Messy fixup of nant build files
Ready to cleanup and merge into trunkConvertToPlugins
parent
ecbb5404dc
commit
6a1cc7c70f
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@ -0,0 +1,9 @@
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#!/bin/bash
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MAJOR=0
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MINOR=1
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BUILD=`date +%s`
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REVISION=`svnversion | sed s/:// | sed s/M//`
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REALREVISION=`svnversion`
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cat src/VersionInfo.cs.template | sed s/@@VERSION/"$MAJOR.$MINOR, Build $BUILD, Revision $REALREVISION"/g >src/VersionInfo.cs
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echo -n $MAJOR.$MINOR.*.$REVISION >VERSION
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@ -0,0 +1,80 @@
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<?xml version="1.0"?>
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<project name="OpenSim" default="build" basedir=".">
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<description>nant buildfile for OpenSim</description>
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<property name="debug" value="true" overwrite="false" />
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<target name="clean" description="remove all generated files">
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<delete file="bin/OpenSim.exe" failonerror="false" />
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<delete file="bin/OpenSim.pdb" failonerror="false" />
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</target>
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<target name="svnupdate" description="updates to latest SVN">
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<exec program="svn">
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<arg value="update" />
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</exec>
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</target>
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<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
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</target>
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<target name="build" description="compiles the source code">
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<exec program="genvers.sh" />
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<loadfile file="VERSION" property="svnver"/>
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<asminfo output="src/AssemblyInfo.cs" language="CSharp">
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<imports>
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<import namespace="System" />
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<import namespace="System.Reflection" />
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<import namespace="System.Runtime.InteropServices" />
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</imports>
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<attributes>
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<attribute type="ComVisibleAttribute" value="false" />
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<attribute type="CLSCompliantAttribute" value="false" />
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<attribute type="AssemblyVersionAttribute" value="${svnver}" />
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<attribute type="AssemblyTitleAttribute" value="opensim" />
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<attribute type="AssemblyDescriptionAttribute" value="The C# implementation of the simulator portion of OGS" />
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<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
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</attributes>
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</asminfo>
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<nant>
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<buildfiles>
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<include name="src/GridInterfaces/default.build" />
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<include name="src/ServerConsole/default.build" />
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<include name="src/LocalServers/default.build" />
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<include name="src/RemoteServers/default.build" />
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<include name="src/physics/default.build" />
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<include name="src/physics/plugins/default.build" />
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</buildfiles>
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</nant>
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<csc target="exe" output="bin/OpenSim.exe" debug="${debug}" verbose="true" warninglevel="4">
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<references basedir="bin/" failonempty="true">
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<include name="System" />
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<include name="System.Data" />
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<include name="System.Xml" />
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<include name="Axiom.MathLib.dll" />
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<include name="libsecondlife.dll" />
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<include name="log4net.dll" />
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<include name="Db4objects.Db4o.dll" />
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<include name="ServerConsole.dll" />
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<include name="GridInterfaces.dll" />
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<include name="PhysicsManager.dll" />
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</references>
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<sources basedir="src/">
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<include name="*.cs" />
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<include name="types/*.cs" />
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<include name="world/*.cs" />
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<include name="GridServers/*.cs" />
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<include name="Assets/*.cs" />
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</sources>
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</csc>
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<nant>
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<buildfiles>
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<include name="src/Config/default.build" />
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</buildfiles>
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</nant>
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</target>
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</project>
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@ -59,6 +59,8 @@ namespace OpenSim.Assets
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{
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_assetServer = assetServer;
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_assetServer.SetReceiver(this);
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Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo> ();
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Textures = new Dictionary<libsecondlife.LLUUID, TextureImage> ();
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this._assetCacheThread = new Thread( new ThreadStart(RunAssetManager));
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this._assetCacheThread.IsBackground = true;
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this._assetCacheThread.Start();
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@ -1,31 +1,21 @@
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Information about this assembly is defined by the following
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// attributes.
