Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.avinationmerge
commit
6a1ce17cdb
|
@ -756,7 +756,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
// Set the estate
|
||||
|
||||
// Check for an existing estate
|
||||
List<int> estateIDs = m_application.StorageManager.EstateDataStore.GetEstates((string) requestData["estate_name"]);
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||||
List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
UUID userID = UUID.Zero;
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||||
|
@ -784,7 +784,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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|||
}
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||||
|
||||
// Create a new estate with the name provided
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||||
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(region.RegionID, true);
|
||||
region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, true);
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||||
|
||||
region.EstateSettings.EstateName = (string) requestData["estate_name"];
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region.EstateSettings.EstateOwner = userID;
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||||
|
@ -794,10 +794,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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else
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{
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int estateID = estateIDs[0];
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||||
|
||||
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(estateID);
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||||
|
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if (!m_application.StorageManager.EstateDataStore.LinkRegion(region.RegionID, estateID))
|
||||
|
||||
region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID);
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||||
|
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if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID))
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throw new Exception("Failed to join estate.");
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||||
}
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||||
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||||
|
|
|
@ -384,7 +384,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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|||
// }
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||||
//
|
||||
// rdata.Respond(String.Format("Appearance {0} : Normal completion", rdata.method));
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||||
//
|
||||
//
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||||
// }
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||||
|
||||
/// <summary>
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||||
|
@ -449,7 +449,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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|||
// rdata.userAppearance = new AvatarAppearance();
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// rdata.userAppearance.Owner = old.Owner;
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// adata = new AvatarData(rdata.userAppearance);
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||||
//
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||||
//
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// Rest.AvatarServices.SetAvatar(rdata.userProfile.ID, adata);
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//
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// rdata.Complete();
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|
|
|
@ -1,4 +1,31 @@
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|||
using System;
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||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenMetaverse;
|
||||
|
@ -17,7 +44,7 @@ namespace OpenSim.Data
|
|||
/// <returns></returns>
|
||||
public static UUID FromDB(object id)
|
||||
{
|
||||
if( (id == null) || (id == DBNull.Value))
|
||||
if ((id == null) || (id == DBNull.Value))
|
||||
return UUID.Zero;
|
||||
|
||||
if (id.GetType() == typeof(Guid))
|
||||
|
|
|
@ -40,15 +40,4 @@ namespace OpenSim.Data
|
|||
void Initialise(string connect);
|
||||
bool Delete(string id);
|
||||
}
|
||||
|
||||
public class AssetDataInitialiser : PluginInitialiserBase
|
||||
{
|
||||
private string connect;
|
||||
public AssetDataInitialiser (string s) { connect = s; }
|
||||
public override void Initialise (IPlugin plugin)
|
||||
{
|
||||
IAssetDataPlugin p = plugin as IAssetDataPlugin;
|
||||
p.Initialise (connect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -155,15 +155,4 @@ namespace OpenSim.Data
|
|||
/// </returns>
|
||||
List<InventoryItemBase> fetchActiveGestures(UUID avatarID);
|
||||
}
|
||||
|
||||
public class InventoryDataInitialiser : PluginInitialiserBase
|
||||
{
|
||||
private string connect;
|
||||
public InventoryDataInitialiser (string s) { connect = s; }
|
||||
public override void Initialise (IPlugin plugin)
|
||||
{
|
||||
IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
|
||||
p.Initialise (connect);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -50,6 +50,15 @@ namespace OpenSim.Data.MSSQL
|
|||
|
||||
#region Public methods
|
||||
|
||||
public MSSQLEstateStore()
|
||||
{
|
||||
}
|
||||
|
||||
public MSSQLEstateStore(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the estatedata class.
|
||||
/// </summary>
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
|
|||
/// <summary>
|
||||
/// A MSSQL Interface for the Region Server.
|
||||
/// </summary>
|
||||
public class MSSQLRegionDataStore : IRegionDataStore
|
||||
public class MSSQLSimulationData : ISimulationDataStore
|
||||
{
|
||||
private const string _migrationStore = "RegionStore";
|
||||
|
||||
|
@ -55,6 +55,16 @@ namespace OpenSim.Data.MSSQL
|
|||
/// </summary>
|
||||
private MSSQLManager _Database;
|
||||
private string m_connectionString;
|
||||
|
||||
public MSSQLSimulationData()
|
||||
{
|
||||
}
|
||||
|
||||
public MSSQLSimulationData(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Initialises the region datastore
|
||||
/// </summary>
|
||||
|
@ -1126,7 +1136,7 @@ VALUES
|
|||
prim.LinkNum = Convert.ToInt32(primRow["LinkNumber"]);
|
||||
|
||||
if (!(primRow["MediaURL"] is System.DBNull))
|
||||
prim.MediaUrl = (string)primRow["MediaURL"];
|
||||
prim.MediaUrl = (string)primRow["MediaURL"];
|
||||
|
||||
return prim;
|
||||
}
|
||||
|
@ -1180,7 +1190,7 @@ VALUES
|
|||
{
|
||||
}
|
||||
|
||||
if (!(shapeRow["Media"] is System.DBNull))
|
||||
if (!(shapeRow["Media"] is System.DBNull))
|
||||
baseShape.Media = PrimitiveBaseShape.MediaList.FromXml((string)shapeRow["Media"]);
|
||||
|
||||
return baseShape;
|
||||
|
@ -1511,7 +1521,7 @@ VALUES
|
|||
parameters.Add(_Database.CreateParameter("PassTouches", 1));
|
||||
else
|
||||
parameters.Add(_Database.CreateParameter("PassTouches", 0));
|
||||
parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
|
||||
parameters.Add(_Database.CreateParameter("LinkNumber", prim.LinkNum));
|
||||
parameters.Add(_Database.CreateParameter("MediaURL", prim.MediaUrl));
|
||||
|
||||
return parameters.ToArray();
|
|
@ -122,7 +122,7 @@ namespace OpenSim.Data
|
|||
int ver = FindVersion(_conn, "migrations");
|
||||
if (ver <= 0) // -1 = no table, 0 = no version record
|
||||
{
|
||||
if( ver < 0 )
|
||||
if (ver < 0)
|
||||
ExecuteScript("create table migrations(name varchar(100), version int)");
|
||||
InsertVersion("migrations", 1);
|
||||
}
|
||||
|
@ -288,7 +288,7 @@ namespace OpenSim.Data
|
|||
SortedList<int, string[]> migrations = new SortedList<int, string[]>();
|
||||
|
||||
string[] names = _assem.GetManifestResourceNames();
|
||||
if( names.Length == 0 ) // should never happen
|
||||
if (names.Length == 0) // should never happen
|
||||
return migrations;
|
||||
|
||||
Array.Sort(names); // we want all the migrations ordered
|
||||
|
@ -297,7 +297,7 @@ namespace OpenSim.Data
|
|||
Match m = null;
|
||||
string sFile = Array.FindLast(names, nm => { m = _match_new.Match(nm); return m.Success; }); // ; nm.StartsWith(sPrefix, StringComparison.InvariantCultureIgnoreCase
|
||||
|
||||
if( (m != null) && !String.IsNullOrEmpty(sFile) )
|
||||
if ((m != null) && !String.IsNullOrEmpty(sFile))
|
||||
{
|
||||
/* The filename should be '<StoreName>.migrations[.NNN]' where NNN
|
||||
* is the last version number defined in the file. If the '.NNN' part is recognized, the code can skip
|
||||
|
@ -312,7 +312,7 @@ namespace OpenSim.Data
|
|||
|
||||
if (m.Groups.Count > 1 && int.TryParse(m.Groups[1].Value, out nLastVerFound))
|
||||
{
|
||||
if( nLastVerFound <= after )
|
||||
if (nLastVerFound <= after)
|
||||
goto scan_old_style;
|
||||
}
|
||||
|
||||
|
@ -329,7 +329,7 @@ namespace OpenSim.Data
|
|||
sb.Length = 0;
|
||||
}
|
||||
|
||||
if ( (nVersion > 0) && (nVersion > after) && (script.Count > 0) && !migrations.ContainsKey(nVersion)) // script to the versioned script list
|
||||
if ((nVersion > 0) && (nVersion > after) && (script.Count > 0) && !migrations.ContainsKey(nVersion)) // script to the versioned script list
|
||||
{
|
||||
migrations[nVersion] = script.ToArray();
|
||||
}
|
||||
|
@ -345,7 +345,7 @@ namespace OpenSim.Data
|
|||
string sLine = resourceReader.ReadLine();
|
||||
nLineNo++;
|
||||
|
||||
if( String.IsNullOrEmpty(sLine) || sLine.StartsWith("#") ) // ignore a comment or empty line
|
||||
if (String.IsNullOrEmpty(sLine) || sLine.StartsWith("#")) // ignore a comment or empty line
|
||||
continue;
|
||||
|
||||
if (sLine.Trim().Equals(":GO", StringComparison.InvariantCultureIgnoreCase))
|
||||
|
@ -392,7 +392,7 @@ scan_old_style:
|
|||
if (m.Success)
|
||||
{
|
||||
int version = int.Parse(m.Groups[1].ToString());
|
||||
if ( (version > after) && !migrations.ContainsKey(version) )
|
||||
if ((version > after) && !migrations.ContainsKey(version))
|
||||
{
|
||||
using (Stream resource = _assem.GetManifestResourceStream(s))
|
||||
{
|
||||
|
|
|
@ -216,9 +216,6 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
private void UpdateAccessTime(AssetBase asset)
|
||||
{
|
||||
// Writing to the database every time Get() is called on an asset is killing us. Seriously. -jph
|
||||
return;
|
||||
|
||||
lock (m_dbLock)
|
||||
{
|
||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||
|
|
|
@ -54,6 +54,15 @@ namespace OpenSim.Data.MySQL
|
|||
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
public MySQLEstateStore()
|
||||
{
|
||||
}
|
||||
|
||||
public MySQLEstateStore(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
|
|
|
@ -286,7 +286,7 @@ namespace OpenSim.Data.MySQL
|
|||
InventoryItemBase item = new InventoryItemBase();
|
||||
|
||||
// TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
|
||||
// ( DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero )
|
||||
// (DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero)
|
||||
item.CreatorId = reader["creatorID"].ToString();
|
||||
|
||||
// Be a bit safer in parsing these because the
|
||||
|
|
|
@ -45,13 +45,22 @@ namespace OpenSim.Data.MySQL
|
|||
/// <summary>
|
||||
/// A MySQL Interface for the Region Server
|
||||
/// </summary>
|
||||
public class MySQLDataStore : IRegionDataStore
|
||||
public class MySQLSimulationData : ISimulationDataStore
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
private string m_connectionString;
|
||||
private object m_dbLock = new object();
|
||||
|
||||
public MySQLSimulationData()
|
||||
{
|
||||
}
|
||||
|
||||
public MySQLSimulationData(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
|
@ -680,7 +689,7 @@ namespace OpenSim.Data.MySQL
|
|||
"UserLocationX, UserLocationY, UserLocationZ, " +
|
||||
"UserLookAtX, UserLookAtY, UserLookAtZ, " +
|
||||
"AuthbuyerID, OtherCleanTime, MediaType, MediaDescription, " +
|
||||
"MediaSize, MediaLoop, ObscureMusic, ObscureMedia) values (" +
|
||||
"MediaSize, MediaLoop, ObscureMusic, ObscureMedia) values (" +
|
||||
"?UUID, ?RegionUUID, " +
|
||||
"?LocalLandID, ?Bitmap, ?Name, ?Description, " +
|
||||
"?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
|
||||
|
@ -691,7 +700,7 @@ namespace OpenSim.Data.MySQL
|
|||
"?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
|
||||
"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
|
||||
"?AuthbuyerID, ?OtherCleanTime, ?MediaType, ?MediaDescription, "+
|
||||
"CONCAT(?MediaWidth, ',', ?MediaHeight), ?MediaLoop, ?ObscureMusic, ?ObscureMedia)";
|
||||
"CONCAT(?MediaWidth, ',', ?MediaHeight), ?MediaLoop, ?ObscureMusic, ?ObscureMedia)";
|
||||
|
||||
FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
|
||||
|
||||
|
@ -728,7 +737,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||
|
||||
using(MySqlCommand cmd = new MySqlCommand(command))
|
||||
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||
{
|
||||
cmd.Connection = dbcon;
|
||||
|
||||
|
@ -1350,13 +1359,13 @@ namespace OpenSim.Data.MySQL
|
|||
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||
}
|
||||
|
||||
newData.MediaDescription = (string) row["MediaDescription"];
|
||||
newData.MediaType = (string) row["MediaType"];
|
||||
newData.MediaWidth = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[0]);
|
||||
newData.MediaHeight = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[1]);
|
||||
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
|
||||
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
|
||||
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
|
||||
newData.MediaDescription = (string) row["MediaDescription"];
|
||||
newData.MediaType = (string) row["MediaType"];
|
||||
newData.MediaWidth = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[0]);
|
||||
newData.MediaHeight = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[1]);
|
||||
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
|
||||
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
|
||||
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
|
||||
|
||||
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
|
||||
|
||||
|
@ -1724,7 +1733,7 @@ namespace OpenSim.Data.MySQL
|
|||
|
||||
s.State = (byte)(int)row["State"];
|
||||
|
||||
if (!(row["Media"] is System.DBNull))
|
||||
if (!(row["Media"] is System.DBNull))
|
||||
s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
|
||||
|
||||
return s;
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using OpenMetaverse;
|
||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Data.Null
|
|||
/// <summary>
|
||||
/// NULL DataStore, do not store anything
|
||||
/// </summary>
|
||||
public class NullDataStore : IRegionDataStore
|
||||
public class NullSimulationData : ISimulationDataStore
|
||||
{
|
||||
public void Initialise(string dbfile)
|
||||
{
|
||||
|
@ -73,7 +73,6 @@ namespace OpenSim.Data.Null
|
|||
{
|
||||
}
|
||||
|
||||
// see IRegionDatastore
|
||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||
{
|
||||
}
|
|
@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLite
|
|||
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
public SQLiteEstateStore()
|
||||
{
|
||||
}
|
||||
|
||||
public SQLiteEstateStore(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
|
|
|
@ -731,12 +731,12 @@ namespace OpenSim.Data.SQLite
|
|||
**********************************************************************/
|
||||
|
||||
protected void CreateDataSetMapping(IDataAdapter da, string tableName)
|
||||
{
|
||||
{
|
||||
ITableMapping dbMapping = da.TableMappings.Add(tableName, tableName);
|
||||
foreach (DataColumn col in ds.Tables[tableName].Columns)
|
||||
{
|
||||
{
|
||||
dbMapping.ColumnMappings.Add(col.ColumnName, col.ColumnName);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Data.SQLite
|
|||
/// <summary>
|
||||
/// A RegionData Interface to the SQLite database
|
||||
/// </summary>
|
||||
public class SQLiteRegionData : IRegionDataStore
|
||||
public class SQLiteSimulationData : ISimulationDataStore
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -70,6 +70,15 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
private String m_connectionString;
|
||||
|
||||
public SQLiteSimulationData()
|
||||
{
|
||||
}
|
||||
|
||||
public SQLiteSimulationData(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
// Temporary attribute while this is experimental
|
||||
|
||||
/***********************************************************************
|
||||
|
@ -79,7 +88,6 @@ namespace OpenSim.Data.SQLite
|
|||
**********************************************************************/
|
||||
|
||||
/// <summary>
|
||||
/// See IRegionDataStore
|
||||
/// <list type="bullet">
|
||||
/// <item>Initialises RegionData Interface</item>
|
||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
||||
|
@ -177,7 +185,7 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
m_log.Info("[SQLITE REGION DB]: Caught fill error on primitems table");
|
||||
}
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
terrainDa.Fill(ds.Tables["terrain"]);
|
||||
|
@ -511,7 +519,7 @@ namespace OpenSim.Data.SQLite
|
|||
"[SQLITE REGION DB]: No shape found for prim in storage, so setting default box shape");
|
||||
prim.Shape = PrimitiveBaseShape.Default;
|
||||
}
|
||||
|
||||
|
||||
createdObjects[new UUID(objID)].AddPart(prim);
|
||||
LoadItems(prim);
|
||||
}
|
||||
|
@ -535,17 +543,17 @@ namespace OpenSim.Data.SQLite
|
|||
/// </summary>
|
||||
/// <param name="prim">the prim</param>
|
||||
private void LoadItems(SceneObjectPart prim)
|
||||
{
|
||||
// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
|
||||
|
||||
{
|
||||
// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
|
||||
|
||||
DataTable dbItems = ds.Tables["primitems"];
|
||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||
DataRow[] dbItemRows = dbItems.Select(sql);
|
||||
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
|
||||
|
||||
foreach (DataRow row in dbItemRows)
|
||||
{
|
||||
TaskInventoryItem item = buildItem(row);
|
||||
|
@ -694,8 +702,6 @@ namespace OpenSim.Data.SQLite
|
|||
{
|
||||
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Commit();
|
||||
}
|
||||
|
@ -805,7 +811,7 @@ namespace OpenSim.Data.SQLite
|
|||
try
|
||||
{
|
||||
regionSettingsDa.Update(ds, "regionsettings");
|
||||
}
|
||||
}
|
||||
catch (SqliteException SqlEx)
|
||||
{
|
||||
throw new Exception(
|
||||
|
@ -975,7 +981,7 @@ namespace OpenSim.Data.SQLite
|
|||
createCol(prims, "CollisionSoundVolume", typeof(Double));
|
||||
|
||||
createCol(prims, "VolumeDetect", typeof(Int16));
|
||||
|
||||
|
||||
createCol(prims, "MediaURL", typeof(String));
|
||||
|
||||
// Add in contraints
|
||||
|
@ -1192,10 +1198,10 @@ namespace OpenSim.Data.SQLite
|
|||
private SceneObjectPart buildPrim(DataRow row)
|
||||
{
|
||||
// Code commented. Uncomment to test the unit test inline.
|
||||
|
||||
// The unit test mentions this commented code for the purposes
|
||||
|
||||
// The unit test mentions this commented code for the purposes
|
||||
// of debugging a unit test failure
|
||||
|
||||
|
||||
// SceneObjectGroup sog = new SceneObjectGroup();
|
||||
// SceneObjectPart sop = new SceneObjectPart();
|
||||
// sop.LocalId = 1;
|
||||
|
@ -1212,7 +1218,7 @@ namespace OpenSim.Data.SQLite
|
|||
// TODO: this doesn't work yet because something more
|
||||
// interesting has to be done to actually get these values
|
||||
// back out. Not enough time to figure it out yet.
|
||||
|
||||
|
||||
SceneObjectPart prim = new SceneObjectPart();
|
||||
prim.UUID = new UUID((String) row["UUID"]);
|
||||
// explicit conversion of integers is required, which sort
|
||||
|
@ -1342,7 +1348,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
if (Convert.ToInt16(row["VolumeDetect"]) != 0)
|
||||
prim.VolumeDetectActive = true;
|
||||
|
||||
|
||||
if (!(row["MediaURL"] is System.DBNull))
|
||||
{
|
||||
//m_log.DebugFormat("[SQLITE]: MediaUrl type [{0}]", row["MediaURL"].GetType());
|
||||
|
@ -1681,7 +1687,7 @@ namespace OpenSim.Data.SQLite
|
|||
row["VolumeDetect"] = 1;
|
||||
else
|
||||
row["VolumeDetect"] = 0;
|
||||
|
||||
|
||||
row["MediaURL"] = prim.MediaUrl;
|
||||
}
|
||||
|
||||
|
@ -1759,12 +1765,12 @@ namespace OpenSim.Data.SQLite
|
|||
row["UserLookAtZ"] = land.UserLookAt.Z;
|
||||
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
|
||||
row["OtherCleanTime"] = land.OtherCleanTime;
|
||||
row["MediaType"] = land.MediaType;
|
||||
row["MediaDescription"] = land.MediaDescription;
|
||||
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
|
||||
row["MediaLoop"] = land.MediaLoop.ToString();
|
||||
row["ObscureMusic"] = land.ObscureMusic.ToString();
|
||||
row["ObscureMedia"] = land.ObscureMedia.ToString();
|
||||
row["MediaType"] = land.MediaType;
|
||||
row["MediaDescription"] = land.MediaDescription;
|
||||
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
|
||||
row["MediaLoop"] = land.MediaLoop.ToString();
|
||||
row["ObscureMusic"] = land.ObscureMusic.ToString();
|
||||
row["ObscureMedia"] = land.ObscureMedia.ToString();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1862,10 +1868,10 @@ namespace OpenSim.Data.SQLite
|
|||
s.TextureEntry = textureEntry;
|
||||
|
||||
s.ExtraParams = (byte[]) row["ExtraParams"];
|
||||
|
||||
|
||||
if (!(row["Media"] is System.DBNull))
|
||||
s.Media = PrimitiveBaseShape.MediaList.FromXml((string)row["Media"]);
|
||||
|
||||
|
||||
return s;
|
||||
}
|
||||
|
||||
|
@ -1909,7 +1915,7 @@ namespace OpenSim.Data.SQLite
|
|||
|
||||
row["Texture"] = s.TextureEntry;
|
||||
row["ExtraParams"] = s.ExtraParams;
|
||||
|
||||
|
||||
if (s.Media != null)
|
||||
row["Media"] = s.Media.ToXml();
|
||||
}
|
||||
|
@ -1951,7 +1957,6 @@ namespace OpenSim.Data.SQLite
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// see IRegionDatastore
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
||||
|
@ -2248,7 +2253,6 @@ namespace OpenSim.Data.SQLite
|
|||
delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
|
||||
da.DeleteCommand = delete;
|
||||
da.DeleteCommand.Connection = conn;
|
||||
|
||||
}
|
||||
|
||||
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
|
@ -2320,7 +2324,7 @@ namespace OpenSim.Data.SQLite
|
|||
return DbType.String;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void PrintDataSet(DataSet ds)
|
||||
{
|
||||
// Print out any name and extended properties.
|
|
@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||
new Dictionary<string, FieldInfo>();
|
||||
|
||||
public SQLiteEstateStore()
|
||||
{
|
||||
}
|
||||
|
||||
public SQLiteEstateStore(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
public void Initialise(string connectionString)
|
||||
{
|
||||
m_connectionString = connectionString;
|
||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
/// <summary>
|
||||
/// A RegionData Interface to the SQLite database
|
||||
/// </summary>
|
||||
public class SQLiteRegionData : IRegionDataStore
|
||||
public class SQLiteSimulationData : ISimulationDataStore
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
@ -69,6 +69,15 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
|
||||
private String m_connectionString;
|
||||
|
||||
public SQLiteSimulationData()
|
||||
{
|
||||
}
|
||||
|
||||
public SQLiteSimulationData(string connectionString)
|
||||
{
|
||||
Initialise(connectionString);
|
||||
}
|
||||
|
||||
// Temporary attribute while this is experimental
|
||||
|
||||
/***********************************************************************
|
||||
|
@ -78,7 +87,6 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
**********************************************************************/
|
||||
|
||||
/// <summary>
|
||||
/// See IRegionDataStore
|
||||
/// <list type="bullet">
|
||||
/// <item>Initialises RegionData Interface</item>
|
||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
||||
|
@ -1888,7 +1896,6 @@ namespace OpenSim.Data.SQLiteLegacy
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// see IRegionDatastore
|
||||
/// </summary>
|
||||
/// <param name="primID"></param>
|
||||
/// <param name="items"></param>
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
using log4net.Config;
|
||||
|
@ -41,13 +68,13 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
m_connStr = !String.IsNullOrEmpty(conn) ? conn : DefaultTestConns.Get(typeof(TConn));
|
||||
|
||||
m_log = LogManager.GetLogger(this.GetType());
|
||||
m_log = LogManager.GetLogger(this.GetType());
|
||||
OpenSim.Tests.Common.TestLogging.LogToConsole(); // TODO: Is that right?
