Messy fixup of nant build files

Ready to cleanup and merge into trunk
ConvertToPlugins
gareth 2007-03-07 17:23:49 +00:00
parent ecbb5404dc
commit 6a1cc7c70f
29 changed files with 647 additions and 232 deletions

BIN
bin/Axiom.MathLib.dll Normal file

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BIN
bin/Db4objects.Db4o.dll Executable file

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BIN
bin/libsecondlife.dll Executable file

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BIN
bin/log4net.dll Normal file

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9
genvers.sh Executable file
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@ -0,0 +1,9 @@
#!/bin/bash
MAJOR=0
MINOR=1
BUILD=`date +%s`
REVISION=`svnversion | sed s/:// | sed s/M//`
REALREVISION=`svnversion`
cat src/VersionInfo.cs.template | sed s/@@VERSION/"$MAJOR.$MINOR, Build $BUILD, Revision $REALREVISION"/g >src/VersionInfo.cs
echo -n $MAJOR.$MINOR.*.$REVISION >VERSION

80
opensim.build Normal file
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@ -0,0 +1,80 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="bin/OpenSim.exe" failonerror="false" />
<delete file="bin/OpenSim.pdb" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<exec program="genvers.sh" />
<loadfile file="VERSION" property="svnver"/>
<asminfo output="src/AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim" />
<attribute type="AssemblyDescriptionAttribute" value="The C# implementation of the simulator portion of OGS" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<nant>
<buildfiles>
<include name="src/GridInterfaces/default.build" />
<include name="src/ServerConsole/default.build" />
<include name="src/LocalServers/default.build" />
<include name="src/RemoteServers/default.build" />
<include name="src/physics/default.build" />
<include name="src/physics/plugins/default.build" />
</buildfiles>
</nant>
<csc target="exe" output="bin/OpenSim.exe" debug="${debug}" verbose="true" warninglevel="4">
<references basedir="bin/" failonempty="true">
<include name="System" />
<include name="System.Data" />
<include name="System.Xml" />
<include name="Axiom.MathLib.dll" />
<include name="libsecondlife.dll" />
<include name="log4net.dll" />
<include name="Db4objects.Db4o.dll" />
<include name="ServerConsole.dll" />
<include name="GridInterfaces.dll" />
<include name="PhysicsManager.dll" />
</references>
<sources basedir="src/">
<include name="*.cs" />
<include name="types/*.cs" />
<include name="world/*.cs" />
<include name="GridServers/*.cs" />
<include name="Assets/*.cs" />
</sources>
</csc>
<nant>
<buildfiles>
<include name="src/Config/default.build" />
</buildfiles>
</nant>
</target>
</project>

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@ -59,6 +59,8 @@ namespace OpenSim.Assets
{ {
_assetServer = assetServer; _assetServer = assetServer;
_assetServer.SetReceiver(this); _assetServer.SetReceiver(this);
Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo> ();
Textures = new Dictionary<libsecondlife.LLUUID, TextureImage> ();
this._assetCacheThread = new Thread( new ThreadStart(RunAssetManager)); this._assetCacheThread = new Thread( new ThreadStart(RunAssetManager));
this._assetCacheThread.IsBackground = true; this._assetCacheThread.IsBackground = true;
this._assetCacheThread.Start(); this._assetCacheThread.Start();

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@ -1,31 +1,21 @@
using System.Reflection; using System;
using System.Runtime.CompilerServices; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Information about this assembly is defined by the following // ------------------------------------------------------------------------------
// attributes. // <autogenerated>
// // This code was generated by a tool.
// change them to the information which is associated with the assembly // Mono Runtime Version: 2.0.50727.42
// you compile. //
// Changes to this file may cause incorrect behavior and will be lost if
[assembly: AssemblyTitle("SimConfig")] // the code is regenerated.
[assembly: AssemblyDescription("")] // </autogenerated>
[assembly: AssemblyConfiguration("")] // ------------------------------------------------------------------------------
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SimConfig")] [assembly: ComVisibleAttribute(false)]
[assembly: AssemblyCopyright("")] [assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyTrademark("")] [assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyCulture("")] [assembly: AssemblyTitleAttribute("opensim-simconfig")]
[assembly: AssemblyDescriptionAttribute("The default configuration handler")]
// This sets the default COM visibility of types in the assembly to invisible. [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

