Merge branch 'master' into careminster-presence-refactor

avinationmerge
Melanie 2010-10-29 21:22:35 +01:00
commit 69c1e0b2f7
16 changed files with 584 additions and 320 deletions

View File

@ -1732,12 +1732,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController
} }
// Attachments // Attachments
Dictionary<int, AvatarAttachment> attachments = avatarAppearance.Attachments; List<AvatarAttachment> attachments = avatarAppearance.GetAttachments();
foreach (KeyValuePair<int, AvatarAttachment> attachment in attachments) foreach (AvatarAttachment attachment in attachments)
{ {
int attachpoint = attachment.Value.AttachPoint; int attachpoint = attachment.AttachPoint;
UUID itemID = attachment.Value.ItemID; UUID itemID = attachment.ItemID;
if (itemID != UUID.Zero) if (itemID != UUID.Zero)
{ {

View File

@ -27,6 +27,7 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic;
using System.Xml; using System.Xml;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
@ -765,25 +766,19 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset); FormatPart(rdata, "UnderShirt", rdata.userAppearance.UnderShirtItem, rdata.userAppearance.UnderShirtAsset);
FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset); FormatPart(rdata, "UnderPants", rdata.userAppearance.UnderPantsItem, rdata.userAppearance.UnderPantsAsset);
Hashtable attachments = rdata.userAppearance.GetAttachments(); Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId);
if (attachments != null) rdata.writer.WriteStartElement("Attachments");
List<AvatarAttachment> attachments = rdata.userAppearance.GetAttachments();
foreach (AvatarAttachment attach in attachments)
{ {
rdata.writer.WriteStartElement("Attachment");
Rest.Log.DebugFormat("{0} FormatUserAppearance: Formatting attachments", MsgId); rdata.writer.WriteAttributeString("AtPoint", attach.AttachPoint.ToString());
rdata.writer.WriteAttributeString("Item", attach.ItemID.ToString());
rdata.writer.WriteStartElement("Attachments"); rdata.writer.WriteAttributeString("Asset", attach.AssetID.ToString());
for (int i = 0; i < attachments.Count; i++)
{
Hashtable attachment = attachments[i] as Hashtable;
rdata.writer.WriteStartElement("Attachment");
rdata.writer.WriteAttributeString("AtPoint", i.ToString());
rdata.writer.WriteAttributeString("Item", (string) attachment["item"]);
rdata.writer.WriteAttributeString("Asset", (string) attachment["asset"]);
rdata.writer.WriteEndElement();
}
rdata.writer.WriteEndElement(); rdata.writer.WriteEndElement();
} }
rdata.writer.WriteEndElement();
Primitive.TextureEntry texture = rdata.userAppearance.Texture; Primitive.TextureEntry texture = rdata.userAppearance.Texture;

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@ -206,16 +206,18 @@ namespace OpenSim.Framework
args["service_session_id"] = OSD.FromString(ServiceSessionID); args["service_session_id"] = OSD.FromString(ServiceSessionID);
args["start_pos"] = OSD.FromString(startpos.ToString()); args["start_pos"] = OSD.FromString(startpos.ToString());
args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
args["client_ip"] = OSD.FromString(IPAddress); args["client_ip"] = OSD.FromString(IPAddress);
args["viewer"] = OSD.FromString(Viewer); args["viewer"] = OSD.FromString(Viewer);
args["channel"] = OSD.FromString(Channel); args["channel"] = OSD.FromString(Channel);
args["mac"] = OSD.FromString(Mac); args["mac"] = OSD.FromString(Mac);
args["id0"] = OSD.FromString(Id0); args["id0"] = OSD.FromString(Id0);
/* // Eventually this code should be deprecated, use full appearance
// packing in packed_appearance
if (Appearance != null) if (Appearance != null)
{ {
args["appearance_serial"] = OSD.FromInteger(Appearance.Serial);
//System.Console.WriteLine("XXX Before packing Wearables"); //System.Console.WriteLine("XXX Before packing Wearables");
if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0)) if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
{ {
@ -230,20 +232,19 @@ namespace OpenSim.Framework
} }
//System.Console.WriteLine("XXX Before packing Attachments"); //System.Console.WriteLine("XXX Before packing Attachments");
Dictionary<int, AvatarAttachment> attachments = Appearance.Attachments; List<AvatarAttachment> attachments = Appearance.GetAttachments();
if ((attachments != null) && (attachments.Count > 0)) if ((attachments != null) && (attachments.Count > 0))
{ {
OSDArray attachs = new OSDArray(attachments.Count); OSDArray attachs = new OSDArray(attachments.Count);
foreach (KeyValuePair<int, AvatarAttachment> kvp in attachments) foreach (AvatarAttachment attach in attachments)
{ {
AvatarAttachment adata = new AvatarAttachment(kvp.Value); attachs.Add(attach.Pack());
attachs.Add(adata.Pack());
//System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]); //System.Console.WriteLine("XXX att.pt=" + kvp.Key + "; itemID=" + kvp.Value[0] + "; assetID=" + kvp.Value[1]);
} }
args["attachments"] = attachs; args["attachments"] = attachs;
} }
} }
*/
if (Appearance != null) if (Appearance != null)
{ {
OSDMap appmap = Appearance.Pack(); OSDMap appmap = Appearance.Pack();
@ -339,15 +340,40 @@ namespace OpenSim.Framework
try { try {
// Unpack various appearance elements // Unpack various appearance elements
Appearance = new AvatarAppearance(AgentID); Appearance = new AvatarAppearance(AgentID);
if (args["packed_appearance"] != null)
// Eventually this code should be deprecated, use full appearance
// packing in packed_appearance
if (args["appearance_serial"] != null)
Appearance.Serial = args["appearance_serial"].AsInteger();
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{ {
if (args["packed_appearance"].Type == OSDType.Map) OSDArray wears = (OSDArray)(args["wearables"]);
for (int i = 0; i < wears.Count / 2; i++)
{ {
Appearance.Unpack((OSDMap)args["packed_appearance"]); AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance"); Appearance.SetWearable(i,awear);
} }
else }
m_log.WarnFormat("[AGENTCIRCUITDATA] packed_appearance is not a map:\n{0}",args["packed_appearance"].ToString());
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
{
OSDArray attachs = (OSDArray)(args["attachments"]);
foreach (OSD o in attachs)
{
if (o.Type == OSDType.Map)
{
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
}
}
}
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
{
Appearance.Unpack((OSDMap)args["packed_appearance"]);
// DEBUG ON
m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance");
// DEBUG OFF
} }
// DEBUG ON // DEBUG ON
else else
@ -358,36 +384,6 @@ namespace OpenSim.Framework
m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message); m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message);
} }
/*
if (args["appearance_serial"] != null)
Appearance.Serial = args["appearance_serial"].AsInteger();
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{
OSDArray wears = (OSDArray)(args["wearables"]);
for (int i = 0; i < wears.Count / 2; i++)
{
Appearance.Wearables[i].ItemID = wears[i*2].AsUUID();
Appearance.Wearables[i].AssetID = wears[(i*2)+1].AsUUID();
}
}
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
{
OSDArray attachs = (OSDArray)(args["attachments"]);
AvatarAttachment[] attachments = new AvatarAttachment[attachs.Count];
int i = 0;
foreach (OSD o in attachs)
{
if (o.Type == OSDType.Map)
{
attachments[i++] = new AvatarAttachment((OSDMap)o);
}
}
Appearance.SetAttachments(attachments);
}
*/
ServiceURLs = new Dictionary<string, object>(); ServiceURLs = new Dictionary<string, object>();
if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array) if (args.ContainsKey("service_urls") && args["service_urls"] != null && (args["service_urls"]).Type == OSDType.Array)
{ {