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// To be overridden in derived classes. Do whatever init with the m_service, like setting the conn string to it.
|
||||
/// You'd probably want to to cast the 'service' to a more specific type and store it in a member var.
|
||||
/// You'd probably want to to cast the 'service' to a more specific type and store it in a member var.
|
||||
/// This framework takes care of disposing it, if it's disposable.
|
||||
/// </summary>
|
||||
/// <param name="service">The service being tested</param>
|
||||
|
@ -118,12 +145,12 @@ namespace OpenSim.Data.Tests
|
|||
{
|
||||
if (m_service != null)
|
||||
{
|
||||
if( m_service is IDisposable)
|
||||
if (m_service is IDisposable)
|
||||
((IDisposable)m_service).Dispose();
|
||||
m_service = null;
|
||||
}
|
||||
|
||||
if( !String.IsNullOrEmpty(m_file) && File.Exists(m_file) )
|
||||
if (!String.IsNullOrEmpty(m_file) && File.Exists(m_file))
|
||||
File.Delete(m_file);
|
||||
}
|
||||
|
||||
|
@ -204,7 +231,7 @@ namespace OpenSim.Data.Tests
|
|||
lst += ", " + s;
|
||||
}
|
||||
|
||||
string sCond = stores.Length > 1 ? ("in (" + lst + ")") : ("=" + lst);
|
||||
string sCond = stores.Length > 1 ? ("in (" + lst + ")") : ("=" + lst);
|
||||
try
|
||||
{
|
||||
ExecuteSql("DELETE FROM migrations where name " + sCond);
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
|
|
@ -61,17 +61,17 @@ namespace OpenSim.Data.Tests
|
|||
#else
|
||||
|
||||
[TestFixture(Description = "Region store tests (SQLite)")]
|
||||
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteRegionData>
|
||||
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Region store tests (MySQL)")]
|
||||
public class MySqlRegionTests : RegionTests<MySqlConnection, MySQLDataStore>
|
||||
public class MySqlRegionTests : RegionTests<MySqlConnection, MySQLSimulationData>
|
||||
{
|
||||
}
|
||||
|
||||
[TestFixture(Description = "Region store tests (MS SQL Server)")]
|
||||
public class MSSQLRegionTests : RegionTests<SqlConnection, MSSQLRegionDataStore>
|
||||
public class MSSQLRegionTests : RegionTests<SqlConnection, MSSQLSimulationData>
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -79,11 +79,11 @@ namespace OpenSim.Data.Tests
|
|||
|
||||
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
||||
where TConn : DbConnection, new()
|
||||
where TRegStore : class, IRegionDataStore, new()
|
||||
where TRegStore : class, ISimulationDataStore, new()
|
||||
{
|
||||
bool m_rebuildDB;
|
||||
|
||||
public IRegionDataStore db;
|
||||
public ISimulationDataStore db;
|
||||
public UUID zero = UUID.Zero;
|
||||
public UUID region1 = UUID.Random();
|
||||
public UUID region2 = UUID.Random();
|
||||
|
@ -122,7 +122,7 @@ namespace OpenSim.Data.Tests
|
|||
protected override void InitService(object service)
|
||||
{
|
||||
ClearDB();
|
||||
db = (IRegionDataStore)service;
|
||||
db = (ISimulationDataStore)service;
|
||||
db.Initialise(m_connStr);
|
||||
}
|
||||
|
||||
|
|
|
@ -760,7 +760,7 @@ namespace OpenSim.Framework.Capabilities
|
|||
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
||||
|
||||
BakedTextureUploader uploader =
|
||||
new BakedTextureUploader( capsBase + uploaderPath,
|
||||
new BakedTextureUploader(capsBase + uploaderPath,
|
||||
m_httpListener);
|
||||
uploader.OnUpLoad += BakedTextureUploaded;
|
||||
|
||||
|
|
|
@ -124,22 +124,6 @@ namespace OpenSim.Framework
|
|||
set { m_standaloneUserSource = value; }
|
||||
}
|
||||
|
||||
protected string m_storageConnectionString;
|
||||
|
||||
public string StorageConnectionString
|
||||
{
|
||||
get { return m_storageConnectionString; }
|
||||
set { m_storageConnectionString = value; }
|
||||
}
|
||||
|
||||
protected string m_estateConnectionString;
|
||||
|
||||
public string EstateConnectionString
|
||||
{
|
||||
get { return m_estateConnectionString; }
|
||||
set { m_estateConnectionString = value; }
|
||||
}
|
||||
|
||||
protected string m_librariesXMLFile;
|
||||
public string LibrariesXMLFile
|
||||
{
|
||||
|
|
|
@ -151,7 +151,7 @@ namespace OpenSim.Framework.Console
|
|||
help.Add(commandInfo.descriptive_help);
|
||||
|
||||
if (descriptiveHelp != string.Empty)
|
||||
help.Add(string.Empty);
|
||||
help.Add(string.Empty);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -89,6 +89,57 @@ namespace OpenSim.Framework.Console
|
|||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string CmdPrompt(string p, List<char> excludedCharacters)
|
||||
{
|
||||
bool itisdone = false;
|
||||
string ret = String.Empty;
|
||||
while (!itisdone)
|
||||
{
|
||||
itisdone = true;
|
||||
ret = CmdPrompt(p);
|
||||
|
||||
foreach (char c in excludedCharacters)
|
||||
{
|
||||
if (ret.Contains(c.ToString()))
|
||||
{
|
||||
System.Console.WriteLine("The character \"" + c.ToString() + "\" is not permitted.");
|
||||
itisdone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
public string CmdPrompt(string p, string def, List<char> excludedCharacters)
|
||||
{
|
||||
bool itisdone = false;
|
||||
string ret = String.Empty;
|
||||
while (!itisdone)
|
||||
{
|
||||
itisdone = true;
|
||||
ret = CmdPrompt(p, def);
|
||||
|
||||
if (ret == String.Empty)
|
||||
{
|
||||
ret = def;
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (char c in excludedCharacters)
|
||||
{
|
||||
if (ret.Contains(c.ToString()))
|
||||
{
|
||||
System.Console.WriteLine("The character \"" + c.ToString() + "\" is not permitted.");
|
||||
itisdone = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
|
||||
public string CmdPrompt(string prompt, string defaultresponse, List<string> options)
|
||||
|
|
|
@ -38,7 +38,7 @@ namespace OpenSim.Framework.Console
|
|||
{
|
||||
/// <summary>
|
||||
/// A console that uses cursor control and color
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public class LocalConsole : CommandConsole
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -100,8 +100,8 @@ namespace OpenSim.Framework.Console
|
|||
private int SetCursorTop(int top)
|
||||
{
|
||||
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
|
||||
// to set a cursor row position with a currently invalid column, mono will throw an exception.
|
||||
// Therefore, we need to make sure that the column position is valid first.
|
||||
// to set a cursor row position with a currently invalid column, mono will throw an exception.
|
||||
// Therefore, we need to make sure that the column position is valid first.
|
||||
int left = System.Console.CursorLeft;
|
||||
|
||||
if (left < 0)
|
||||
|
@ -121,7 +121,7 @@ namespace OpenSim.Framework.Console
|
|||
{
|
||||
top = 0;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
int bh = System.Console.BufferHeight;
|
||||
|
||||
|
@ -133,7 +133,7 @@ namespace OpenSim.Framework.Console
|
|||
System.Console.CursorTop = top;
|
||||
|
||||
return top;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Set the cursor column.
|
||||
|
@ -145,12 +145,12 @@ namespace OpenSim.Framework.Console
|
|||
/// </param>
|
||||
/// <returns>
|
||||
/// The new cursor column.
|
||||
/// </returns>
|
||||
/// </returns>
|
||||
private int SetCursorLeft(int left)
|
||||
{
|
||||
// From at least mono 2.4.2.3, window resizing can give mono an invalid row and column values. If we try
|
||||
// to set a cursor column position with a currently invalid row, mono will throw an exception.
|
||||
// Therefore, we need to make sure that the row position is valid first.
|
||||
// to set a cursor column position with a currently invalid row, mono will throw an exception.
|
||||
// Therefore, we need to make sure that the row position is valid first.
|
||||
int top = System.Console.CursorTop;
|
||||
|
||||
if (top < 0)
|
||||
|
@ -214,7 +214,7 @@ namespace OpenSim.Framework.Console
|
|||
System.Console.Write("{0}", prompt);
|
||||
|
||||
SetCursorTop(new_y);
|
||||
SetCursorLeft(new_x);
|
||||
SetCursorLeft(new_x);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -461,7 +461,8 @@ namespace OpenSim.Framework.Console
|
|||
SetCursorLeft(0);
|
||||
y = SetCursorTop(y);
|
||||
|
||||
System.Console.WriteLine("{0}{1}", prompt, cmdline);
|
||||
System.Console.WriteLine();
|
||||
//Show();
|
||||
|
||||
lock (cmdline)
|
||||
{
|
||||
|
@ -486,7 +487,7 @@ namespace OpenSim.Framework.Console
|
|||
}
|
||||
}
|
||||
|
||||
AddToHistory(cmdline.ToString());
|
||||
//AddToHistory(cmdline.ToString());
|
||||
return cmdline.ToString();
|
||||
default:
|
||||
break;
|
||||
|
|
|
@ -1,4 +1,31 @@
|
|||
using System;
|
||||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Threading;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
|
|
@ -89,13 +89,13 @@ namespace OpenSim.Framework
|
|||
private Vector3 _userLocation = new Vector3();
|
||||
private Vector3 _userLookAt = new Vector3();
|
||||
private int _otherCleanTime = 0;
|
||||
private string _mediaType = "none/none";
|
||||
private string _mediaDescription = "";
|
||||
private int _mediaHeight = 0;
|
||||
private int _mediaWidth = 0;
|
||||
private bool _mediaLoop = false;
|
||||
private bool _obscureMusic = false;
|
||||
private bool _obscureMedia = false;
|
||||
private string _mediaType = "none/none";
|
||||
private string _mediaDescription = "";
|
||||
private int _mediaHeight = 0;
|
||||
private int _mediaWidth = 0;
|
||||
private bool _mediaLoop = false;
|
||||
private bool _obscureMusic = false;
|
||||
private bool _obscureMedia = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether to obscure parcel media URL
|
||||
|
@ -690,13 +690,13 @@ namespace OpenSim.Framework
|
|||
landData._userLocation = _userLocation;
|
||||
landData._userLookAt = _userLookAt;
|
||||
landData._otherCleanTime = _otherCleanTime;
|
||||
landData._mediaType = _mediaType;
|
||||
landData._mediaDescription = _mediaDescription;
|
||||
landData._mediaWidth = _mediaWidth;
|
||||
landData._mediaHeight = _mediaHeight;
|
||||
landData._mediaLoop = _mediaLoop;
|
||||
landData._obscureMusic = _obscureMusic;
|
||||
landData._obscureMedia = _obscureMedia;
|
||||
landData._mediaType = _mediaType;
|
||||
landData._mediaDescription = _mediaDescription;
|
||||
landData._mediaWidth = _mediaWidth;
|
||||
landData._mediaHeight = _mediaHeight;
|
||||
landData._mediaLoop = _mediaLoop;
|
||||
landData._obscureMusic = _obscureMusic;
|
||||
landData._obscureMedia = _obscureMedia;
|
||||
|
||||
landData._parcelAccessList.Clear();
|
||||
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
||||
|
|
|
@ -49,12 +49,12 @@ namespace OpenSim.Framework
|
|||
public UUID SnapshotID;
|
||||
public Vector3 UserLocation;
|
||||
public Vector3 UserLookAt;
|
||||
public string MediaType;
|
||||
public string MediaDescription;
|
||||
public int MediaHeight;
|
||||
public int MediaWidth;
|
||||
public bool MediaLoop;
|
||||
public bool ObscureMusic;
|
||||
public bool ObscureMedia;
|
||||
public string MediaType;
|
||||
public string MediaDescription;
|
||||
public int MediaHeight;
|
||||
public int MediaWidth;
|
||||
public bool MediaLoop;
|
||||
public bool ObscureMusic;
|
||||
public bool ObscureMedia;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
//
|
||||
//
|
||||
// Lazy.cs
|
||||
//
|
||||
// Authors:
|
||||
|
|
|
@ -175,7 +175,7 @@ namespace OpenSim.Framework
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Entries to store media textures on each face
|
||||
/// </summary>
|
||||
|
@ -1216,28 +1216,28 @@ namespace OpenSim.Framework
|
|||
prim.Properties.Permissions = new Permissions();
|
||||
prim.Properties.SalePrice = 10;
|
||||
prim.Properties.SaleType = new SaleType();
|
||||
|
||||
|
||||
return prim;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Encapsulates a list of media entries.
|
||||
/// </summary>
|
||||
/// This class is necessary because we want to replace auto-serialization of MediaEntry with something more
|
||||
/// This class is necessary because we want to replace auto-serialization of MediaEntry with something more
|
||||
/// OSD like and less vulnerable to change.
|
||||
public class MediaList : List<MediaEntry>, IXmlSerializable
|
||||
{
|
||||
{
|
||||
public const string MEDIA_TEXTURE_TYPE = "sl";
|
||||
|
||||
|
||||
public MediaList() : base() {}
|
||||
public MediaList(IEnumerable<MediaEntry> collection) : base(collection) {}
|
||||
public MediaList(int capacity) : base(capacity) {}
|
||||
|
||||
|
||||
public XmlSchema GetSchema()
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
public string ToXml()
|
||||
{
|
||||
lock (this)
|
||||
|
@ -1245,78 +1245,78 @@ namespace OpenSim.Framework
|
|||
using (StringWriter sw = new StringWriter())
|
||||
{
|
||||
using (XmlTextWriter xtw = new XmlTextWriter(sw))
|
||||
{
|
||||
{
|
||||
xtw.WriteStartElement("OSMedia");
|
||||
xtw.WriteAttributeString("type", MEDIA_TEXTURE_TYPE);
|
||||
xtw.WriteAttributeString("version", "0.1");
|
||||
|
||||
|
||||
OSDArray meArray = new OSDArray();
|
||||
foreach (MediaEntry me in this)
|
||||
{
|
||||
OSD osd = (null == me ? new OSD() : me.GetOSD());
|
||||
meArray.Add(osd);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
xtw.WriteStartElement("OSData");
|
||||
xtw.WriteRaw(OSDParser.SerializeLLSDXmlString(meArray));
|
||||
xtw.WriteEndElement();
|
||||
|
||||
|
||||
xtw.WriteEndElement();
|
||||
|
||||
xtw.Flush();
|
||||
|
||||
xtw.Flush();
|
||||
return sw.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void WriteXml(XmlWriter writer)
|
||||
{
|
||||
{
|
||||
writer.WriteRaw(ToXml());
|
||||
}
|
||||
|
||||
|
||||
public static MediaList FromXml(string rawXml)
|
||||
{
|
||||
MediaList ml = new MediaList();
|
||||
ml.ReadXml(rawXml);
|
||||
return ml;
|
||||
}
|
||||
|
||||
|
||||
public void ReadXml(string rawXml)
|
||||
{
|
||||
{
|
||||
using (StringReader sr = new StringReader(rawXml))
|
||||
{
|
||||
using (XmlTextReader xtr = new XmlTextReader(sr))
|
||||
{
|
||||
{
|
||||
xtr.MoveToContent();
|
||||
|
||||
|
||||
string type = xtr.GetAttribute("type");
|
||||
//m_log.DebugFormat("[MOAP]: Loaded media texture entry with type {0}", type);
|
||||
|
||||
|
||||
if (type != MEDIA_TEXTURE_TYPE)
|
||||
return;
|
||||
|
||||
xtr.ReadStartElement("OSMedia");
|
||||
|
||||
return;
|
||||
|
||||
xtr.ReadStartElement("OSMedia");
|
||||
|
||||
OSDArray osdMeArray = (OSDArray)OSDParser.DeserializeLLSDXml(xtr.ReadInnerXml());
|
||||
foreach (OSD osdMe in osdMeArray)
|
||||
{
|
||||
MediaEntry me = (osdMe is OSDMap ? MediaEntry.FromOSD(osdMe) : new MediaEntry());
|
||||
Add(me);
|
||||
}
|
||||
|
||||
xtr.ReadEndElement();
|
||||
|
||||
xtr.ReadEndElement();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void ReadXml(XmlReader reader)
|
||||
{
|
||||
if (reader.IsEmptyElement)
|
||||
return;
|
||||
|
||||
|
||||
ReadXml(reader.ReadInnerXml());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -98,9 +98,9 @@ namespace OpenSim.Framework
|
|||
|
||||
[Serializable]
|
||||
public class SimpleRegionInfo
|
||||
{
|
||||
{
|
||||
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// The port by which http communication occurs with the region (most noticeably, CAPS communication)
|
||||
/// </summary>
|
||||
|
@ -345,7 +345,7 @@ namespace OpenSim.Framework
|
|||
public string proxyUrl = "";
|
||||
public int ProxyOffset = 0;
|
||||
public string regionSecret = UUID.Random().ToString();
|
||||
|
||||
|
||||
public string osSecret;
|
||||
|
||||
public UUID lastMapUUID = UUID.Zero;
|
||||
|
@ -700,7 +700,7 @@ namespace OpenSim.Framework
|
|||
|
||||
RegionID = new UUID(regionUUID);
|
||||
originRegionID = RegionID; // What IS this?!