52
src/Config/default.build Normal file
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@ -0,0 +1,52 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="../bin/SimConfig.dll" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<loadfile file="../../VERSION" property="svnver"/>
<asminfo output="SimConfig/AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim-simconfig" />
<attribute type="AssemblyDescriptionAttribute" value="The default configuration handler" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<csc target="library" output="../../bin/SimConfig.dll" debug="${debug}" verbose="true" warninglevel="4">
<references basedir="../../bin/" failonempty="true">
<include name="System" />
<include name="System.Data" />
<include name="System.Xml" />
<include name="ServerConsole.dll" />
<include name="OpenSim.exe" />
<include name="Db4objects.Db4o.dll" />
</references>
<sources basedir="SimConfig/">
<include name="*.cs" />
</sources>
</csc>
</target>
</project>

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@ -1,31 +1,21 @@
using System.Reflection; using System;
using System.Runtime.CompilerServices; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Information about this assembly is defined by the following // ------------------------------------------------------------------------------
// attributes. // <autogenerated>
// // This code was generated by a tool.
// change them to the information which is associated with the assembly // Mono Runtime Version: 2.0.50727.42
// you compile. //
// Changes to this file may cause incorrect behavior and will be lost if
[assembly: AssemblyTitle("GridInterfaces")] // the code is regenerated.
[assembly: AssemblyDescription("")] // </autogenerated>
[assembly: AssemblyConfiguration("")] // ------------------------------------------------------------------------------
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("GridInterfaces")] [assembly: ComVisibleAttribute(false)]
[assembly: AssemblyCopyright("")] [assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyTrademark("")] [assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyCulture("")] [assembly: AssemblyTitleAttribute("opensim-gridinterfaces")]
[assembly: AssemblyDescriptionAttribute("Definitions for OGS interface")]
// This sets the default COM visibility of types in the assembly to invisible. [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -0,0 +1,49 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="../../bin/GridInterfaces.dll" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<loadfile file="../../VERSION" property="svnver"/>
<asminfo output="AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim-gridinterfaces" />
<attribute type="AssemblyDescriptionAttribute" value="Definitions for OGS interface" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<csc target="library" output="../../bin/GridInterfaces.dll" debug="${debug}" verbose="true" warninglevel="4">
<references basedir="../../bin" failonempty="true">
<include name="System" />
<include name="System.Xml" />
<include name="libsecondlife.dll" />
</references>
<sources basedir="./">
<include name="*.cs" />
</sources>
</csc>
</target>
</project>

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@ -1,31 +1,21 @@
using System.Reflection; using System;
using System.Runtime.CompilerServices; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Information about this assembly is defined by the following // ------------------------------------------------------------------------------
// attributes. // <autogenerated>
// // This code was generated by a tool.
// change them to the information which is associated with the assembly // Mono Runtime Version: 2.0.50727.42
// you compile. //
// Changes to this file may cause incorrect behavior and will be lost if
[assembly: AssemblyTitle("LocalGridServers")] // the code is regenerated.
[assembly: AssemblyDescription("")] // </autogenerated>
[assembly: AssemblyConfiguration("")] // ------------------------------------------------------------------------------
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LocalGridServers")] [assembly: ComVisibleAttribute(false)]
[assembly: AssemblyCopyright("")] [assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyTrademark("")] [assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyCulture("")] [assembly: AssemblyTitleAttribute("opensim-localservers")]
[assembly: AssemblyDescriptionAttribute("local grid servers")]
// This sets the default COM visibility of types in the assembly to invisible. [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -0,0 +1,51 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="../../bin/LocalGridServers.dll" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<loadfile file="../../VERSION" property="svnver"/>
<asminfo output="LocalGridServers/AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim-localservers" />
<attribute type="AssemblyDescriptionAttribute" value="local grid servers" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<csc target="library" output="../../bin/LocalGridServers.dll" debug="${debug}" verbose="true" warninglevel="4">
<references basedir="../../bin" failonempty="true">
<include name="System" />
<include name="System.Xml" />
<include name="libsecondlife.dll" />
<include name="GridInterfaces.dll" />
<include name="ServerConsole.dll" />
</references>
<sources basedir="LocalGridServers/">
<include name="*.cs" />
</sources>
</csc>
</target>
</project>