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// ------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Mono Runtime Version: 2.0.50727.42
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//
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// change them to the information which is associated with the assembly
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// you compile.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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// ------------------------------------------------------------------------------
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[assembly: AssemblyTitle("SimConfig")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("SimConfig")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.148")]
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[assembly: AssemblyTitleAttribute("opensim-simconfig")]
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[assembly: AssemblyDescriptionAttribute("The default configuration handler")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all values by your own or you can build default build and revision
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// numbers with the '*' character (the default):
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[assembly: AssemblyVersion("1.0.*")]
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@ -0,0 +1,52 @@
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<?xml version="1.0"?>
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<project name="OpenSim" default="build" basedir=".">
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<description>nant buildfile for OpenSim</description>
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<property name="debug" value="true" overwrite="false" />
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<target name="clean" description="remove all generated files">
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<delete file="../bin/SimConfig.dll" failonerror="false" />
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</target>
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<target name="svnupdate" description="updates to latest SVN">
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<exec program="svn">
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<arg value="update" />
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</exec>
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</target>
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<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
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</target>
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<target name="build" description="compiles the source code">
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<loadfile file="../../VERSION" property="svnver"/>
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<asminfo output="SimConfig/AssemblyInfo.cs" language="CSharp">
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<imports>
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<import namespace="System" />
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<import namespace="System.Reflection" />
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<import namespace="System.Runtime.InteropServices" />
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</imports>
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<attributes>
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<attribute type="ComVisibleAttribute" value="false" />
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<attribute type="CLSCompliantAttribute" value="false" />
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<attribute type="AssemblyVersionAttribute" value="${svnver}" />
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<attribute type="AssemblyTitleAttribute" value="opensim-simconfig" />
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<attribute type="AssemblyDescriptionAttribute" value="The default configuration handler" />
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<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
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</attributes>
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</asminfo>
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<csc target="library" output="../../bin/SimConfig.dll" debug="${debug}" verbose="true" warninglevel="4">
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<references basedir="../../bin/" failonempty="true">
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<include name="System" />
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<include name="System.Data" />
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<include name="System.Xml" />
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<include name="ServerConsole.dll" />
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<include name="OpenSim.exe" />
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<include name="Db4objects.Db4o.dll" />
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</references>
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<sources basedir="SimConfig/">
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<include name="*.cs" />
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</sources>
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</csc>
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</target>
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</project>
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@ -1,31 +1,21 @@
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Information about this assembly is defined by the following
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// attributes.
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// ------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Mono Runtime Version: 2.0.50727.42
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//
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// change them to the information which is associated with the assembly
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// you compile.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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// ------------------------------------------------------------------------------
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[assembly: AssemblyTitle("GridInterfaces")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("GridInterfaces")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.148")]
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[assembly: AssemblyTitleAttribute("opensim-gridinterfaces")]
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[assembly: AssemblyDescriptionAttribute("Definitions for OGS interface")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all values by your own or you can build default build and revision
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// numbers with the '*' character (the default):
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[assembly: AssemblyVersion("1.0.*")]
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@ -0,0 +1,49 @@
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<?xml version="1.0"?>
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<project name="OpenSim" default="build" basedir=".">
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<description>nant buildfile for OpenSim</description>
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<property name="debug" value="true" overwrite="false" />
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<target name="clean" description="remove all generated files">
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<delete file="../../bin/GridInterfaces.dll" failonerror="false" />
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</target>
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<target name="svnupdate" description="updates to latest SVN">
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<exec program="svn">
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<arg value="update" />
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</exec>
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</target>
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<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
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</target>
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<target name="build" description="compiles the source code">
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<loadfile file="../../VERSION" property="svnver"/>
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<asminfo output="AssemblyInfo.cs" language="CSharp">
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<imports>
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<import namespace="System" />
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<import namespace="System.Reflection" />
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<import namespace="System.Runtime.InteropServices" />
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</imports>
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<attributes>
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<attribute type="ComVisibleAttribute" value="false" />
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<attribute type="CLSCompliantAttribute" value="false" />
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<attribute type="AssemblyVersionAttribute" value="${svnver}" />
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<attribute type="AssemblyTitleAttribute" value="opensim-gridinterfaces" />
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<attribute type="AssemblyDescriptionAttribute" value="Definitions for OGS interface" />
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<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
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</attributes>
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</asminfo>
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<csc target="library" output="../../bin/GridInterfaces.dll" debug="${debug}" verbose="true" warninglevel="4">
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<references basedir="../../bin" failonempty="true">
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<include name="System" />
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<include name="System.Xml" />
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<include name="libsecondlife.dll" />
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</references>
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<sources basedir="./">
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<include name="*.cs" />
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</sources>
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</csc>
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</target>
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</project>
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@ -1,31 +1,21 @@
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Information about this assembly is defined by the following
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// attributes.