|
||||
|
||||
|
||||
RegionName = name;
|
||||
string location = config.GetString("Location", String.Empty);
|
||||
|
||||
|
@ -721,7 +721,7 @@ namespace OpenSim.Framework
|
|||
|
||||
// Internal IP
|
||||
IPAddress address;
|
||||
|
||||
|
||||
if (config.Contains("InternalAddress"))
|
||||
{
|
||||
address = IPAddress.Parse(config.GetString("InternalAddress", String.Empty));
|
||||
|
@ -775,7 +775,7 @@ namespace OpenSim.Framework
|
|||
{
|
||||
m_externalHostName = Util.GetLocalHost().ToString();
|
||||
m_log.InfoFormat(
|
||||
"[REGIONINFO]: Resolving SYSTEMIP to {0} for external hostname of region {1}",
|
||||
"[REGIONINFO]: Resolving SYSTEMIP to {0} for external hostname of region {1}",
|
||||
m_externalHostName, name);
|
||||
}
|
||||
else
|
||||
|
@ -910,16 +910,16 @@ namespace OpenSim.Framework
|
|||
|
||||
configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for nonphysical prims", m_nonphysPrimMax.ToString(), true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for physical prims", m_physPrimMax.ToString(), true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("clamp_prim_size", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN,
|
||||
"Clamp prims to max size", m_clampPrimSize.ToString(), true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Max objects this sim will hold", m_objectCapacity.ToString(), true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
|
||||
"Scope ID for this region", ScopeID.ToString(), true);
|
||||
|
||||
|
@ -957,16 +957,16 @@ namespace OpenSim.Framework
|
|||
|
||||
configMember.addConfigurationOption("lastmap_refresh", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY,
|
||||
"Last Map Refresh", Util.UnixTimeSinceEpoch().ToString(), true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("nonphysical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for nonphysical prims", "0", true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("physical_prim_max", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Maximum size for physical prims", "0", true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("clamp_prim_size", ConfigurationOption.ConfigurationTypes.TYPE_BOOLEAN,
|
||||
"Clamp prims to max size", "false", true);
|
||||
|
||||
|
||||
configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
|
||||
"Max objects this sim will hold", "0", true);
|
||||
|
||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Framework
|
|||
case AssetType.Texture:
|
||||
return "image/x-j2c";
|
||||
case AssetType.Sound:
|
||||
return "application/ogg";
|
||||
return "audio/ogg";
|
||||
case AssetType.CallingCard:
|
||||
return "application/vnd.ll.callingcard";
|
||||
case AssetType.Landmark:
|
||||
|
@ -98,8 +98,6 @@ namespace OpenSim.Framework
|
|||
return "application/vnd.ll.outfitfolder";
|
||||
case AssetType.MyOutfitsFolder:
|
||||
return "application/vnd.ll.myoutfitsfolder";
|
||||
case AssetType.InboxFolder:
|
||||
return "application/vnd.ll.inboxfolder";
|
||||
case AssetType.Unknown:
|
||||
default:
|
||||
return "application/octet-stream";
|
||||
|
@ -128,7 +126,7 @@ namespace OpenSim.Framework
|
|||
case InventoryType.Object:
|
||||
return "application/vnd.ll.primitive";
|
||||
case InventoryType.Sound:
|
||||
return "application/ogg";
|
||||
return "audio/ogg";
|
||||
case InventoryType.Snapshot:
|
||||
case InventoryType.Texture:
|
||||
return "image/x-j2c";
|
||||
|
@ -147,6 +145,7 @@ namespace OpenSim.Framework
|
|||
case "image/jp2":
|
||||
return (sbyte)AssetType.Texture;
|
||||
case "application/ogg":
|
||||
case "audio/ogg":
|
||||
return (sbyte)AssetType.Sound;
|
||||
case "application/vnd.ll.callingcard":
|
||||
case "application/x-metaverse-callingcard":
|
||||
|
@ -209,8 +208,6 @@ namespace OpenSim.Framework
|
|||
return (sbyte)AssetType.OutfitFolder;
|
||||
case "application/vnd.ll.myoutfitsfolder":
|
||||
return (sbyte)AssetType.MyOutfitsFolder;
|
||||
case "application/vnd.ll.inboxfolder":
|
||||
return (sbyte)AssetType.InboxFolder;
|
||||
case "application/octet-stream":
|
||||
default:
|
||||
return (sbyte)AssetType.Unknown;
|
||||
|
@ -227,6 +224,7 @@ namespace OpenSim.Framework
|
|||
case "image/jpeg":
|
||||
return (sbyte)InventoryType.Texture;
|
||||
case "application/ogg":
|
||||
case "audio/ogg":
|
||||
case "audio/x-wav":
|
||||
return (sbyte)InventoryType.Sound;
|
||||
case "application/vnd.ll.callingcard":
|
||||
|
|
|
@ -157,9 +157,9 @@ namespace OpenSim.Framework.Serialization
|
|||
public static string CreateOarObjectFilename(string objectName, UUID uuid, Vector3 pos)
|
||||
{
|
||||
return string.Format(
|
||||
OAR_OBJECT_FILENAME_TEMPLATE, objectName,
|
||||
OAR_OBJECT_FILENAME_TEMPLATE, objectName,
|
||||
Math.Round(pos.X), Math.Round(pos.Y), Math.Round(pos.Z),
|
||||
uuid);
|
||||
uuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -171,9 +171,9 @@ namespace OpenSim.Framework.Serialization
|
|||
/// <returns></returns>
|
||||
public static string CreateOarObjectPath(string objectName, UUID uuid, Vector3 pos)
|
||||
{
|
||||
return OBJECTS_PATH + CreateOarObjectFilename(objectName, uuid, pos);
|
||||
}
|
||||
|
||||
return OBJECTS_PATH + CreateOarObjectFilename(objectName, uuid, pos);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Extract a plain path from an IAR path
|
||||
/// </summary>
|
||||
|
@ -184,18 +184,18 @@ namespace OpenSim.Framework.Serialization
|
|||
List<string> plainDirs = new List<string>();
|
||||
|
||||
string[] iarDirs = iarPath.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
|
||||
foreach (string iarDir in iarDirs)
|
||||
{
|
||||
if (!iarDir.Contains(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR))
|
||||
plainDirs.Add(iarDir);
|
||||
|
||||
|
||||
int i = iarDir.LastIndexOf(ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR);
|
||||
|
||||
plainDirs.Add(iarDir.Remove(i));
|
||||
}
|
||||
|
||||
return string.Join("/", plainDirs.ToArray());
|
||||
|
||||
return string.Join("/", plainDirs.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -51,7 +51,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private HttpServerLogWriter httpserverlog = new HttpServerLogWriter();
|
||||
|
||||
|
||||
private volatile int NotSocketErrors = 0;
|
||||
public volatile bool HTTPDRunning = false;
|
||||
|
||||
|
@ -160,7 +160,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
m_rpcHandlers[method] = handler;
|
||||
m_rpcHandlersKeepAlive[method] = keepAlive; // default
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -182,7 +182,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
public bool AddHTTPHandler(string methodName, GenericHTTPMethod handler)
|
||||
{
|
||||
//m_log.DebugFormat("[BASE HTTP SERVER]: Registering {0}", methodName);
|
||||
|
||||
|
||||
lock (m_HTTPHandlers)
|
||||
{
|
||||
if (!m_HTTPHandlers.ContainsKey(methodName))
|
||||
|
@ -204,14 +204,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
if (!m_pollHandlers.ContainsKey(methodName))
|
||||
{
|
||||
m_pollHandlers.Add(methodName,args);
|
||||
pollHandlerResult = true;
|
||||
pollHandlerResult = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (pollHandlerResult)
|
||||
return AddHTTPHandler(methodName, handler);
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Note that the agent string is provided simply to differentiate
|
||||
|
@ -257,51 +257,51 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
IHttpClientContext context = (IHttpClientContext)source;
|
||||
IHttpRequest request = args.Request;
|
||||
|
||||
|
||||
PollServiceEventArgs psEvArgs;
|
||||
|
||||
|
||||
if (TryGetPollServiceHTTPHandler(request.UriPath.ToString(), out psEvArgs))
|
||||
{
|
||||
PollServiceHttpRequest psreq = new PollServiceHttpRequest(psEvArgs, context, request);
|
||||
|
||||
|
||||
if (psEvArgs.Request != null)
|
||||
{
|
||||
OSHttpRequest req = new OSHttpRequest(context, request);
|
||||
|
||||
|
||||
Stream requestStream = req.InputStream;
|
||||
|
||||
|
||||
Encoding encoding = Encoding.UTF8;
|
||||
StreamReader reader = new StreamReader(requestStream, encoding);
|
||||
|
||||
|
||||
string requestBody = reader.ReadToEnd();
|
||||
|
||||
|
||||
Hashtable keysvals = new Hashtable();
|
||||
Hashtable headervals = new Hashtable();
|
||||
|
||||
|
||||
string[] querystringkeys = req.QueryString.AllKeys;
|
||||
string[] rHeaders = req.Headers.AllKeys;
|
||||
|
||||
|
||||
keysvals.Add("body", requestBody);
|
||||
keysvals.Add("uri", req.RawUrl);
|
||||
keysvals.Add("content-type", req.ContentType);
|
||||
keysvals.Add("http-method", req.HttpMethod);
|
||||
|
||||
|
||||
foreach (string queryname in querystringkeys)
|
||||
{
|
||||
keysvals.Add(queryname, req.QueryString[queryname]);
|
||||
}
|
||||
|
||||
|
||||
foreach (string headername in rHeaders)
|
||||
{
|
||||
headervals[headername] = req.Headers[headername];
|
||||
}
|
||||
|
||||
|
||||
keysvals.Add("headers", headervals);
|
||||
keysvals.Add("querystringkeys", querystringkeys);
|
||||
|
||||
|
||||
psEvArgs.Request(psreq.RequestID, keysvals);
|
||||
}
|
||||
|
||||
|
||||
m_PollServiceManager.Enqueue(psreq);
|
||||
}
|
||||
else
|
||||
|
@ -348,10 +348,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
try
|
||||
{
|
||||
// m_log.Debug("[BASE HTTP SERVER]: Handling request to " + request.RawUrl);
|
||||
|
||||
// m_log.Debug("[BASE HTTP SERVER]: Handling request to " + request.RawUrl);
|
||||
|
||||
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US", true);
|
||||
|
||||
|
||||
// This is the REST agent interface. We require an agent to properly identify
|
||||
// itself. If the REST handler recognizes the prefix it will attempt to
|
||||
// satisfy the request. If it is not recognizable, and no damage has occurred
|
||||
|
@ -456,7 +456,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
|
||||
request.InputStream.Close();
|
||||
|
||||
|
||||
// HTTP IN support. The script engine taes it from here
|
||||
// Nothing to worry about for us.
|
||||
//
|
||||
|
@ -540,7 +540,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
HandleLLSDRequests(request, response);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: Checking for HTTP Handler for request {0}", request.RawUrl);
|
||||
if (DoWeHaveAHTTPHandler(request.RawUrl))
|
||||
{
|
||||
|
@ -594,7 +594,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (String.IsNullOrEmpty(bestMatch))
|
||||
{
|
||||
streamHandler = null;
|
||||
|
@ -641,7 +641,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
private bool TryGetHTTPHandler(string handlerKey, out GenericHTTPMethod HTTPHandler)
|
||||
{
|
||||
// m_log.DebugFormat("[BASE HTTP HANDLER]: Looking for HTTP handler for {0}", handlerKey);
|
||||
|
||||
|
||||
string bestMatch = null;
|
||||
|
||||
lock (m_HTTPHandlers)
|
||||
|
@ -727,14 +727,14 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
xmlRprcRequest.Params.Add(request.RemoteIPEndPoint); // Param[1]
|
||||
XmlRpcResponse xmlRpcResponse;
|
||||
|
||||
|
||||
XmlRpcMethod method;
|
||||
bool methodWasFound;
|
||||
lock (m_rpcHandlers)
|
||||
{
|
||||
methodWasFound = m_rpcHandlers.TryGetValue(methodName, out method);
|
||||
}
|
||||
|
||||
|
||||
if (methodWasFound)
|
||||
{
|
||||
xmlRprcRequest.Params.Add(request.Url); // Param[2]
|
||||
|
@ -766,10 +766,10 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
else
|
||||
{
|
||||
xmlRpcResponse = new XmlRpcResponse();
|
||||
|
||||
|
||||
// Code set in accordance with http://xmlrpc-epi.sourceforge.net/specs/rfc.fault_codes.php
|
||||
xmlRpcResponse.SetFault(
|
||||
XmlRpcErrorCodes.SERVER_ERROR_METHOD,
|
||||
XmlRpcErrorCodes.SERVER_ERROR_METHOD,
|
||||
String.Format("Requested method [{0}] not found", methodName));
|
||||
}
|
||||
|
||||
|
@ -786,11 +786,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
response.KeepAlive = false;
|
||||
|
||||
m_log.ErrorFormat("[BASE HTTP SERVER]: Handler not found for http request {0}", request.RawUrl);
|
||||
|
||||
|
||||
response.SendChunked = false;
|
||||
response.ContentLength64 = buf.Length;
|
||||
response.ContentEncoding = Encoding.UTF8;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
response.OutputStream.Write(buf, 0, buf.Length);
|
||||
|
@ -872,13 +872,13 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
OSD llsdRequest = null;
|
||||
OSD llsdResponse = null;
|
||||
|
||||
|
||||
bool LegacyLLSDLoginLibOMV = (requestBody.Contains("passwd") && requestBody.Contains("mac") && requestBody.Contains("viewer_digest"));
|
||||
|
||||
|
||||
if (requestBody.Length == 0)
|
||||
// Get Request
|
||||
{
|
||||
requestBody = "<?xml version=\"1.0\" encoding=\"UTF-8\"?><llsd><map><key>request</key><string>get</string></map></llsd>";
|
||||
requestBody = "<?xml version=\"1.0\" encoding=\"UTF-8\"?><llsd><map><key>request</key><string>get</string></map></llsd>";
|
||||
}
|
||||
try
|
||||
{
|
||||
|
@ -1090,7 +1090,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
string bestMatch = null;
|
||||
|
||||
//m_log.DebugFormat("[BASE HTTP HANDLER]: Checking if we have an HTTP handler for {0}", searchquery);
|
||||
|
||||
|
||||
lock (m_HTTPHandlers)
|
||||
{
|
||||
foreach (string pattern in m_HTTPHandlers.Keys)
|
||||
|
@ -1156,7 +1156,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
// You have to specifically register for '/' and to get it, you must specificaly request it
|
||||
//
|
||||
if (pattern == "/" && searchquery == "/" || pattern != "/")
|
||||
bestMatch = pattern;
|
||||
bestMatch = pattern;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1236,11 +1236,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
|
||||
public void HandleHTTPRequest(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[BASE HTTP SERVER]: HandleHTTPRequest for request to {0}, method {1}",
|
||||
// "[BASE HTTP SERVER]: HandleHTTPRequest for request to {0}, method {1}",
|
||||
// request.RawUrl, request.HttpMethod);
|
||||
|
||||
|
||||
switch (request.HttpMethod)
|
||||
{
|
||||
case "OPTIONS":
|
||||
|
@ -1256,7 +1256,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
private void HandleContentVerbs(OSHttpRequest request, OSHttpResponse response)
|
||||
{
|
||||
// m_log.DebugFormat("[BASE HTTP SERVER]: HandleContentVerbs for request to {0}", request.RawUrl);
|
||||
|
||||
|
||||
// This is a test. There's a workable alternative.. as this way sucks.
|
||||
// We'd like to put this into a text file parhaps that's easily editable.
|
||||
//
|
||||
|
@ -1391,7 +1391,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
// m_log.DebugFormat(
|
||||
// "[BASE HTTP HANDLER]: TryGetHTTPHandlerPathBased() looking for HTTP handler to match {0}", searchquery);
|
||||
|
||||
|
||||
lock (m_HTTPHandlers)
|
||||
{
|
||||
foreach (string pattern in m_HTTPHandlers.Keys)
|
||||
|
@ -1452,7 +1452,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
//Even though only one other part of the entire code uses HTTPHandlers, we shouldn't expect this
|
||||
//and should check for NullReferenceExceptions
|
||||
|
||||
|
||||
if (string.IsNullOrEmpty(contentType))
|
||||
{
|
||||
contentType = "text/html";
|
||||
|
@ -1472,8 +1472,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
|
||||
byte[] buffer;
|
||||
|
||||
if (!(contentType.Contains("image")
|
||||
|| contentType.Contains("x-shockwave-flash")
|
||||
if (!(contentType.Contains("image")
|
||||
|| contentType.Contains("x-shockwave-flash")
|
||||
|| contentType.Contains("application/x-oar")))
|
||||
{
|
||||
// Text
|
||||
|
@ -1504,7 +1504,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
response.OutputStream.Flush();
|
||||
response.Send();
|
||||
|
||||
|
||||
//if (!response.KeepAlive && response.ReuseContext)
|
||||
// response.FreeContext();
|
||||
}
|
||||
|
@ -1611,11 +1611,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
m_httpListener2 = CoolHTTPListener.Create(m_listenIPAddress, (int)m_port);
|
||||
m_httpListener2.ExceptionThrown += httpServerException;
|
||||
m_httpListener2.LogWriter = httpserverlog;
|
||||
|
||||
// Uncomment this line in addition to those in HttpServerLogWriter
|
||||
|
||||
// Uncomment this line in addition to those in HttpServerLogWriter
|
||||
// if you want more detailed trace information from the HttpServer
|
||||
//m_httpListener2.UseTraceLogs = true;
|
||||
|
||||
|
||||
//m_httpListener2.DisconnectHandler = httpServerDisconnectMonitor;
|
||||
}
|
||||
else
|
||||
|
@ -1643,8 +1643,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
m_log.Error("[BASE HTTP SERVER]: Error - " + e.Message);
|
||||
m_log.Error("[BASE HTTP SERVER]: Tip: Do you have permission to listen on port " + m_port + ", " + m_sslport + "?");
|
||||
|
||||
// We want this exception to halt the entire server since in current configurations we aren't too
|
||||
|
||||
// We want this exception to halt the entire server since in current configurations we aren't too
|
||||
// useful without inbound HTTP.
|
||||
throw e;
|
||||
}
|
||||
|
@ -1656,7 +1656,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
case SocketError.NotSocket:
|
||||
NotSocketErrors++;
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -1686,12 +1686,11 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
m_httpListener2.LogWriter = null;
|
||||
m_httpListener2.RequestReceived -= OnRequest;
|
||||
m_httpListener2.Stop();
|
||||
}
|
||||
}
|
||||
catch (NullReferenceException)
|
||||
{
|
||||
m_log.Warn("[BASE HTTP SERVER]: Null Reference when stopping HttpServer.");
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void RemoveStreamHandler(string httpMethod, string path)
|
||||
|
@ -1712,7 +1711,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
m_HTTPHandlers.Remove(path);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_HTTPHandlers.Remove(GetHandlerKey(httpMethod, path));
|
||||
}
|
||||
}
|
||||
|
@ -1728,7 +1727,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
|
||||
RemoveHTTPHandler(httpMethod, path);
|
||||
|
||||
}
|
||||
|
||||
public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)
|
||||
|
@ -1759,7 +1757,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public bool RemoveLLSDHandler(string path, LLSDMethod handler)
|
||||
{
|
||||
try
|
||||
|
@ -1833,7 +1830,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
oresp = osresp;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Relays HttpServer log messages to our own logging mechanism.
|
||||
/// </summary>
|
||||
|
@ -1852,7 +1849,7 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
{
|
||||
case LogPrio.Trace:
|
||||
m_log.DebugFormat("[{0}]: {1}", source, message);
|
||||
break;
|
||||
break;
|
||||
case LogPrio.Debug:
|
||||
m_log.DebugFormat("[{0}]: {1}", source, message);
|
||||
break;
|
||||
|
@ -1872,8 +1869,8 @@ namespace OpenSim.Framework.Servers.HttpServer
|
|||
break;
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim
|
|||
|
||||
public static string GetVersionString(string versionNumber, Flavour flavour)
|
||||
{
|
||||
string versionString = "OpenSim " + versionNumber + " (" + flavour + ")";
|
||||
string versionString = "OpenSim " + versionNumber + " " + flavour;
|
||||
return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
|
||||
}
|
||||
|
||||
|
|
|
@ -348,15 +348,15 @@ namespace OpenSim.Framework
|
|||
/// <param name="partID">The new part ID to which this item belongs</param>
|
||||
public void ResetIDs(UUID partID)
|
||||
{
|
||||
_oldID = _itemID;
|
||||
_itemID = UUID.Random();
|
||||
_parentPartID = partID;
|
||||
_parentID = partID;
|
||||
OldItemID = ItemID;
|
||||
ItemID = UUID.Random();
|
||||
ParentPartID = partID;
|
||||
ParentID = partID;
|
||||
}
|
||||
|
||||
public TaskInventoryItem()
|
||||
{
|
||||
_creationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -225,7 +225,7 @@ namespace OpenSim
|
|||
}
|
||||
}
|
||||
MainConsole.Instance = null;
|
||||
}
|
||||
}
|
||||
*/
|
||||
configSource.Alias.AddAlias("On", true);
|
||||
configSource.Alias.AddAlias("Off", false);
|
||||
|
|
|
@ -345,10 +345,6 @@ namespace OpenSim
|
|||
|
||||
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
|
||||
|
||||
m_configSettings.StorageConnectionString
|
||||
= startupConfig.GetString("storage_connection_string");
|
||||
m_configSettings.EstateConnectionString
|
||||
= startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
|
||||
m_configSettings.ClientstackDll
|
||||
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
|
||||
}
|
||||
|
|
|
@ -152,7 +152,7 @@ namespace OpenSim
|
|||
RegisterConsoleCommands();
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
|
||||
MainServer.Instance.AddStreamHandler(new OpenSim.SimStatusHandler());
|
||||
MainServer.Instance.AddStreamHandler(new OpenSim.XSimStatusHandler(this));
|
||||
if (userStatsURI != String.Empty)
|
||||
|
@ -192,7 +192,7 @@ namespace OpenSim
|
|||
// Hook up to the watchdog timer
|
||||
Watchdog.OnWatchdogTimeout += WatchdogTimeoutHandler;
|
||||
|
||||
PrintFileToConsole("startuplogo.txt");
|
||||
PrintFileToConsole("startuplogo.txt");
|
||||
|
||||
// For now, start at the 'root' level by default
|
||||
if (m_sceneManager.Scenes.Count == 1) // If there is only one region, select it
|
||||
|
@ -218,8 +218,8 @@ namespace OpenSim
|
|||
|
||||
m_console.Commands.AddCommand("region", false, "debug packet",
|
||||
"debug packet <level>",
|
||||
"Turn on packet debugging",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
"Turn on packet debugging",
|
||||
"If level > 255 then all incoming and outgoing packets are logged.\n"
|
||||
+ "If level <= 255 then incoming AgentUpdate and outgoing SimStats and SimulatorViewerTimeMessage packets are not logged.\n"
|
||||
+ "If level <= 200 then incoming RequestImage and outgoing ImagePacket, ImageData, LayerData and CoarseLocationUpdate packets are not logged.\n"
|
||||
+ "If level <= 100 then incoming ViewerEffect and AgentAnimation and outgoing ViewerEffect and AvatarAnimation packets are not logged.\n"
|
||||
|
@ -316,7 +316,7 @@ namespace OpenSim
|
|||
m_console.Commands.AddCommand("region", false, "create region",
|
||||
"create region [\"region name\"] <region_file.ini>",
|
||||
"Create a new region.",
|
||||
"The settings for \"region name\" are read from <region_file.ini>."
|
||||
"The settings for \"region name\" are read from <region_file.ini> in your Regions directory."