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@ -121,7 +121,7 @@ namespace OpenSim
sim.Startup(); sim.Startup();
while(true) { while(true) {
ServerConsole.MainConsole.Instance.MainConsolePrompt(); ServerConsole.MainConsole.Instance.MainConsolePrompt();
} }
} }
@ -237,7 +237,8 @@ namespace OpenSim
void Timer1Tick( object sender, System.EventArgs e ) void Timer1Tick( object sender, System.EventArgs e )
{ {
local_world.Update(); Console.WriteLine("UPDATE WORLD!");
local_world.Update();
} }
} }

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@ -1,31 +1,21 @@
using System.Reflection; using System;
using System.Runtime.CompilerServices; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Information about this assembly is defined by the following // ------------------------------------------------------------------------------
// attributes. // <autogenerated>
// // This code was generated by a tool.
// change them to the information which is associated with the assembly // Mono Runtime Version: 2.0.50727.42
// you compile. //
// Changes to this file may cause incorrect behavior and will be lost if
[assembly: AssemblyTitle("RemoteGridServers")] // the code is regenerated.
[assembly: AssemblyDescription("")] // </autogenerated>
[assembly: AssemblyConfiguration("")] // ------------------------------------------------------------------------------
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("RemoteGridServers")] [assembly: ComVisibleAttribute(false)]
[assembly: AssemblyCopyright("")] [assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyTrademark("")] [assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyCulture("")] [assembly: AssemblyTitleAttribute("opensim-remoteservers")]
[assembly: AssemblyDescriptionAttribute("Connects to remote OGS installation")]
// This sets the default COM visibility of types in the assembly to invisible. [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -0,0 +1,51 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="../../bin/RemoteGridServers.dll" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<loadfile file="../../VERSION" property="svnver"/>
<asminfo output="RemoteGridServers/AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim-remoteservers" />
<attribute type="AssemblyDescriptionAttribute" value="Connects to remote OGS installation" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<csc target="library" output="../../bin/RemoteGridServers.dll" debug="${debug}" verbose="true" warninglevel="4">
<references basedir="../../bin" failonempty="true">
<include name="System" />
<include name="System.Xml" />
<include name="libsecondlife.dll" />
<include name="GridInterfaces.dll" />
<include name="ServerConsole.dll" />
</references>
<sources basedir="RemoteGridServers/">
<include name="*.cs" />
</sources>
</csc>
</target>
</project>

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@ -1,31 +1,21 @@
using System.Reflection; using System;
using System.Runtime.CompilerServices; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Information about this assembly is defined by the following // ------------------------------------------------------------------------------
// attributes. // <autogenerated>
// // This code was generated by a tool.
// change them to the information which is associated with the assembly // Mono Runtime Version: 2.0.50727.42
// you compile. //
// Changes to this file may cause incorrect behavior and will be lost if
[assembly: AssemblyTitle("ServerConsole")] // the code is regenerated.
[assembly: AssemblyDescription("")] // </autogenerated>
[assembly: AssemblyConfiguration("")] // ------------------------------------------------------------------------------
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ServerConsole")] [assembly: ComVisibleAttribute(false)]
[assembly: AssemblyCopyright("")] [assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyTrademark("")] [assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyCulture("")] [assembly: AssemblyTitleAttribute("opensim-serverconsole")]
[assembly: AssemblyDescriptionAttribute("The default server console")]
// This sets the default COM visibility of types in the assembly to invisible. [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -0,0 +1,48 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="../../bin/ServerConsole.dll" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<loadfile file="../../VERSION" property="svnver"/>
<asminfo output="ServerConsole/AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim-serverconsole" />
<attribute type="AssemblyDescriptionAttribute" value="The default server console" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<csc target="library" output="../../bin/ServerConsole.dll" debug="${debug}" verbose="true" warninglevel="4">
<references>
<include name="System" />
<include name="System.Xml" />
</references>
<sources basedir="ServerConsole/">
<include name="*.cs" />
</sources>
</csc>
</target>
</project>

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@ -32,6 +32,6 @@ namespace OpenSim
/// </summary> /// </summary>
public class VersionInfo public class VersionInfo
{ {
public static string Version = "0.0.1-*"; public static string Version = "0.1, Build 1173288035, Revision 148M";
} }
} }

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@ -0,0 +1,37 @@
/*
Copyright (c) OpenSim project, http://osgrid.org/
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the <organization> nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
namespace OpenSim
{
/// <summary>
/// </summary>
public class VersionInfo
{
public static string Version = "@@VERSION";
}
}

