First pass at moving object property requests into a queue similar

to the entity update queue. The number of property packets can
become significant when selecting/deselecting large numbers of
objects.

This is experimental code.
bulletsim
Mic Bowman 2011-04-12 12:36:36 -07:00
parent 2f43687589
commit 69d014e1dc
11 changed files with 269 additions and 215 deletions

View File

@ -1337,12 +1337,12 @@ namespace OpenSim.Client.MXP.ClientStack
// Need to translate to MXP somehow
}
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description)
public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
{
//throw new System.NotImplementedException();
}
public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice)
public void SendObjectPropertiesReply(ISceneEntity entity)
{
//throw new System.NotImplementedException();
}

View File

@ -884,12 +884,12 @@ namespace OpenSim.Client.VWoHTTP.ClientStack
throw new System.NotImplementedException();
}
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description)
public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
{
throw new System.NotImplementedException();
}
public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice)
public void SendObjectPropertiesReply(ISceneEntity entity)
{
throw new System.NotImplementedException();
}

View File

@ -570,16 +570,30 @@ namespace OpenSim.Framework
public float dwell;
}
public class EntityUpdate
public class IEntityUpdate
{
public ISceneEntity Entity;
public PrimUpdateFlags Flags;
public float TimeDilation;
public uint Flags;
public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
public IEntityUpdate(ISceneEntity entity, uint flags)
{
Entity = entity;
Flags = flags;
}
}
public class EntityUpdate : IEntityUpdate
{
// public ISceneEntity Entity;
// public PrimUpdateFlags Flags;
public float TimeDilation;
public EntityUpdate(ISceneEntity entity, PrimUpdateFlags flags, float timedilation)
: base(entity,(uint)flags)
{
//Entity = entity;
// Flags = flags;
TimeDilation = timedilation;
}
}
@ -1211,20 +1225,9 @@ namespace OpenSim.Framework
/// <param name="stats"></param>
void SendSimStats(SimStats stats);
void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice,
uint Category,
UUID LastOwnerID, string ObjectName, string Description);
void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags);
void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID,
UUID FromTaskUUID,
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle,
string ItemName,
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask,
uint EveryoneMask,
uint BaseMask, byte saleType, int salePrice);
void SendObjectPropertiesReply(ISceneEntity Entity);
void SendAgentOffline(UUID[] agentIDs);