|
||||
+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
|
||||
+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
|
||||
+ "If <region_file.ini> does not exist, it will be created.",
|
||||
|
@ -552,19 +552,20 @@ namespace OpenSim
|
|||
regionFile = Path.Combine(regionsDir, regionFile);
|
||||
}
|
||||
|
||||
RegionInfo regInfo;
|
||||
RegionInfo regInfo;
|
||||
if (isXml)
|
||||
{
|
||||
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
|
||||
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
|
||||
}
|
||||
else
|
||||
{
|
||||
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
|
||||
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
|
||||
}
|
||||
|
||||
IScene scene;
|
||||
PopulateRegionEstateInfo(regInfo);
|
||||
CreateRegion(regInfo, true, out scene);
|
||||
regInfo.EstateSettings.Save();
|
||||
PopulateRegionEstateInfo(regInfo);
|
||||
CreateRegion(regInfo, true, out scene);
|
||||
regInfo.EstateSettings.Save();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -942,7 +943,7 @@ namespace OpenSim
|
|||
delegate(Scene scene)
|
||||
{
|
||||
MainConsole.Instance.Output(String.Format(
|
||||
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}",
|
||||
"Region Name: {0}, Region XLoc: {1}, Region YLoc: {2}, Region Port: {3}",
|
||||
scene.RegionInfo.RegionName,
|
||||
scene.RegionInfo.RegionLocX,
|
||||
scene.RegionInfo.RegionLocY,
|
||||
|
|
|
@ -45,6 +45,7 @@ using OpenSim.Region.Framework;
|
|||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
using OpenSim.Server.Base;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
@ -195,6 +196,24 @@ namespace OpenSim
|
|||
m_permsModules = new List<string>(permissionModules.Split(','));
|
||||
}
|
||||
|
||||
// Load the simulation data service
|
||||
IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
|
||||
if (simDataConfig == null)
|
||||
throw new Exception("Configuration file is missing the [SimulationDataStore] section");
|
||||
string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||
if (String.IsNullOrEmpty(module))
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section");
|
||||
m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
|
||||
|
||||
// Load the estate data service
|
||||
IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
|
||||
if (estateDataConfig == null)
|
||||
throw new Exception("Configuration file is missing the [EstateDataStore] section");
|
||||
module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||
if (String.IsNullOrEmpty(module))
|
||||
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
|
||||
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { m_config.Source });
|
||||
|
||||
base.StartupSpecific();
|
||||
|
||||
m_stats = StatsManager.StartCollectingSimExtraStats();
|
||||
|
@ -612,7 +631,7 @@ namespace OpenSim
|
|||
|
||||
regionInfo.InternalEndPoint.Port = (int) port;
|
||||
|
||||
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
|
||||
Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
|
||||
|
||||
if (m_autoCreateClientStack)
|
||||
{
|
||||
|
@ -628,30 +647,19 @@ namespace OpenSim
|
|||
return scene;
|
||||
}
|
||||
|
||||
protected override StorageManager CreateStorageManager()
|
||||
{
|
||||
return
|
||||
CreateStorageManager(m_configSettings.StorageConnectionString, m_configSettings.EstateConnectionString);
|
||||
}
|
||||
|
||||
protected StorageManager CreateStorageManager(string connectionstring, string estateconnectionstring)
|
||||
{
|
||||
return new StorageManager(m_configSettings.StorageDll, connectionstring, estateconnectionstring);
|
||||
}
|
||||
|
||||
protected override ClientStackManager CreateClientStackManager()
|
||||
{
|
||||
return new ClientStackManager(m_configSettings.ClientstackDll);
|
||||
}
|
||||
|
||||
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
||||
AgentCircuitManager circuitManager)
|
||||
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
|
||||
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
|
||||
{
|
||||
SceneCommunicationService sceneGridService = new SceneCommunicationService();
|
||||
|
||||
return new Scene(
|
||||
regionInfo, circuitManager, sceneGridService,
|
||||
storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
|
||||
simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim,
|
||||
m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
|
||||
}
|
||||
|
||||
|
@ -868,21 +876,23 @@ namespace OpenSim
|
|||
/// </param>
|
||||
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||
{
|
||||
if (m_storageManager.EstateDataStore != null)
|
||||
IEstateDataService estateDataService = EstateDataService;
|
||||
|
||||
if (estateDataService != null)
|
||||
{
|
||||
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, false);
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||
}
|
||||
|
||||
|
||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||
{
|
||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
||||
while (true)
|
||||
{
|
||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
|
||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
|
||||
if (response == "no")
|
||||
{
|
||||
// Create a new estate
|
||||
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, true);
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||
|
||||
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||
//regInfo.EstateSettings.Save();
|
||||
|
@ -894,7 +904,7 @@ namespace OpenSim
|
|||
if (response == "None")
|
||||
continue;
|
||||
|
||||
List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
|
||||
List<int> estateIDs = estateDataService.GetEstates(response);
|
||||
if (estateIDs.Count < 1)
|
||||
{
|
||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
||||
|
@ -903,9 +913,9 @@ namespace OpenSim
|
|||
|
||||
int estateID = estateIDs[0];
|
||||
|
||||
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID);
|
||||
regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
|
||||
|
||||
if (m_storageManager.EstateDataStore.LinkRegion(regInfo.RegionID, estateID))
|
||||
if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||
break;
|
||||
|
||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||
|
|
|
@ -63,7 +63,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// Debug packet level. See OpenSim.RegisterConsoleCommands() for more details.
|
||||
/// </value>
|
||||
protected int m_debugPacketLevel = 0;
|
||||
|
||||
|
||||
#region Events
|
||||
|
||||
public event GenericMessage OnGenericMessage;
|
||||
|
@ -288,7 +288,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public event MuteListEntryRemove OnRemoveMuteListEntry;
|
||||
public event GodlikeMessage onGodlikeMessage;
|
||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||
|
||||
|
||||
#endregion Events
|
||||
|
||||
|
@ -330,12 +329,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
/// ownerless phantom.
|
||||
///
|
||||
/// All manipulation of this set has to occur under an m_entityUpdates.SyncRoot lock
|
||||
///
|
||||
///
|
||||
/// </value>
|
||||
protected HashSet<uint> m_killRecord;
|
||||
|
||||
// protected HashSet<uint> m_attachmentsSent;
|
||||
|
||||
|
||||
// protected HashSet<uint> m_attachmentsSent;
|
||||
|
||||
private int m_moneyBalance;
|
||||
private bool m_deliverPackets = true;
|
||||
private int m_animationSequenceNumber = 1;
|
||||
|
@ -395,22 +394,22 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public string ActiveGroupName { get { return m_activeGroupName; } }
|
||||
public ulong ActiveGroupPowers { get { return m_activeGroupPowers; } }
|
||||
public bool IsGroupMember(UUID groupID) { return m_groupPowers.ContainsKey(groupID); }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// First name of the agent/avatar represented by the client
|
||||
/// </summary>
|
||||
public string FirstName { get { return m_firstName; } }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Last name of the agent/avatar represented by the client
|
||||
/// </summary>
|
||||
public string LastName { get { return m_lastName; } }
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Full name of the client (first name and last name)
|
||||
/// </summary>
|
||||
public string Name { get { return FirstName + " " + LastName; } }
|
||||
|
||||
|
||||
public uint CircuitCode { get { return m_circuitCode; } }
|
||||
public int MoneyBalance { get { return m_moneyBalance; } }
|
||||
public int NextAnimationSequenceNumber { get { return m_animationSequenceNumber++; } }
|
||||
|
@ -453,7 +452,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_entityUpdates = new PriorityQueue(m_scene.Entities.Count);
|
||||
m_fullUpdateDataBlocksBuilder = new List<ObjectUpdatePacket.ObjectDataBlock>();
|
||||
m_killRecord = new HashSet<uint>();
|
||||
// m_attachmentsSent = new HashSet<uint>();
|
||||
// m_attachmentsSent = new HashSet<uint>();
|
||||
|
||||
m_assetService = m_scene.RequestModuleInterface<IAssetService>();
|
||||
m_GroupsModule = scene.RequestModuleInterface<IGroupsModule>();
|
||||
|
@ -679,7 +678,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// Make sure that we see any exception caused by the asynchronous operation.
|
||||
m_log.Error(
|
||||
string.Format("[LLCLIENTVIEW]: Caught exception while processing {0}", packetObject.Pack), e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion Packet Handling
|
||||
|
@ -890,7 +889,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
foreach (GroupActiveProposals Proposal in Proposals)
|
||||
{
|
||||
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
||||
|
||||
|
||||
GAPIRP.AgentData.AgentID = AgentId;
|
||||
GAPIRP.AgentData.GroupID = groupID;
|
||||
GAPIRP.TransactionData.TransactionID = transactionID;
|
||||
|
@ -914,7 +913,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (Proposals.Length == 0)
|
||||
{
|
||||
GroupActiveProposalItemReplyPacket GAPIRP = new GroupActiveProposalItemReplyPacket();
|
||||
|
||||
|
||||
GAPIRP.AgentData.AgentID = AgentId;
|
||||
GAPIRP.AgentData.GroupID = groupID;
|
||||
GAPIRP.TransactionData.TransactionID = transactionID;
|
||||
|
@ -969,7 +968,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (Votes.Length == 0)
|
||||
{
|
||||
GroupVoteHistoryItemReplyPacket GVHIRP = new GroupVoteHistoryItemReplyPacket();
|
||||
|
||||
|
||||
GVHIRP.AgentData.AgentID = AgentId;
|
||||
GVHIRP.AgentData.GroupID = groupID;
|
||||
GVHIRP.TransactionData.TransactionID = transactionID;
|
||||
|
@ -993,7 +992,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
OutPacket(GVHIRP, ThrottleOutPacketType.Task);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void SendGroupAccountingDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
|
||||
{
|
||||
GroupAccountDetailsReplyPacket GADRP = new GroupAccountDetailsReplyPacket();
|
||||
|
@ -1012,13 +1011,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
GADRP.HistoryData[0] = History;
|
||||
OutPacket(GADRP, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
||||
public void SendGroupAccountingSummary(IClientAPI sender,UUID groupID, uint moneyAmt, int totalTier, int usedTier)
|
||||
{
|
||||
GroupAccountSummaryReplyPacket GASRP =
|
||||
(GroupAccountSummaryReplyPacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.GroupAccountSummaryReply);
|
||||
|
||||
|
||||
GASRP.AgentData = new GroupAccountSummaryReplyPacket.AgentDataBlock();
|
||||
GASRP.AgentData.AgentID = sender.AgentId;
|
||||
GASRP.AgentData.GroupID = groupID;
|
||||
|
@ -1045,13 +1044,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
GASRP.MoneyData.LightTaxEstimate = 0;
|
||||
OutPacket(GASRP, ThrottleOutPacketType.Task);
|
||||
}
|
||||
|
||||
|
||||
public void SendGroupTransactionsSummaryDetails(IClientAPI sender,UUID groupID, UUID transactionID, UUID sessionID, int amt)
|
||||
{
|
||||
GroupAccountTransactionsReplyPacket GATRP =
|
||||
(GroupAccountTransactionsReplyPacket)PacketPool.Instance.GetPacket(
|
||||
PacketType.GroupAccountTransactionsReply);
|
||||
|
||||
|
||||
GATRP.AgentData = new GroupAccountTransactionsReplyPacket.AgentDataBlock();
|
||||
GATRP.AgentData.AgentID = sender.AgentId;
|
||||
GATRP.AgentData.GroupID = groupID;
|
||||
|
@ -1520,7 +1519,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public void SendKillObject(ulong regionHandle, uint localID)
|
||||
{
|
||||
// m_log.DebugFormat("[CLIENT]: Sending KillObjectPacket to {0} for {1} in {2}", Name, localID, regionHandle);
|
||||
|
||||
|
||||
KillObjectPacket kill = (KillObjectPacket)PacketPool.Instance.GetPacket(PacketType.KillObject);
|
||||
// TODO: don't create new blocks if recycling an old packet
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
|
@ -3488,9 +3487,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
objupdate.ObjectData[0] = CreateAvatarUpdateBlock(presence);
|
||||
|
||||
OutPacket(objupdate, ThrottleOutPacketType.Task);
|
||||
|
||||
|
||||
// We need to record the avatar local id since the root prim of an attachment points to this.
|
||||
// m_attachmentsSent.Add(avatar.LocalId);
|
||||
// m_attachmentsSent.Add(avatar.LocalId);
|
||||
}
|
||||
|
||||
public void SendCoarseLocationUpdate(List<UUID> users, List<Vector3> CoarseLocations)
|
||||
|
@ -3538,7 +3537,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
#region Primitive Packet/Data Sending Methods
|
||||
|
||||
/// <summary>
|
||||
/// Generate one of the object update packets based on PrimUpdateFlags
|
||||
/// Generate one of the object update packets based on PrimUpdateFlags
|
||||
/// and broadcast the packet to clients
|
||||
/// </summary>
|
||||
public void SendPrimUpdate(ISceneEntity entity, PrimUpdateFlags updateFlags)
|
||||
|
@ -3555,14 +3554,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
double priority = m_prioritizer.GetUpdatePriority(this, entity);
|
||||
|
||||
lock (m_entityUpdates.SyncRoot)
|
||||
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
|
||||
m_entityUpdates.Enqueue(priority, new EntityUpdate(entity, updateFlags), entity.LocalId);
|
||||
}
|
||||
|
||||
private void ProcessEntityUpdates(int maxUpdates)
|
||||
{
|
||||
Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
|
||||
Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
|
||||
Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
||||
OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
|
||||
OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
|
||||
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
||||
|
||||
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
|
||||
int updatesThisCall = 0;
|
||||
|
@ -3660,28 +3659,28 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
// string text = sop.Text;
|
||||
// if (text.IndexOf("\n") >= 0)
|
||||
// text = text.Remove(text.IndexOf("\n"));
|
||||
//
|
||||
//
|
||||
// if (m_attachmentsSent.Contains(sop.ParentID))
|
||||
// {
|
||||
//// m_log.DebugFormat(
|
||||
//// "[CLIENT]: Sending full info about attached prim {0} text {1}",
|
||||
//// sop.LocalId, text);
|
||||
//
|
||||
//
|
||||
// objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock(sop, this.m_agentId));
|
||||
//
|
||||
//
|
||||
// m_attachmentsSent.Add(sop.LocalId);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
|
||||
// "[CLIENT]: Requeueing full update of prim {0} text {1} since we haven't sent its parent {2} yet",
|
||||
// sop.LocalId, text, sop.ParentID);
|
||||
//
|
||||
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
|
||||
//
|
||||
// m_entityUpdates.Enqueue(double.MaxValue, update, sop.LocalId);
|
||||
// }
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// {
|
||||
objectUpdateBlocks.Value.Add(CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId));
|
||||
// }
|
||||
}
|
||||
|
@ -3995,7 +3994,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
m_propertiesPacketTimer.Stop();
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
m_propertiesPacketTimer.Stop();
|
||||
m_propertiesPacketTimer.Start();
|
||||
}
|
||||
|
@ -4229,7 +4228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||
{
|
||||
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
|
||||
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
|
||||
|
||||
updateMessage.AABBMax = landData.AABBMax;
|
||||
updateMessage.AABBMin = landData.AABBMin;
|
||||
|
@ -4273,7 +4272,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
updateMessage.PassHours = landData.PassHours;
|
||||
updateMessage.PassPrice = landData.PassPrice;
|
||||
updateMessage.PublicCount = 0; //TODO: Unimplemented
|
||||
|
||||
|
||||
updateMessage.RegionPushOverride = (regionFlags & (uint)RegionFlags.RestrictPushObject) > 0;
|
||||
updateMessage.RegionDenyAnonymous = (regionFlags & (uint)RegionFlags.DenyAnonymous) > 0;
|
||||
|
||||
|
@ -4303,13 +4302,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
updateMessage.UserLocation = landData.UserLocation;
|
||||
updateMessage.UserLookAt = landData.UserLookAt;
|
||||
|
||||
updateMessage.MediaType = landData.MediaType;
|
||||
updateMessage.MediaDesc = landData.MediaDescription;
|
||||
updateMessage.MediaWidth = landData.MediaWidth;
|
||||
updateMessage.MediaHeight = landData.MediaHeight;
|
||||
updateMessage.MediaLoop = landData.MediaLoop;
|
||||
updateMessage.ObscureMusic = landData.ObscureMusic;
|
||||
updateMessage.ObscureMedia = landData.ObscureMedia;
|
||||
updateMessage.MediaType = landData.MediaType;
|
||||
updateMessage.MediaDesc = landData.MediaDescription;
|
||||
updateMessage.MediaWidth = landData.MediaWidth;
|
||||
updateMessage.MediaHeight = landData.MediaHeight;
|
||||
updateMessage.MediaLoop = landData.MediaLoop;
|
||||
updateMessage.ObscureMusic = landData.ObscureMusic;
|
||||
updateMessage.ObscureMedia = landData.ObscureMedia;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -4318,8 +4317,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
eq.ParcelProperties(updateMessage, this.AgentId);
|
||||
} else {
|
||||
m_log.Warn("No EQ Interface when sending parcel data.");
|
||||
}
|
||||
m_log.Warn("No EQ Interface when sending parcel data.");
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
|
@ -4692,9 +4691,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[LLCLIENTVIEW]: Constructing client update for part {0} {1} with flags {2}, localId {3}",
|
||||
// "[LLCLIENTVIEW]: Constructing client update for part {0} {1} with flags {2}, localId {3}",
|
||||
// data.Name, update.FullID, flags, update.ID);
|
||||
|
||||
|
||||
update.UpdateFlags = (uint)flags;
|
||||
|
||||
#endregion PrimFlags
|
||||
|
@ -4827,11 +4826,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
AddLocalPacketHandler(PacketType.ObjectScale, HandleObjectScale);
|
||||
AddLocalPacketHandler(PacketType.ObjectRotation, HandleObjectRotation);
|
||||
AddLocalPacketHandler(PacketType.ObjectFlagUpdate, HandleObjectFlagUpdate);
|
||||
|
||||
|
||||
// Handle ObjectImage (TextureEntry) updates synchronously, since when updating multiple prim faces at once,
|
||||
// some clients will send out a separate ObjectImage packet for each face
|
||||
AddLocalPacketHandler(PacketType.ObjectImage, HandleObjectImage, false);
|
||||
|
||||
|
||||
AddLocalPacketHandler(PacketType.ObjectGrab, HandleObjectGrab, false);
|
||||
AddLocalPacketHandler(PacketType.ObjectGrabUpdate, HandleObjectGrabUpdate, false);
|
||||
AddLocalPacketHandler(PacketType.ObjectDeGrab, HandleObjectDeGrab);
|
||||
|
@ -5088,12 +5087,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleParcelGodMarkAsContent(IClientAPI client, Packet Packet)
|
||||
{
|
||||
ParcelGodMarkAsContentPacket ParcelGodMarkAsContent =
|
||||
(ParcelGodMarkAsContentPacket)Packet;
|
||||
|
||||
|
||||
ParcelGodMark ParcelGodMarkAsContentHandler = OnParcelGodMark;
|
||||
if (ParcelGodMarkAsContentHandler != null)
|
||||
{
|
||||
|
@ -5104,11 +5103,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleFreezeUser(IClientAPI client, Packet Packet)
|
||||
{
|
||||
FreezeUserPacket FreezeUser = (FreezeUserPacket)Packet;
|
||||
|
||||
|
||||
FreezeUserUpdate FreezeUserHandler = OnParcelFreezeUser;
|
||||
if (FreezeUserHandler != null)
|
||||
{
|
||||
|
@ -5120,12 +5119,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleEjectUser(IClientAPI client, Packet Packet)
|
||||
{
|
||||
EjectUserPacket EjectUser =
|
||||
(EjectUserPacket)Packet;
|
||||
|
||||
|
||||
EjectUserUpdate EjectUserHandler = OnParcelEjectUser;
|
||||
if (EjectUserHandler != null)
|
||||
{
|
||||
|
@ -5137,12 +5136,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleParcelBuyPass(IClientAPI client, Packet Packet)
|
||||
{
|
||||
ParcelBuyPassPacket ParcelBuyPass =
|
||||
(ParcelBuyPassPacket)Packet;
|
||||
|
||||
|
||||
ParcelBuyPass ParcelBuyPassHandler = OnParcelBuyPass;
|
||||
if (ParcelBuyPassHandler != null)
|
||||
{
|
||||
|
@ -5153,7 +5152,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleParcelBuyRequest(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
ParcelBuyPacket parcel = (ParcelBuyPacket)Pack;
|
||||
|
@ -5375,7 +5374,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
ScriptDialogReplyPacket rdialog = (ScriptDialogReplyPacket)Pack;
|
||||
|
||||
//m_log.DebugFormat("[CLIENT]: Received ScriptDialogReply from {0}", rdialog.Data.ObjectID);
|
||||
|
||||
|
||||
#region Packet Session and User Check
|
||||
if (m_checkPackets)
|
||||
{
|
||||
|
@ -5521,12 +5520,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleFindAgent(IClientAPI client, Packet Packet)
|
||||
{
|
||||
FindAgentPacket FindAgent =
|
||||
(FindAgentPacket)Packet;
|
||||
|
||||
|
||||
FindAgentUpdate FindAgentHandler = OnFindAgent;
|
||||
if (FindAgentHandler != null)
|
||||
{
|
||||
|
@ -5535,12 +5534,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleTrackAgent(IClientAPI client, Packet Packet)
|
||||
{
|
||||
TrackAgentPacket TrackAgent =
|
||||
(TrackAgentPacket)Packet;
|
||||
|
||||
|
||||
TrackAgentUpdate TrackAgentHandler = OnTrackAgent;
|
||||
if (TrackAgentHandler != null)
|
||||
{
|
||||
|
@ -5551,7 +5550,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandlerRezObject(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
RezObjectPacket rezPacket = (RezObjectPacket)Pack;
|
||||
|
@ -7207,19 +7206,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
UUID requestID = new UUID(transfer.TransferInfo.Params, 80);
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}",
|
||||
// "[CLIENT]: Got request for asset {0} from item {1} in prim {2} by {3}",
|
||||
// requestID, itemID, taskID, Name);
|
||||
|
||||
|
||||
if (!(((Scene)m_scene).Permissions.BypassPermissions()))
|
||||
{
|
||||
if (taskID != UUID.Zero) // Prim
|
||||
{
|
||||
SceneObjectPart part = ((Scene)m_scene).GetSceneObjectPart(taskID);
|
||||
|
||||
|
||||
if (part == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist",
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but prim does not exist",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
@ -7228,11 +7227,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (tii == null)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist",
|
||||
Name, requestID, itemID, taskID);
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item does not exist",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (tii.Type == (int)AssetType.LSLText)
|
||||
{
|
||||
if (!((Scene)m_scene).Permissions.CanEditScript(itemID, taskID, AgentId))
|
||||
|
@ -7251,41 +7250,41 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the prim is owned by {4}",
|
||||
Name, requestID, itemID, taskID, part.OwnerID);
|
||||
Name, requestID, itemID, taskID, part.OwnerID);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if ((part.OwnerMask & (uint)PermissionMask.Modify) == 0)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set",
|
||||
Name, requestID, itemID, taskID);
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but modify permissions are not set",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (tii.OwnerID != AgentId)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}",
|
||||
Name, requestID, itemID, taskID, tii.OwnerID);
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but the item is owned by {4}",
|
||||
Name, requestID, itemID, taskID, tii.OwnerID);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if ((
|
||||
tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
tii.CurrentPermissions & ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
!= ((uint)PermissionMask.Modify | (uint)PermissionMask.Copy | (uint)PermissionMask.Transfer))
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer",
|
||||
Name, requestID, itemID, taskID);
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but item permissions are not modify/copy/transfer",
|
||||
Name, requestID, itemID, taskID);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (tii.AssetID != requestID)
|
||||
{
|
||||
m_log.WarnFormat(
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}",
|
||||
Name, requestID, itemID, taskID, tii.AssetID);
|
||||
"[CLIENT]: {0} requested asset {1} from item {2} in prim {3} but this does not match item's asset {4}",
|
||||
Name, requestID, itemID, taskID, tii.AssetID);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
@ -7889,7 +7888,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
newTaskItem, updatetask.UpdateData.LocalID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -8884,7 +8883,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// return true;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleRequestRegionInfo(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
RequestRegionInfoPacket.AgentDataBlock mPacket = ((RequestRegionInfoPacket)Pack).AgentData;
|
||||
|
@ -8905,7 +8904,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleEstateCovenantRequest(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
|
||||
|
@ -8942,7 +8941,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGodUpdateRegionInfoUpdate(IClientAPI client, Packet Packet)
|
||||
{
|
||||
GodUpdateRegionInfoPacket GodUpdateRegionInfo =
|
||||
|
@ -8962,7 +8961,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleSimWideDeletes(IClientAPI client, Packet Packet)
|
||||
{
|
||||
SimWideDeletesPacket SimWideDeletesRequest =
|
||||
|
@ -8975,7 +8974,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGodlikeMessage(IClientAPI client, Packet Packet)
|
||||
{
|
||||
GodlikeMessagePacket GodlikeMessage =
|
||||
|