View File

@ -143,13 +143,14 @@ namespace OpenSim.Framework
public readonly static int VISUALPARAM_COUNT = 218; public readonly static int VISUALPARAM_COUNT = 218;
public readonly static int TEXTURE_COUNT = 21; public readonly static int TEXTURE_COUNT = 21;
public readonly static byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
protected UUID m_owner; protected UUID m_owner;
protected int m_serial = 1; protected int m_serial = 1;
protected byte[] m_visualparams; protected byte[] m_visualparams;
protected Primitive.TextureEntry m_texture; protected Primitive.TextureEntry m_texture;
protected AvatarWearable[] m_wearables; protected AvatarWearable[] m_wearables;
protected Dictionary<int, AvatarAttachment> m_attachments; protected Dictionary<int, List<AvatarAttachment>> m_attachments;
protected float m_avatarHeight = 0; protected float m_avatarHeight = 0;
protected float m_hipOffset = 0; protected float m_hipOffset = 0;
@ -183,11 +184,6 @@ namespace OpenSim.Framework
set { m_wearables = value; } set { m_wearables = value; }
} }
public virtual Dictionary<int, AvatarAttachment> Attachments
{
get { return m_attachments; }
}
public virtual UUID BodyItem { public virtual UUID BodyItem {
get { return m_wearables[AvatarWearable.BODY].ItemID; } get { return m_wearables[AvatarWearable.BODY].ItemID; }
set { m_wearables[AvatarWearable.BODY].ItemID = value; } set { m_wearables[AvatarWearable.BODY].ItemID = value; }
@ -336,7 +332,7 @@ namespace OpenSim.Framework
// DEBUG ON // DEBUG ON
m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner); m_log.WarnFormat("[AVATAR APPEARANCE] create empty appearance for {0}",owner);
// DEBUG OFF // DEBUG OFF
m_serial = 0; m_serial = 1;
m_owner = owner; m_owner = owner;
SetDefaultWearables(); SetDefaultWearables();
@ -344,7 +340,7 @@ namespace OpenSim.Framework
SetDefaultParams(); SetDefaultParams();
SetHeight(); SetHeight();
m_attachments = new Dictionary<int, AvatarAttachment>(); m_attachments = new Dictionary<int, List<AvatarAttachment>>();
} }
public AvatarAppearance(UUID avatarID, OSDMap map) public AvatarAppearance(UUID avatarID, OSDMap map)
@ -382,7 +378,7 @@ namespace OpenSim.Framework
SetHeight(); SetHeight();
m_attachments = new Dictionary<int, AvatarAttachment>(); m_attachments = new Dictionary<int, List<AvatarAttachment>>();
} }
public AvatarAppearance(AvatarAppearance appearance) public AvatarAppearance(AvatarAppearance appearance)
@ -392,7 +388,7 @@ namespace OpenSim.Framework
// DEBUG OFF // DEBUG OFF
if (appearance == null) if (appearance == null)
{ {
m_serial = 0; m_serial = 1;
m_owner = UUID.Zero; m_owner = UUID.Zero;
SetDefaultWearables(); SetDefaultWearables();
@ -400,7 +396,7 @@ namespace OpenSim.Framework
SetDefaultParams(); SetDefaultParams();
SetHeight(); SetHeight();
m_attachments = new Dictionary<int, AvatarAttachment>(); m_attachments = new Dictionary<int, List<AvatarAttachment>>();
return; return;
} }
@ -427,9 +423,10 @@ namespace OpenSim.Framework
if (appearance.VisualParams != null) if (appearance.VisualParams != null)
m_visualparams = (byte[])appearance.VisualParams.Clone(); m_visualparams = (byte[])appearance.VisualParams.Clone();
m_attachments = new Dictionary<int, AvatarAttachment>(); // Copy the attachment, force append mode since that ensures consistency
foreach (KeyValuePair<int, AvatarAttachment> kvp in appearance.Attachments) m_attachments = new Dictionary<int, List<AvatarAttachment>>();
m_attachments[kvp.Key] = new AvatarAttachment(kvp.Value); foreach (AvatarAttachment attachment in appearance.GetAttachments())
AppendAttachment(new AvatarAttachment(attachment));
} }
protected virtual void SetDefaultWearables() protected virtual void SetDefaultWearables()
@ -449,14 +446,8 @@ namespace OpenSim.Framework
protected virtual void SetDefaultTexture() protected virtual void SetDefaultTexture()
{ {
m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97")); m_texture = new Primitive.TextureEntry(new UUID("C228D1CF-4B5D-4BA8-84F4-899A0796AA97"));
// The initialization of these seems to force a rebake regardless of whether it is needed for (uint i = 0; i < TEXTURE_COUNT; i++)
// m_textures.CreateFace(0).TextureID = new UUID("00000000-0000-1111-9999-000000000012"); m_texture.CreateFace(i).TextureID = new UUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE);
// m_textures.CreateFace(1).TextureID = Util.BLANK_TEXTURE_UUID;
// m_textures.CreateFace(2).TextureID = Util.BLANK_TEXTURE_UUID;
// m_textures.CreateFace(3).TextureID = new UUID("6522E74D-1660-4E7F-B601-6F48C1659A77");
// m_textures.CreateFace(4).TextureID = new UUID("7CA39B4C-BD19-4699-AFF7-F93FD03D3E7B");
// m_textures.CreateFace(5).TextureID = new UUID("00000000-0000-1111-9999-000000000010");
// m_textures.CreateFace(6).TextureID = new UUID("00000000-0000-1111-9999-000000000011");
} }
/// <summary> /// <summary>
@ -473,7 +464,7 @@ namespace OpenSim.Framework
// made. We determine if any of the textures actually // made. We determine if any of the textures actually
// changed to know if the appearance should be saved later // changed to know if the appearance should be saved later
bool changed = false; bool changed = false;
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
{ {
Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i]; Primitive.TextureEntryFace newface = textureEntry.FaceTextures[i];
Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i]; Primitive.TextureEntryFace oldface = m_texture.FaceTextures[i];
@ -487,14 +478,14 @@ namespace OpenSim.Framework
if (oldface != null && oldface.TextureID == newface.TextureID) continue; if (oldface != null && oldface.TextureID == newface.TextureID) continue;
} }
m_texture.FaceTextures[i] = (newface != null) ? new Primitive.TextureEntryFace(newface) : null;
changed = true; changed = true;
// DEBUG ON // DEBUG ON
if (newface != null) if (newface != null)
m_log.WarnFormat("[SCENEPRESENCE] index {0}, new texture id {1}",i,newface.TextureID); m_log.WarnFormat("[AVATAR APPEARANCE] index {0}, new texture id {1}",i,newface.TextureID);
// DEBUG OFF // DEBUG OFF
} }
m_texture = textureEntry;
return changed; return changed;
} }
@ -517,8 +508,8 @@ namespace OpenSim.Framework
if (visualParams[i] != m_visualparams[i]) if (visualParams[i] != m_visualparams[i])
{ {
// DEBUG ON // DEBUG ON
m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}", // m_log.WarnFormat("[AVATARAPPEARANCE] vparams changed [{0}] {1} ==> {2}",
i,m_visualparams[i],visualParams[i]); // i,m_visualparams[i],visualParams[i]);
// DEBUG OFF // DEBUG OFF
m_visualparams[i] = visualParams[i]; m_visualparams[i] = visualParams[i];
changed = true; changed = true;
@ -569,6 +560,9 @@ namespace OpenSim.Framework
public override String ToString() public override String ToString()
{ {
String s = ""; String s = "";
s += String.Format("Serial: {0}\n",m_serial);
for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++) for (uint i = 0; i < AvatarAppearance.TEXTURE_COUNT; i++)
if (m_texture.FaceTextures[i] != null) if (m_texture.FaceTextures[i] != null)
s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID); s += String.Format("Texture: {0} --> {1}\n",i,m_texture.FaceTextures[i].TextureID);