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// ------------------------------------------------------------------------------
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// <autogenerated>
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// This code was generated by a tool.
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// Mono Runtime Version: 2.0.50727.42
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//
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// change them to the information which is associated with the assembly
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// you compile.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </autogenerated>
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// ------------------------------------------------------------------------------
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[assembly: AssemblyTitle("LocalGridServers")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("LocalGridServers")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.148")]
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[assembly: AssemblyTitleAttribute("opensim-localservers")]
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[assembly: AssemblyDescriptionAttribute("local grid servers")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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// This sets the default COM visibility of types in the assembly to invisible.
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
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[assembly: ComVisible(false)]
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// The assembly version has following format :
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//
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// Major.Minor.Build.Revision
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//
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// You can specify all values by your own or you can build default build and revision
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// numbers with the '*' character (the default):
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[assembly: AssemblyVersion("1.0.*")]
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@ -0,0 +1,51 @@
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<?xml version="1.0"?>
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<project name="OpenSim" default="build" basedir=".">
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<description>nant buildfile for OpenSim</description>
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<property name="debug" value="true" overwrite="false" />
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<target name="clean" description="remove all generated files">
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<delete file="../../bin/LocalGridServers.dll" failonerror="false" />
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</target>
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<target name="svnupdate" description="updates to latest SVN">
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<exec program="svn">
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<arg value="update" />
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</exec>
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</target>
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<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
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</target>
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<target name="build" description="compiles the source code">
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<loadfile file="../../VERSION" property="svnver"/>
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<asminfo output="LocalGridServers/AssemblyInfo.cs" language="CSharp">
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<imports>
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<import namespace="System" />
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<import namespace="System.Reflection" />
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<import namespace="System.Runtime.InteropServices" />
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</imports>
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<attributes>
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<attribute type="ComVisibleAttribute" value="false" />
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<attribute type="CLSCompliantAttribute" value="false" />
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<attribute type="AssemblyVersionAttribute" value="${svnver}" />
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<attribute type="AssemblyTitleAttribute" value="opensim-localservers" />
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<attribute type="AssemblyDescriptionAttribute" value="local grid servers" />
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<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
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</attributes>
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</asminfo>
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<csc target="library" output="../../bin/LocalGridServers.dll" debug="${debug}" verbose="true" warninglevel="4">
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<references basedir="../../bin" failonempty="true">
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<include name="System" />
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<include name="System.Xml" />
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<include name="libsecondlife.dll" />
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<include name="GridInterfaces.dll" />
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<include name="ServerConsole.dll" />
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</references>
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<sources basedir="LocalGridServers/">
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<include name="*.cs" />
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</sources>
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</csc>
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</target>
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</project>
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@ -121,7 +121,7 @@ namespace OpenSim
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sim.Startup();
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while(true) {
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ServerConsole.MainConsole.Instance.MainConsolePrompt();
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ServerConsole.MainConsole.Instance.MainConsolePrompt();
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}
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}
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@ -237,7 +237,8 @@ namespace OpenSim
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void Timer1Tick( object sender, System.EventArgs e )
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{
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local_world.Update();
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Console.WriteLine("UPDATE WORLD!");
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local_world.Update();
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}
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}
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@ -1,31 +1,21 @@
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using System;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// Information about this assembly is defined by the following
|
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// attributes.
|
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// ------------------------------------------------------------------------------
|
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// <autogenerated>
|
||||
// This code was generated by a tool.
|
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// Mono Runtime Version: 2.0.50727.42
|
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//
|
||||
// change them to the information which is associated with the assembly
|
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// you compile.
|
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// Changes to this file may cause incorrect behavior and will be lost if
|
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// the code is regenerated.
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// </autogenerated>
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// ------------------------------------------------------------------------------
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[assembly: AssemblyTitle("RemoteGridServers")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("RemoteGridServers")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: ComVisibleAttribute(false)]
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[assembly: CLSCompliantAttribute(false)]
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[assembly: AssemblyVersionAttribute("0.1.*.148")]
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[assembly: AssemblyTitleAttribute("opensim-remoteservers")]
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[assembly: AssemblyDescriptionAttribute("Connects to remote OGS installation")]
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[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
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// This sets the default COM visibility of types in the assembly to invisible.