@ -8992,7 +8991,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleSaveStatePacket(IClientAPI client, Packet Packet)
|
||||
{
|
||||
StateSavePacket SaveStateMessage =
|
||||
|
@ -9005,7 +9004,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGodKickUser(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
GodKickUserPacket gkupack = (GodKickUserPacket)Pack;
|
||||
|
@ -9143,7 +9142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
#endregion Economy/Transaction Packets
|
||||
|
||||
#region Script Packets
|
||||
|
@ -9356,7 +9355,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleUpdateMuteListEntry(IClientAPI client, Packet Packet)
|
||||
{
|
||||
UpdateMuteListEntryPacket UpdateMuteListEntry =
|
||||
|
@ -9372,7 +9371,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleRemoveMuteListEntry(IClientAPI client, Packet Packet)
|
||||
{
|
||||
RemoveMuteListEntryPacket RemoveMuteListEntry =
|
||||
|
@ -9388,7 +9387,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleUserReport(IClientAPI client, Packet Packet)
|
||||
{
|
||||
UserReportPacket UserReport =
|
||||
|
@ -9413,7 +9412,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleSendPostcard(IClientAPI client, Packet packet)
|
||||
{
|
||||
// SendPostcardPacket SendPostcard =
|
||||
|
@ -9726,7 +9725,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
return true;
|
||||
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGroupVoteHistoryRequest(IClientAPI client, Packet Packet)
|
||||
{
|
||||
GroupVoteHistoryRequestPacket GroupVoteHistoryRequest =
|
||||
|
@ -9739,7 +9738,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGroupActiveProposalsRequest(IClientAPI client, Packet Packet)
|
||||
{
|
||||
GroupActiveProposalsRequestPacket GroupActiveProposalsRequest =
|
||||
|
@ -9752,7 +9751,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGroupAccountDetailsRequest(IClientAPI client, Packet Packet)
|
||||
{
|
||||
GroupAccountDetailsRequestPacket GroupAccountDetailsRequest =
|
||||
|
@ -9765,7 +9764,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGroupAccountSummaryRequest(IClientAPI client, Packet Packet)
|
||||
{
|
||||
GroupAccountSummaryRequestPacket GroupAccountSummaryRequest =
|
||||
|
@ -9778,7 +9777,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGroupTransactionsDetailsRequest(IClientAPI client, Packet Packet)
|
||||
{
|
||||
GroupAccountTransactionsRequestPacket GroupAccountTransactionsRequest =
|
||||
|
@ -9791,7 +9790,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
private bool HandleGroupTitlesRequest(IClientAPI sender, Packet Pack)
|
||||
{
|
||||
GroupTitlesRequestPacket groupTitlesRequest =
|
||||
|
@ -11239,26 +11238,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (m_debugPacketLevel > 0)
|
||||
{
|
||||
bool outputPacket = true;
|
||||
|
||||
if (m_debugPacketLevel <= 255
|
||||
|
||||
if (m_debugPacketLevel <= 255
|
||||
&& (packet.Type == PacketType.SimStats || packet.Type == PacketType.SimulatorViewerTimeMessage))
|
||||
outputPacket = false;
|
||||
|
||||
if (m_debugPacketLevel <= 200
|
||||
&&
|
||||
(packet.Type == PacketType.ImagePacket
|
||||
|
||||
if (m_debugPacketLevel <= 200
|
||||
&& (packet.Type == PacketType.ImagePacket
|
||||
|| packet.Type == PacketType.ImageData
|
||||
|| packet.Type == PacketType.LayerData
|
||||
|| packet.Type == PacketType.CoarseLocationUpdate))
|
||||
|| packet.Type == PacketType.CoarseLocationUpdate))
|
||||
outputPacket = false;
|
||||
|
||||
|
||||
if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.AvatarAnimation || packet.Type == PacketType.ViewerEffect))
|
||||
outputPacket = false;
|
||||
|
||||
outputPacket = false;
|
||||
|
||||
if (outputPacket)
|
||||
m_log.DebugFormat("[CLIENT]: Packet OUT {0}", packet.Type);
|
||||
}
|
||||
|
||||
|
||||
m_udpServer.SendPacket(m_udpClient, packet, throttlePacketType, doAutomaticSplitting);
|
||||
}
|
||||
|
||||
|
@ -11348,16 +11346,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
if (m_debugPacketLevel > 0)
|
||||
{
|
||||
bool outputPacket = true;
|
||||
|
||||
|
||||
if (m_debugPacketLevel <= 255 && packet.Type == PacketType.AgentUpdate)
|
||||
outputPacket = false;
|
||||
|
||||
|
||||
if (m_debugPacketLevel <= 200 && packet.Type == PacketType.RequestImage)
|
||||
outputPacket = false;
|
||||
|
||||
|
||||
if (m_debugPacketLevel <= 100 && (packet.Type == PacketType.ViewerEffect || packet.Type == PacketType.AgentAnimation))
|
||||
outputPacket = false;
|
||||
|
||||
|
||||
if (outputPacket)
|
||||
m_log.DebugFormat("[CLIENT]: Packet IN {0}", packet.Type);
|
||||
}
|
||||
|
@ -11623,12 +11621,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
UUID requestID = UUID.Zero;
|
||||
byte source = (byte)SourceType.Asset;
|
||||
|
||||
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
|
||||
|
||||
if (transferRequest.TransferInfo.SourceType == (int)SourceType.Asset)
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 0);
|
||||
}
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
|
||||
else if (transferRequest.TransferInfo.SourceType == (int)SourceType.SimInventoryItem)
|
||||
{
|
||||
requestID = new UUID(transferRequest.TransferInfo.Params, 80);
|
||||
source = (byte)SourceType.SimInventoryItem;
|
||||
|
@ -11874,7 +11872,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
public PacketMethod method;
|
||||
public bool Async;
|
||||
}
|
||||
|
||||
|
||||
public class AsyncPacketProcess
|
||||
{
|
||||
public bool result = false;
|
||||
|
@ -11943,8 +11941,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
dialog.Data.FirstName = Util.StringToBytes256(ownerFirstName);
|
||||
dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
|
||||
dialog.Data.Message = Util.StringToBytes256(message);
|
||||
|
||||
|
||||
|
||||
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[1];
|
||||
buttons[0] = new ScriptDialogPacket.ButtonsBlock();
|
||||
buttons[0].ButtonLabel = Util.StringToBytes256("!!llTextBox!!");
|
||||
|
@ -11958,7 +11955,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
{
|
||||
ScenePresence presence = p as ScenePresence;
|
||||
// It turns out to get the agent to stop flying, you have to feed it stop flying velocities
|
||||
// There's no explicit message to send the client to tell it to stop flying.. it relies on the
|
||||
// There's no explicit message to send the client to tell it to stop flying.. it relies on the
|
||||
// velocity, collision plane and avatar height
|
||||
|
||||
// Add 1/6 the avatar's height to it's position so it doesn't shoot into the air
|
||||
|
@ -11975,7 +11972,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
|||
|
||||
// attach a suitable collision plane regardless of the actual situation to force the LLClient to land.
|
||||
// Collision plane below the avatar's position a 6th of the avatar's height is suitable.
|
||||
// Mind you, that this method doesn't get called if the avatar's velocity magnitude is greater then a
|
||||
// Mind you, that this method doesn't get called if the avatar's velocity magnitude is greater then a
|
||||
// certain amount.. because the LLClient wouldn't land in that situation anyway.
|
||||
|
||||
// why are we still testing for this really old height value default???
|
||||
|
|
|
@ -36,6 +36,7 @@ using OpenSim.Framework.Communications;
|
|||
using OpenSim.Framework.Servers;
|
||||
using OpenSim.Framework.Servers.HttpServer;
|
||||
using OpenSim.Region.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Region.Physics.Manager;
|
||||
|
||||
|
@ -48,28 +49,16 @@ namespace OpenSim.Region.ClientStack
|
|||
|
||||
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
|
||||
protected NetworkServersInfo m_networkServersInfo;
|
||||
|
||||
public NetworkServersInfo NetServersInfo
|
||||
{
|
||||
get { return m_networkServersInfo; }
|
||||
}
|
||||
|
||||
protected uint m_httpServerPort;
|
||||
|
||||
protected StorageManager m_storageManager;
|
||||
|
||||
public StorageManager StorageManager
|
||||
{
|
||||
get { return m_storageManager; }
|
||||
}
|
||||
|
||||
protected ISimulationDataService m_simulationDataService;
|
||||
protected IEstateDataService m_estateDataService;
|
||||
protected ClientStackManager m_clientStackManager;
|
||||
|
||||
public SceneManager SceneManager
|
||||
{
|
||||
get { return m_sceneManager; }
|
||||
}
|
||||
protected SceneManager m_sceneManager = new SceneManager();
|
||||
|
||||
public SceneManager SceneManager { get { return m_sceneManager; } }
|
||||
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||
|
||||
protected abstract void Initialize();
|
||||
|
||||
|
@ -83,15 +72,11 @@ namespace OpenSim.Region.ClientStack
|
|||
/// <returns></returns>
|
||||
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
|
||||
|
||||
protected abstract StorageManager CreateStorageManager();
|
||||
protected abstract ClientStackManager CreateClientStackManager();
|
||||
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
||||
AgentCircuitManager circuitManager);
|
||||
protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
|
||||
|
||||
protected override void StartupSpecific()
|
||||
{
|
||||
m_storageManager = CreateStorageManager();
|
||||
|
||||
m_clientStackManager = CreateClientStackManager();
|
||||
|
||||
Initialize();
|
||||
|
|
|
@ -49,8 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
protected Scene m_scene = null;
|
||||
|
||||
public string Name { get { return "Attachments Module"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public string Name { get { return "Attachments Module"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source) {}
|
||||
|
||||
|
@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachmentsFromInventory;
|
||||
client.OnObjectAttach += AttachObject;
|
||||
client.OnObjectDetach += DetachObject;
|
||||
client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory;
|
||||
client.OnDetachAttachmentIntoInv += ShowDetachInUserInventory;
|
||||
}
|
||||
|
||||
public void UnsubscribeFromClientEvents(IClientAPI client)
|
||||
|
@ -90,7 +90,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
client.OnRezMultipleAttachmentsFromInv -= RezMultipleAttachmentsFromInventory;
|
||||
client.OnObjectAttach -= AttachObject;
|
||||
client.OnObjectDetach -= DetachObject;
|
||||
client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory;
|
||||
client.OnDetachAttachmentIntoInv -= ShowDetachInUserInventory;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -174,12 +174,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
UUID itemID = UUID.Zero;
|
||||
if (sp != null)
|
||||
{
|
||||
foreach(SceneObjectGroup grp in sp.GetAttachments(AttachmentPt))
|
||||
foreach (SceneObjectGroup grp in sp.GetAttachments(AttachmentPt))
|
||||
{
|
||||
itemID = grp.GetFromItemID();
|
||||
if (itemID != UUID.Zero)
|
||||
DetachSingleAttachmentToInv(itemID, remoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (group.GetFromItemID() == UUID.Zero)
|
||||
|
@ -232,7 +232,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
public UUID RezSingleAttachmentFromInventory(
|
||||
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus, XmlDocument doc)
|
||||
{
|
||||
{
|
||||
SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt, doc);
|
||||
|
||||
if (updateInventoryStatus)
|
||||
|
@ -248,8 +248,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
if (null == att)
|
||||
return UUID.Zero;
|
||||
else
|
||||
return att.UUID;
|
||||
}
|
||||
return att.UUID;
|
||||
}
|
||||
|
||||
protected SceneObjectGroup RezSingleAttachmentFromInventoryInternal(
|
||||
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, XmlDocument doc)
|
||||
|
@ -311,7 +311,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public UUID SetAttachmentInventoryStatus(
|
||||
SceneObjectGroup att, IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
|
||||
|
@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
// We can NOT use the dictionries here, as we are looking
|
||||
// for an entity by the fromAssetID, which is NOT the prim UUID
|
||||
List<EntityBase> detachEntities = m_scene.GetEntities();
|
||||
EntityBase[] detachEntities = m_scene.GetEntities();
|
||||
SceneObjectGroup group;
|
||||
|
||||
foreach (EntityBase entity in detachEntities)
|
||||
|
@ -495,7 +495,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
sog.RootPart.IsAttachment = false;
|
||||
sog.AbsolutePosition = sog.RootPart.AttachedPos;
|
||||
UpdateKnownItem(client, sog, sog.GetFromItemID(), sog.OwnerID);
|
||||
sog.SetAttachmentPoint(attachmentPoint);
|
||||
sog.SetAttachmentPoint(attachmentPoint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -622,7 +622,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
// In case it is later dropped again, don't let
|
||||
// it get cleaned up
|
||||
so.RootPart.RemFlag(PrimFlags.TemporaryOnRez);
|
||||
so.HasGroupChanged = false;
|
||||
so.HasGroupChanged = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
try
|
||||
{
|
||||
deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
|
||||
if(killingAvatar != null)
|
||||
if (killingAvatar != null)
|
||||
killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
|
||||
}
|
||||
catch (InvalidOperationException)
|
||||
|
@ -143,7 +143,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
|||
}
|
||||
|
||||
private void AvatarEnteringParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
||||
{
|
||||
{
|
||||
try
|
||||
{
|
||||
ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
|
||||
|
|
|
@ -54,7 +54,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
public UUID PrincipalID;
|
||||
public FriendInfo[] Friends;
|
||||
public int Refcount;
|
||||
public UUID RegionID;
|
||||
|
||||
public bool IsFriend(string friend)
|
||||
{
|
||||
|
@ -68,6 +67,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
}
|
||||
|
||||
private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
protected List<Scene> m_Scenes = new List<Scene>();
|
||||
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
protected Dictionary<UUID, UserFriendData> m_Friends =
|
||||
new Dictionary<UUID, UserFriendData>();
|
||||
|
||||
protected List<UUID> m_NeedsListOfFriends = new List<UUID>();
|
||||
protected HashSet<UUID> m_NeedsListOfFriends = new HashSet<UUID>();
|
||||
|
||||
protected IPresenceService PresenceService
|
||||
{
|
||||
|
@ -146,7 +146,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// Instantiate the request handler
|
||||
IHttpServer server = MainServer.GetHttpServer((uint)mPort);
|
||||
server.AddStreamHandler(new FriendsRequestHandler(this));
|
||||
|
||||
}
|
||||
|
||||
if (m_FriendsService == null)
|
||||
|
@ -173,7 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
scene.EventManager.OnNewClient += OnNewClient;
|
||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
|
||||
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
|
||||
scene.EventManager.OnClientLogin += OnClientLogin;
|
||||
}
|
||||
|
||||
|
@ -198,17 +196,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
public uint GetFriendPerms(UUID principalID, UUID friendID)
|
||||
{
|
||||
if (!m_Friends.ContainsKey(principalID))
|
||||
return 0;
|
||||
|
||||
UserFriendData data = m_Friends[principalID];
|
||||
|
||||
string searchFor = friendID.ToString();
|
||||
foreach (FriendInfo fi in data.Friends)
|
||||
FriendInfo[] friends = GetFriends(principalID);
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (fi.Friend == searchFor)
|
||||
if (fi.Friend == friendID.ToString())
|
||||
return (uint)fi.TheirFlags;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -218,73 +212,59 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
client.OnApproveFriendRequest += OnApproveFriendRequest;
|
||||
client.OnDenyFriendRequest += OnDenyFriendRequest;
|
||||
client.OnTerminateFriendship += OnTerminateFriendship;
|
||||
|
||||
client.OnGrantUserRights += OnGrantUserRights;
|
||||
|
||||
lock (m_Friends)
|
||||
{
|
||||
if (m_Friends.ContainsKey(client.AgentId))
|
||||
// Asynchronously fetch the friends list or increment the refcount for the existing
|
||||
// friends list
|
||||
Util.FireAndForget(
|
||||
delegate(object o)
|
||||
{
|
||||
m_Friends[client.AgentId].Refcount++;
|
||||
return;
|
||||
lock (m_Friends)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
if (m_Friends.TryGetValue(client.AgentId, out friendsData))
|
||||
{
|
||||
friendsData.Refcount++;
|
||||
}
|
||||
else
|
||||
{
|
||||
friendsData = new UserFriendData();
|
||||
friendsData.PrincipalID = client.AgentId;
|
||||
friendsData.Friends = FriendsService.GetFriends(client.AgentId);
|
||||
friendsData.Refcount = 1;
|
||||
|
||||
m_Friends[client.AgentId] = friendsData;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UserFriendData newFriends = new UserFriendData();
|
||||
|
||||
newFriends.PrincipalID = client.AgentId;
|
||||
newFriends.Friends = m_FriendsService.GetFriends(client.AgentId);
|
||||
newFriends.Refcount = 1;
|
||||
newFriends.RegionID = UUID.Zero;
|
||||
|
||||
m_Friends.Add(client.AgentId, newFriends);
|
||||
}
|
||||
|
||||
);
|
||||
}
|
||||
|
||||
private void OnClientClosed(UUID agentID, Scene scene)
|
||||
{
|
||||
ScenePresence sp = scene.GetScenePresence(agentID);
|
||||
if (sp != null && !sp.IsChildAgent)
|
||||
{
|
||||
// do this for root agents closing out
|
||||
StatusChange(agentID, false);
|
||||
}
|
||||
|
||||
lock (m_Friends)
|
||||
if (m_Friends.ContainsKey(agentID))
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
{
|
||||
if (m_Friends[agentID].Refcount == 1)
|
||||
friendsData.Refcount--;
|
||||
if (friendsData.Refcount <= 0)
|
||||
m_Friends.Remove(agentID);
|
||||
else
|
||||
m_Friends[agentID].Refcount--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnMakeRootAgent(ScenePresence sp)
|
||||
{
|
||||
UUID agentID = sp.ControllingClient.AgentId;
|
||||
|
||||
if (m_Friends.ContainsKey(agentID))
|
||||
{
|
||||
// This is probably an overkill, but just
|
||||
// to make sure we have the latest and greatest
|
||||
// friends list -- always pull OnMakeRoot
|
||||
m_Friends[agentID].Friends =
|
||||
m_FriendsService.GetFriends(agentID);
|
||||
|
||||
m_Friends[agentID].RegionID =
|
||||
sp.ControllingClient.Scene.RegionInfo.RegionID;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
private void OnMakeChildAgent(ScenePresence sp)
|
||||
{
|
||||
UUID agentID = sp.ControllingClient.AgentId;
|
||||
|
||||
if (m_Friends.ContainsKey(agentID))
|
||||
{
|
||||
if (m_Friends[agentID].RegionID == sp.ControllingClient.Scene.RegionInfo.RegionID)
|
||||
m_Friends[agentID].RegionID = UUID.Zero;
|
||||
}
|
||||
UpdateFriendsCache(agentID);
|
||||
}
|
||||
|
||||
private void OnClientLogin(IClientAPI client)
|
||||
|
@ -296,75 +276,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
// Register that we need to send the list of online friends to this user
|
||||
lock (m_NeedsListOfFriends)
|
||||
if (!m_NeedsListOfFriends.Contains(agentID))
|
||||
{
|
||||
m_NeedsListOfFriends.Add(agentID);
|
||||
}
|
||||
m_NeedsListOfFriends.Add(agentID);
|
||||
}
|
||||
|
||||
public void SendFriendsOnlineIfNeeded(IClientAPI client)
|
||||
{
|
||||
UUID agentID = client.AgentId;
|
||||
if (m_NeedsListOfFriends.Contains(agentID))
|
||||
|
||||
// Check if the online friends list is needed
|
||||
lock (m_NeedsListOfFriends)
|
||||
{
|
||||
if (!m_Friends.ContainsKey(agentID))
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID);
|
||||
if (!m_NeedsListOfFriends.Remove(agentID))
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// Send the friends online
|
||||
//
|
||||
List<UUID> online = GetOnlineFriends(agentID);
|
||||
if (online.Count > 0)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
|
||||
client.SendAgentOnline(online.ToArray());
|
||||
}
|
||||
// Send the friends online
|
||||
List<UUID> online = GetOnlineFriends(agentID);
|
||||
if (online.Count > 0)
|
||||
{
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
|
||||
client.SendAgentOnline(online.ToArray());
|
||||
}
|
||||
|
||||
//
|
||||
// Send outstanding friendship offers
|
||||
//
|
||||
if (m_Friends.ContainsKey(agentID))
|
||||
{
|
||||
List<string> outstanding = new List<string>();
|
||||
// Send outstanding friendship offers
|
||||
List<string> outstanding = new List<string>();
|
||||
FriendInfo[] friends = GetFriends(agentID);
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (fi.TheirFlags == -1)
|
||||
outstanding.Add(fi.Friend);
|
||||
}
|
||||
|
||||
foreach (FriendInfo fi in m_Friends[agentID].Friends)
|
||||
if (fi.TheirFlags == -1)
|
||||
outstanding.Add(fi.Friend);
|
||||
GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, String.Empty, agentID, (byte)InstantMessageDialog.FriendshipOffered,
|
||||
"Will you be my friend?", true, Vector3.Zero);
|
||||
|
||||
GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, "", agentID, (byte)InstantMessageDialog.FriendshipOffered, "Will you be my friend?", true, Vector3.Zero);
|
||||
foreach (string fid in outstanding)
|
||||
{
|
||||
try
|
||||
{
|
||||
im.fromAgentID = new Guid(fid);
|
||||
}
|
||||
catch
|
||||
{
|
||||
continue;
|
||||
}
|
||||
foreach (string fid in outstanding)
|
||||
{
|
||||
UUID fromAgentID;
|
||||
if (!UUID.TryParse(fid, out fromAgentID))
|
||||
continue;
|
||||
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, new UUID(im.fromAgentID));
|
||||
im.fromAgentName = account.FirstName + " " + account.LastName;
|
||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
|
||||
PresenceInfo presence = PresenceService.GetAgent(fromAgentID);
|
||||
|
||||
PresenceInfo presence = null;
|
||||
PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
|
||||
if (presences != null && presences.Length > 0)
|
||||
presence = presences[0];
|
||||
if (presence != null)
|
||||
im.offline = 0;
|
||||
im.fromAgentID = fromAgentID.Guid;
|
||||
im.fromAgentName = account.FirstName + " " + account.LastName;
|
||||
im.offline = (byte)((presence == null) ? 1 : 0);
|
||||
im.imSessionID = im.fromAgentID;
|
||||
|
||||
im.imSessionID = im.fromAgentID;
|
||||
|
||||
// Finally
|
||||
LocalFriendshipOffered(agentID, im);
|
||||
}
|
||||
}
|
||||
|
||||
lock (m_NeedsListOfFriends)
|
||||
m_NeedsListOfFriends.Remove(agentID);
|
||||
// Finally
|
||||
LocalFriendshipOffered(agentID, im);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -373,44 +334,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
List<string> friendList = new List<string>();
|
||||
List<UUID> online = new List<UUID>();
|
||||
|
||||
foreach (FriendInfo fi in m_Friends[userID].Friends)
|
||||
FriendInfo[] friends = GetFriends(userID);
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
|
||||
friendList.Add(fi.Friend);
|
||||
}
|
||||
|
||||
if (friendList.Count == 0)
|
||||
// no friends whatsoever
|
||||
return online;
|
||||
|
||||
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
|
||||
|
||||
foreach (PresenceInfo pi in presence)
|
||||
online.Add(new UUID(pi.UserID));
|
||||
//m_log.DebugFormat("[XXX] {0} friend online {1}", userID, pi.UserID);
|
||||
if (friendList.Count > 0)
|
||||
{
|
||||
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
|
||||
foreach (PresenceInfo pi in presence)
|
||||
{
|
||||
UUID presenceID;
|
||||
if (UUID.TryParse(pi.UserID, out presenceID))
|
||||
online.Add(presenceID);
|
||||
}
|
||||
}
|
||||
|
||||
return online;
|
||||
}
|
||||
|
||||
//
|
||||
// Find the client for a ID
|
||||
//
|
||||
/// <summary>
|
||||
/// Find the client for a ID
|
||||
/// </summary>
|
||||
public IClientAPI LocateClientObject(UUID agentID)
|
||||
{
|
||||
Scene scene = GetClientScene(agentID);
|
||||
if (scene == null)
|
||||
return null;
|
||||
if (scene != null)
|
||||
{
|
||||
ScenePresence presence = scene.GetScenePresence(agentID);
|
||||
if (presence != null)
|
||||
return presence.ControllingClient;
|
||||
}
|
||||
|
||||
ScenePresence presence = scene.GetScenePresence(agentID);
|
||||
if (presence == null)
|
||||
return null;
|
||||
|
||||
return presence.ControllingClient;
|
||||
return null;
|
||||
}
|
||||
|
||||
//
|
||||
// Find the scene for an agent
|
||||
//
|
||||
/// <summary>
|
||||
/// Find the scene for an agent
|
||||
/// </summary>
|
||||
private Scene GetClientScene(UUID agentId)
|
||||
{
|
||||
lock (m_Scenes)
|
||||
|
@ -418,13 +381,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
foreach (Scene scene in m_Scenes)
|
||||
{
|
||||
ScenePresence presence = scene.GetScenePresence(agentId);
|
||||
if (presence != null)
|
||||
{
|
||||
if (!presence.IsChildAgent)
|
||||
return scene;
|
||||
}
|
||||
if (presence != null && !presence.IsChildAgent)
|
||||
return scene;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -435,35 +396,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
/// <param name="online"></param>
|
||||
private void StatusChange(UUID agentID, bool online)
|
||||
{
|
||||
//m_log.DebugFormat("[FRIENDS]: StatusChange {0}", online);
|
||||
if (m_Friends.ContainsKey(agentID))
|
||||
FriendInfo[] friends = GetFriends(agentID);
|
||||
if (friends.Length > 0)
|
||||
{
|
||||
//m_log.DebugFormat("[FRIENDS]: # of friends: {0}", m_Friends[agentID].Friends.Length);
|
||||
List<FriendInfo> friendList = new List<FriendInfo>();
|
||||
foreach (FriendInfo fi in m_Friends[agentID].Friends)
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
|
||||
friendList.Add(fi);
|
||||
}
|
||||
|
||||
Util.FireAndForget(delegate
|
||||
{
|
||||
foreach (FriendInfo fi in friendList)
|
||||
Util.FireAndForget(
|
||||
delegate
|
||||
{
|
||||
//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
|
||||
// Notify about this user status
|
||||
StatusNotify(fi, agentID, online);
|
||||
foreach (FriendInfo fi in friendList)
|
||||
{
|
||||
//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
|
||||
// Notify about this user status
|
||||
StatusNotify(fi, agentID, online);
|
||||
}
|
||||
}
|
||||
});
|
||||
);
|
||||
}
|
||||
else
|
||||
m_log.WarnFormat("[FRIENDS]: {0} not found in cache", agentID);
|
||||
}
|
||||
|
||||
private void StatusNotify(FriendInfo friend, UUID userID, bool online)
|
||||
{
|
||||
UUID friendID = UUID.Zero;
|
||||
|
||||
UUID friendID;
|
||||
if (UUID.TryParse(friend.Friend, out friendID))
|
||||
{
|
||||
// Try local
|
||||
|
@ -471,35 +430,24 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
return;
|
||||
|
||||
// The friend is not here [as root]. Let's forward.
