Stop setting _position as well as m_taint_position in ODECharacter.Position
setting position at the same time as taint appears to undermine the whole purpose of taint testing doesn't reveal any obvious regressions in doing this0.7.2-post-fixes
parent
aa6915f1ba
commit
69e11af475
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@ -431,13 +431,10 @@ namespace OpenSim.Region.Physics.OdePlugin
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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value.Z = _parent_scene.GetTerrainHeightAtXY(127, 127) + 5;
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}
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}
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_position.X = value.X;
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_position.Y = value.Y;
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_position.Z = value.Z;
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m_taintPosition.X = value.X;
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m_taintPosition.X = value.X;
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m_taintPosition.Y = value.Y;
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m_taintPosition.Y = value.Y;
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m_taintPosition.Z = value.Z;
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m_taintPosition.Z = value.Z;
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_parent_scene.AddPhysicsActorTaint(this);
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_parent_scene.AddPhysicsActorTaint(this);
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}
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}
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else
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else
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