|
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// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
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[assembly: ComVisible(false)]
|
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|
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// The assembly version has following format :
|
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//
|
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// Major.Minor.Build.Revision
|
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//
|
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// You can specify all values by your own or you can build default build and revision
|
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// numbers with the '*' character (the default):
|
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|
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[assembly: AssemblyVersion("1.0.*")]
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|
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@ -0,0 +1,51 @@
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<?xml version="1.0"?>
|
||||
<project name="OpenSim" default="build" basedir=".">
|
||||
<description>nant buildfile for OpenSim</description>
|
||||
<property name="debug" value="true" overwrite="false" />
|
||||
<target name="clean" description="remove all generated files">
|
||||
<delete file="../../bin/RemoteGridServers.dll" failonerror="false" />
|
||||
</target>
|
||||
|
||||
<target name="svnupdate" description="updates to latest SVN">
|
||||
<exec program="svn">
|
||||
<arg value="update" />
|
||||
</exec>
|
||||
</target>
|
||||
|
||||
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
|
||||
|
||||
</target>
|
||||
|
||||
<target name="build" description="compiles the source code">
|
||||
|
||||
<loadfile file="../../VERSION" property="svnver"/>
|
||||
<asminfo output="RemoteGridServers/AssemblyInfo.cs" language="CSharp">
|
||||
<imports>
|
||||
<import namespace="System" />
|
||||
<import namespace="System.Reflection" />
|
||||
<import namespace="System.Runtime.InteropServices" />
|
||||
</imports>
|
||||
<attributes>
|
||||
<attribute type="ComVisibleAttribute" value="false" />
|
||||
<attribute type="CLSCompliantAttribute" value="false" />
|
||||
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
|
||||
<attribute type="AssemblyTitleAttribute" value="opensim-remoteservers" />
|
||||
<attribute type="AssemblyDescriptionAttribute" value="Connects to remote OGS installation" />
|
||||
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
|
||||
</attributes>
|
||||
</asminfo>
|
||||
|
||||
<csc target="library" output="../../bin/RemoteGridServers.dll" debug="${debug}" verbose="true" warninglevel="4">
|
||||
<references basedir="../../bin" failonempty="true">
|
||||
<include name="System" />
|
||||
<include name="System.Xml" />
|
||||
<include name="libsecondlife.dll" />
|
||||
<include name="GridInterfaces.dll" />
|
||||
<include name="ServerConsole.dll" />
|
||||
</references>
|
||||
<sources basedir="RemoteGridServers/">
|
||||
<include name="*.cs" />
|
||||
</sources>
|
||||
</csc>
|
||||
</target>
|
||||
</project>
|
|
@ -1,31 +1,21 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
// ------------------------------------------------------------------------------
|
||||
// <autogenerated>
|
||||
// This code was generated by a tool.
|
||||
// Mono Runtime Version: 2.0.50727.42
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </autogenerated>
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
[assembly: AssemblyTitle("ServerConsole")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("ServerConsole")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisibleAttribute(false)]
|
||||
[assembly: CLSCompliantAttribute(false)]
|
||||
[assembly: AssemblyVersionAttribute("0.1.*.148")]
|
||||
[assembly: AssemblyTitleAttribute("opensim-serverconsole")]
|
||||
[assembly: AssemblyDescriptionAttribute("The default server console")]
|
||||
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
<?xml version="1.0"?>
|
||||
<project name="OpenSim" default="build" basedir=".">
|
||||
<description>nant buildfile for OpenSim</description>
|
||||
<property name="debug" value="true" overwrite="false" />
|
||||
<target name="clean" description="remove all generated files">
|
||||
<delete file="../../bin/ServerConsole.dll" failonerror="false" />
|
||||
</target>
|
||||
|
||||
<target name="svnupdate" description="updates to latest SVN">
|
||||
<exec program="svn">
|
||||
<arg value="update" />
|
||||
</exec>
|
||||
</target>
|
||||
|
||||
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
|
||||
|
||||
</target>
|
||||
|
||||
<target name="build" description="compiles the source code">
|
||||
|
||||
<loadfile file="../../VERSION" property="svnver"/>
|
||||
<asminfo output="ServerConsole/AssemblyInfo.cs" language="CSharp">