View File

@ -386,6 +386,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
private int m_cachedTextureSerial;
private PriorityQueue m_entityUpdates;
private PriorityQueue m_entityProps;
private Prioritizer m_prioritizer;
private bool m_disableFacelights = false;
@ -433,9 +434,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
protected IAssetService m_assetService;
private const bool m_checkPackets = true;
private Timer m_propertiesPacketTimer;
private List<ObjectPropertiesPacket.ObjectDataBlock> m_propertiesBlocks = new List<ObjectPropertiesPacket.ObjectDataBlock>();
#endregion Class Members
#region Properties
@ -511,6 +509,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_scene = scene;
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
m_entityProps = new PriorityQueue(m_scene.Entities.Count);
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
m_killRecord = new HashSet<uint>();
// m_attachmentsSent = new HashSet<uint>();
@ -534,9 +533,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_udpClient.OnQueueEmpty += HandleQueueEmpty;
m_udpClient.OnPacketStats += PopulateStats;
m_propertiesPacketTimer = new Timer(100);
m_propertiesPacketTimer.Elapsed += ProcessObjectPropertiesPacket;
m_prioritizer = new Prioritizer(m_scene);
RegisterLocalPacketHandlers();
@ -3636,9 +3632,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags, m_scene.TimeDilation));
}
private Int32 m_LastQueueFill = 0;
private uint m_maxUpdates = 0;
private void ProcessEntityUpdates(int maxUpdates)
{
OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
@ -3646,46 +3639,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseAgentUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
// Check to see if this is a flush
if (maxUpdates <= 0)
{
m_maxUpdates = Int32.MaxValue;
maxUpdates = Int32.MaxValue;
}
else
{
if (m_maxUpdates == 0 || m_LastQueueFill == 0)
{
m_maxUpdates = (uint)maxUpdates;
}
else
{
if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
m_maxUpdates += 5;
else
m_maxUpdates = m_maxUpdates >> 1;
}
m_maxUpdates = Util.Clamp<uint>(m_maxUpdates,10,500);
}
m_LastQueueFill = Util.EnvironmentTickCount();
int updatesThisCall = 0;
//<MIC>
// DEBUGGING CODE... REMOVE
// LogQueueProcessEvent(this.m_agentId,m_entityUpdates,m_maxUpdates);
//</MIC>
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
lock (m_killRecord)
{
float avgTimeDilation = 1.0f;
EntityUpdate update;
IEntityUpdate iupdate;
Int32 timeinqueue; // this is just debugging code & can be dropped later
while (updatesThisCall < m_maxUpdates)
while (updatesThisCall < maxUpdates)
{
lock (m_entityUpdates.SyncRoot)
if (!m_entityUpdates.TryDequeue(out update, out timeinqueue))
if (!m_entityUpdates.TryDequeue(out iupdate, out timeinqueue))
break;
EntityUpdate update = (EntityUpdate)iupdate;
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
@ -3725,7 +3702,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region UpdateFlags to packet type conversion
PrimUpdateFlags updateFlags = update.Flags;
PrimUpdateFlags updateFlags = (PrimUpdateFlags)update.Flags;
bool canUseCompressed = true;
bool canUseImproved = true;
@ -3805,6 +3782,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Block Construction
}
#region Packet Sending
//const float TIME_DILATION = 1.0f;
@ -3904,12 +3882,36 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#endregion Primitive Packet/Data Sending Methods
// These are used to implement an adaptive backoff in the number
// of updates converted to packets. Since we don't want packets
// to sit in the queue with old data, only convert enough updates
// to packets that can be sent in 200ms.
private Int32 m_LastQueueFill = 0;
private Int32 m_maxUpdates = 0;
void HandleQueueEmpty(ThrottleOutPacketTypeFlags categories)
{
if ((categories & ThrottleOutPacketTypeFlags.Task) != 0)
{
if (m_maxUpdates == 0 || m_LastQueueFill == 0)
{
m_maxUpdates = m_udpServer.PrimUpdatesPerCallback;
}
else
{
if (Util.EnvironmentTickCountSubtract(m_LastQueueFill) < 200)
m_maxUpdates += 5;
else
m_maxUpdates = m_maxUpdates >> 1;
}
m_maxUpdates = Util.Clamp<Int32>(m_maxUpdates,10,500);
m_LastQueueFill = Util.EnvironmentTickCount();
if (m_entityUpdates.Count > 0)
ProcessEntityUpdates(m_udpServer.PrimUpdatesPerCallback);
ProcessEntityUpdates(m_maxUpdates);
if (m_entityProps.Count > 0)
ProcessEntityPropertyRequests(m_maxUpdates);
}
if ((categories & ThrottleOutPacketTypeFlags.Texture) != 0)
@ -4023,47 +4025,147 @@ namespace OpenSim.Region.ClientStack.LindenUDP
OutPacket(pack, ThrottleOutPacketType.Task);
}
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
UUID LastOwnerID, string ObjectName, string Description)
/// -----------------------------------------------------------------
/// <mic>
/// -----------------------------------------------------------------
private class ObjectPropertyUpdate : IEntityUpdate
{
ObjectPropertiesFamilyPacket objPropFamilyPack = (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