@ -585,12 +579,41 @@ namespace OpenSim.Framework
} }
// DEBUG OFF // DEBUG OFF
public void SetAttachments(AvatarAttachment[] data) /// <summary>
/// Get a list of the attachments, note that there may be
/// duplicate attachpoints
/// </summary>
public List<AvatarAttachment> GetAttachments()
{ {
foreach (AvatarAttachment attach in data) List<AvatarAttachment> alist = new List<AvatarAttachment>();
m_attachments[attach.AttachPoint] = new AvatarAttachment(attach); foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
{
foreach (AvatarAttachment attach in kvp.Value)
alist.Add(new AvatarAttachment(attach));
}
return alist;
} }
internal void AppendAttachment(AvatarAttachment attach)
{
if (! m_attachments.ContainsKey(attach.AttachPoint))
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
m_attachments[attach.AttachPoint].Add(attach);
}
internal void ReplaceAttachment(AvatarAttachment attach)
{
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
m_attachments[attach.AttachPoint].Add(attach);
}
/// <summary>
/// Add an attachment, if the attachpoint has the
/// 0x80 bit set then we assume this is an append
/// operation otherwise we replace whatever is
/// currently attached at the attachpoint
/// </summary>
public void SetAttachment(int attachpoint, UUID item, UUID asset) public void SetAttachment(int attachpoint, UUID item, UUID asset)
{ {
if (attachpoint == 0) if (attachpoint == 0)
@ -603,67 +626,47 @@ namespace OpenSim.Framework
return; return;
} }
m_attachments[attachpoint] = new AvatarAttachment(attachpoint,item,asset); // check if this is an append or a replace, 0x80 marks it as an append
} if ((attachpoint & 0x80) > 0)
public Hashtable GetAttachments()
{
if (m_attachments.Count == 0)
return null;
Hashtable ret = new Hashtable();
foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments)
{ {
Hashtable data = new Hashtable(); // strip the append bit
data["item"] = kvp.Value.ItemID.ToString(); int point = attachpoint & 0x7F;
data["asset"] = kvp.Value.AssetID.ToString(); AppendAttachment(new AvatarAttachment(point, item, asset));
}
ret[kvp.Key] = data; else
{
ReplaceAttachment(new AvatarAttachment(attachpoint,item,asset));
} }
return ret;
}
public List<int> GetAttachedPoints()
{
return new List<int>(m_attachments.Keys);
}
public UUID GetAttachedItem(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return UUID.Zero;
return m_attachments[attachpoint].ItemID;
}
public UUID GetAttachedAsset(int attachpoint)
{
if (!m_attachments.ContainsKey(attachpoint))
return UUID.Zero;
return m_attachments[attachpoint].AssetID;
} }
public int GetAttachpoint(UUID itemID) public int GetAttachpoint(UUID itemID)
{ {
foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments) foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
{ {
if (kvp.Value.ItemID == itemID) int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
{ if (index >= 0)
return kvp.Key; return kvp.Key;
}
} }
return 0; return 0;
} }
public void DetachAttachment(UUID itemID) public void DetachAttachment(UUID itemID)
{ {
int attachpoint = GetAttachpoint(itemID); foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
{
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
if (index >= 0)
{
// Remove it from the list of attachments at that attach point
m_attachments[kvp.Key].RemoveAt(index);
if (attachpoint > 0) // And remove the list if there are no more attachments here
m_attachments.Remove(attachpoint); if (m_attachments[kvp.Key].Count == 0)
m_attachments.Remove(kvp.Key);
return;
}
}
} }
public void ClearAttachments() public void ClearAttachments()
@ -671,6 +674,8 @@ namespace OpenSim.Framework
m_attachments.Clear(); m_attachments.Clear();
} }
#region Packing Functions
/// <summary> /// <summary>
/// Create an OSDMap from the appearance data /// Create an OSDMap from the appearance data
/// </summary> /// </summary>
@ -695,7 +700,7 @@ namespace OpenSim.Framework
if (m_texture.FaceTextures[i] != null) if (m_texture.FaceTextures[i] != null)
textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID)); textures.Add(OSD.FromUUID(m_texture.FaceTextures[i].TextureID));
else else
textures.Add(OSD.FromUUID(UUID.Zero)); textures.Add(OSD.FromUUID(AppearanceManager.DEFAULT_AVATAR_TEXTURE));
} }
data["textures"] = textures; data["textures"] = textures;
@ -705,8 +710,8 @@ namespace OpenSim.Framework
// Attachments // Attachments
OSDArray attachs = new OSDArray(m_attachments.Count); OSDArray attachs = new OSDArray(m_attachments.Count);
foreach (KeyValuePair<int, AvatarAttachment> kvp in m_attachments) foreach (AvatarAttachment attach in GetAttachments())
attachs.Add(kvp.Value.Pack()); attachs.Add(attach.Pack());
data["attachments"] = attachs; data["attachments"] = attachs;
return data; return data;
@ -718,8 +723,8 @@ namespace OpenSim.Framework
/// </summary> /// </summary>
public void Unpack(OSDMap data) public void Unpack(OSDMap data)
{ {
if ((data != null) && (data["appearance_serial"] != null)) if ((data != null) && (data["serial"] != null))
m_serial = data["appearance_serial"].AsInteger(); m_serial = data["serial"].AsInteger();
if ((data != null) && (data["height"] != null)) if ((data != null) && (data["height"] != null))
m_avatarHeight = (float)data["height"].AsReal(); m_avatarHeight = (float)data["height"].AsReal();
if ((data != null) && (data["hipoffset"] != null)) if ((data != null) && (data["hipoffset"] != null))
@ -747,12 +752,10 @@ namespace OpenSim.Framework
OSDArray textures = (OSDArray)(data["textures"]); OSDArray textures = (OSDArray)(data["textures"]);
for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++) for (int i = 0; i < AvatarAppearance.TEXTURE_COUNT && i < textures.Count; i++)
{ {
UUID textureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
if (textures[i] != null) if (textures[i] != null)
{ textureID = textures[i].AsUUID();
UUID textureID = textures[i].AsUUID(); m_texture.CreateFace((uint)i).TextureID = new UUID(textureID);
if (textureID != UUID.Zero)
m_texture.CreateFace((uint)i).TextureID = textureID;
}
} }
} }
else else
@ -773,15 +776,12 @@ namespace OpenSim.Framework
} }
// Attachments // Attachments
m_attachments = new Dictionary<int, AvatarAttachment>(); m_attachments = new Dictionary<int, List<AvatarAttachment>>();
if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array) if ((data != null) && (data["attachments"] != null) && (data["attachments"]).Type == OSDType.Array)
{ {
OSDArray attachs = (OSDArray)(data["attachments"]); OSDArray attachs = (OSDArray)(data["attachments"]);
for (int i = 0; i < attachs.Count; i++) for (int i = 0; i < attachs.Count; i++)
{ AppendAttachment(new AvatarAttachment((OSDMap)attachs[i]));
AvatarAttachment attach = new AvatarAttachment((OSDMap)attachs[i]);
m_attachments[attach.AttachPoint] = attach;
}
} }
} }
catch (Exception e) catch (Exception e)
@ -790,6 +790,9 @@ namespace OpenSim.Framework
} }
} }
#endregion
#region VPElement
/// <summary> /// <summary>
/// Viewer Params Array Element for AgentSetAppearance /// Viewer Params Array Element for AgentSetAppearance
@ -1553,5 +1556,6 @@ namespace OpenSim.Framework
SKIRT_SKIRT_GREEN = 216, SKIRT_SKIRT_GREEN = 216,
SKIRT_SKIRT_BLUE = 217 SKIRT_SKIRT_BLUE = 217
} }
#endregion
} }
} }