|
||||
<imports>
|
||||
<import namespace="System" />
|
||||
<import namespace="System.Reflection" />
|
||||
<import namespace="System.Runtime.InteropServices" />
|
||||
</imports>
|
||||
<attributes>
|
||||
<attribute type="ComVisibleAttribute" value="false" />
|
||||
<attribute type="CLSCompliantAttribute" value="false" />
|
||||
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
|
||||
<attribute type="AssemblyTitleAttribute" value="opensim-serverconsole" />
|
||||
<attribute type="AssemblyDescriptionAttribute" value="The default server console" />
|
||||
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
|
||||
</attributes>
|
||||
</asminfo>
|
||||
|
||||
<csc target="library" output="../../bin/ServerConsole.dll" debug="${debug}" verbose="true" warninglevel="4">
|
||||
<references>
|
||||
<include name="System" />
|
||||
<include name="System.Xml" />
|
||||
</references>
|
||||
<sources basedir="ServerConsole/">
|
||||
<include name="*.cs" />
|
||||
</sources>
|
||||
</csc>
|
||||
</target>
|
||||
</project>
|
|
@ -32,6 +32,6 @@ namespace OpenSim
|
|||
/// </summary>
|
||||
public class VersionInfo
|
||||
{
|
||||
public static string Version = "0.0.1-*";
|
||||
public static string Version = "0.1, Build 1173288035, Revision 148M";
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,37 @@
|
|||
/*
|
||||
Copyright (c) OpenSim project, http://osgrid.org/
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the <organization> nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
public class VersionInfo
|
||||
{
|
||||
public static string Version = "@@VERSION";
|
||||
}
|
||||
}
|
|
@ -1,31 +1,21 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
// ------------------------------------------------------------------------------
|
||||
// <autogenerated>
|
||||
// This code was generated by a tool.
|
||||
// Mono Runtime Version: 2.0.50727.42
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </autogenerated>
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
[assembly: AssemblyTitle("PhysicsManager")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PhysicsManager")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisibleAttribute(false)]
|
||||
[assembly: CLSCompliantAttribute(false)]
|
||||
[assembly: AssemblyVersionAttribute("0.1.*.148")]
|
||||
[assembly: AssemblyTitleAttribute("opensim-physicsmanager")]
|
||||
[assembly: AssemblyDescriptionAttribute("Handles physics plugins")]
|
||||
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace PhysicsSystem
|
|||
public void LoadPlugins()
|
||||
{
|
||||
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.Dll");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
|
||||
|
||||
|
||||
for(int i= 0; i<pluginFiles.Length; i++)
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0"?>
|
||||
<project name="OpenSim" default="build" basedir=".">
|
||||
<description>nant buildfile for OpenSim</description>
|
||||
<property name="debug" value="true" overwrite="false" />
|
||||
<target name="clean" description="remove all generated files">
|
||||
<delete file="../../bin/PhysicsManager.dll" failonerror="false" />
|
||||
</target>
|
||||
|
||||
<target name="svnupdate" description="updates to latest SVN">
|
||||
<exec program="svn">
|
||||
<arg value="update" />
|
||||
</exec>
|
||||
</target>
|
||||
|
||||
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
|
||||
|
||||
</target>
|
||||
|
||||
<target name="build" description="compiles the source code">
|
||||
|
||||
<loadfile file="../../VERSION" property="svnver"/>
|
||||
<asminfo output="AssemblyInfo.cs" language="CSharp">
|
||||
<imports>
|
||||
<import namespace="System" />
|
||||
<import namespace="System.Reflection" />
|
||||
<import namespace="System.Runtime.InteropServices" />
|
||||
</imports>
|
||||
<attributes>
|
||||
<attribute type="ComVisibleAttribute" value="false" />
|
||||
<attribute type="CLSCompliantAttribute" value="false" />
|
||||
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
|
||||
<attribute type="AssemblyTitleAttribute" value="opensim-physicsmanager" />
|
||||
<attribute type="AssemblyDescriptionAttribute" value="Handles physics plugins" />
|
||||
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
|
||||
</attributes>
|
||||
</asminfo>
|
||||
|
||||
<csc target="library" output="../../bin/PhysicsManager.dll" debug="${debug}" verbose="true" warninglevel="4">
|
||||
<references basedir="../../bin" failonempty="true">
|
||||
<include name="System" />
|
||||
<include name="System.Xml" />
|
||||
<include name="ServerConsole.dll" />
|
||||
</references>
|
||||
<sources basedir="./">
|
||||
<include name="*.cs" />
|
||||
</sources>
|
||||
</csc>
|
||||
</target>
|
||||
</project>
|
|
@ -1,31 +1,21 @@
|
|||
using System;
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// Information about this assembly is defined by the following
|
||||
// attributes.