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@ -1,31 +1,21 @@
using System.Reflection; using System;
using System.Runtime.CompilerServices; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Information about this assembly is defined by the following // ------------------------------------------------------------------------------
// attributes. // <autogenerated>
// // This code was generated by a tool.
// change them to the information which is associated with the assembly // Mono Runtime Version: 2.0.50727.42
// you compile. //
// Changes to this file may cause incorrect behavior and will be lost if
[assembly: AssemblyTitle("PhysicsManager")] // the code is regenerated.
[assembly: AssemblyDescription("")] // </autogenerated>
[assembly: AssemblyConfiguration("")] // ------------------------------------------------------------------------------
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhysicsManager")] [assembly: ComVisibleAttribute(false)]
[assembly: AssemblyCopyright("")] [assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyTrademark("")] [assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyCulture("")] [assembly: AssemblyTitleAttribute("opensim-physicsmanager")]
[assembly: AssemblyDescriptionAttribute("Handles physics plugins")]
// This sets the default COM visibility of types in the assembly to invisible. [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -61,7 +61,7 @@ namespace PhysicsSystem
public void LoadPlugins() public void LoadPlugins()
{ {
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics"); string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
string[] pluginFiles = Directory.GetFiles(path, "*.Dll"); string[] pluginFiles = Directory.GetFiles(path, "*.dll");
for(int i= 0; i<pluginFiles.Length; i++) for(int i= 0; i<pluginFiles.Length; i++)

49
src/physics/default.build Normal file
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@ -0,0 +1,49 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="../../bin/PhysicsManager.dll" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<loadfile file="../../VERSION" property="svnver"/>
<asminfo output="AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim-physicsmanager" />
<attribute type="AssemblyDescriptionAttribute" value="Handles physics plugins" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<csc target="library" output="../../bin/PhysicsManager.dll" debug="${debug}" verbose="true" warninglevel="4">
<references basedir="../../bin" failonempty="true">
<include name="System" />
<include name="System.Xml" />
<include name="ServerConsole.dll" />
</references>
<sources basedir="./">
<include name="*.cs" />
</sources>
</csc>
</target>
</project>

View File

@ -1,31 +1,21 @@
using System.Reflection; using System;
using System.Runtime.CompilerServices; using System.Reflection;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// Information about this assembly is defined by the following // ------------------------------------------------------------------------------
// attributes. // <autogenerated>
// // This code was generated by a tool.
// change them to the information which is associated with the assembly // Mono Runtime Version: 2.0.50727.42
// you compile. //
// Changes to this file may cause incorrect behavior and will be lost if
[assembly: AssemblyTitle("PhysXplugin")] // the code is regenerated.
[assembly: AssemblyDescription("")] // </autogenerated>
[assembly: AssemblyConfiguration("")] // ------------------------------------------------------------------------------
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("PhysXplugin")] [assembly: ComVisibleAttribute(false)]
[assembly: AssemblyCopyright("")] [assembly: CLSCompliantAttribute(false)]
[assembly: AssemblyTrademark("")] [assembly: AssemblyVersionAttribute("0.1.*.148")]
[assembly: AssemblyCulture("")] [assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")]
[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")]
// This sets the default COM visibility of types in the assembly to invisible. [assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
[assembly: ComVisible(false)]
// The assembly version has following format :
//
// Major.Minor.Build.Revision
//
// You can specify all values by your own or you can build default build and revision
// numbers with the '*' character (the default):
[assembly: AssemblyVersion("1.0.*")]

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@ -87,8 +87,10 @@ namespace PhysXplugin
public override void Simulate(float timeStep) public override void Simulate(float timeStep)
{ {
Console.WriteLine("SIMULATE!");
foreach (PhysXActor actor in _actors) foreach (PhysXActor actor in _actors)
{ {
Console.WriteLine("AN ACTOR!");
actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep; actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep;
actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep; actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep;
actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep; actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep;
@ -118,7 +120,7 @@ namespace PhysXplugin
public override void GetResults() public override void GetResults()
{ {
Console.WriteLine("GET RESULTS!");
} }
public override bool IsThreaded public override bool IsThreaded
@ -143,7 +145,9 @@ namespace PhysXplugin
public PhysXActor() public PhysXActor()
{ {
_velocity = new PhysicsVector();
_position = new PhysicsVector();
_acceleration = new PhysicsVector();
} }
public override PhysicsVector Position public override PhysicsVector Position