// TODO: don't create new blocks if recycling an old packet
internal bool SendFamilyProps;
ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
objPropDB.RequestFlags = RequestFlags;
objPropDB.ObjectID = ObjectUUID;
if (OwnerID == GroupID)
objPropDB.OwnerID = UUID.Zero;
else
objPropDB.OwnerID = OwnerID;
objPropDB.GroupID = GroupID;
objPropDB.BaseMask = BaseMask;
objPropDB.OwnerMask = OwnerMask;
objPropDB.GroupMask = GroupMask;
objPropDB.EveryoneMask = EveryoneMask;
objPropDB.NextOwnerMask = NextOwnerMask;
// TODO: More properties are needed in SceneObjectPart!
objPropDB.OwnershipCost = OwnershipCost;
objPropDB.SaleType = SaleType;
objPropDB.SalePrice = SalePrice;
objPropDB.Category = Category;
objPropDB.LastOwnerID = LastOwnerID;
objPropDB.Name = Util.StringToBytes256(ObjectName);
objPropDB.Description = Util.StringToBytes256(Description);
objPropFamilyPack.ObjectData = objPropDB;
objPropFamilyPack.Header.Zerocoded = true;
OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task);
public ObjectPropertyUpdate(ISceneEntity entity, uint flags, bool sendfam)
: base(entity,flags)
{
SendFamilyProps = sendfam;
}
}
public void SendObjectPropertiesReply(
UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
uint BaseMask, byte saleType, int salePrice)
public void SendObjectPropertiesFamilyData(ISceneEntity entity, uint requestFlags)
{
uint priority = m_prioritizer.GetUpdatePriority(this, entity);
lock (m_entityProps.SyncRoot)
m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,requestFlags,true));
}
public void SendObjectPropertiesReply(ISceneEntity entity)
{
uint priority = m_prioritizer.GetUpdatePriority(this, entity);
lock (m_entityProps.SyncRoot)
m_entityProps.Enqueue(priority, new ObjectPropertyUpdate(entity,0,false));
}
private void ProcessEntityPropertyRequests(int maxUpdates)
{
OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>> objectFamilyBlocks =
new OpenSim.Framework.Lazy<List<ObjectPropertiesFamilyPacket.ObjectDataBlock>>();
OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>> objectPropertiesBlocks =
new OpenSim.Framework.Lazy<List<ObjectPropertiesPacket.ObjectDataBlock>>();
IEntityUpdate iupdate;
Int32 timeinqueue; // this is just debugging code & can be dropped later
int updatesThisCall = 0;
while (updatesThisCall < m_maxUpdates)
{
lock (m_entityProps.SyncRoot)
if (!m_entityProps.TryDequeue(out iupdate, out timeinqueue))
break;
ObjectPropertyUpdate update = (ObjectPropertyUpdate)iupdate;
if (update.SendFamilyProps)
{
if (update.Entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)update.Entity;
ObjectPropertiesFamilyPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesFamilyBlock(sop,update.Flags);
objectFamilyBlocks.Value.Add(objPropDB);
}
}
else
{
if (update.Entity is SceneObjectPart)
{
SceneObjectPart sop = (SceneObjectPart)update.Entity;
ObjectPropertiesPacket.ObjectDataBlock objPropDB = CreateObjectPropertiesBlock(sop);
objectPropertiesBlocks.Value.Add(objPropDB);
}
}
}
if (objectPropertiesBlocks.IsValueCreated)
{
List<ObjectPropertiesPacket.ObjectDataBlock> blocks = objectPropertiesBlocks.Value;
ObjectPropertiesPacket packet = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
packet.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[blocks.Count];
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task, true);
}
if (objectFamilyBlocks.IsValueCreated)
{
List<ObjectPropertiesFamilyPacket.ObjectDataBlock> blocks = objectFamilyBlocks.Value;
// ObjectPropertiesFamilyPacket objPropFamilyPack =
// (ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
//
// objPropFamilyPack.ObjectData = new ObjectPropertiesFamilyPacket.ObjectDataBlock[blocks.Count];
// for (int i = 0; i < blocks.Count; i++)
// objPropFamilyPack.ObjectData[i] = blocks[i];
//
// OutPacket(objPropFamilyPack, ThrottleOutPacketType.Task, true);
// one packet per object block... uggh...
for (int i = 0; i < blocks.Count; i++)
{
ObjectPropertiesFamilyPacket packet =
(ObjectPropertiesFamilyPacket)PacketPool.Instance.GetPacket(PacketType.ObjectPropertiesFamily);
packet.ObjectData = blocks[i];
packet.Header.Zerocoded = true;
OutPacket(packet, ThrottleOutPacketType.Task);
}
}
}
private ObjectPropertiesFamilyPacket.ObjectDataBlock CreateObjectPropertiesFamilyBlock(SceneObjectPart sop, uint requestFlags)
{
ObjectPropertiesFamilyPacket.ObjectDataBlock block = new ObjectPropertiesFamilyPacket.ObjectDataBlock();
block.RequestFlags = requestFlags;
block.ObjectID = sop.UUID;
if (sop.OwnerID == sop.GroupID)
block.OwnerID = UUID.Zero;
else
block.OwnerID = sop.OwnerID;
block.GroupID = sop.GroupID;
block.BaseMask = sop.BaseMask;
block.OwnerMask = sop.OwnerMask;
block.GroupMask = sop.GroupMask;
block.EveryoneMask = sop.EveryoneMask;
block.NextOwnerMask = sop.NextOwnerMask;
// TODO: More properties are needed in SceneObjectPart!
block.OwnershipCost = sop.OwnershipCost;