|
||||
// ------------------------------------------------------------------------------
|
||||
// <autogenerated>
|
||||
// This code was generated by a tool.
|
||||
// Mono Runtime Version: 2.0.50727.42
|
||||
//
|
||||
// change them to the information which is associated with the assembly
|
||||
// you compile.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </autogenerated>
|
||||
// ------------------------------------------------------------------------------
|
||||
|
||||
[assembly: AssemblyTitle("PhysXplugin")]
|
||||
[assembly: AssemblyDescription("")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("")]
|
||||
[assembly: AssemblyProduct("PhysXplugin")]
|
||||
[assembly: AssemblyCopyright("")]
|
||||
[assembly: AssemblyTrademark("")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
[assembly: ComVisibleAttribute(false)]
|
||||
[assembly: CLSCompliantAttribute(false)]
|
||||
[assembly: AssemblyVersionAttribute("0.1.*.148")]
|
||||
[assembly: AssemblyTitleAttribute("opensim-physicsmanager-physx")]
|
||||
[assembly: AssemblyDescriptionAttribute("PhysX plugin for OpenSim")]
|
||||
[assembly: AssemblyCopyrightAttribute("Copyright © OGS development team 2007")]
|
||||
|
||||
// This sets the default COM visibility of types in the assembly to invisible.
|
||||
// If you need to expose a type to COM, use [ComVisible(true)] on that type.
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
// The assembly version has following format :
|
||||
//
|
||||
// Major.Minor.Build.Revision
|
||||
//
|
||||
// You can specify all values by your own or you can build default build and revision
|
||||
// numbers with the '*' character (the default):
|
||||
|
||||
[assembly: AssemblyVersion("1.0.*")]
|
||||
|
|
|
@ -87,8 +87,10 @@ namespace PhysXplugin
|
|||
|
||||
public override void Simulate(float timeStep)
|
||||
{
|
||||
Console.WriteLine("SIMULATE!");
|
||||
foreach (PhysXActor actor in _actors)
|
||||
{
|
||||
Console.WriteLine("AN ACTOR!");
|
||||
actor.Position.X = actor.Position.X + actor.Velocity.X * timeStep;
|
||||
actor.Position.Y = actor.Position.Y + actor.Velocity.Y * timeStep;
|
||||
actor.Position.Z = actor.Position.Z + actor.Velocity.Z * timeStep;
|
||||
|
@ -118,7 +120,7 @@ namespace PhysXplugin
|
|||
|
||||
public override void GetResults()
|
||||
{
|
||||
|
||||
Console.WriteLine("GET RESULTS!");
|
||||
}
|
||||
|
||||
public override bool IsThreaded
|
||||
|
@ -143,7 +145,9 @@ namespace PhysXplugin
|
|||
|
||||
public PhysXActor()
|
||||
{
|
||||
|
||||
_velocity = new PhysicsVector();
|
||||
_position = new PhysicsVector();
|
||||
_acceleration = new PhysicsVector();
|
||||
}
|
||||
|
||||
public override PhysicsVector Position
|
||||
|
|
|
@ -0,0 +1,49 @@
|
|||
<?xml version="1.0"?>
|
||||
<project name="OpenSim" default="build" basedir=".">
|
||||
<description>nant buildfile for OpenSim</description>
|
||||
<property name="debug" value="true" overwrite="false" />
|
||||
<target name="clean" description="remove all generated files">
|
||||
<delete file="../../../bin/Physics/PhysXplugin.dll" failonerror="false" />
|
||||
</target>
|
||||
|
||||
<target name="svnupdate" description="updates to latest SVN">
|
||||
<exec program="svn">
|
||||
<arg value="update" />
|
||||
</exec>
|
||||
</target>
|
||||
|
||||
<target name="upgrade" description="updates from SVN and then builds" depends="clean,svnupdate,build">
|
||||
|
||||
</target>
|
||||
|
||||
<target name="build" description="compiles the source code">
|
||||
|
||||
<loadfile file="../../../VERSION" property="svnver"/>
|
||||
<asminfo output="AssemblyInfo.cs" language="CSharp">
|
||||
<imports>
|
||||
<import namespace="System" />
|
||||
<import namespace="System.Reflection" />
|
||||
<import namespace="System.Runtime.InteropServices" />
