
||||
}
|
||||
|
||||
public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRunScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
|
||||
}
|
||||
|
||||
public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanSellParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
|
||||
}
|
||||
|
||||
public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTakeObject(objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTerraformLand(user, position);
|
||||
}
|
||||
|
||||
public bool CanLinkObject(UUID user, UUID objectid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanLinkObject(user, objectid);
|
||||
}
|
||||
|
||||
public bool CanDelinkObject(UUID user, UUID objectid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDelinkObject(user, objectid);
|
||||
}
|
||||
|
||||
public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanBuyLand(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanViewScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
|
||||
}
|
||||
|
||||
public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanResetScript(prim, script, user);
|
||||
}
|
||||
|
||||
public bool CanCreateUserInventory(int invtype, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
|
||||
}
|
||||
|
||||
public bool CanCopyUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanEditUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanDeleteUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanTeleport(UUID userid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTeleport(userid);
|
||||
}
|
||||
|
||||
public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class RegionCombinerClientEventForwarder
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
|
||||
private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID,
|
||||
RegionCombinerModuleIndividualForwarder>();
|
||||
|
||||
public RegionCombinerClientEventForwarder(RegionConnections rootScene)
|
||||
{
|
||||
m_rootScene = rootScene.RegionScene;
|
||||
}
|
||||
|
||||
public void AddSceneToEventForwarding(Scene virtualScene)
|
||||
{
|
||||
lock (m_virtScene)
|
||||
{
|
||||
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
||||
{
|
||||
m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_forwarders)
|
||||
{
|
||||
// TODO: Fix this to unregister if this happens
|
||||
if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
||||
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
|
||||
|
||||
RegionCombinerModuleIndividualForwarder forwarder =
|
||||
new RegionCombinerModuleIndividualForwarder(m_rootScene, virtualScene);
|
||||
m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
|
||||
|
||||
virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
|
||||
virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveSceneFromEventForwarding (Scene virtualScene)
|
||||
{
|
||||
lock (m_forwarders)
|
||||
{
|
||||
RegionCombinerModuleIndividualForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
|
||||
virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
|
||||
virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
|
||||
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
|
||||
}
|
||||
lock (m_virtScene)
|
||||
{
|
||||
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
||||
{
|
||||
m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class RegionCombinerModuleIndividualForwarder
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
private Scene m_virtScene;
|
||||
|
||||
public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene)
|
||||
{
|
||||
m_rootScene = rootScene;
|
||||
m_virtScene = virtScene;
|
||||
}
|
||||
|
||||
public void ClientConnect(IClientAPI client)
|
||||
{
|
||||
m_virtScene.UnSubscribeToClientPrimEvents(client);
|
||||
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
|
||||
m_virtScene.UnSubscribeToClientInventoryEvents(client);
|
||||
m_virtScene.UnSubscribeToClientAttachmentEvents(client);
|
||||
m_virtScene.UnSubscribeToClientTeleportEvents(client);
|
||||
m_virtScene.UnSubscribeToClientScriptEvents(client);
|
||||
m_virtScene.UnSubscribeToClientGodEvents(client);
|
||||
m_virtScene.UnSubscribeToClientNetworkEvents(client);
|
||||
|
||||
m_rootScene.SubscribeToClientPrimEvents(client);