block.SaleType = sop.ObjectSaleType;
block.SalePrice = sop.SalePrice;
block.Category = sop.Category;
block.LastOwnerID = sop.CreatorID; // copied from old SOG call... is this right?
block.Name = Util.StringToBytes256(sop.Name);
block.Description = Util.StringToBytes256(sop.Description);
return block;
}
private ObjectPropertiesPacket.ObjectDataBlock CreateObjectPropertiesBlock(SceneObjectPart sop)
{
//ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
// TODO: don't create new blocks if recycling an old packet
@ -4071,85 +4173,43 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ObjectPropertiesPacket.ObjectDataBlock block =
new ObjectPropertiesPacket.ObjectDataBlock();
block.ItemID = ItemID;
block.CreationDate = CreationDate;
block.CreatorID = CreatorUUID;
block.FolderID = FolderUUID;
block.FromTaskID = FromTaskUUID;
block.GroupID = GroupUUID;
block.InventorySerial = InventorySerial;
block.ObjectID = sop.UUID;
block.Name = Util.StringToBytes256(sop.Name);
block.Description = Util.StringToBytes256(sop.Description);
block.LastOwnerID = LastOwnerUUID;
// proper.ObjectData[0].LastOwnerID = UUID.Zero;
block.ObjectID = ObjectUUID;
if (OwnerUUID == GroupUUID)
block.CreationDate = (ulong)sop.CreationDate * 1000000; // viewer wants date in microseconds
block.CreatorID = sop.CreatorID;
block.GroupID = sop.GroupID;
block.LastOwnerID = sop.LastOwnerID;
if (sop.OwnerID == sop.GroupID)
block.OwnerID = UUID.Zero;
else
block.OwnerID = OwnerUUID;
block.TouchName = Util.StringToBytes256(TouchTitle);
block.TextureID = TextureID;
block.SitName = Util.StringToBytes256(SitTitle);
block.Name = Util.StringToBytes256(ItemName);
block.Description = Util.StringToBytes256(ItemDescription);
block.OwnerMask = OwnerMask;
block.NextOwnerMask = NextOwnerMask;
block.GroupMask = GroupMask;
block.EveryoneMask = EveryoneMask;
block.BaseMask = BaseMask;
// proper.ObjectData[0].AggregatePerms = 53;
// proper.ObjectData[0].AggregatePermTextures = 0;
// proper.ObjectData[0].AggregatePermTexturesOwner = 0;
block.SaleType = saleType;
block.SalePrice = salePrice;
block.OwnerID = sop.OwnerID;
lock (m_propertiesPacketTimer)
{
m_propertiesBlocks.Add(block);
block.ItemID = sop.FromUserInventoryItemID;
block.FolderID = UUID.Zero; // sop.FromFolderID ??
block.FromTaskID = UUID.Zero; // ???
block.InventorySerial = (short)sop.InventorySerial;
int length = 0;
foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
{
length += b.Length;
}
if (length > 1100) // FIXME: use real MTU
{
ProcessObjectPropertiesPacket(null, null);
m_propertiesPacketTimer.Stop();
return;
}
SceneObjectPart root = sop.ParentGroup.RootPart;
m_propertiesPacketTimer.Stop();
m_propertiesPacketTimer.Start();
}
block.TouchName = Util.StringToBytes256(root.TouchName);
block.TextureID = new byte[0]; // TextureID ???
block.SitName = Util.StringToBytes256(root.SitName);
block.OwnerMask = root.OwnerMask;
block.NextOwnerMask = root.NextOwnerMask;
block.GroupMask = root.GroupMask;
block.EveryoneMask = root.EveryoneMask;
block.BaseMask = root.BaseMask;
block.SaleType = root.ObjectSaleType;
block.SalePrice = root.SalePrice;
//proper.Header.Zerocoded = true;
//OutPacket(proper, ThrottleOutPacketType.Task);
return block;
}
private void ProcessObjectPropertiesPacket(Object sender, ElapsedEventArgs e)
{
ObjectPropertiesPacket proper = (ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
lock (m_propertiesPacketTimer)
{
m_propertiesPacketTimer.Stop();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[m_propertiesBlocks.Count];
int index = 0;
foreach (ObjectPropertiesPacket.ObjectDataBlock b in m_propertiesBlocks)
{
proper.ObjectData[index++] = b;
}
m_propertiesBlocks.Clear();
}
proper.Header.Zerocoded = true;
OutPacket(proper, ThrottleOutPacketType.Task);
}
/// -----------------------------------------------------------------
/// </mic>
/// -----------------------------------------------------------------
#region Estate Data Sending Methods
@ -4482,6 +4542,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendForceClientSelectObjects(List<uint> ObjectIDs)
{
m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count);
bool firstCall = true;
const int MAX_OBJECTS_PER_PACKET = 251;
ForceObjectSelectPacket pack = (ForceObjectSelectPacket)PacketPool.Instance.GetPacket(PacketType.ForceObjectSelect);
@ -11374,6 +11436,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
}
if (throttlePacketType == ThrottleOutPacketType.Task)
{
System.Diagnostics.StackTrace stackTrace = new System.Diagnostics.StackTrace(); // get call stack
System.Diagnostics.StackFrame[] stackFrames = stackTrace.GetFrames(); // get method calls (frames)
string stack = "";
for (int count = 1; count < stackFrames.Length; count++)
{
stack += (stack == "" ? "" : ",") + stackFrames[count].GetMethod().Name;
if (count > 5) break;
}
// m_log.WarnFormat("[BADGUY] {0}", stack);
}
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
}