View File

@ -0,0 +1,49 @@
<?xml version="1.0"?>
<project name="OpenSim" default="build" basedir=".">
<description>nant buildfile for OpenSim</description>
<property name="debug" value="true" overwrite="false" />
<target name="clean" description="remove all generated files">
<delete file="../../../bin/Physics/PhysXplugin.dll" failonerror="false" />
</target>
<target name="svnupdate" description="updates to latest SVN">
<exec program="svn">
<arg value="update" />
</exec>
</target>
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
</target>
<target name="build" description="compiles the source code">
<loadfile file="../../../VERSION" property="svnver"/>
<asminfo output="AssemblyInfo.cs" language="CSharp">
<imports>
<import namespace="System" />
<import namespace="System.Reflection" />
<import namespace="System.Runtime.InteropServices" />
</imports>
<attributes>
<attribute type="ComVisibleAttribute" value="false" />
<attribute type="CLSCompliantAttribute" value="false" />
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
<attribute type="AssemblyTitleAttribute" value="opensim-physicsmanager-physx" />
<attribute type="AssemblyDescriptionAttribute" value="PhysX plugin for OpenSim" />
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
</attributes>
</asminfo>
<csc target="library" output="../../../bin/Physics/PhysXplugin.dll" debug="${debug}" verbose="true" warninglevel="4">
<references basedir="../../../bin" failonempty="true">
<include name="System" />
<include name="System.Xml" />
<include name="PhysicsManager.dll" />
</references>
<sources basedir="./">
<include name="*.cs" />
</sources>
</csc>
</target>
</project>

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@ -35,7 +35,7 @@ namespace OpenSim.world
this._physActor = value; this._physActor = value;
} }
} }
public override void addFroces() public override void addForces()
{ {
lock(this.forcesList) lock(this.forcesList)
{ {
@ -43,6 +43,7 @@ namespace OpenSim.world
{ {
for(int i=0 ; i < this.forcesList.Count; i++) for(int i=0 ; i < this.forcesList.Count; i++)
{ {
Console.WriteLine("ADDING A FORCE!");
NewForce force = this.forcesList[i]; NewForce force = this.forcesList[i];
PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z); PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
this._physActor.Velocity = phyVector; this._physActor.Velocity = phyVector;
@ -60,7 +61,8 @@ namespace OpenSim.world
public override void update() public override void update()
{ {
if(this.updateflag) Console.WriteLine("UPDATING AVATAR!");
if(this.updateflag)
{ {
//need to send movement info //need to send movement info
//so create the improvedterseobjectupdate packet //so create the improvedterseobjectupdate packet
@ -75,7 +77,7 @@ namespace OpenSim.world
client.OutPacket(terse); client.OutPacket(terse);
} }
updateflag =false; updateflag =false;
this._updateCount = 0; this._updateCount = 0;
} }
else else

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@ -27,11 +27,11 @@ namespace OpenSim.world
name = "(basic entity)"; name = "(basic entity)";
children = new List<Entity>(); children = new List<Entity>();
} }
public virtual void addFroces() public virtual void addForces()
{ {
foreach (Entity child in children) foreach (Entity child in children)
{ {
child.addFroces(); child.addForces();
} }
} }
public virtual void update() { public virtual void update() {

View File

@ -46,7 +46,8 @@ namespace OpenSim.world
public void Update() public void Update()
{ {
if(this.phyScene.IsThreaded)
if(this.phyScene.IsThreaded)
{ {
this.phyScene.GetResults(); this.phyScene.GetResults();
@ -54,7 +55,7 @@ namespace OpenSim.world
foreach (libsecondlife.LLUUID UUID in Entities.Keys) foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{ {
Entities[UUID].addFroces(); Entities[UUID].addForces();
} }
this.phyScene.Simulate(timeStep); this.phyScene.Simulate(timeStep);
@ -87,13 +88,13 @@ namespace OpenSim.world
ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
Avatar NewAvatar = new Avatar(AgentClient); Avatar NewAvatar = new Avatar(AgentClient);
ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world"); ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
this.Entities.Add(AgentClient.AgentID, NewAvatar);
ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake "); ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
NewAvatar.SendRegionHandshake(this); NewAvatar.SendRegionHandshake(this);
NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z)); NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z));
//this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user //this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
} this.Entities.Add(AgentClient.AgentID, NewAvatar);
}
public bool Backup() { public bool Backup() {
/* TODO: Save the current world entities state. */ /* TODO: Save the current world entities state. */