View File

@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using log4net; using log4net;
using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Servers.HttpServer; using OpenSim.Framework.Servers.HttpServer;
@ -112,6 +113,8 @@ namespace OpenSim.Framework.Capabilities
private string m_regionName; private string m_regionName;
private object m_fetchLock = new Object(); private object m_fetchLock = new Object();
private bool m_persistBakedTextures = false;
public bool SSLCaps public bool SSLCaps
{ {
get { return m_httpListener.UseSSL; } get { return m_httpListener.UseSSL; }
@ -145,6 +148,15 @@ namespace OpenSim.Framework.Capabilities
m_httpListenPort = httpPort; m_httpListenPort = httpPort;
m_persistBakedTextures = false;
IConfigSource config = m_Scene.Config;
if (config != null)
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
m_persistBakedTextures = sconfig.GetBoolean("PersistBakedTextures",m_persistBakedTextures);
}
if (httpServer != null && httpServer.UseSSL) if (httpServer != null && httpServer.UseSSL)
{ {
m_httpListenPort = httpServer.SSLPort; m_httpListenPort = httpServer.SSLPort;
@ -983,7 +995,7 @@ namespace OpenSim.Framework.Capabilities
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString()); asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data; asset.Data = data;
asset.Temporary = true; asset.Temporary = true;
asset.Local = true; asset.Local = ! m_persistBakedTextures; // Local assets aren't persisted, non-local are
m_assetCache.Store(asset); m_assetCache.Store(asset);
} }