View File

@ -78,7 +78,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
}
public bool Enqueue(uint pqueue, EntityUpdate value)
public bool Enqueue(uint pqueue, IEntityUpdate value)
{
LookupItem lookup;
@ -99,7 +99,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
internal bool TryDequeue(out EntityUpdate value, out Int32 timeinqueue)
internal bool TryDequeue(out IEntityUpdate value, out Int32 timeinqueue)
{
for (int i = 0; i < m_numberOfQueues; ++i)
{
@ -122,7 +122,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
}
timeinqueue = 0;
value = default(EntityUpdate);
value = default(IEntityUpdate);
return false;
}
@ -175,8 +175,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region MinHeapItem
private struct MinHeapItem : IComparable<MinHeapItem>
{
private EntityUpdate value;
internal EntityUpdate Value {
private IEntityUpdate value;
internal IEntityUpdate Value {
get {
return this.value;
}
@ -212,7 +212,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
this.pqueue = pqueue;
}
internal MinHeapItem(uint pqueue, UInt64 entryorder, EntityUpdate value)
internal MinHeapItem(uint pqueue, UInt64 entryorder, IEntityUpdate value)
{
this.entrytime = Util.EnvironmentTickCount();
this.entryorder = entryorder;

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@ -702,18 +702,12 @@ namespace OpenSim.Region.Examples.SimpleModule
{
}
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
uint NextOwnerMask, int OwnershipCost, byte SaleType,int SalePrice, uint Category,
UUID LastOwnerID, string ObjectName, string Description)
public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
{
}
public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
uint BaseMask, byte saleType, int salePrice)
public void SendObjectPropertiesReply(ISceneEntity entity)
{
}