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||
if (friendSession != null && friendSession.RegionID != UUID.Zero) // let's guard against sessions-gone-bad with the RegionID check
|
||||
{
|
||||
PresenceInfo friendSession = null;
|
||||
foreach (PresenceInfo pinfo in friendSessions)
|
||||
if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
|
||||
{
|
||||
friendSession = pinfo;
|
||||
break;
|
||||
}
|
||||
|
||||
if (friendSession != null)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
|
||||
m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
|
||||
}
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
|
||||
m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
|
||||
}
|
||||
|
||||
// Friend is not online. Ignore.
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||
{
|
||||
if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered)
|
||||
{
|
||||
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
||||
{
|
||||
// we got a friendship offer
|
||||
UUID principalID = new UUID(im.fromAgentID);
|
||||
UUID friendID = new UUID(im.toAgentID);
|
||||
|
@ -529,15 +477,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
return;
|
||||
|
||||
// The prospective friend is not here [as root]. Let's forward.
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||
if (friendSession != null)
|
||||
{
|
||||
PresenceInfo friendSession = friendSessions[0];
|
||||
if (friendSession != null)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
|
||||
}
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
|
||||
}
|
||||
// If the prospective friend is not online, he'll get the message upon login.
|
||||
}
|
||||
|
@ -548,9 +492,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
|
||||
FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
|
||||
// update the local cache
|
||||
m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
|
||||
|
||||
// Update the local cache
|
||||
UpdateFriendsCache(agentID);
|
||||
|
||||
//
|
||||
// Notify the friend
|
||||
|
@ -564,16 +508,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
}
|
||||
|
||||
// The friend is not here
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||
if (friendSession != null)
|
||||
{
|
||||
PresenceInfo friendSession = friendSessions[0];
|
||||
if (friendSession != null)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
|
||||
client.SendAgentOnline(new UUID[] { friendID });
|
||||
}
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
|
||||
client.SendAgentOnline(new UUID[] { friendID });
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -592,18 +532,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
if (LocalFriendshipDenied(agentID, client.Name, friendID))
|
||||
return;
|
||||
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||
if (friendSession != null)
|
||||
{
|
||||
PresenceInfo friendSession = friendSessions[0];
|
||||
if (friendSession != null)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
if (region != null)
|
||||
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
|
||||
else
|
||||
m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID);
|
||||
}
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
if (region != null)
|
||||
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
|
||||
else
|
||||
m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -613,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
FriendsService.Delete(exfriendID, agentID.ToString());
|
||||
|
||||
// Update local cache
|
||||
m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
|
||||
UpdateFriendsCache(agentID);
|
||||
|
||||
client.SendTerminateFriend(exfriendID);
|
||||
|
||||
|
@ -625,30 +561,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
if (LocalFriendshipTerminated(exfriendID))
|
||||
return;
|
||||
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
PresenceInfo friendSession = PresenceService.GetAgent(exfriendID);
|
||||
if (friendSession != null)
|
||||
{
|
||||
PresenceInfo friendSession = friendSessions[0];
|
||||
if (friendSession != null)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipTerminated(region, agentID, exfriendID);
|
||||
}
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
m_FriendsSimConnector.FriendshipTerminated(region, agentID, exfriendID);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||
{
|
||||
if (!m_Friends.ContainsKey(remoteClient.AgentId))
|
||||
FriendInfo[] friends = GetFriends(remoteClient.AgentId);
|
||||
if (friends.Length == 0)
|
||||
return;
|
||||
|
||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||
// Let's find the friend in this user's friend list
|
||||
UserFriendData fd = m_Friends[remoteClient.AgentId];
|
||||
FriendInfo friend = null;
|
||||
foreach (FriendInfo fi in fd.Friends)
|
||||
foreach (FriendInfo fi in friends)
|
||||
{
|
||||
if (fi.Friend == target.ToString())
|
||||
friend = fi;
|
||||
}
|
||||
|
||||
if (friend != null) // Found it
|
||||
{
|
||||
|
@ -670,17 +604,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
if (LocalGrantRights(requester, target, myFlags, rights))
|
||||
return;
|
||||
|
||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
|
||||
if (friendSessions != null && friendSessions.Length > 0)
|
||||
PresenceInfo friendSession = PresenceService.GetAgent(target);
|
||||
if (friendSession != null)
|
||||
{
|
||||
PresenceInfo friendSession = friendSessions[0];
|
||||
if (friendSession != null)
|
||||
{
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
// TODO: You might want to send the delta to save the lookup
|
||||
// on the other end!!
|
||||
m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
||||
}
|
||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||
// TODO: You might want to send the delta to save the lookup
|
||||
// on the other end!!
|
||||
m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -709,8 +639,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
||||
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
|
||||
friendClient.SendInstantMessage(im);
|
||||
// update the local cache
|
||||
m_Friends[friendID].Friends = FriendsService.GetFriends(friendID);
|
||||
|
||||
// Update the local cache
|
||||
UpdateFriendsCache(friendID);
|
||||
|
||||
// we're done
|
||||
return true;
|
||||
}
|
||||
|
@ -724,7 +656,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
if (friendClient != null)
|
||||
{
|
||||
// the prospective friend in this sim as root agent
|
||||
|
||||
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
||||
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
|
||||
friendClient.SendInstantMessage(im);
|
||||
|
@ -743,7 +674,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
// the friend in this sim as root agent
|
||||
friendClient.SendTerminateFriend(exfriendID);
|
||||
// update local cache
|
||||
m_Friends[exfriendID].Friends = FriendsService.GetFriends(exfriendID);
|
||||
UpdateFriendsCache(exfriendID);
|
||||
// we're done
|
||||
return true;
|
||||
}
|
||||
|
@ -772,11 +703,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
}
|
||||
|
||||
// update local cache
|
||||
//m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID);
|
||||
foreach (FriendInfo finfo in m_Friends[friendID].Friends)
|
||||
if (finfo.Friend == userID.ToString())
|
||||
finfo.TheirFlags = rights;
|
||||
// Update local cache
|
||||
lock (m_Friends)
|
||||
{
|
||||
FriendInfo[] friends = GetFriends(friendID);
|
||||
foreach (FriendInfo finfo in friends)
|
||||
{
|
||||
if (finfo.Friend == userID.ToString())
|
||||
finfo.TheirFlags = rights;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -802,7 +738,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private FriendInfo[] GetFriends(UUID agentID)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
|
||||
lock (m_Friends)
|
||||
{
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
return friendsData.Friends;
|
||||
}
|
||||
|
||||
return EMPTY_FRIENDS;
|
||||
}
|
||||
|
||||
private void UpdateFriendsCache(UUID agentID)
|
||||
{
|
||||
lock (m_Friends)
|
||||
{
|
||||
UserFriendData friendsData;
|
||||
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||
friendsData.Friends = FriendsService.GetFriends(agentID);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,13 +58,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
|
|||
public void SubscribeToClientEvents(IClientAPI client)
|
||||
{
|
||||
client.OnGodKickUser += KickUser;
|
||||
client.OnRequestGodlikePowers += RequestGodlikePowers;
|
||||
}
|
||||
client.OnRequestGodlikePowers += RequestGodlikePowers;
|
||||
}
|
||||
|
||||
public void UnsubscribeFromClientEvents(IClientAPI client)
|
||||
{
|
||||
client.OnGodKickUser -= KickUser;
|
||||
client.OnRequestGodlikePowers -= RequestGodlikePowers;
|
||||
client.OnRequestGodlikePowers -= RequestGodlikePowers;
|
||||
}
|
||||
|
||||
public void RequestGodlikePowers(
|
||||
|
|
|
@ -138,8 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
if (scene.Entities.ContainsKey(toAgentID) &&
|
||||
scene.Entities[toAgentID] is ScenePresence)
|
||||
{
|
||||
// m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
|
||||
// Local message
|
||||
// m_log.DebugFormat(
|
||||
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
|
||||
// toAgentID.ToString(), scene.RegionInfo.RegionName);
|
||||
|
||||
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
||||
if (!user.IsChildAgent)
|
||||
{
|
||||
|
@ -495,9 +497,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
|||
if (lookupAgent)
|
||||
{
|
||||
// Non-cached user agent lookup.
|
||||
PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() });
|
||||
if (presences != null && presences.Length > 0)
|
||||
upd = presences[0];
|
||||
upd = PresenceService.GetAgent(toAgentID);
|
||||
|
||||
if (upd != null)
|
||||
{
|
||||
|
|
|
@ -179,14 +179,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
m_log.DebugFormat(
|
||||
"[INVENTORY ARCHIVER]: Successfully loaded {0} assets with {1} failures",
|
||||
successfulAssetRestores, failedAssetRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
|
||||
m_log.InfoFormat("[INVENTORY ARCHIVER]: Successfully loaded {0} items", successfulItemRestores);
|
||||
|
||||
return loadedNodes;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_loadStream.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// <param name="iarPath">The item archive path to replicate</param>
|
||||
/// <param name="rootDestinationFolder">The root folder for the inventory load</param>
|
||||
/// <param name="resolvedFolders">
|
||||
/// The folders that we have resolved so far for a given archive path.
|
||||
/// The folders that we have resolved so far for a given archive path.
|
||||
/// This method will add more folders if necessary
|
||||
/// </param>
|
||||
/// <param name="loadedNodes">
|
||||
|
@ -246,17 +246,17 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// The root folder for the inventory load
|
||||
/// </param>
|
||||
/// <param name="resolvedFolders">
|
||||
/// The folders that we have resolved so far for a given archive path.
|
||||
/// The folders that we have resolved so far for a given archive path.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The folder in the user's inventory that matches best the archive path given. If no such folder was found
|
||||
/// then the passed in root destination folder is returned.
|
||||
/// </returns>
|
||||
/// </returns>
|
||||
protected InventoryFolderBase ResolveDestinationFolder(
|
||||
InventoryFolderBase rootDestFolder,
|
||||
ref string archivePath,
|
||||
InventoryFolderBase rootDestFolder,
|
||||
ref string archivePath,
|
||||
Dictionary <string, InventoryFolderBase> resolvedFolders)
|
||||
{
|
||||
{
|
||||
// string originalArchivePath = archivePath;
|
||||
|
||||
while (archivePath.Length > 0)
|
||||
|
@ -370,7 +370,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
if (0 == i)
|
||||
loadedNodes.Add(destFolder);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -119,7 +119,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
protected void ReceivedAllAssets(ICollection<UUID> assetsFoundUuids, ICollection<UUID> assetsNotFoundUuids)
|
||||
{
|
||||
Exception reportedException = null;
|
||||
bool succeeded = true;
|
||||
bool succeeded = true;
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -136,7 +136,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
finally
|
||||
{
|
||||
m_saveStream.Close();
|
||||
}
|
||||
}
|
||||
|
||||
m_module.TriggerInventoryArchiveSaved(
|
||||
m_id, succeeded, m_userInfo, m_invPath, m_saveStream, reportedException);
|
||||
|
@ -270,7 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
{
|
||||
// We couldn't find the path indicated
|
||||
string errorMessage = string.Format("Aborted save. Could not find inventory path {0}", m_invPath);
|
||||
Exception e = new InventoryArchiverException(errorMessage);
|
||||
Exception e = new InventoryArchiverException(errorMessage);
|
||||
m_module.TriggerInventoryArchiveSaved(m_id, false, m_userInfo, m_invPath, m_saveStream, e);
|
||||
throw e;
|
||||
}
|
||||
|
@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
|
||||
inventoryFolder.Name,
|
||||
inventoryFolder.ID,
|
||||
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath );
|
||||
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
|
||||
|
||||
//recurse through all dirs getting dirs and files
|
||||
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
|
||||
|
@ -301,7 +301,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
//SaveUsers();
|
||||
|
||||
new AssetsRequest(
|
||||
new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
|
||||
new AssetsArchiver(m_archiveWriter), m_assetUuids, m_scene.AssetService, ReceivedAllAssets).Execute();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
|
|
|
@ -33,7 +33,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
/// Signals an inventory archiving problem
|
||||
/// </summary>
|
||||
public class InventoryArchiverException : Exception
|
||||
{
|
||||
{
|
||||
public InventoryArchiverException(string message) : base(message) {}
|
||||
public InventoryArchiverException(string message, Exception e) : base(message, e) {}
|
||||
}
|
||||
|
|
|
@ -91,12 +91,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
|
||||
scene.AddCommand(
|
||||
this, "load iar",
|
||||
"load iar <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"load iar <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
//"load iar [--merge] <first> <last> <inventory path> <password> [<IAR path>]",
|
||||
"Load user inventory archive (IAR).",
|
||||
//"--merge is an option which merges the loaded IAR with existing inventory folders where possible, rather than always creating new ones"
|
||||
//+ "<first> is user's first name." + Environment.NewLine
|
||||
"<first> is user's first name." + Environment.NewLine
|
||||
"<first> is user's first name." + Environment.NewLine
|
||||
+ "<last> is user's last name." + Environment.NewLine
|
||||
+ "<inventory path> is the path inside the user's inventory where the IAR should be loaded." + Environment.NewLine
|
||||
+ "<password> is the user's password." + Environment.NewLine
|
||||
|
@ -241,7 +241,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (CheckPresence(userInfo.PrincipalID))
|
||||
{
|
||||
InventoryArchiveReadRequest request;
|
||||
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
|
||||
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -286,10 +286,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (CheckPresence(userInfo.PrincipalID))
|
||||
{
|
||||
InventoryArchiveReadRequest request;
|
||||
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
|
||||
bool merge = (options.ContainsKey("merge") ? (bool)options["merge"] : false);
|
||||
|
||||
try
|
||||
{
|
||||
{
|
||||
request = new InventoryArchiveReadRequest(m_aScene, userInfo, invPath, loadPath, merge);
|
||||
}
|
||||
catch (EntryPointNotFoundException e)
|
||||
|
@ -325,20 +325,20 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
protected void HandleLoadInvConsoleCommand(string module, string[] cmdparams)
|
||||
{
|
||||
try
|
||||
{
|
||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||
|
||||
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||
{
|
||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||
|
||||
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
|
||||
|
||||
List<string> mainParams = optionSet.Parse(cmdparams);
|
||||
|
||||
|
||||
if (mainParams.Count < 6)
|
||||
{
|
||||
m_log.Error(
|
||||
"[INVENTORY ARCHIVER]: usage is load iar [--merge] <first name> <last name> <inventory path> <user password> [<load file path>]");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
string firstName = mainParams[2];
|
||||
string lastName = mainParams[3];
|
||||
|
@ -353,7 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
if (DearchiveInventory(firstName, lastName, invPath, pass, loadPath, options))
|
||||
m_log.InfoFormat(
|
||||
"[INVENTORY ARCHIVER]: Loaded archive {0} for {1} {2}",
|
||||
loadPath, firstName, lastName);
|
||||
loadPath, firstName, lastName);
|
||||
}
|
||||
catch (InventoryArchiverException e)
|
||||
{
|
||||
|
@ -390,7 +390,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
"[INVENTORY ARCHIVER]: Saving archive {0} using inventory path {1} for {2} {3}",
|
||||
savePath, invPath, firstName, lastName);
|
||||
|
||||
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
|
||||
ArchiveInventory(id, firstName, lastName, invPath, pass, savePath, new Dictionary<string, object>());
|
||||
}
|
||||
catch (InventoryArchiverException e)
|
||||
{
|
||||
|
@ -398,7 +398,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
|||
}
|
||||
|
||||
lock (m_pendingConsoleSaves)
|
||||
m_pendingConsoleSaves.Add(id);
|
||||
m_pendingConsoleSaves.Add(id);
|
||||
}
|
||||
|
||||
private void SaveInvConsoleCommandCompleted(
|
||||
|
|
|
@ -58,18 +58,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
/// <summary>
|
||||
/// Stream of data representing a common IAR that can be reused in load tests.
|
||||
/// </summary>
|
||||
protected MemoryStream m_iarStream;
|
||||
protected MemoryStream m_iarStream;
|
||||
|
||||
protected UserAccount m_ua1
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000555"),
|
||||
FirstName = "Mr",
|
||||
LastName = "Tiddles" };
|
||||
LastName = "Tiddles" };
|
||||
protected UserAccount m_ua2
|
||||
= new UserAccount {
|
||||
PrincipalID = UUID.Parse("00000000-0000-0000-0000-000000000666"),
|
||||
FirstName = "Lord",
|
||||
LastName = "Lucan" };
|
||||
LastName = "Lucan" };
|
||||
string m_item1Name = "b.lsl";
|
||||
|
||||
private void SaveCompleted(
|
||||
|
@ -86,7 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
}
|
||||
|
||||
protected void ConstructDefaultIarForTestLoad()
|
||||
{
|
||||
{
|
||||
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
|
@ -104,7 +104,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
string item1FileName
|
||||
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
|
||||
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1));
|
||||
tar.Close();
|
||||
tar.Close();
|
||||
m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
|
||||
}
|
||||
|
||||
|
@ -341,7 +341,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
|
||||
|
||||
// TODO: Test presence of more files and contents of files.
