send the estimation of time dilation at packet build time, not the one at unknown past.

avinationmerge
UbitUmarov 2015-11-06 21:27:42 +00:00
parent 527ea37540
commit 69fefd1d00
1 changed files with 15 additions and 10 deletions

View File

@ -3857,8 +3857,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objupdate.Header.Zerocoded = true;
objupdate.RegionData.RegionHandle = presence.RegionHandle;
objupdate.RegionData.TimeDilation = ushort.MaxValue;
// objupdate.RegionData.TimeDilation = ushort.MaxValue;
objupdate.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
objupdate.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
@ -4014,7 +4014,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// We must lock for both manipulating the kill record and sending the packet, in order to avoid a race
// condition where a kill can be processed before an out-of-date update for the same object.
float avgTimeDilation = 1.0f;
// float avgTimeDilation = 0.0f;
IEntityUpdate iupdate;
Int32 timeinqueue; // this is just debugging code & can be dropped later
@ -4026,8 +4026,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
EntityUpdate update = (EntityUpdate)iupdate;
avgTimeDilation += update.TimeDilation;
avgTimeDilation *= 0.5f;
// avgTimeDilation += update.TimeDilation;
if (update.Entity is SceneObjectPart)
{
@ -4198,8 +4197,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
#region Packet Sending
// const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(avgTimeDilation, 0.0f, 1.0f);
ushort timeDilation;
// if(updatesThisCall > 0)
// timeDilation = Utils.FloatToUInt16(avgTimeDilation/updatesThisCall, 0.0f, 1.0f);
// else
// timeDilation = ushort.MaxValue; // 1.0;
timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
if (terseAgentUpdateBlocks.IsValueCreated)
{
List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> blocks = terseAgentUpdateBlocks.Value;
@ -4274,7 +4279,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
SceneObjectPart part = (SceneObjectPart)ent;
ObjectUpdatePacket packet = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
packet.RegionData.RegionHandle = m_scene.RegionInfo.RegionHandle;
packet.RegionData.TimeDilation = 1;
packet.RegionData.TimeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);
packet.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
ObjectUpdatePacket.ObjectDataBlock blk = CreatePrimUpdateBlock(part, this.m_agentId);
@ -13199,8 +13204,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
ImprovedTerseObjectUpdatePacket.ObjectDataBlock block =
CreateImprovedTerseBlock(p, false);
const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(TIME_DILATION, 0.0f, 1.0f);
// const float TIME_DILATION = 1.0f;
ushort timeDilation = Utils.FloatToUInt16(m_scene.TimeDilation, 0.0f, 1.0f);;
ImprovedTerseObjectUpdatePacket packet
= (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(