Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Addresses http://opensimulator.org/mantis/view.php?id=5444 Fix is to stop the asset transaction calling UpdateInventoryItem() since the caller is doing it anyway, which is more correct. This did not effect scripts.0.7.1-dev
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				|  | @ -41,8 +41,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
|     /// </summary> | ||||
|     public class AgentAssetTransactions | ||||
|     { | ||||
| //        private static readonly ILog m_log = LogManager.GetLogger( | ||||
| //                MethodBase.GetCurrentMethod().DeclaringType); | ||||
| //        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||||
| 
 | ||||
|         // Fields | ||||
|         private bool m_dumpAssetsToFile; | ||||
|  | @ -149,6 +148,10 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
| 
 | ||||
|                 if (asset != null) | ||||
|                 { | ||||
| //                    m_log.DebugFormat( | ||||
| //                        "[AGENT ASSETS TRANSACTIONS]: Updating item {0} in {1} for transaction {2}",  | ||||
| //                        item.Name, part.Name, transactionID); | ||||
|                      | ||||
|                     asset.FullID = UUID.Random(); | ||||
|                     asset.Name = item.Name; | ||||
|                     asset.Description = item.Description; | ||||
|  | @ -156,8 +159,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction | |||
|                     item.AssetID = asset.FullID; | ||||
| 
 | ||||
|                     m_Scene.AssetService.Store(asset); | ||||
| 
 | ||||
|                     part.Inventory.UpdateInventoryItem(item); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|  |  | |||
|  | @ -1430,6 +1430,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 } | ||||
|                 else // Updating existing item with new perms etc | ||||
|                 { | ||||
| //                    m_log.DebugFormat( | ||||
| //                        "[PRIM INVENTORY]: Updating item {0} in {1} for UpdateTaskInventory()",  | ||||
| //                        currentItem.Name, part.Name); | ||||
|                      | ||||
|                     IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||||
|                     if (agentTransactions != null) | ||||
|                     { | ||||
|  |  | |||
|  | @ -693,8 +693,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
|         { | ||||
|             TaskInventoryItem it = GetInventoryItem(item.ItemID); | ||||
|             if (it != null) | ||||
| 
 | ||||
|             { | ||||
| //                m_log.DebugFormat("[PRIM INVENTORY]: Updating item {0} in {1}", item.Name, m_part.Name); | ||||
|                  | ||||
|                 item.ParentID = m_part.UUID; | ||||
|                 item.ParentPartID = m_part.UUID; | ||||
| 
 | ||||
|  | @ -711,14 +712,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                     m_items[item.ItemID] = item; | ||||
|                     m_inventorySerial++; | ||||
|                 } | ||||
| 
 | ||||
|                  | ||||
|                 if (fireScriptEvents) | ||||
|                     m_part.TriggerScriptChangedEvent(Changed.INVENTORY); | ||||
|                  | ||||
|                 if (considerChanged) | ||||
|                 { | ||||
|                     HasInventoryChanged = true; | ||||
|                     m_part.ParentGroup.HasGroupChanged = true; | ||||
|                 } | ||||
|                  | ||||
|                 return true; | ||||
|             } | ||||
|             else | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)