|
||||
client.OnAddPrim += LocalAddNewPrim;
|
||||
client.OnRezObject += LocalRezObject;
|
||||
m_rootScene.SubscribeToClientInventoryEvents(client);
|
||||
m_rootScene.SubscribeToClientAttachmentEvents(client);
|
||||
m_rootScene.SubscribeToClientTeleportEvents(client);
|
||||
m_rootScene.SubscribeToClientScriptEvents(client);
|
||||
m_rootScene.SubscribeToClientGodEvents(client);
|
||||
m_rootScene.SubscribeToClientNetworkEvents(client);
|
||||
}
|
||||
|
||||
public void ClientClosed(UUID clientid, Scene scene)
|
||||
{
|
||||
}
|
||||
|
||||
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
|
||||
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
|
||||
UUID fromtaskid)
|
||||
{
|
||||
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
|
||||
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
|
||||
rayend.X += differenceX * (int)Constants.RegionSize;
|
||||
rayend.Y += differenceY * (int)Constants.RegionSize;
|
||||
raystart.X += differenceX * (int)Constants.RegionSize;
|
||||
raystart.Y += differenceY * (int)Constants.RegionSize;
|
||||
|
||||
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
|
||||
rayendisintersection, rezselected, removeitem, fromtaskid);
|
||||
}
|
||||
|
||||
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
|
||||
PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
|
||||
byte rayendisintersection)
|
||||
{
|
||||
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
|
||||
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
|
||||
rayend.X += differenceX * (int)Constants.RegionSize;
|
||||
rayend.Y += differenceY * (int)Constants.RegionSize;
|
||||
raystart.X += differenceX * (int)Constants.RegionSize;
|
||||
raystart.Y += differenceY * (int)Constants.RegionSize;
|
||||
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
|
||||
rayendisintersection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,275 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
public class RegionCombinerPermissionModule
|
||||
{
|
||||
private Scene m_rootScene;
|
||||
|
||||
public RegionCombinerPermissionModule(Scene RootScene)
|
||||
{
|
||||
m_rootScene = RootScene;
|
||||
}
|
||||
|
||||
#region Permission Override
|
||||
|
||||
public bool BypassPermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.BypassPermissions();
|
||||
}
|
||||
|
||||
public void SetBypassPermissions(bool value)
|
||||
{
|
||||
m_rootScene.Permissions.SetBypassPermissions(value);
|
||||
}
|
||||
|
||||
public bool PropagatePermissions()
|
||||
{
|
||||
return m_rootScene.Permissions.PropagatePermissions();
|
||||
}
|
||||
|
||||
public uint GenerateClientFlags(UUID userid, UUID objectidid)
|
||||
{
|
||||
return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
|
||||
}
|
||||
|
||||
public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
|
||||
}
|
||||
|
||||
public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeedParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanDeedObject(UUID user, UUID @group, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeedObject(user,@group);
|
||||
}
|
||||
|
||||
public bool IsGod(UUID user, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.IsGod(user);
|
||||
}
|
||||
|
||||
public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
|
||||
}
|
||||
|
||||
public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
|
||||
}
|
||||
|
||||
public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditObject(objectid, editorid);
|
||||
}
|
||||
|
||||
public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanInstantMessage(user, target);
|
||||
}
|
||||
|
||||
public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanInventoryTransfer(user, target);
|
||||
}
|
||||
|
||||
public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
|
||||
{
|
||||
return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
|
||||
}
|
||||
|
||||
public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
|
||||
}
|
||||
|
||||
public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
|
||||
}
|
||||
|
||||
public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanReturnObject(objectid, returnerid);
|
||||
}
|
||||
|
||||
public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