View File

@ -28,6 +28,8 @@
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection;
using log4net;
using OpenMetaverse; using OpenMetaverse;
using OpenMetaverse.StructuredData; using OpenMetaverse.StructuredData;
@ -310,6 +312,12 @@ namespace OpenSim.Framework
// Appearance // Appearance
public AvatarAppearance Appearance; public AvatarAppearance Appearance;
// DEBUG ON
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
// DEBUG OFF
/* /*
public byte[] AgentTextures; public byte[] AgentTextures;
public byte[] VisualParams; public byte[] VisualParams;
@ -323,6 +331,10 @@ namespace OpenSim.Framework
public virtual OSDMap Pack() public virtual OSDMap Pack()
{ {
// DEBUG ON
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
// DEBUG OFF
OSDMap args = new OSDMap(); OSDMap args = new OSDMap();
args["message_type"] = OSD.FromString("AgentData"); args["message_type"] = OSD.FromString("AgentData");
@ -387,31 +399,40 @@ namespace OpenSim.Framework
// args["agent_textures"] = textures; // args["agent_textures"] = textures;
//} //}
/* // The code to pack textures, visuals, wearables and attachments
if ((AgentTextures != null) && (AgentTextures.Length > 0)) // should be removed; packed appearance contains the full appearance
args["texture_entry"] = OSD.FromBinary(AgentTextures); // This is retained for backward compatibility only
if (Appearance.Texture != null)
{
byte[] rawtextures = Appearance.Texture.GetBytes();
args["texture_entry"] = OSD.FromBinary(rawtextures);
}
if ((VisualParams != null) && (VisualParams.Length > 0)) if ((Appearance.VisualParams != null) && (Appearance.VisualParams.Length > 0))
args["visual_params"] = OSD.FromBinary(VisualParams); args["visual_params"] = OSD.FromBinary(Appearance.VisualParams);
// We might not pass this in all cases... // We might not pass this in all cases...
if ((Wearables != null) && (Wearables.Length > 0)) if ((Appearance.Wearables != null) && (Appearance.Wearables.Length > 0))
{ {
OSDArray wears = new OSDArray(Wearables.Length); OSDArray wears = new OSDArray(Appearance.Wearables.Length * 2);
foreach (UUID uuid in Wearables) foreach (AvatarWearable awear in Appearance.Wearables)
wears.Add(OSD.FromUUID(uuid)); {
wears.Add(OSD.FromUUID(awear.ItemID));
wears.Add(OSD.FromUUID(awear.AssetID));
}
args["wearables"] = wears; args["wearables"] = wears;
} }
List<AvatarAttachment> attachments = Appearance.GetAttachments();
if ((Attachments != null) && (Attachments.Length > 0)) if ((attachments != null) && (attachments.Count > 0))
{ {
OSDArray attachs = new OSDArray(Attachments.Length); OSDArray attachs = new OSDArray(attachments.Count);
foreach (AvatarAttachment att in Attachments) foreach (AvatarAttachment att in attachments)
attachs.Add(att.Pack()); attachs.Add(att.Pack());
args["attachments"] = attachs; args["attachments"] = attachs;
} }
*/ // End of code to remove
if ((Controllers != null) && (Controllers.Length > 0)) if ((Controllers != null) && (Controllers.Length > 0))
{ {
OSDArray controls = new OSDArray(Controllers.Length); OSDArray controls = new OSDArray(Controllers.Length);
@ -435,6 +456,10 @@ namespace OpenSim.Framework
/// <param name="hash"></param> /// <param name="hash"></param>
public virtual void Unpack(OSDMap args) public virtual void Unpack(OSDMap args)
{ {
// DEBUG ON
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
// DEBUG OFF
if (args.ContainsKey("region_id")) if (args.ContainsKey("region_id"))
UUID.TryParse(args["region_id"].AsString(), out RegionID); UUID.TryParse(args["region_id"].AsString(), out RegionID);
@ -547,41 +572,54 @@ namespace OpenSim.Framework
// AgentTextures[i++] = o.AsUUID(); // AgentTextures[i++] = o.AsUUID();
//} //}
if (args["packed_appearance"] != null) Appearance = new AvatarAppearance(AgentID);
Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]);
else
Appearance = new AvatarAppearance(AgentID);
/* // The code to unpack textures, visuals, wearables and attachments
// should be removed; packed appearance contains the full appearance
// This is retained for backward compatibility only
if (args["texture_entry"] != null) if (args["texture_entry"] != null)
AgentTextures = args["texture_entry"].AsBinary(); {
byte[] rawtextures = args["texture_entry"].AsBinary();
Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length);
Appearance.SetTextureEntries(textures);
}
if (args["visual_params"] != null) if (args["visual_params"] != null)
VisualParams = args["visual_params"].AsBinary(); Appearance.SetVisualParams(args["visual_params"].AsBinary());
if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array)
{ {
OSDArray wears = (OSDArray)(args["wearables"]); OSDArray wears = (OSDArray)(args["wearables"]);
Wearables = new UUID[wears.Count]; for (int i = 0; i < wears.Count / 2; i++)
int i = 0; {
foreach (OSD o in wears) AvatarWearable awear = new AvatarWearable(wears[i*2].AsUUID(),wears[(i*2)+1].AsUUID());
Wearables[i++] = o.AsUUID(); Appearance.SetWearable(i,awear);
}
} }
if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array)
{ {
OSDArray attachs = (OSDArray)(args["attachments"]); OSDArray attachs = (OSDArray)(args["attachments"]);
Attachments = new AvatarAttachment[attachs.Count];
int i = 0;
foreach (OSD o in attachs) foreach (OSD o in attachs)
{ {
if (o.Type == OSDType.Map) if (o.Type == OSDType.Map)
{ {
Attachments[i++] = new AvatarAttachment((OSDMap)o); // We know all of these must end up as attachments so we
// append rather than replace to ensure multiple attachments
// per point continues to work
Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o));
} }
} }
} }
*/ // end of code to remove
if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]);
// DEBUG ON
else
m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
// DEBUG OFF
if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
{ {
OSDArray controls = (OSDArray)(args["controllers"]); OSDArray controls = (OSDArray)(args["controllers"]);

View File

@ -124,15 +124,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId); m_scene.EventManager.TriggerOnAttach(objectLocalID, part.ParentGroup.GetFromItemID(), remoteClient.AgentId);
// Save avatar attachment information // Save avatar attachment information
ScenePresence presence; m_log.Info(
if (m_scene.AvatarService != null && m_scene.TryGetScenePresence(remoteClient.AgentId, out presence)) "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
{ + ", AttachmentPoint: " + AttachmentPt);
m_log.Info(
"[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
+ ", AttachmentPoint: " + AttachmentPt);
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); if (m_scene.AvatarFactory != null)
} m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
} }
} }
catch (Exception e) catch (Exception e)
@ -399,8 +396,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
item = m_scene.InventoryService.GetItem(item); item = m_scene.InventoryService.GetItem(item);
presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */); presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /* att.UUID */);
if (m_scene.AvatarService != null) if (m_scene.AvatarFactory != null)
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance); m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
} }
} }
@ -422,11 +419,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
presence.Appearance.DetachAttachment(itemID); presence.Appearance.DetachAttachment(itemID);
// Save avatar attachment information // Save avatar attachment information
if (m_scene.AvatarService != null) m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID);
{ if (m_scene.AvatarFactory != null)
m_log.Debug("[ATTACHMENTS MODULE]: Detaching from UserID: " + remoteClient.AgentId + ", ItemID: " + itemID); m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
}
} }
DetachSingleAttachmentToInv(itemID, remoteClient); DetachSingleAttachmentToInv(itemID, remoteClient);
@ -452,10 +447,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
presence.Appearance.DetachAttachment(itemID); presence.Appearance.DetachAttachment(itemID);
if (m_scene.AvatarService != null) if (m_scene.AvatarFactory != null)
{ m_scene.AvatarFactory.QueueAppearanceSave(remoteClient.AgentId);
m_scene.AvatarService.SetAppearance(remoteClient.AgentId, presence.Appearance);
}
part.ParentGroup.DetachToGround(); part.ParentGroup.DetachToGround();
List<UUID> uuids = new List<UUID>(); List<UUID> uuids = new List<UUID>();

