Fix a very unlikely-to-occur NullReferenceException race condition in llPushObject() where the code assumed that the physics actor it null-checked would still be null when it invoked a method on it
parent
bcb172301d
commit
69d0e168fb
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@ -4479,6 +4479,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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}
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}
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}
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}
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if (pushAllowed)
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if (pushAllowed)
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{
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{
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float distance = (PusheePos - m_host.AbsolutePosition).Length();
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float distance = (PusheePos - m_host.AbsolutePosition).Length();
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@ -4507,17 +4508,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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applied_linear_impulse *= scaling_factor;
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applied_linear_impulse *= scaling_factor;
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}
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}
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if (pusheeIsAvatar)
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if (pusheeIsAvatar)
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{
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{
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if (pusheeav != null)
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if (pusheeav != null)
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{
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{
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if (pusheeav.PhysicsActor != null)
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PhysicsActor pa = pusheeav.PhysicsActor;
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if (pa != null)
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{
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{
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if (local != 0)
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if (local != 0)
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{
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{
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applied_linear_impulse *= m_host.GetWorldRotation();
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applied_linear_impulse *= m_host.GetWorldRotation();
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}
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}
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pusheeav.PhysicsActor.AddForce(applied_linear_impulse, true);
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pa.AddForce(applied_linear_impulse, true);
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}
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}
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}
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}
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}
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}
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