|
||||
</imports>
|
||||
<attributes>
|
||||
<attribute type="ComVisibleAttribute" value="false" />
|
||||
<attribute type="CLSCompliantAttribute" value="false" />
|
||||
<attribute type="AssemblyVersionAttribute" value="${svnver}" />
|
||||
<attribute type="AssemblyTitleAttribute" value="opensim-physicsmanager-physx" />
|
||||
<attribute type="AssemblyDescriptionAttribute" value="PhysX plugin for OpenSim" />
|
||||
<attribute type="AssemblyCopyrightAttribute" value="Copyright © OGS development team 2007"/>
|
||||
</attributes>
|
||||
</asminfo>
|
||||
|
||||
<csc target="library" output="../../../bin/Physics/PhysXplugin.dll" debug="${debug}" verbose="true" warninglevel="4">
|
||||
<references basedir="../../../bin" failonempty="true">
|
||||
<include name="System" />
|
||||
<include name="System.Xml" />
|
||||
<include name="PhysicsManager.dll" />
|
||||
</references>
|
||||
<sources basedir="./">
|
||||
<include name="*.cs" />
|
||||
</sources>
|
||||
</csc>
|
||||
</target>
|
||||
</project>
|
|
@ -35,7 +35,7 @@ namespace OpenSim.world
|
|||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
public override void addFroces()
|
||||
public override void addForces()
|
||||
{
|
||||
lock(this.forcesList)
|
||||
{
|
||||
|
@ -43,6 +43,7 @@ namespace OpenSim.world
|
|||
{
|
||||
for(int i=0 ; i < this.forcesList.Count; i++)
|
||||
{
|
||||
Console.WriteLine("ADDING A FORCE!");
|
||||
NewForce force = this.forcesList[i];
|
||||
PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
|
||||
this._physActor.Velocity = phyVector;
|
||||
|
@ -60,7 +61,8 @@ namespace OpenSim.world
|
|||
|
||||
public override void update()
|
||||
{
|
||||
if(this.updateflag)
|
||||
Console.WriteLine("UPDATING AVATAR!");
|
||||
if(this.updateflag)
|
||||
{
|
||||
//need to send movement info
|
||||
//so create the improvedterseobjectupdate packet
|
||||
|
@ -75,7 +77,7 @@ namespace OpenSim.world
|
|||
client.OutPacket(terse);
|
||||
}
|
||||
|
||||
updateflag =false;
|
||||
updateflag =false;
|
||||
this._updateCount = 0;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -27,11 +27,11 @@ namespace OpenSim.world
|
|||
name = "(basic entity)";
|
||||
children = new List<Entity>();
|
||||
}
|
||||
public virtual void addFroces()
|
||||
public virtual void addForces()
|
||||
{
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.addFroces();
|
||||
child.addForces();
|
||||
}
|
||||
}
|
||||
public virtual void update() {
|
||||
|
|
|
@ -46,7 +46,8 @@ namespace OpenSim.world
|
|||
|
||||
public void Update()
|
||||
{
|
||||
if(this.phyScene.IsThreaded)
|
||||
|
||||
if(this.phyScene.IsThreaded)
|
||||
{
|
||||
this.phyScene.GetResults();
|
||||
|
||||
|
@ -54,7 +55,7 @@ namespace OpenSim.world
|
|||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].addFroces();
|
||||
Entities[UUID].addForces();
|
||||
}
|
||||
|
||||
this.phyScene.Simulate(timeStep);
|
||||
|
@ -87,13 +88,13 @@ namespace OpenSim.world
|
|||
ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
Avatar NewAvatar = new Avatar(AgentClient);
|
||||
ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
this.Entities.Add(AgentClient.AgentID, NewAvatar);
|
||||
ServerConsole.MainConsole.Instance.WriteLine("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
NewAvatar.SendRegionHandshake(this);
|
||||
|
||||
NewAvatar.PhysActor = this.phyScene.AddAvatar(new PhysicsVector(NewAvatar.position.X, NewAvatar.position.Y, NewAvatar.position.Z));
|
||||
//this.Update(); // will work for now, but needs to be optimised so we don't update everything in the sim for each new user
|
||||
}
|
||||
this.Entities.Add(AgentClient.AgentID, NewAvatar);
|
||||
}
|
||||
|
||||
public bool Backup() {
|
||||
/* TODO: Save the current world entities state. */
|
||||
|
|
Loading…
Reference in New Issue