View File

@ -32,30 +32,56 @@ using Nini.Config;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using System.Threading;
using System.Timers;
using System.Collections.Generic;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
{ {
public class AvatarFactoryModule : IRegionModule public class AvatarFactoryModule : IAvatarFactory, IRegionModule
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static readonly byte[] BAKE_INDICES = new byte[] { 8, 9, 10, 11, 19, 20 };
private Scene m_scene = null; private Scene m_scene = null;
private bool m_startAnimationSet = false; private int m_savetime = 5; // seconds to wait before saving changed appearance
private int m_sendtime = 2; // seconds to wait before sending changed appearance
public void Initialise(Scene scene, IConfigSource source) private int m_checkTime = 500; // milliseconds to wait between checks for appearance updates
private System.Timers.Timer m_updateTimer = new System.Timers.Timer();
private Dictionary<UUID,long> m_savequeue = new Dictionary<UUID,long>();
private Dictionary<UUID,long> m_sendqueue = new Dictionary<UUID,long>();
#region RegionModule Members
public void Initialise(Scene scene, IConfigSource config)
{ {
scene.RegisterModuleInterface<IAvatarFactory>(this);
scene.EventManager.OnNewClient += NewClient; scene.EventManager.OnNewClient += NewClient;
if (config != null)
{
IConfig sconfig = config.Configs["Startup"];
if (sconfig != null)
{
m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
}
}
if (m_scene == null) if (m_scene == null)
m_scene = scene; m_scene = scene;
} }
public void PostInitialise() public void PostInitialise()
{ {
m_updateTimer.Enabled = false;
m_updateTimer.AutoReset = true;
m_updateTimer.Interval = m_checkTime; // 500 milliseconds wait to start async ops
m_updateTimer.Elapsed += new ElapsedEventHandler(HandleAppearanceUpdateTimer);
} }
public void Close() public void Close()
@ -84,6 +110,36 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
// client.OnAvatarNowWearing -= AvatarIsWearing; // client.OnAvatarNowWearing -= AvatarIsWearing;
} }
#endregion
public bool ValidateBakedTextureCache(IClientAPI client)
{
ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] SetAppearance unable to find presence for {0}",client.AgentId);
return false;
}
bool cached = true;
// Process the texture entry
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{
int idx = AvatarAppearance.BAKE_INDICES[i];
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
if (! CheckBakedTextureAsset(client,face.TextureID,idx))
{
sp.Appearance.Texture.FaceTextures[idx] = null;
cached = false;
}
}
return cached;
}
/// <summary> /// <summary>
/// Set appearance data (textureentry and slider settings) received from the client /// Set appearance data (textureentry and slider settings) received from the client
/// </summary> /// </summary>
@ -91,6 +147,10 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
/// <param name="visualParam"></param> /// <param name="visualParam"></param>
public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams) public void SetAppearance(IClientAPI client, Primitive.TextureEntry textureEntry, byte[] visualParams)
{ {
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
// DEBUG OFF
ScenePresence sp = m_scene.GetScenePresence(client.AgentId); ScenePresence sp = m_scene.GetScenePresence(client.AgentId);
if (sp == null) if (sp == null)
{ {
@ -98,85 +158,179 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
return; return;
} }
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] SetAppearance for {0}",client.AgentId);
// DEBUG OFF
/*
if (m_physicsActor != null)
{
if (!IsChildAgent)
{
// This may seem like it's redundant, remove the avatar from the physics scene
// just to add it back again, but it saves us from having to update
// 3 variables 10 times a second.
bool flyingTemp = m_physicsActor.Flying;
RemoveFromPhysicalScene();
//m_scene.PhysicsScene.RemoveAvatar(m_physicsActor);
//PhysicsActor = null;
AddToPhysicalScene(flyingTemp);
}
}
*/
#region Bake Cache Check
bool changed = false; bool changed = false;
// Process the texture entry // Process the texture entry
if (textureEntry != null) if (textureEntry != null)
{ {
for (int i = 0; i < BAKE_INDICES.Length; i++)
{
int j = BAKE_INDICES[i];
Primitive.TextureEntryFace face = textureEntry.FaceTextures[j];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
{
if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
{
m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",face.TextureID,j,this.Name);
client.SendRebakeAvatarTextures(face.TextureID);
}
}
}
changed = sp.Appearance.SetTextureEntries(textureEntry); changed = sp.Appearance.SetTextureEntries(textureEntry);
for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
{
int idx = AvatarAppearance.BAKE_INDICES[i];
Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
if (face != null && face.TextureID != AppearanceManager.DEFAULT_AVATAR_TEXTURE)
Util.FireAndForget(delegate(object o) {
if (! CheckBakedTextureAsset(client,face.TextureID,idx))
client.SendRebakeAvatarTextures(face.TextureID);
});
}
} }
#endregion Bake Cache Check // Process the visual params, this may change height as well
if (visualParams != null)
changed = sp.Appearance.SetVisualParams(visualParams) || changed;
// If nothing changed (this happens frequently) just return
if (changed)
{ {
// DEBUG ON if (sp.Appearance.SetVisualParams(visualParams))
m_log.Warn("[AVFACTORY] Appearance changed"); {
// DEBUG OFF changed = true;
sp.Appearance.SetAppearance(textureEntry, visualParams); if (sp.Appearance.AvatarHeight > 0)
if (sp.Appearance.AvatarHeight > 0) sp.SetHeight(sp.Appearance.AvatarHeight);
sp.SetHeight(sp.Appearance.AvatarHeight); }
m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
} }
// If something changed in the appearance then queue an appearance save
if (changed)
QueueAppearanceSave(client.AgentId);
// And always queue up an appearance update to send out
QueueAppearanceSend(client.AgentId);
// Send the appearance back to the avatar
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAvatarDataImmediate(sp);
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
}
/// <summary>
/// Checks for the existance of a baked texture asset and
/// requests the viewer rebake if the asset is not found
/// </summary>
/// <param name="client"></param>
/// <param name="textureID"></param>
/// <param name="idx"></param>
private bool CheckBakedTextureAsset(IClientAPI client, UUID textureID, int idx)
{
if (m_scene.AssetService.Get(textureID.ToString()) == null)
{
m_log.WarnFormat("[AVFACTORY]: Missing baked texture {0} ({1}) for avatar {2}",
textureID,idx,client.Name);
return false;
}
return true;
}
#region UpdateAppearanceTimer
public void QueueAppearanceSend(UUID agentid)
{
// DEBUG ON // DEBUG ON
else m_log.WarnFormat("[AVFACTORY] Queue appearance send for {0}",agentid);
m_log.Warn("[AVFACTORY] Appearance did not change");
// DEBUG OFF // DEBUG OFF
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_sendtime * 10000000);
lock (m_sendqueue)
{
m_sendqueue[agentid] = timestamp;
m_updateTimer.Start();
}
}
public void QueueAppearanceSave(UUID agentid)
{
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Queue appearance save for {0}",agentid);
// DEBUG OFF
// 100 nanoseconds (ticks) we should wait
long timestamp = DateTime.Now.Ticks + Convert.ToInt64(m_savetime * 10000000);
lock (m_savequeue)
{
m_savequeue[agentid] = timestamp;
m_updateTimer.Start();
}
}
private void HandleAppearanceSend(UUID agentid)
{
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
return;
}
// DEBUG ON
m_log.WarnFormat("[AVFACTORY] Handle appearance send for {0}",agentid);
// DEBUG OFF
// Send the appearance to everyone in the scene
sp.SendAppearanceToAllOtherAgents(); sp.SendAppearanceToAllOtherAgents();
sp.ControllingClient.SendAvatarDataImmediate(sp);
// Send the appearance back to the avatar
// AvatarAppearance avp = sp.Appearance;
// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
/*
// this needs to be fixed, the flag should be on scene presence not the region module
// Start the animations if necessary
if (!m_startAnimationSet) if (!m_startAnimationSet)
{ {
sp.Animator.UpdateMovementAnimations(); sp.Animator.UpdateMovementAnimations();
m_startAnimationSet = true; m_startAnimationSet = true;
} }
*/
client.SendAvatarDataImmediate(sp);
client.SendAppearance(sp.Appearance.Owner,sp.Appearance.VisualParams,sp.Appearance.Texture.GetBytes());
} }
private void HandleAppearanceSave(UUID agentid)
{
ScenePresence sp = m_scene.GetScenePresence(agentid);
if (sp == null)
{
m_log.WarnFormat("[AVFACTORY] Agent {0} no longer in the scene",agentid);
return;
}
m_scene.AvatarService.SetAppearance(agentid, sp.Appearance);
}
private void HandleAppearanceUpdateTimer(object sender, EventArgs ea)
{
long now = DateTime.Now.Ticks;
lock (m_sendqueue)
{
Dictionary<UUID,long> sends = new Dictionary<UUID,long>(m_sendqueue);
foreach (KeyValuePair<UUID,long> kvp in sends)
{
if (kvp.Value < now)
{
Util.FireAndForget(delegate(object o) { HandleAppearanceSend(kvp.Key); });
m_sendqueue.Remove(kvp.Key);
}
}
}
lock (m_savequeue)
{
Dictionary<UUID,long> saves = new Dictionary<UUID,long>(m_savequeue);
foreach (KeyValuePair<UUID,long> kvp in saves)
{
if (kvp.Value < now)
{
Util.FireAndForget(delegate(object o) { HandleAppearanceSave(kvp.Key); });
m_savequeue.Remove(kvp.Key);
}
}
}
if (m_savequeue.Count == 0 && m_sendqueue.Count == 0)
m_updateTimer.Stop();
}
#endregion
/// <summary> /// <summary>
/// Tell the client for this scene presence what items it should be wearing now /// Tell the client for this scene presence what items it should be wearing now
/// </summary> /// </summary>
@ -215,14 +369,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance); AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance);
//if (!TryGetAvatarAppearance(client.AgentId, out avatAppearance))
//{
// m_log.Warn("[AVFACTORY]: We didn't seem to find the appearance, falling back to ScenePresence");
// avatAppearance = sp.Appearance;
//}
//m_log.DebugFormat("[AVFACTORY]: Received wearables for {0}", client.Name);
foreach (AvatarWearingArgs.Wearable wear in e.NowWearing) foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
{ {
if (wear.Type < AvatarWearable.MAX_WEARABLES) if (wear.Type < AvatarWearable.MAX_WEARABLES)
@ -232,10 +378,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
} }
// This could take awhile since it needs to pull inventory
SetAppearanceAssets(sp.UUID, ref avatAppearance); SetAppearanceAssets(sp.UUID, ref avatAppearance);
m_scene.AvatarService.SetAppearance(client.AgentId, avatAppearance);
sp.Appearance = avatAppearance; sp.Appearance = avatAppearance;
m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
} }
private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance) private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)

