change CanDuplicateObject

httptests
UbitUmarov 2017-01-19 19:01:56 +00:00
parent 97e6f21c6c
commit 69bcbd856b
4 changed files with 19 additions and 14 deletions

View File

@ -1221,24 +1221,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
return IsAdministrator(user);
}
private bool CanDuplicateObject(int objectCount, UUID objectID, UUID userID, Scene scene, Vector3 objectPosition)
private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
{
DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
if (m_bypassPermissions) return m_bypassPermissionsValue;
SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
if (sog == null)
if (sog == null || sog.IsDeleted || sp == null || sp.IsDeleted)
return false;
uint perms = GetObjectPermissions(userID, sog, false);
uint perms = GetObjectPermissions(sp, sog, false);
if((perms & (uint)PermissionMask.Copy) == 0)
return false;
if(sog.OwnerID != userID && sog.OwnerID != sog.GroupID && (perms & (uint)PermissionMask.Transfer) == 0)
if(sog.OwnerID != sp.UUID && sog.OwnerID != sog.GroupID && (perms & (uint)PermissionMask.Transfer) == 0)
return false;
//If they can rez, they can duplicate
return CanRezObject(objectCount, userID, objectPosition, scene);
return CanRezObject(0, sp.UUID, sog.AbsolutePosition, scene);
}
private bool CanDeleteObject(UUID objectID, UUID userID, Scene scene)

View File

@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene);
public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp, Scene scenen);
public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene);
public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
@ -392,15 +392,20 @@ namespace OpenSim.Region.Framework.Scenes
#endregion
#region DUPLICATE OBJECT
public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition)
public bool CanDuplicateObject(SceneObjectGroup sog, UUID agentID)
{
DuplicateObjectHandler handler = OnDuplicateObject;
if (handler != null)
{
if(sog == null || sog.IsDeleted)
return false;
ScenePresence sp = m_scene.GetScenePresence(agentID);
if(sp == null || sp.IsDeleted)
return false;
Delegate[] list = handler.GetInvocationList();
foreach (DuplicateObjectHandler h in list)
{
if (h(objectCount, objectID, owner, m_scene, objectPosition) == false)
if (h(sog, sp, m_scene) == false)
return false;
}
}

View File

@ -2066,8 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectGroup original = GetGroupByPrim(originalPrimID);
if (original != null)
{
if (m_parentScene.Permissions.CanDuplicateObject(
original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
if (m_parentScene.Permissions.CanDuplicateObject(original, AgentID))
{
SceneObjectGroup copy = original.Copy(true);
copy.AbsolutePosition = copy.AbsolutePosition + offset;

View File

@ -106,6 +106,7 @@ namespace OpenSim.Region.OptionalModules
private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene)
{
ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
string response = DoCommonChecks(objectCount, ownerID, lo, scene);
@ -119,15 +120,16 @@ namespace OpenSim.Region.OptionalModules
}
//OnDuplicateObject
private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition)
private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
{
Vector3 objectPosition = sog.AbsolutePosition;
ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
string response = DoCommonChecks(objectCount, ownerID, lo, scene);
string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo, scene);
if (response != null)
{
m_dialogModule.SendAlertToUser(ownerID, response);
m_dialogModule.SendAlertToUser(sp.UUID, response);
return false;
}
return true;