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test that things work when the load path specified starts with a slash
|
||||
|
@ -349,22 +349,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
[Test]
|
||||
public void TestLoadIarPathStartsWithSlash()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
TestHelper.InMethod();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
InventoryArchiverModule archiverModule = new InventoryArchiverModule(true);
|
||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password");
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream);
|
||||
|
||||
InventoryItemBase foundItem1
|
||||
= InventoryArchiveUtils.FindItemByPath(
|
||||
scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name);
|
||||
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||
Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -376,7 +376,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
[Test]
|
||||
public void TestLoadIarV0_1ExistingUsers()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
SerialiserModule serialiserModule = new SerialiserModule();
|
||||
|
@ -386,9 +386,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||
|
||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
||||
|
||||
|
@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
string userFirstName = "Jock";
|
||||
string userLastName = "Stirrup";
|
||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||
|
||||
// Create asset
|
||||
SceneObjectGroup object1;
|
||||
|
@ -524,7 +524,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
[Test]
|
||||
public void TestLoadIarV0_1AbsentUsers()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
string userFirstName = "Charlie";
|
||||
|
@ -562,7 +562,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||
|
||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
||||
|
||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
||||
|
||||
|
@ -680,8 +680,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
|
||||
string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
|
||||
|
||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||
string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
|
||||
string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
|
||||
|
||||
{
|
||||
// Test replication of path1
|
||||
|
@ -694,7 +694,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
|
||||
Assert.That(folder1Candidates.Count, Is.EqualTo(1));
|
||||
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
InventoryFolderBase folder1 = folder1Candidates[0];
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
|
@ -715,11 +715,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
List<InventoryFolderBase> folder2aCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName);
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
|
||||
|
||||
List<InventoryFolderBase> folder2bCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName);
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -741,7 +741,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
@ -772,7 +772,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Test replication of a partly existing archive path to the user's inventory. This should create
|
||||
|
@ -792,7 +792,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
|
||||
InventoryFolderBase folder1
|
||||
= UserInventoryTestUtils.CreateInventoryFolder(
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
|
||||
|
||||
string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
|
||||
string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
|
||||
|
@ -812,6 +812,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
|||
List<InventoryFolderBase> folder2PostCandidates
|
||||
= InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b");
|
||||
Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
|||
{
|
||||
if (!queues.ContainsKey(agentId))
|
||||
{
|
||||
/*
|
||||
/*
|
||||
m_log.DebugFormat(
|
||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||
agentId, m_scene.RegionInfo.RegionName);
|
||||
|
@ -701,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
|||
|
||||
public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
|
||||
{
|
||||
OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
|
||||
OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
|
||||
Enqueue(item, avatarID);
|
||||
}
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
|||
}
|
||||
|
||||
// private static byte[] uintToByteArray(uint uIntValue)
|
||||
// {
|
||||
// {
|
||||
// byte[] result = new byte[4];
|
||||
// Utils.UIntToBytesBig(uIntValue, result, 0);
|
||||
// return result;
|
||||
|
@ -386,14 +386,14 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
|||
return placesReply;
|
||||
}
|
||||
|
||||
public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage)
|
||||
{
|
||||
OSDMap message = new OSDMap();
|
||||
message.Add("message", OSD.FromString("ParcelProperties"));
|
||||
OSD message_body = parcelPropertiesMessage.Serialize();
|
||||
message.Add("body", message_body);
|
||||
return message;
|
||||
}
|
||||
public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage)
|
||||
{
|
||||
OSDMap message = new OSDMap();
|
||||
message.Add("message", OSD.FromString("ParcelProperties"));
|
||||
OSD message_body = parcelPropertiesMessage.Serialize();
|
||||
message.Add("body", message_body);
|
||||
return message;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -629,7 +629,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
rootPart.Name = item.Name;
|
||||
rootPart.Description = item.Description;
|
||||
|
||||
List<SceneObjectPart> partList = null;
|
||||
List<SceneObjectPart> partList = null;
|
||||
lock (group.Children)
|
||||
partList = new List<SceneObjectPart>(group.Children.Values);
|
||||
|
||||
|
|
|
@ -49,8 +49,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
protected bool m_collectStats;
|
||||
protected Scene m_scene = null;
|
||||
|
||||
public string Name { get { return "Binary Statistics Logging Module"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public string Name { get { return "Binary Statistics Logging Module"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source)
|
||||
{
|
||||
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
catch
|
||||
{
|
||||
// if it doesn't work, we don't collect anything
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AddRegion(Scene scene)
|
||||
|
@ -94,12 +94,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
public void RegionLoaded(Scene scene)
|
||||
{
|
||||
if (m_collectStats)
|
||||
m_scene.StatsReporter.OnSendStatsResult += LogSimStats;
|
||||
m_scene.StatsReporter.OnSendStatsResult += LogSimStats;
|
||||
}
|
||||
|
||||
public void Close()
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public class StatLogger
|
||||
{
|
||||
|
@ -164,6 +164,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -115,6 +115,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
|
|||
m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
|
||||
|
||||
new UserAgentServerConnector(m_Config, MainServer.Instance);
|
||||
new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
|
||||
}
|
||||
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using OpenSim.Services.Connectors;
|
||||
using OpenSim.Services.Connectors.SimianGrid;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||
|
@ -538,12 +539,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
}
|
||||
else
|
||||
{
|
||||
// We're instantiating this class explicitly, but this won't
|
||||
// work in general, because the remote grid may be running
|
||||
// an inventory server that has a different protocol.
|
||||
// Eventually we will want a piece of protocol asking
|
||||
// the remote server about its kind. Definitely cool thing to do!
|
||||
connector = new RemoteXInventoryServicesConnector(url);
|
||||
// Still not as flexible as I would like this to be,
|
||||
// but good enough for now
|
||||
string connectorType = new HeloServicesConnector(url).Helo();
|
||||
m_log.DebugFormat("[HG INVENTORY SERVICE]: HELO returned {0}", connectorType);
|
||||
if (connectorType == "opensim-simian")
|
||||
connector = new SimianInventoryServiceConnector(url);
|
||||
else
|
||||
connector = new RemoteXInventoryServicesConnector(url);
|
||||
m_connectors.Add(url, connector);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -185,7 +185,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return folders[type];
|
||||
}
|
||||
|
||||
m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
|
||||
m_log.WarnFormat("[INVENTORY CACHE]: Could not find folder for system type {0} for {1}", type, userID);
|
||||
|
||||
return null;
|
||||
}
|
||||
|
|
|
@ -220,7 +220,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[LOCAL INVENTORY SERVICES CONNECTOR]: Adding inventory item {0} to user {1} folder {2}",
|
||||
// item.Name, item.Owner, item.Folder);
|
||||
// item.Name, item.Owner, item.Folder);
|
||||
|
||||
return m_InventoryService.AddItem(item);
|
||||
}
|
||||
|
|
|
@ -227,7 +227,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
public bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
if (item == null)
|
||||
return false;
|
||||
return false;
|
||||
|
||||
return m_RemoteConnector.AddItem(item);
|
||||
}
|
||||
|
|
|
@ -36,6 +36,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
{
|
||||
public class UserAccountCache
|
||||
{
|
||||
private const double CACHE_EXPIRATION_SECONDS = 120.0;
|
||||
|
||||
private static readonly ILog m_log =
|
||||
LogManager.GetLogger(
|
||||
MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
@ -51,9 +53,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
|||
public void Cache(UUID userID, UserAccount account)
|
||||
{
|
||||
// Cache even null accounts
|
||||
m_UUIDCache.AddOrUpdate(userID, account, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
||||
m_UUIDCache.AddOrUpdate(userID, account, DateTime.Now + TimeSpan.FromSeconds(CACHE_EXPIRATION_SECONDS));
|
||||
if (account != null)
|
||||
m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
||||
m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromSeconds(CACHE_EXPIRATION_SECONDS));
|
||||
|
||||
// m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
|
||||
}
|
||||
|
|
|
@ -33,7 +33,7 @@ using OpenSim.Framework.Serialization;
|
|||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Archiver
|
||||
{
|
||||
{
|
||||
/// <summary>
|
||||
/// Helper methods for archive manipulation
|
||||
/// </summary>
|
||||
|
@ -50,7 +50,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
public static string CreateObjectFilename(SceneObjectGroup sog)
|
||||
{
|
||||
return ArchiveConstants.CreateOarObjectFilename(sog.Name, sog.UUID, sog.AbsolutePosition);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Create the path used to store an object in an OpenSim Archive.
|
||||
|
@ -62,7 +62,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
public static string CreateObjectPath(SceneObjectGroup sog)
|
||||
{
|
||||
return ArchiveConstants.CreateOarObjectPath(sog.Name, sog.UUID, sog.AbsolutePosition);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resolve path to a working FileStream
|
||||
|
@ -123,6 +123,6 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
// return new BufferedStream(file, (int) response.ContentLength);
|
||||
return new BufferedStream(file, 1000000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
{
|
||||
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
||||
|
||||
List<EntityBase> entities = m_scene.GetEntities();
|
||||
EntityBase[] entities = m_scene.GetEntities();
|
||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||
|
||||
/*
|
||||
|
|
|
@ -48,6 +48,7 @@ using OpenSim.Tests.Common.Setup;
|
|||
using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
|
||||
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
|
||||
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
|
||||
using RegionSettings = OpenSim.Framework.RegionSettings;
|
||||
|
||||
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||
{
|
||||
|
@ -135,7 +136,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
|
||||
SceneObjectPart part2 = CreateSceneObjectPart2();
|
||||
|
||||
AssetNotecard nc = new AssetNotecard("Hello World!");
|
||||
AssetNotecard nc = new AssetNotecard();
|
||||
nc.BodyText = "Hello World!";
|
||||
nc.Encode();
|
||||
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
||||
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
||||
AssetBase ncAsset
|
||||
|
@ -215,7 +218,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
|||
public void TestLoadOarV0_2()
|
||||
{
|
||||
TestHelper.InMethod();
|
||||
//log4net.Config.XmlConfigurator.Configure();
|
||||
// log4net.Config.XmlConfigurator.Configure();
|
||||
|
||||
MemoryStream archiveWriteStream = new MemoryStream();
|
||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||
|
|
|
@ -72,12 +72,12 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
#pragma warning restore 0429
|
||||
|
||||
/// <value>
|
||||
/// Local land ids at specified region co-ordinates (region size / 4)
|
||||
/// Local land ids at specified region co-ordinates (region size / 4)
|
||||
/// </value>
|
||||
private readonly int[,] m_landIDList = new int[landArrayMax, landArrayMax];
|
||||
|
||||
/// <value>
|
||||
/// Land objects keyed by local id
|
||||
/// Land objects keyed by local id
|
||||
/// </value>
|
||||
private readonly Dictionary<int, ILandObject> m_landList = new Dictionary<int, ILandObject>();
|
||||
|
||||
|
@ -94,8 +94,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
#region INonSharedRegionModule Members
|
||||
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
public Type ReplaceableInterface
|
||||
{
|
||||
get { return null; }
|
||||
}
|
||||
|
||||
|
@ -200,7 +200,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
Debug.WriteLine(string.Format("Stopping force position because {0} is close enough to position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
|
||||
forcedPosition = null;
|
||||
}
|
||||
//if we are far away, teleport
|
||||
//if we are far away, teleport
|
||||
else if (Vector3.Distance(clientAvatar.AbsolutePosition, forcedPosition.Value) > 3)
|
||||
{
|
||||
Debug.WriteLine(string.Format("Teleporting out because {0} is too far from avatar position {1}", forcedPosition.Value, clientAvatar.AbsolutePosition));
|
||||
|
@ -329,8 +329,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
|
||||
{
|
||||
if (m_scene.Permissions.IsGod(avatar.UUID)) return;
|
||||
|
@ -344,7 +342,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
avatar.ControllingClient.SendAlertMessage(
|
||||
"You are not allowed on this parcel because the land owner has restricted access.");
|
||||
|
||||
}
|
||||
|
||||
public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
||||
|
@ -456,7 +453,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (clientAvatar.AbsolutePosition.Z < LandChannel.BAN_LINE_SAFETY_HIEGHT &&
|
||||
clientAvatar.sentMessageAboutRestrictedParcelFlyingDown)
|
||||
{
|
||||
EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
|
||||
EventManagerOnAvatarEnteringNewParcel(clientAvatar, parcel.LandData.LocalID,
|
||||
m_scene.RegionInfo.RegionID);
|
||||
//They are going under the safety line!
|
||||
if (!parcel.IsBannedFromLand(clientAvatar.UUID))
|
||||
|
@ -660,7 +657,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (x_float > Constants.RegionSize || x_float < 0 || y_float > Constants.RegionSize || y_float < 0)
|
||||
return null;
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
x = Convert.ToInt32(Math.Floor(Convert.ToDouble(x_float) / 4.0));
|
||||
|
@ -675,7 +672,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
// Corner case. If an autoreturn happens during sim startup
|
||||
|
@ -695,7 +692,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
// they happen every time at border crossings
|
||||
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
||||
}
|
||||
|
||||
|
||||
lock (m_landIDList)
|
||||
{
|
||||
try
|
||||
|
@ -749,7 +746,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||
{
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
foreach (LandObject p in m_landList.Values)
|
||||
|
@ -802,7 +798,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
public void EventManagerOnParcelPrimCountUpdate()
|
||||
{
|
||||
ResetAllLandPrimCounts();
|
||||
foreach (EntityBase obj in m_scene.Entities)
|
||||
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||
foreach (EntityBase obj in entities)
|
||||
{
|
||||
if (obj != null)
|
||||
{
|
||||
|
@ -943,7 +940,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
lock (m_landList)
|
||||
{
|
||||
foreach (ILandObject slaveLandObject in selectedLandObjects)
|
||||
|
@ -1089,7 +1086,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
temp.Add(currentParcel);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1132,7 +1128,7 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
join(west, south, east, north, remote_client.AgentId);
|
||||
}
|
||||
|
||||
public void ClientOnParcelSelectObjects(int local_id, int request_type,
|
||||
public void ClientOnParcelSelectObjects(int local_id, int request_type,
|
||||
List<UUID> returnIDs, IClientAPI remote_client)
|
||||
{
|
||||
m_landList[local_id].SendForceObjectSelect(local_id, request_type, returnIDs, remote_client);
|
||||
|
@ -1382,31 +1378,31 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
{
|
||||
return RemoteParcelRequest(request, path, param, agentID, caps);
|
||||
}));
|
||||
UUID parcelCapID = UUID.Random();
|
||||
caps.RegisterHandler("ParcelPropertiesUpdate",
|
||||
new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
|
||||
delegate(string request, string path, string param,
|
||||
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
return ProcessPropertiesUpdate(request, path, param, agentID, caps);
|
||||
}));
|
||||
UUID parcelCapID = UUID.Random();
|
||||
caps.RegisterHandler("ParcelPropertiesUpdate",
|
||||
new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
|
||||
delegate(string request, string path, string param,
|
||||
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
return ProcessPropertiesUpdate(request, path, param, agentID, caps);
|
||||
}));
|
||||
}
|
||||
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
|
||||
{
|
||||
IClientAPI client;
|
||||
if ( ! m_scene.TryGetClient(agentID, out client) ) {
|
||||
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString() );
|
||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||
}
|
||||
|
||||
ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
|
||||
OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
|
||||
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
|
||||
{
|
||||
IClientAPI client;
|
||||
if (! m_scene.TryGetClient(agentID, out client)) {
|
||||
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
|
||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||
}
|
||||
|
||||
properties.Deserialize(args);
|
||||
|
||||
LandUpdateArgs land_update = new LandUpdateArgs();
|
||||
int parcelID = properties.LocalID;
|
||||
land_update.AuthBuyerID = properties.AuthBuyerID;
|
||||
ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
|
||||
OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
|
||||
|
||||
properties.Deserialize(args);
|
||||
|
||||
LandUpdateArgs land_update = new LandUpdateArgs();
|
||||
int parcelID = properties.LocalID;
|
||||
land_update.AuthBuyerID = properties.AuthBuyerID;
|
||||
land_update.Category = properties.Category;
|
||||
land_update.Desc = properties.Desc;
|
||||
land_update.GroupID = properties.GroupID;
|
||||
|
@ -1423,15 +1419,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
land_update.SnapshotID = properties.SnapshotID;
|
||||
land_update.UserLocation = properties.UserLocation;
|
||||
land_update.UserLookAt = properties.UserLookAt;
|
||||
land_update.MediaDescription = properties.MediaDesc;
|
||||
land_update.MediaType = properties.MediaType;
|
||||
land_update.MediaWidth = properties.MediaWidth;
|
||||
land_update.MediaHeight = properties.MediaHeight;
|
||||
land_update.MediaLoop = properties.MediaLoop;
|
||||
land_update.ObscureMusic = properties.ObscureMusic;
|
||||
land_update.ObscureMedia = properties.ObscureMedia;
|
||||
|
||||
ILandObject land;
|
||||
land_update.MediaDescription = properties.MediaDesc;
|
||||
land_update.MediaType = properties.MediaType;
|
||||
land_update.MediaWidth = properties.MediaWidth;
|
||||
land_update.MediaHeight = properties.MediaHeight;
|
||||
land_update.MediaLoop = properties.MediaLoop;
|
||||
land_update.ObscureMusic = properties.ObscureMusic;
|
||||
land_update.ObscureMedia = properties.ObscureMedia;
|
||||
|
||||
ILandObject land;
|
||||
lock (m_landList)
|
||||
{
|
||||
m_landList.TryGetValue(parcelID, out land);
|
||||
|
@ -1439,15 +1435,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
|
||||
if (land != null)
|
||||
{
|
||||
land.UpdateLandProperties(land_update, client);
|
||||
land.UpdateLandProperties(land_update, client);
|
||||
m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
||||
}
|
||||
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
||||
}
|
||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||
}
|
||||
}
|
||||
// we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
|
||||
// "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
|
||||
// So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
|
||||
|
@ -1524,19 +1520,19 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
if (parcelID == UUID.Zero)
|
||||
return;
|
||||
|
||||
ExtendedLandData data =
|
||||
(ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
|
||||
delegate(string id)
|
||||
ExtendedLandData data =
|
||||
(ExtendedLandData)parcelInfoCache.Get(parcelID.ToString(),
|
||||
delegate(string id)
|
||||
{
|
||||
UUID parcel = UUID.Zero;
|
||||
UUID.TryParse(id, out parcel);
|
||||
// assume we've got the parcelID we just computed in RemoteParcelRequest
|
||||
ExtendedLandData extLandData = new ExtendedLandData();
|
||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||
Util.ParseFakeParcelID(parcel, out extLandData.RegionHandle,
|
||||
out extLandData.X, out extLandData.Y);
|
||||
m_log.DebugFormat("[LAND] got parcelinfo request for regionHandle {0}, x/y {1}/{2}",
|
||||
extLandData.RegionHandle, extLandData.X, extLandData.Y);
|
||||
|
||||
|
||||
// for this region or for somewhere else?
|
||||
if (extLandData.RegionHandle == m_scene.RegionInfo.RegionHandle)
|
||||
{
|
||||
|
|
|
@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
|||
newData.SnapshotID = args.SnapshotID;
|
||||
newData.UserLocation = args.UserLocation;
|
||||
newData.UserLookAt = args.UserLookAt;
|
||||
newData.MediaType = args.MediaType;
|
||||
newData.MediaDescription = args.MediaDescription;
|
||||
newData.MediaWidth = args.MediaWidth;
|
||||
newData.MediaHeight = args.MediaHeight;
|
||||
newData.MediaLoop = args.MediaLoop;
|
||||
newData.ObscureMusic = args.ObscureMusic;
|
||||
newData.ObscureMedia = args.ObscureMedia;
|
||||
newData.MediaType = args.MediaType;
|
||||
newData.MediaDescription = args.MediaDescription;
|
||||
newData.MediaWidth = args.MediaWidth;
|
||||
newData.MediaHeight = args.MediaHeight;
|
||||
newData.MediaLoop = args.MediaLoop;
|
||||
newData.ObscureMusic = args.ObscureMusic;
|
||||
newData.ObscureMedia = args.ObscureMedia;
|
||||
|
||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||
|
||||
|
|
|
@ -54,11 +54,11 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
{
|
||||
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
|
||||
public class MoapModule : INonSharedRegionModule, IMoapModule
|
||||
{
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
public string Name { get { return "MoapModule"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public string Name { get { return "MoapModule"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
/// <summary>
|
||||
/// Is this module enabled?
|
||||
|
@ -78,17 +78,17 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
/// <summary>
|
||||
/// Track the ObjectMedia capabilities given to users keyed by agent. Lock m_omCapUsers to manipulate.