View File

@ -1765,10 +1765,12 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="part"></param>
public void ServiceObjectPropertiesFamilyRequest(IClientAPI remoteClient, UUID AgentID, uint RequestFlags)
{
remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask,
RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask,
RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category,
RootPart.CreatorID, RootPart.Name, RootPart.Description);
remoteClient.SendObjectPropertiesFamilyData(RootPart, RequestFlags);
// remoteClient.SendObjectPropertiesFamilyData(RequestFlags, RootPart.UUID, RootPart.OwnerID, RootPart.GroupID, RootPart.BaseMask,
// RootPart.OwnerMask, RootPart.GroupMask, RootPart.EveryoneMask, RootPart.NextOwnerMask,
// RootPart.OwnershipCost, RootPart.ObjectSaleType, RootPart.SalePrice, RootPart.Category,
// RootPart.CreatorID, RootPart.Name, RootPart.Description);
}
public void SetPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID)

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@ -2055,15 +2055,7 @@ namespace OpenSim.Region.Framework.Scenes
public void GetProperties(IClientAPI client)
{
//Viewer wants date in microseconds so multiply it by 1,000,000.
client.SendObjectPropertiesReply(
m_fromUserInventoryItemID, (ulong)_creationDate*(ulong)1e6, _creatorID, UUID.Zero, UUID.Zero,
_groupID, (short)InventorySerial, _lastOwnerID, UUID, _ownerID,
ParentGroup.RootPart.TouchName, new byte[0], ParentGroup.RootPart.SitName, Name, Description,
ParentGroup.RootPart._ownerMask, ParentGroup.RootPart._nextOwnerMask, ParentGroup.RootPart._groupMask, ParentGroup.RootPart._everyoneMask,
ParentGroup.RootPart._baseMask,
ParentGroup.RootPart.ObjectSaleType,
ParentGroup.RootPart.SalePrice);
client.SendObjectPropertiesReply(this);
}
public UUID GetRootPartUUID()

View File

@ -1332,14 +1332,13 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
}
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID, uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask, uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category, UUID LastOwnerID, string ObjectName, string Description)
public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
{
}
public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID, UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID, UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName, string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask, uint BaseMask, byte saleType, int salePrice)
public void SendObjectPropertiesReply(ISceneEntity entity)
{
}
public void SendAgentOffline(UUID[] agentIDs)

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@ -786,18 +786,12 @@ namespace OpenSim.Region.OptionalModules.World.NPC
{
}
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
uint NextOwnerMask, int OwnershipCost, byte SaleType, int SalePrice, uint Category,
UUID LastOwnerID, string ObjectName, string Description)
public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
{
}
public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
uint BaseMask, byte saleType, int salePrice)
public void SendObjectPropertiesReply(ISceneEntity entity)
{
}

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@ -816,18 +816,11 @@ namespace OpenSim.Tests.Common.Mock
{
}
public void SendObjectPropertiesFamilyData(uint RequestFlags, UUID ObjectUUID, UUID OwnerID, UUID GroupID,
uint BaseMask, uint OwnerMask, uint GroupMask, uint EveryoneMask,
uint NextOwnerMask, int OwnershipCost, byte SaleType,int SalePrice, uint Category,
UUID LastOwnerID, string ObjectName, string Description)
public void SendObjectPropertiesFamilyData(ISceneEntity Entity, uint RequestFlags)
{
}
public void SendObjectPropertiesReply(UUID ItemID, ulong CreationDate, UUID CreatorUUID, UUID FolderUUID, UUID FromTaskUUID,
UUID GroupUUID, short InventorySerial, UUID LastOwnerUUID, UUID ObjectUUID,
UUID OwnerUUID, string TouchTitle, byte[] TextureID, string SitTitle, string ItemName,
string ItemDescription, uint OwnerMask, uint NextOwnerMask, uint GroupMask, uint EveryoneMask,
uint BaseMask, byte saleType, int salePrice)
public void SendObjectPropertiesReply(ISceneEntity entity)
{
}