|
||||
}
|
||||
|
||||
public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRunConsoleCommand(user);
|
||||
}
|
||||
|
||||
public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanRunScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
|
||||
}
|
||||
|
||||
public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanSellParcel(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
|
||||
}
|
||||
|
||||
public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTakeObject(objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTerraformLand(user, position);
|
||||
}
|
||||
|
||||
public bool CanLinkObject(UUID user, UUID objectid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanLinkObject(user, objectid);
|
||||
}
|
||||
|
||||
public bool CanDelinkObject(UUID user, UUID objectid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDelinkObject(user, objectid);
|
||||
}
|
||||
|
||||
public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanBuyLand(user, parcel);
|
||||
}
|
||||
|
||||
public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanViewScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditScript(script, objectid, user);
|
||||
}
|
||||
|
||||
public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
|
||||
}
|
||||
|
||||
public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
|
||||
}
|
||||
|
||||
public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanResetScript(prim, script, user);
|
||||
}
|
||||
|
||||
public bool CanCreateUserInventory(int invtype, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
|
||||
}
|
||||
|
||||
public bool CanCopyUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanEditUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanDeleteUserInventory(UUID itemid, UUID userid)
|
||||
{
|
||||
return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
|
||||
}
|
||||
|
||||
public bool CanTeleport(UUID userid, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanTeleport(userid);
|
||||
}
|
||||
|
||||
public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
|
||||
{
|
||||
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
public class RegionConnections
|
||||
{
|
||||
/// <summary>
|
||||
/// Root Region ID
|
||||
/// </summary>
|
||||
public UUID RegionId;
|
||||
|
||||
/// <summary>
|
||||
/// Root Region Scene
|
||||
/// </summary>
|
||||
public Scene RegionScene;
|
||||
|
||||
/// <summary>
|
||||
/// LargeLandChannel for combined region
|
||||
/// </summary>
|
||||
public ILandChannel RegionLandChannel;
|
||||
public uint X;
|
||||
public uint Y;
|
||||
public int XEnd;
|
||||
public int YEnd;
|
||||
public List<RegionData> ConnectedRegions;
|
||||
public RegionCombinerPermissionModule PermissionModule;
|
||||
public RegionCombinerClientEventForwarder ClientEventForwarder;
|
||||
public void UpdateExtents(Vector3 extents)
|
||||
{
|
||||
XEnd = (int)extents.X;
|
||||
YEnd = (int)extents.Y;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,43 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
|
||||
struct RegionCourseLocationStruct
|
||||
{
|
||||
public List<Vector3> Locations;
|
||||
public List<UUID> Uuids;
|
||||
public IClientAPI UserAPI;
|
||||
public Vector2 Offset;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,39 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Land
|
||||
{
|
||||
public class RegionData
|
||||
{
|
||||
public UUID RegionId;
|
||||
public Scene RegionScene;
|
||||
public Vector3 Offset;
|
||||
}
|
||||
}
|
|
@ -1136,7 +1136,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
UUID newFolderID = UUID.Random();
|
||||
|
||||
InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, 0xff, rootFolder.ID, rootFolder.Version);
|
||||
InventoryFolderBase newFolder = new InventoryFolderBase(newFolderID, category, destID, -1, rootFolder.ID, rootFolder.Version);
|
||||
InventoryService.AddFolder(newFolder);
|
||||
|
||||
foreach (UUID itemID in items)
|
||||
|
|
|
@ -1074,7 +1074,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (eq != null)
|
||||
{
|
||||
eq.TeleportFinishEvent(reg.RegionHandle, 13, endPoint,
|
||||
4, teleportFlags, capsPath, avatar.UUID);
|
||||
