split out UserProfile
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using libsecondlife;
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namespace OpenSim.Framework
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{
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/// <summary>
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/// Information about a users session
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/// </summary>
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public class UserAgentData
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{
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/// <summary>
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/// The UUID of the users avatar (not the agent!)
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/// </summary>
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public LLUUID UUID;
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/// <summary>
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/// The IP address of the user
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/// </summary>
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public string agentIP = String.Empty;
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/// <summary>
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/// The port of the user
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/// </summary>
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public uint agentPort;
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/// <summary>
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/// Is the user online?
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/// </summary>
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public bool agentOnline;
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/// <summary>
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/// The session ID for the user (also the agent ID)
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/// </summary>
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public LLUUID sessionID;
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/// <summary>
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/// The "secure" session ID for the user
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/// </summary>
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/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
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public LLUUID secureSessionID;
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/// <summary>
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/// The region the user logged into initially
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/// </summary>
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public LLUUID regionID;
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/// <summary>
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/// A unix timestamp from when the user logged in
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/// </summary>
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public int loginTime;
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/// <summary>
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/// When this agent expired and logged out, 0 if still online
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/// </summary>
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public int logoutTime;
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/// <summary>
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/// Current region the user is logged into
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/// </summary>
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public LLUUID currentRegion;
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/// <summary>
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/// Region handle of the current region the user is in
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/// </summary>
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public ulong currentHandle;
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/// <summary>
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/// The position of the user within the region
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/// </summary>
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public LLVector3 currentPos;
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}
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}
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@ -148,71 +148,4 @@ namespace OpenSim.Framework
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/// </summary>
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/// </summary>
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public UserAgentData currentAgent;
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public UserAgentData currentAgent;
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}
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}
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/// <summary>
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/// Information about a users session
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/// </summary>
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public class UserAgentData
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{
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/// <summary>
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/// The UUID of the users avatar (not the agent!)
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/// </summary>
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public LLUUID UUID;
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/// <summary>
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/// The IP address of the user
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/// </summary>
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public string agentIP = String.Empty;
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/// <summary>
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/// The port of the user
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/// </summary>
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public uint agentPort;
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/// <summary>
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/// Is the user online?
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/// </summary>
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public bool agentOnline;
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/// <summary>
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/// The session ID for the user (also the agent ID)
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/// </summary>
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public LLUUID sessionID;
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/// <summary>
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/// The "secure" session ID for the user
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/// </summary>
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/// <remarks>Not very secure. Dont rely on it for anything more than Linden Lab does.</remarks>
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public LLUUID secureSessionID;
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/// <summary>
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/// The region the user logged into initially
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/// </summary>
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public LLUUID regionID;
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/// <summary>
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/// A unix timestamp from when the user logged in
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/// </summary>
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public int loginTime;
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/// <summary>
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/// When this agent expired and logged out, 0 if still online
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/// </summary>
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public int logoutTime;
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/// <summary>
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/// Current region the user is logged into
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/// </summary>
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public LLUUID currentRegion;
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/// <summary>
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/// Region handle of the current region the user is in
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/// </summary>
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public ulong currentHandle;
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/// <summary>
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/// The position of the user within the region
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/// </summary>
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public LLVector3 currentPos;
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}
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}
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}
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