minor: small message adjustment and unnecessary code elimination when notifying client of no build permission
parent
c2b98cfd4e
commit
69fc8c4985
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@ -938,7 +938,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
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ILandObject land = m_Scene.LandChannel.GetLandObject(pos.X, pos.Y);
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remoteClient.SendAlertMessage(string.Format(
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remoteClient.SendAlertMessage(string.Format(
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"Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.",
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"Can't rez object '{0}' at <{1:F3}, {2:F3}, {3:F3}> on parcel '{4}' in region {5}.",
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item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknow", m_Scene.RegionInfo.RegionName));
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item.Name, pos.X, pos.Y, pos.Z, land != null ? land.LandData.Name : "Unknown", m_Scene.RegionInfo.RegionName));
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return false;
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return false;
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}
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}
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@ -1978,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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else
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{
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{
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IClientAPI client = null;
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IClientAPI client = null;
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if (this.TryGetClient(ownerID, out client))
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if (TryGetClient(ownerID, out client))
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client.SendAlertMessage("You cannot create objects here.");
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client.SendAlertMessage("You cannot create objects here.");
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}
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}
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}
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}
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