0, teleportFlags, capsPath, avatar.UUID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1272,13 +1272,50 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
|
||||
{
|
||||
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
|
||||
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
|
||||
{
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
neighboury = b.TriggerRegionY;
|
||||
neighbourx = b.TriggerRegionX;
|
||||
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
Border ba = scene.GetCrossedBorder(pos + westCross, Cardinals.W);
|
||||
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
|
||||
{
|
||||
neighbourx--;
|
||||
newpos.X = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
neighboury = ba.TriggerRegionY;
|
||||
neighbourx = ba.TriggerRegionX;
|
||||
|
||||
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + eastCross, Cardinals.E))
|
||||
|
@ -1288,10 +1325,26 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
newpos.X = enterDistance;
|
||||
|
||||
if (scene.TestBorderCross(pos + southCross, Cardinals.S))
|
||||
{
|
||||
Border ba = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
|
||||
if (ba.TriggerRegionX == 0 && ba.TriggerRegionY == 0)
|
||||
{
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
neighboury = ba.TriggerRegionY;
|
||||
neighbourx = ba.TriggerRegionX;
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||
{
|
||||
Border c = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
|
||||
|
@ -1302,12 +1355,29 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + southCross, Cardinals.S))
|
||||
{
|
||||
Border b = scene.GetCrossedBorder(pos + southCross, Cardinals.S);
|
||||
if (b.TriggerRegionX == 0 && b.TriggerRegionY == 0)
|
||||
{
|
||||
neighboury--;
|
||||
newpos.Y = Constants.RegionSize - enterDistance;
|
||||
}
|
||||
else
|
||||
{
|
||||
neighboury = b.TriggerRegionY;
|
||||
neighbourx = b.TriggerRegionX;
|
||||
Vector3 newposition = pos;
|
||||
newposition.X += (scene.RegionInfo.RegionLocX - neighbourx) * Constants.RegionSize;
|
||||
newposition.Y += (scene.RegionInfo.RegionLocY - neighboury) * Constants.RegionSize;
|
||||
agent.ControllingClient.SendAgentAlertMessage(
|
||||
String.Format("Moving you to region {0},{1}", neighbourx, neighboury), false);
|
||||
InformClientToInitateTeleportToLocation(agent, neighbourx, neighboury, newposition, scene);
|
||||
return;
|
||||
}
|
||||
}
|
||||
else if (scene.TestBorderCross(pos + northCross, Cardinals.N))
|
||||
{
|
||||
|
||||
Border b = scene.GetCrossedBorder(pos + northCross, Cardinals.N);
|
||||
neighboury += (uint)(int)(b.BorderLine.Z / (int)Constants.RegionSize);
|
||||
newpos.Y = enterDistance;
|
||||
|
@ -1342,6 +1412,58 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
d.BeginInvoke(agent, newpos, neighbourx, neighboury, isFlying, CrossAgentToNewRegionCompleted, d);
|
||||
}
|
||||
|
||||
public delegate void InformClientToInitateTeleportToLocationDelegate(ScenePresence agent, uint regionX, uint regionY,
|
||||
Vector3 position,
|
||||
Scene initiatingScene);
|
||||
|
||||
public void InformClientToInitateTeleportToLocation(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
|
||||
Scene initiatingScene)
|
||||
{
|
||||
|
||||
// This assumes that we know what our neighbors are.
|
||||
|
||||
InformClientToInitateTeleportToLocationDelegate d = InformClientToInitiateTeleportToLocationAsync;
|
||||
d.BeginInvoke(agent,regionX,regionY,position,initiatingScene,
|
||||
InformClientToInitiateTeleportToLocationCompleted,
|
||||
d);
|
||||
}
|
||||
|
||||
public void InformClientToInitiateTeleportToLocationAsync(ScenePresence agent, uint regionX, uint regionY, Vector3 position,
|
||||
Scene initiatingScene)
|
||||
{
|
||||
Thread.Sleep(10000);
|
||||
IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
|
||||
if (im != null)
|
||||
{
|
||||
UUID gotoLocation = Util.BuildFakeParcelID(
|
||||
Util.UIntsToLong(
|
||||
(regionX *
|
||||
(uint)Constants.RegionSize),
|
||||
(regionY *
|
||||
(uint)Constants.RegionSize)),
|
||||
(uint)(int)position.X,
|
||||
(uint)(int)position.Y,
|
||||
(uint)(int)position.Z);
|
||||
GridInstantMessage m = new GridInstantMessage(initiatingScene, UUID.Zero,
|
||||
"Region", agent.UUID,
|
||||
(byte)InstantMessageDialog.GodLikeRequestTeleport, false,