View File

@ -0,0 +1,39 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Region.Framework.Interfaces
{
public interface IAvatarFactory
{
bool ValidateBakedTextureCache(IClientAPI client);
void QueueAppearanceSend(UUID agentid);
void QueueAppearanceSave(UUID agentid);
}
}

View File

@ -120,6 +120,7 @@ namespace OpenSim.Region.Framework.Scenes
protected IXMLRPC m_xmlrpcModule; protected IXMLRPC m_xmlrpcModule;
protected IWorldComm m_worldCommModule; protected IWorldComm m_worldCommModule;
protected IAvatarFactory m_AvatarFactory;
protected IConfigSource m_config; protected IConfigSource m_config;
protected IRegionSerialiserModule m_serialiser; protected IRegionSerialiserModule m_serialiser;
protected IDialogModule m_dialogModule; protected IDialogModule m_dialogModule;
@ -414,6 +415,11 @@ namespace OpenSim.Region.Framework.Scenes
public IAttachmentsModule AttachmentsModule { get; set; } public IAttachmentsModule AttachmentsModule { get; set; }
public IAvatarFactory AvatarFactory
{
get { return m_AvatarFactory; }
}
public ICapabilitiesModule CapsModule public ICapabilitiesModule CapsModule
{ {
get { return m_capsModule; } get { return m_capsModule; }
@ -1187,6 +1193,7 @@ namespace OpenSim.Region.Framework.Scenes
m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); m_xmlrpcModule = RequestModuleInterface<IXMLRPC>();
m_worldCommModule = RequestModuleInterface<IWorldComm>(); m_worldCommModule = RequestModuleInterface<IWorldComm>();
XferManager = RequestModuleInterface<IXfer>(); XferManager = RequestModuleInterface<IXfer>();
m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
AttachmentsModule = RequestModuleInterface<IAttachmentsModule>(); AttachmentsModule = RequestModuleInterface<IAttachmentsModule>();
m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
m_dialogModule = RequestModuleInterface<IDialogModule>(); m_dialogModule = RequestModuleInterface<IDialogModule>();

