change CanDuplicateObject
parent
97e6f21c6c
commit
69bcbd856b
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@ -1221,24 +1221,23 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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return IsAdministrator(user);
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}
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private bool CanDuplicateObject(int objectCount, UUID objectID, UUID userID, Scene scene, Vector3 objectPosition)
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private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
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{
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DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name);
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if (m_bypassPermissions) return m_bypassPermissionsValue;
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SceneObjectGroup sog = scene.GetGroupByPrim(objectID);
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if (sog == null)
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if (sog == null || sog.IsDeleted || sp == null || sp.IsDeleted)
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return false;
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uint perms = GetObjectPermissions(userID, sog, false);
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uint perms = GetObjectPermissions(sp, sog, false);
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if((perms & (uint)PermissionMask.Copy) == 0)
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return false;
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if(sog.OwnerID != userID && sog.OwnerID != sog.GroupID && (perms & (uint)PermissionMask.Transfer) == 0)
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if(sog.OwnerID != sp.UUID && sog.OwnerID != sog.GroupID && (perms & (uint)PermissionMask.Transfer) == 0)
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return false;
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//If they can rez, they can duplicate
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return CanRezObject(objectCount, userID, objectPosition, scene);
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return CanRezObject(0, sp.UUID, sog.AbsolutePosition, scene);
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}
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private bool CanDeleteObject(UUID objectID, UUID userID, Scene scene)
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@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes
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public delegate bool TakeObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool SellGroupObjectHandler(UUID userID, UUID groupID, Scene scene);
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public delegate bool TakeCopyObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool DuplicateObjectHandler(int objectCount, UUID objectID, UUID owner, Scene scene, Vector3 objectPosition);
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public delegate bool DuplicateObjectHandler(SceneObjectGroup sog, ScenePresence sp, Scene scenen);
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public delegate bool EditObjectByIDsHandler(UUID objectID, UUID editorID, Scene scene);
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public delegate bool EditObjectHandler(SceneObjectGroup sog, ScenePresence sp);
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public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID, Scene scene);
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@ -392,15 +392,20 @@ namespace OpenSim.Region.Framework.Scenes
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#endregion
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#region DUPLICATE OBJECT
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public bool CanDuplicateObject(int objectCount, UUID objectID, UUID owner, Vector3 objectPosition)
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public bool CanDuplicateObject(SceneObjectGroup sog, UUID agentID)
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{
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DuplicateObjectHandler handler = OnDuplicateObject;
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if (handler != null)
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{
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if(sog == null || sog.IsDeleted)
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return false;
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ScenePresence sp = m_scene.GetScenePresence(agentID);
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if(sp == null || sp.IsDeleted)
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return false;
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Delegate[] list = handler.GetInvocationList();
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foreach (DuplicateObjectHandler h in list)
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{
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if (h(objectCount, objectID, owner, m_scene, objectPosition) == false)
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if (h(sog, sp, m_scene) == false)
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return false;
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}
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}
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@ -2066,8 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup original = GetGroupByPrim(originalPrimID);
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if (original != null)
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{
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if (m_parentScene.Permissions.CanDuplicateObject(
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original.PrimCount, original.UUID, AgentID, original.AbsolutePosition))
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if (m_parentScene.Permissions.CanDuplicateObject(original, AgentID))
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{
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SceneObjectGroup copy = original.Copy(true);
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copy.AbsolutePosition = copy.AbsolutePosition + offset;
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@ -106,6 +106,7 @@ namespace OpenSim.Region.OptionalModules
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private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene)
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{
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ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
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string response = DoCommonChecks(objectCount, ownerID, lo, scene);
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@ -119,15 +120,16 @@ namespace OpenSim.Region.OptionalModules
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}
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//OnDuplicateObject
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private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition)
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private bool CanDuplicateObject(SceneObjectGroup sog, ScenePresence sp, Scene scene)
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{
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Vector3 objectPosition = sog.AbsolutePosition;
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ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y);
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string response = DoCommonChecks(objectCount, ownerID, lo, scene);
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string response = DoCommonChecks(sog.PrimCount, sp.UUID, lo, scene);
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if (response != null)
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{
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m_dialogModule.SendAlertToUser(ownerID, response);
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m_dialogModule.SendAlertToUser(sp.UUID, response);
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return false;
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}
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return true;
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