Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork

avinationmerge
ubit 2013-01-11 15:19:20 +01:00
commit 69e77ff403
1 changed files with 24 additions and 12 deletions

View File

@ -345,9 +345,9 @@ namespace OpenSim.Region.Framework.Scenes
m_baseRotation = m_group.GroupRotation;
m_group.RootPart.Velocity = Vector3.Zero;
m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
m_group.SendGroupRootTerseUpdate();
m_group.RootPart.AngularVelocity = Vector3.Zero;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
m_frames.Clear();
}
@ -357,8 +357,10 @@ namespace OpenSim.Region.Framework.Scenes
RemoveTimer();
m_group.RootPart.Velocity = Vector3.Zero;
m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
m_group.SendGroupRootTerseUpdate();
m_group.RootPart.AngularVelocity = Vector3.Zero;
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
}
private void GetNextList()
@ -489,7 +491,9 @@ namespace OpenSim.Region.Framework.Scenes
if (m_group.RootPart.Velocity != Vector3.Zero)
{
m_group.RootPart.Velocity = Vector3.Zero;
m_group.SendGroupRootTerseUpdate();
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
}
m_inOnTimer = false;
return;
@ -539,13 +543,15 @@ namespace OpenSim.Region.Framework.Scenes
if (steps <= 0.0)
{
m_group.RootPart.Velocity = Vector3.Zero;
m_group.RootPart.UpdateAngularVelocity(Vector3.Zero);
m_group.RootPart.AngularVelocity = Vector3.Zero;
m_nextPosition = (Vector3)m_currentFrame.Position;
m_group.AbsolutePosition = m_nextPosition;
m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
// we are sending imediate updates, no doing force a extra terseUpdate
// m_group.UpdateGroupRotationR((Quaternion)m_currentFrame.Rotation);
m_group.RootPart.RotationOffset = (Quaternion)m_currentFrame.Rotation;
m_frames.RemoveAt(0);
if (m_frames.Count > 0)
m_currentFrame = m_frames[0];
@ -613,7 +619,9 @@ namespace OpenSim.Region.Framework.Scenes
// assuming w is a dependente var
{
m_group.UpdateGroupRotationR(step);
// m_group.UpdateGroupRotationR(step);
m_group.RootPart.RotationOffset = step;
//m_group.RootPart.UpdateAngularVelocity(m_currentFrame.AngularVelocity / 2);
update = true;
}
@ -621,7 +629,9 @@ namespace OpenSim.Region.Framework.Scenes
}
if (update)
m_group.SendGroupRootTerseUpdate();
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
}
catch ( Exception ex)
@ -671,7 +681,8 @@ namespace OpenSim.Region.Framework.Scenes
if (m_group.RootPart.Velocity != Vector3.Zero)
{
m_group.RootPart.Velocity = Vector3.Zero;
m_group.SendGroupRootTerseUpdate();
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
}
}
@ -682,7 +693,8 @@ namespace OpenSim.Region.Framework.Scenes
if (m_group != null)
{
m_group.RootPart.Velocity = Vector3.Zero;
m_group.SendGroupRootTerseUpdate();
// m_group.SendGroupRootTerseUpdate();
m_group.RootPart.ScheduleTerseUpdate();
if (m_running && m_timer != null)
{