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@ -766,6 +766,8 @@ namespace OpenSim.Region.Framework.Scenes
// we created a new ScenePresence (a new child agent) in a fresh region. // we created a new ScenePresence (a new child agent) in a fresh region.
// Request info about all the (root) agents in this region // Request info about all the (root) agents in this region
// Note: This won't send data *to* other clients in that region (children don't send) // Note: This won't send data *to* other clients in that region (children don't send)
// MIC: This gets called again in CompleteMovement
SendInitialFullUpdateToAllClients(); SendInitialFullUpdateToAllClients();
RegisterToEvents(); RegisterToEvents();
if (m_controllingClient != null) if (m_controllingClient != null)
@ -775,14 +777,6 @@ namespace OpenSim.Region.Framework.Scenes
SetDirectionVectors(); SetDirectionVectors();
} }
/*
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, byte[] visualParams,
AvatarWearable[] wearables)
: this(client, world, reginfo)
{
m_appearance = new AvatarAppearance(m_uuid, wearables, visualParams);
}
*/
public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance) public ScenePresence(IClientAPI client, Scene world, RegionInfo reginfo, AvatarAppearance appearance)
: this(client, world, reginfo) : this(client, world, reginfo)
{ {
@ -1221,7 +1215,9 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void CompleteMovement(IClientAPI client) public void CompleteMovement(IClientAPI client)
{ {
//m_log.Debug("[SCENE PRESENCE]: CompleteMovement"); // DEBUG ON
m_log.WarnFormat("[SCENE PRESENCE]: CompleteMovement for {0}",UUID);
// DEBUG OFF
Vector3 look = Velocity; Vector3 look = Velocity;
if ((look.X == 0) && (look.Y == 0) && (look.Z == 0)) if ((look.X == 0) && (look.Y == 0) && (look.Z == 0))
@ -2731,12 +2727,20 @@ namespace OpenSim.Region.Framework.Scenes
// 2 stage check is needed. // 2 stage check is needed.
if (remoteAvatar == null) if (remoteAvatar == null)
return; return;
IClientAPI cl=remoteAvatar.ControllingClient; IClientAPI cl=remoteAvatar.ControllingClient;
if (cl == null) if (cl == null)
return; return;
if (m_appearance.Texture == null) if (m_appearance.Texture == null)
return; return;
if (LocalId == remoteAvatar.LocalId)
{
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
return;
}
if (IsChildAgent) if (IsChildAgent)
{ {
m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data"); m_log.WarnFormat("[SCENEPRESENCE] A child agent is attempting to send out avatar data");
@ -2757,20 +2761,23 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.ForEachScenePresence(delegate(ScenePresence avatar) m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{ {
++avUpdates; ++avUpdates;
// only send if this is the root (children are only "listening posts" in a foreign region)
// Don't update ourselves
if (avatar.LocalId == LocalId)
return;
// If this is a root agent, then get info about the avatar
if (!IsChildAgent) if (!IsChildAgent)
{ {
SendFullUpdateToOtherClient(avatar); SendFullUpdateToOtherClient(avatar);
} }
if (avatar.LocalId != LocalId) // If the other avatar is a root
if (!avatar.IsChildAgent)
{ {
if (!avatar.IsChildAgent) avatar.SendFullUpdateToOtherClient(this);
{ avatar.SendAppearanceToOtherAgent(this);
avatar.SendFullUpdateToOtherClient(this); avatar.Animator.SendAnimPackToClient(ControllingClient);
avatar.SendAppearanceToOtherAgent(this);
avatar.Animator.SendAnimPackToClient(ControllingClient);
}
} }
}); });
@ -2815,7 +2822,19 @@ namespace OpenSim.Region.Framework.Scenes
// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance); // m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
m_controllingClient.SendAvatarDataImmediate(this); m_controllingClient.SendAvatarDataImmediate(this);
m_controllingClient.SendAppearance(m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes()); if (m_scene.AvatarFactory != null)
{
if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
{
m_log.WarnFormat("[SP] baked textures are in the ache for {0}",Name);
m_controllingClient.SendAppearance(
m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
}
}
else
{
m_log.WarnFormat("[SP] AvatarFactory not set");
}
SendInitialFullUpdateToAllClients(); SendInitialFullUpdateToAllClients();
} }
@ -2847,9 +2866,16 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="avatar"></param> /// <param name="avatar"></param>
public void SendAppearanceToOtherAgent(ScenePresence avatar) public void SendAppearanceToOtherAgent(ScenePresence avatar)
{ {
if (LocalId == avatar.LocalId)
{
m_log.WarnFormat("[SP] An agent is attempting to send data to itself; {0}",UUID);
return;
}
// DEBUG ON // DEBUG ON
m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId); // m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
// DEBUG OFF // DEBUG OFF
avatar.ControllingClient.SendAppearance( avatar.ControllingClient.SendAppearance(
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes()); m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
} }
@ -4225,15 +4251,16 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
} }
} }
List<int> attPoints = m_appearance.GetAttachedPoints(); List<AvatarAttachment> attachments = m_appearance.GetAttachments();
foreach (int p in attPoints) foreach (AvatarAttachment attach in attachments)
{ {
if (m_isDeleted) if (m_isDeleted)
return; return;
UUID itemID = m_appearance.GetAttachedItem(p); int p = attach.AttachPoint;
UUID itemID = attach.ItemID;
//UUID assetID = m_appearance.GetAttachedAsset(p); //UUID assetID = attach.AssetID;
// For some reason assetIDs are being written as Zero's in the DB -- need to track tat down // For some reason assetIDs are being written as Zero's in the DB -- need to track tat down
// But they're not used anyway, the item is being looked up for now, so let's proceed. // But they're not used anyway, the item is being looked up for now, so let's proceed.
//if (UUID.Zero == assetID) //if (UUID.Zero == assetID)

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@ -29,6 +29,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Security; using System.Security;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces; using OpenSim.Region.Framework.Interfaces;
@ -81,16 +82,12 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
get { get {
List<IAvatarAttachment> attachments = new List<IAvatarAttachment>(); List<IAvatarAttachment> attachments = new List<IAvatarAttachment>();
Hashtable internalAttachments = GetSP().Appearance.GetAttachments(); List<AvatarAttachment> internalAttachments = GetSP().Appearance.GetAttachments();
if (internalAttachments != null) foreach (AvatarAttachment attach in internalAttachments)
{ {
foreach (DictionaryEntry element in internalAttachments) attachments.Add(new SPAvatarAttachment(m_rootScene, this, attach.AttachPoint,
{ new UUID(attach.ItemID),
Hashtable attachInfo = (Hashtable)element.Value; new UUID(attach.AssetID), m_security));
attachments.Add(new SPAvatarAttachment(m_rootScene, this, (int) element.Key,
new UUID((string) attachInfo["item"]),
new UUID((string) attachInfo["asset"]), m_security));
}
} }
return attachments.ToArray(); return attachments.ToArray();

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@ -178,17 +178,11 @@ namespace OpenSim.Services.Interfaces
Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString(); Data["UnderShirtAsset"] = appearance.UnderShirtAsset.ToString();
// Attachments // Attachments
Hashtable attachs = appearance.GetAttachments(); List<AvatarAttachment> attachments = appearance.GetAttachments();
if (attachs != null) foreach (AvatarAttachment attach in attachments)
foreach (DictionaryEntry dentry in attachs) {
{ Data["_ap_" + attach.AttachPoint] = attach.ItemID.ToString();
if (dentry.Value != null) }
{
Hashtable tab = (Hashtable)dentry.Value;
if (tab.ContainsKey("item") && tab["item"] != null)
Data["_ap_" + dentry.Key] = tab["item"].ToString();
}
}
} }
public AvatarAppearance ToAvatarAppearance(UUID owner) public AvatarAppearance ToAvatarAppearance(UUID owner)

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@ -255,6 +255,20 @@
; OpenJPEG if false ; OpenJPEG if false
; UseCSJ2K = true ; UseCSJ2K = true
; Persist avatar baked textures
; Persisting baked textures can speed up login and region border
; crossings especially with large numbers of users, though it
; will store potentially large numbers of textures in your asset
; database
PersistBakedTextures = false
; Control the delay before appearance is sent to other avatars and
; saved in the avatar service. Attempts to limit the impact caused
; by the very chatty dialog that sets appearance when an avatar
; logs in or teleports into a region; values are in seconds
DelayBeforeAppearanceSave = 5
DelayBeforeAppearanceSend = 2
[SMTP] [SMTP]
enabled=false enabled=false

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@ -3,7 +3,7 @@
<Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" /> <Key Name="assetID" Value="1578a2b1-5179-4b53-b618-fe00ca5a5594" />
<Key Name="name" Value="alpha" /> <Key Name="name" Value="alpha" />
<Key Name="assetType" Value="0" /> <Key Name="assetType" Value="0" />
<Key Name="fileName" Value="defaultalpha.jp2" /> <Key Name="fileName" Value="default_alpha.jp2" />
</Section> </Section>
<Section Name="texture1"> <Section Name="texture1">
<Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" /> <Key Name="assetID" Value="00000000-0000-2222-3333-000000000099" />

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