|
||||
"", gotoLocation, false, new Vector3(127, 0, 0),
|
||||
new Byte[0]);
|
||||
im.SendInstantMessage(m, delegate(bool success)
|
||||
{
|
||||
m_log.DebugFormat("[CLIENT]: Client Initiating Teleport sending IM success = {0}", success);
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
|
||||
{
|
||||
InformClientToInitateTeleportToLocationDelegate icon =
|
||||
(InformClientToInitateTeleportToLocationDelegate) iar.AsyncState;
|
||||
icon.EndInvoke(iar);
|
||||
}
|
||||
|
||||
public delegate ScenePresence CrossAgentToNewRegionDelegate(ScenePresence agent, Vector3 pos, uint neighbourx, uint neighboury, bool isFlying);
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -776,8 +776,20 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// before the inventory is processed in MakeRootAgent. This fixes a race condition
|
||||
// related to the handling of attachments
|
||||
//m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.E))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.E);
|
||||
pos.X = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
if (pos.X < 0 || pos.X >= (int)Constants.RegionSize || pos.Y < 0 || pos.Y >= (int)Constants.RegionSize || pos.Z < 0)
|
||||
if (m_scene.TestBorderCross(pos, Cardinals.N))
|
||||
{
|
||||
Border crossedBorder = m_scene.GetCrossedBorder(pos, Cardinals.N);
|
||||
pos.Y = crossedBorder.BorderLine.Z - 1;
|
||||
}
|
||||
|
||||
|
||||
if (pos.X < 0 || pos.Y < 0 || pos.Z < 0)
|
||||
{
|
||||
Vector3 emergencyPos = new Vector3(((int)Constants.RegionSize * 0.5f), ((int)Constants.RegionSize * 0.5f), 128);
|
||||
|
||||
|
@ -795,7 +807,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
localAVHeight = m_avHeight;
|
||||
}
|
||||
|
||||
float posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
float posZLimit = 0;
|
||||
|
||||
if (pos.X <Constants.RegionSize && pos.Y < Constants.RegionSize)
|
||||
posZLimit = (float)m_scene.Heightmap[(int)pos.X, (int)pos.Y];
|
||||
|
||||
float newPosZ = posZLimit + localAVHeight / 2;
|
||||
if (posZLimit >= (pos.Z - (localAVHeight / 2)) && !(Single.IsInfinity(newPosZ) || Single.IsNaN(newPosZ)))
|
||||
{
|
||||
|
@ -877,6 +893,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_isChildAgent = true;
|
||||
m_scene.SwapRootAgentCount(true);
|
||||
RemoveFromPhysicalScene();
|
||||
|
||||
m_scene.EventManager.TriggerOnMakeChildAgent(this);
|
||||
}
|
||||
|
||||
|
@ -2412,6 +2429,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// followed suggestion from mic bowman. reversed the two lines below.
|
||||
if (m_parentID == 0 && m_physicsActor != null || m_parentID != 0) // Check that we have a physics actor or we're sitting on something
|
||||
CheckForBorderCrossing();
|
||||
CheckForSignificantMovement(); // sends update to the modules.
|
||||
}
|
||||
|
|
|
@ -304,8 +304,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
using (FileStream fs = File.Open(savedState,
|
||||
FileMode.Open, FileAccess.Read, FileShare.None))
|
||||
{
|
||||
System.Text.ASCIIEncoding enc =
|
||||
new System.Text.ASCIIEncoding();
|
||||
System.Text.UTF8Encoding enc =
|
||||
new System.Text.UTF8Encoding();
|
||||
|
||||
Byte[] data = new Byte[size];
|
||||
fs.Read(data, 0, size);
|
||||
|
@ -899,7 +899,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
|
|||
try
|
||||
{
|
||||
FileStream fs = File.Create(Path.Combine(Path.GetDirectoryName(assembly), m_ItemID.ToString() + ".state"));
|
||||
System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding();
|
||||
System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
|
||||
Byte[] buf = enc.GetBytes(xml);
|
||||
fs.Write(buf, 0, buf.Length);
|
||||
fs.Close();
|
||||
|
|
|
@ -81,6 +81,11 @@
|
|||
; How many prims to send to each avatar in the scene on each Update()
|
||||
; MaxPrimsPerFrame = 200
|
||||
|
||||
; Combine all contiguous regions into one large region
|
||||
; Order your regions from South to North, West to East in your regions.ini and then set this to true
|
||||
; Warning! Don't use this with regions that have existing content!, This will likely break them
|
||||
CombineContiguousRegions=false
|
||||
|
||||
; ##
|
||||
; ## STORAGE
|
||||
; ##
|
||||
|
|
Loading…
Reference in New Issue