|
||||
/// </summary>
|
||||
protected Dictionary<UUID, string> m_omCapUrls = new Dictionary<UUID, string>();
|
||||
protected Dictionary<UUID, string> m_omCapUrls = new Dictionary<UUID, string>();
|
||||
|
||||
/// <summary>
|
||||
/// Track the ObjectMediaUpdate capabilities given to users keyed by path
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
protected Dictionary<string, UUID> m_omuCapUsers = new Dictionary<string, UUID>();
|
||||
|
||||
/// <summary>
|
||||
/// Track the ObjectMediaUpdate capabilities given to users keyed by agent. Lock m_omuCapUsers to manipulate
|
||||
/// </summary>
|
||||
protected Dictionary<UUID, string> m_omuCapUrls = new Dictionary<UUID, string>();
|
||||
/// </summary>
|
||||
protected Dictionary<UUID, string> m_omuCapUrls = new Dictionary<UUID, string>();
|
||||
|
||||
public void Initialise(IConfigSource configSource)
|
||||
{
|
||||
|
@ -129,7 +129,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
m_scene.EventManager.OnRegisterCaps -= OnRegisterCaps;
|
||||
m_scene.EventManager.OnDeregisterCaps -= OnDeregisterCaps;
|
||||
m_scene.EventManager.OnSceneObjectPartCopy -= OnSceneObjectPartCopy;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnRegisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
|
@ -159,7 +159,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
caps.RegisterHandler(
|
||||
"ObjectMediaNavigate", new RestStreamHandler("POST", omuCapUrl, HandleObjectMediaNavigateMessage));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void OnDeregisterCaps(UUID agentID, Caps caps)
|
||||
{
|
||||
|
@ -179,7 +179,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
}
|
||||
|
||||
protected void OnSceneObjectPartCopy(SceneObjectPart copy, SceneObjectPart original, bool userExposed)
|
||||
{
|
||||
{
|
||||
if (original.Shape.Media != null)
|
||||
{
|
||||
PrimitiveBaseShape.MediaList dupeMedia = new PrimitiveBaseShape.MediaList();
|
||||
|
@ -195,7 +195,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
}
|
||||
|
||||
copy.Shape.Media = dupeMedia;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public MediaEntry GetMediaEntry(SceneObjectPart part, int face)
|
||||
|
@ -211,9 +211,9 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
me = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
lock (media)
|
||||
me = media[face];
|
||||
me = media[face];
|
||||
|
||||
// TODO: Really need a proper copy constructor down in libopenmetaverse
|
||||
if (me != null)
|
||||
|
@ -227,17 +227,17 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
|
||||
public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
|
||||
{
|
||||
CheckFaceParam(part, face);
|
||||
CheckFaceParam(part, face);
|
||||
|
||||
if (null == part.Shape.Media)
|
||||
part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
|
||||
|
||||
lock (part.Shape.Media)
|
||||
lock (part.Shape.Media)
|
||||
part.Shape.Media[face] = me;
|
||||
|
||||
UpdateMediaUrl(part, UUID.Zero);
|
||||
UpdateMediaUrl(part, UUID.Zero);
|
||||
part.ScheduleFullUpdate();
|
||||
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
||||
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
||||
}
|
||||
|
||||
public void ClearMediaEntry(SceneObjectPart part, int face)
|
||||
|
@ -256,7 +256,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
/// <returns></returns>
|
||||
protected string HandleObjectMediaMessage(
|
||||
string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
{
|
||||
// m_log.DebugFormat("[MOAP]: Got ObjectMedia path [{0}], raw request [{1}]", path, request);
|
||||
|
||||
OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
|
@ -266,12 +266,12 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
if (omm.Request is ObjectMediaRequest)
|
||||
return HandleObjectMediaRequest(omm.Request as ObjectMediaRequest);
|
||||
else if (omm.Request is ObjectMediaUpdate)
|
||||
return HandleObjectMediaUpdate(path, omm.Request as ObjectMediaUpdate);
|
||||
return HandleObjectMediaUpdate(path, omm.Request as ObjectMediaUpdate);
|
||||
|
||||
throw new Exception(
|
||||
string.Format(
|
||||
"[MOAP]: ObjectMediaMessage has unrecognized ObjectMediaBlock of {0}",
|
||||
omm.Request.GetType()));
|
||||
omm.Request.GetType()));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -279,7 +279,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
/// </summary>
|
||||
/// <param name="omr"></param>
|
||||
/// <returns></returns>
|
||||
protected string HandleObjectMediaRequest(ObjectMediaRequest omr)
|
||||
protected string HandleObjectMediaRequest(ObjectMediaRequest omr)
|
||||
{
|
||||
UUID primId = omr.PrimID;
|
||||
|
||||
|
@ -318,7 +318,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
/// <param name="path">Path on which this request was made</param>
|
||||
/// <param name="omu">/param>
|
||||
/// <returns></returns>
|
||||
protected string HandleObjectMediaUpdate(string path, ObjectMediaUpdate omu)
|
||||
protected string HandleObjectMediaUpdate(string path, ObjectMediaUpdate omu)
|
||||
{
|
||||
UUID primId = omu.PrimID;
|
||||
|
||||
|
@ -330,9 +330,9 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
"[MOAP]: Received an UPDATE ObjectMediaRequest for prim {0} but this doesn't exist in region {1}",
|
||||
primId, m_scene.RegionInfo.RegionName);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
|
||||
// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
|
||||
|
||||
// for (int i = 0; i < omu.FaceMedia.Length; i++)
|
||||
// {
|
||||
|
@ -374,14 +374,14 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
part.Shape.Textures = te;
|
||||
// m_log.DebugFormat(
|
||||
// "[MOAP]: Media flags for face {0} is {1}",
|
||||
// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
|
||||
// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
{
|
||||
// We need to go through the media textures one at a time to make sure that we have permission
|
||||
// to change them
|
||||
// to change them
|
||||
|
||||
// FIXME: Race condition here since some other texture entry manipulator may overwrite/get
|
||||
// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
|
||||
|
@ -391,18 +391,18 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
lock (media)
|
||||
{
|
||||
for (int i = 0; i < media.Count; i++)
|
||||
{
|
||||
{
|
||||
if (m_scene.Permissions.CanControlPrimMedia(agentId, part.UUID, i))
|
||||
{
|
||||
{
|
||||
media[i] = omu.FaceMedia[i];
|
||||
|
||||
// When a face is cleared this is done by setting the MediaFlags in the TextureEntry via a normal
|
||||
// texture update, so we don't need to worry about clearing MediaFlags here.
|
||||
if (null == media[i])
|
||||
continue;
|
||||
continue;
|
||||
|
||||
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
|
||||
face.MediaFlags = true;
|
||||
face.MediaFlags = true;
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[MOAP]: Media flags for face {0} is {1}",
|
||||
|
@ -414,11 +414,11 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
|
||||
part.Shape.Textures = te;
|
||||
|
||||
// for (int i2 = 0; i2 < part.Shape.Textures.FaceTextures.Length; i2++)
|
||||
// m_log.DebugFormat("[MOAP]: FaceTexture[{0}] is {1}", i2, part.Shape.Textures.FaceTextures[i2]);
|
||||
// for (int i2 = 0; i2 < part.Shape.Textures.FaceTextures.Length; i2++)
|
||||
// m_log.DebugFormat("[MOAP]: FaceTexture[{0}] is {1}", i2, part.Shape.Textures.FaceTextures[i2]);
|
||||
}
|
||||
|
||||
UpdateMediaUrl(part, agentId);
|
||||
UpdateMediaUrl(part, agentId);
|
||||
|
||||
// Arguably, we could avoid sending a full update to the avatar that just changed the texture.
|
||||
part.ScheduleFullUpdate();
|
||||
|
@ -439,16 +439,16 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
/// <returns></returns>
|
||||
protected string HandleObjectMediaNavigateMessage(
|
||||
string request, string path, string param, OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||
{
|
||||
{
|
||||
// m_log.DebugFormat("[MOAP]: Got ObjectMediaNavigate request [{0}]", request);
|
||||
|
||||
OSDMap osd = (OSDMap)OSDParser.DeserializeLLSDXml(request);
|
||||
ObjectMediaNavigateMessage omn = new ObjectMediaNavigateMessage();
|
||||
omn.Deserialize(osd);
|
||||
omn.Deserialize(osd);
|
||||
|
||||
UUID primId = omn.PrimID;
|
||||
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(primId);
|
||||
SceneObjectPart part = m_scene.GetSceneObjectPart(primId);
|
||||
|
||||
if (null == part)
|
||||
{
|
||||
|
@ -456,12 +456,12 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
"[MOAP]: Received an ObjectMediaNavigateMessage for prim {0} but this doesn't exist in region {1}",
|
||||
primId, m_scene.RegionInfo.RegionName);
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
UUID agentId = default(UUID);
|
||||
|
||||
lock (m_omuCapUsers)
|
||||
agentId = m_omuCapUsers[path];
|
||||
agentId = m_omuCapUsers[path];
|
||||
|
||||
if (!m_scene.Permissions.CanInteractWithPrimMedia(agentId, part.UUID, omn.Face))
|
||||
return string.Empty;
|
||||
|
@ -484,7 +484,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
return string.Empty;
|
||||
|
||||
if (me.EnableWhiteList)
|
||||
{
|
||||
{
|
||||
if (!CheckUrlAgainstWhitelist(omn.URL, me.WhiteList))
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
|
@ -493,18 +493,18 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
me.CurrentURL = omn.URL;
|
||||
|
||||
UpdateMediaUrl(part, agentId);
|
||||
|
||||
part.ScheduleFullUpdate();
|
||||
part.ScheduleFullUpdate();
|
||||
|
||||
part.TriggerScriptChangedEvent(Changed.MEDIA);
|
||||
|
||||
return OSDParser.SerializeLLSDXmlString(new OSD());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Check that the face number is valid for the given prim.
|
||||
|
@ -519,7 +519,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
int maxFaces = part.GetNumberOfSides() - 1;
|
||||
if (face > maxFaces)
|
||||
throw new ArgumentException(
|
||||
string.Format("Face argument was {0} but max is {1}", face, maxFaces));
|
||||
string.Format("Face argument was {0} but max is {1}", face, maxFaces));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -542,9 +542,9 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
string rawVersion = part.MediaUrl.Substring(5, 10);
|
||||
int version = int.Parse(rawVersion);
|
||||
part.MediaUrl = string.Format("x-mv:{0:D10}/{1}", ++version, updateId);
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat("[MOAP]: Storing media url [{0}] in prim {1} {2}", part.MediaUrl, part.Name, part.UUID);
|
||||
// m_log.DebugFormat("[MOAP]: Storing media url [{0}] in prim {1} {2}", part.MediaUrl, part.Name, part.UUID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -554,7 +554,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
/// <param name="whitelist"></param>
|
||||
/// <returns>true if the url matches an entry on the whitelist, false otherwise</returns>
|
||||
protected bool CheckUrlAgainstWhitelist(string rawUrl, string[] whitelist)
|
||||
{
|
||||
{
|
||||
Uri url = new Uri(rawUrl);
|
||||
|
||||
foreach (string origWlUrl in whitelist)
|
||||
|
@ -575,7 +575,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
if (url.Host.Contains(wlUrl))
|
||||
{
|
||||
// m_log.DebugFormat("[MOAP]: Whitelist URL {0} matches {1}", origWlUrl, rawUrl);
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -588,7 +588,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
|
|||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -49,8 +49,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
|||
protected Scene m_scene = null;
|
||||
protected IDialogModule m_dialogModule;
|
||||
|
||||
public string Name { get { return "Object BuySell Module"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
public string Name { get { return "Object BuySell Module"; } }
|
||||
public Type ReplaceableInterface { get { return null; } }
|
||||
|
||||
public void Initialise(IConfigSource source) {}
|
||||
|
||||
|
@ -78,8 +78,8 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
|||
|
||||
public void SubscribeToClientEvents(IClientAPI client)
|
||||
{
|
||||
client.OnObjectSaleInfo += ObjectSaleInfo;
|
||||
}
|
||||
client.OnObjectSaleInfo += ObjectSaleInfo;
|
||||
}
|
||||
|
||||
protected void ObjectSaleInfo(
|
||||
IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice)
|
||||
|
@ -99,7 +99,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
|||
part.ParentGroup.HasGroupChanged = true;
|
||||
|
||||
part.GetProperties(client);
|
||||
}
|
||||
}
|
||||
|
||||
public bool BuyObject(IClientAPI remoteClient, UUID categoryID, uint localID, byte saleType)
|
||||
{
|
||||
|
@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
|||
}
|
||||
else
|
||||
{
|
||||
if (m_dialogModule != null)
|
||||
if (m_dialogModule != null)
|
||||
m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable");
|
||||
return false;
|
||||
}
|
||||
|
@ -261,6 +261,6 @@ namespace OpenSim.Region.CoreModules.World.Objects.BuySell
|
|||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -397,13 +397,13 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
|
||||
|
||||
if (m_groupsModule == null)
|
||||
m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
|
||||
m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
|
||||
|
||||
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
|
||||
|
||||
// This log line will be commented out when no longer required for debugging
|
||||
// if (m_moapModule == null)
|
||||
// m_log.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work");
|
||||
// m_log.Warn("[PERMISSIONS]: Media on a prim module not found, media on a prim permissions will not work");
|
||||
}
|
||||
|
||||
public void Close()
|
||||
|
@ -1906,7 +1906,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
}
|
||||
|
||||
private bool CanControlPrimMedia(UUID agentID, UUID primID, int face)
|
||||
{
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[PERMISSONS]: Performing CanControlPrimMedia check with agentID {0}, primID {1}, face {2}",
|
||||
// agentID, primID, face);
|
||||
|
@ -1918,7 +1918,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (null == part)
|
||||
return false;
|
||||
|
||||
MediaEntry me = m_moapModule.GetMediaEntry(part, face);
|
||||
MediaEntry me = m_moapModule.GetMediaEntry(part, face);
|
||||
|
||||
// If there is no existing media entry then it can be controlled (in this context, created).
|
||||
if (null == me)
|
||||
|
@ -1929,7 +1929,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
// agentID, primID, face, me.ControlPermissions);
|
||||
|
||||
return GenericPrimMediaPermission(part, agentID, me.ControlPermissions);
|
||||
}
|
||||
}
|
||||
|
||||
private bool CanInteractWithPrimMedia(UUID agentID, UUID primID, int face)
|
||||
{
|
||||
|
@ -1952,15 +1952,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
|
||||
// m_log.DebugFormat(
|
||||
// "[PERMISSIONS]: Checking CanInteractWithPrimMedia for {0} on {1} face {2} with interact permissions {3}",
|
||||
// agentID, primID, face, me.InteractPermissions);
|
||||
// agentID, primID, face, me.InteractPermissions);
|
||||
|
||||
return GenericPrimMediaPermission(part, agentID, me.InteractPermissions);
|
||||
}
|
||||
}
|
||||
|
||||
private bool GenericPrimMediaPermission(SceneObjectPart part, UUID agentID, MediaPermission perms)
|
||||
{
|
||||
// if (IsAdministrator(agentID))
|
||||
// return true;
|
||||
// return true;
|
||||
|
||||
if ((perms & MediaPermission.Anyone) == MediaPermission.Anyone)
|
||||
return true;
|
||||
|
@ -1969,15 +1969,15 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
{
|
||||
if (agentID == part.OwnerID)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if ((perms & MediaPermission.Group) == MediaPermission.Group)
|
||||
{
|
||||
if (IsGroupMember(part.GroupID, agentID, 0))
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
|||
{
|
||||
string xmlstream = "<scene>";
|
||||
|
||||
List<EntityBase> EntityList = scene.GetEntities();
|
||||
EntityBase[] EntityList = scene.GetEntities();
|
||||
List<string> EntityXml = new List<string>();
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
|
|
|
@ -165,12 +165,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
|||
return SceneXmlLoader.SaveGroupToXml2(grp);
|
||||
}
|
||||
|
||||
public void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
|
||||
public void SavePrimListToXml2(EntityBase[] entityList, string fileName)
|
||||
{
|
||||
SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
|
||||
}
|
||||
|
||||
public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
|
||||
public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
|
||||
{
|
||||
SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
|
||||
}
|
||||
|
|
|
@ -816,7 +816,7 @@ namespace OpenSim.Region.CoreModules.World.Terrain
|
|||
{
|
||||
//m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
|
||||
client.SendLayerData(patchX, patchY, m_scene.Heightmap.GetFloatsSerialised());
|
||||
}
|
||||
}
|
||||
|
||||
private void StoreUndoState()
|
||||
{
|
||||
|
|
|
@ -425,7 +425,7 @@ namespace OpenSim.Region.CoreModules
|
|||
{
|
||||
if (m_ready)
|
||||
{
|
||||
if(m_scene.GetRootAgentCount() > 0)
|
||||
if (m_scene.GetRootAgentCount() > 0)
|
||||
{
|
||||
// Ask wind plugin to generate a LL wind array to be cached locally
|
||||
// Try not to update this too often, as it may involve array copies
|
||||
|
|
|
@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
double[,] hm = whichScene.Heightmap.GetDoubles();
|
||||
tc = Environment.TickCount;
|
||||
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
||||
List<EntityBase> objs = whichScene.GetEntities();
|
||||
EntityBase[] objs = whichScene.GetEntities();
|
||||
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
|
||||
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
|
||||
List<float> z_sortheights = new List<float>();
|
||||
|
@ -228,7 +228,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
SceneObjectGroup mapdot = (SceneObjectGroup)obj;
|
||||
Color mapdotspot = Color.Gray; // Default color when prim color is white
|
||||
|
||||
// Loop over prim in group
|
||||
// Loop over prim in group
|
||||
List<SceneObjectPart> partList = null;
|
||||
lock (mapdot.Children)
|
||||
partList = new List<SceneObjectPart>(mapdot.Children.Values);
|
||||
|
|
|
@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
lock (m_rootAgents)
|
||||
{
|
||||
m_rootAgents.Remove(AgentId);
|
||||
if(m_rootAgents.Count == 0)
|
||||
if (m_rootAgents.Count == 0)
|
||||
StopThread();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -101,7 +101,8 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
|||
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
|
||||
XmlNode node;
|
||||
|
||||
foreach (EntityBase entity in m_scene.Entities)
|
||||
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
// only objects, not avatars
|
||||
if (entity is SceneObjectGroup)
|
||||
|
|
|
@ -56,7 +56,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="rot"></param>
|
||||
/// <param name="attachPos"></param>
|
||||
/// <param name="silent"></param>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
/// <returns>true if the object was successfully attached, false otherwise</returns>
|
||||
bool AttachObject(
|
||||
IClientAPI remoteClient, SceneObjectGroup grp, uint AttachmentPt, bool silent);
|
||||
|
||||
|
|
|
@ -202,7 +202,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// Backup the inventory to the given data store
|
||||
/// </summary>
|
||||
/// <param name="datastore"></param>
|
||||
void ProcessInventoryBackup(IRegionDataStore datastore);
|
||||
void ProcessInventoryBackup(ISimulationDataService datastore);
|
||||
|
||||
uint MaskEffectivePermissions();
|
||||
|
||||
|
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenSim.Framework;
|
||||
using OpenMetaverse;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IEstateDataService
|
||||
{
|
||||
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||
EstateSettings LoadEstateSettings(int estateID);
|
||||
void StoreEstateSettings(EstateSettings es);
|
||||
List<int> GetEstates(string search);
|
||||
bool LinkRegion(UUID regionID, int estateID);
|
||||
List<UUID> GetRegions(int estateID);
|
||||
bool DeleteEstate(int estateID);
|
||||
}
|
||||
}
|
|
@ -65,7 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// Get a group
|
||||
/// </summary>
|
||||
/// <param name="GroupID">ID of the group</param>
|
||||
/// <returns>The group's data. Null if there is no such group.</returns>
|
||||
/// <returns>The group's data. Null if there is no such group.</returns>
|
||||
GroupRecord GetGroupRecord(UUID GroupID);
|
||||
|
||||
void ActivateGroup(IClientAPI remoteClient, UUID groupID);
|
||||
|
@ -74,14 +74,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
List<GroupRolesData> GroupRoleDataRequest(IClientAPI remoteClient, UUID groupID);
|
||||
List<GroupRoleMembersData> GroupRoleMembersRequest(IClientAPI remoteClient, UUID groupID);
|
||||
GroupProfileData GroupProfileRequest(IClientAPI remoteClient, UUID groupID);
|
||||
GroupMembershipData[] GetMembershipData(UUID UserID);
|
||||
GroupMembershipData[] GetMembershipData(UUID UserID);
|
||||
GroupMembershipData GetMembershipData(UUID GroupID, UUID UserID);
|
||||
|
||||
void UpdateGroupInfo(IClientAPI remoteClient, UUID groupID, string charter, bool showInList, UUID insigniaID, int membershipFee, bool openEnrollment, bool allowPublish, bool maturePublish);
|
||||
|
||||
void SetGroupAcceptNotices(IClientAPI remoteClient, UUID groupID, bool acceptNotices, bool listInProfile);
|
||||
|
||||
void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID);
|
||||
void GroupTitleUpdate(IClientAPI remoteClient, UUID GroupID, UUID TitleRoleID);
|
||||
|
||||
GroupNoticeData[] GroupNoticesListRequest(IClientAPI remoteClient, UUID GroupID);
|
||||
string GetGroupTitle(UUID avatarID);
|
||||
|
|
|
@ -43,14 +43,14 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="reportedException">Contains the exception generated if the save did not succeed</param>
|
||||
public delegate void InventoryArchiveSaved(
|
||||
Guid id, bool succeeded, UserAccount userInfo, string invPath, Stream saveStream, Exception reportedException);
|
||||
|
||||
|
||||
public interface IInventoryArchiverModule
|
||||
{
|
||||
/// <summary>
|
||||
/// Fired when an archive inventory save has been completed.
|
||||
/// </summary>
|
||||
event InventoryArchiveSaved OnInventoryArchiveSaved;
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Dearchive a user's inventory folder from the given stream
|
||||
/// </summary>
|
||||
|
@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="loadStream">The stream from which the inventory archive will be loaded</param>
|
||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||
bool DearchiveInventory(string firstName, string lastName, string invPath, string pass, Stream loadStream);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Dearchive a user's inventory folder from the given stream
|
||||
/// </summary>
|
||||
|
@ -72,8 +72,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// the loaded IAR with existing folders where possible.</param>
|
||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||
bool DearchiveInventory(
|
||||
string firstName, string lastName, string invPath, string pass, Stream loadStream,
|
||||
Dictionary<string, object> options);
|
||||
string firstName, string lastName, string invPath, string pass, Stream loadStream,
|
||||
Dictionary<string, object> options);
|
||||
|
||||
/// <summary>
|
||||
/// Archive a user's inventory folder to the given stream
|
||||
|
@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="saveStream">The stream to which the inventory archive will be saved</param>
|
||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||
bool ArchiveInventory(Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream);
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Archive a user's inventory folder to the given stream
|
||||
/// </summary>
|
||||
|
@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="options">Archiving options. Currently, there are none.</param>
|
||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||
bool ArchiveInventory(
|
||||
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
|
||||
Dictionary<string, object> options);
|
||||
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
|
||||
Dictionary<string, object> options);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -63,5 +63,5 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="part"></param>
|
||||
/// <param name="face">/param>
|
||||
void ClearMediaEntry(SceneObjectPart part, int face);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="entityList"></param>
|
||||
/// <param name="fileName"></param>
|
||||
void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
|
||||
void SavePrimListToXml2(EntityBase[] entityList, string fileName);
|
||||
|
||||
/// <summary>
|
||||
/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
|
||||
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
/// <param name="stream"></param>
|
||||
/// <param name="min"></param>
|
||||
/// <param name="max"></param>
|
||||
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
|
||||
void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
|
||||
|
||||
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
|
||||
|
||||
|
|
|
@ -0,0 +1,98 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface ISimulationDataService
|
||||
{
|
||||
/// <summary>
|
||||
/// Stores all object's details apart from inventory
|
||||
/// </summary>
|
||||
/// <param name="obj"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
void StoreObject(SceneObjectGroup obj, UUID regionUUID);
|
||||
|
||||
/// <summary>
|
||||
/// Entirely removes the object, including inventory
|
||||
/// </summary>
|
||||
/// <param name="uuid"></param>
|
||||
/// <param name="regionUUID"></param>
|
||||
/// <returns></returns>
|
||||
void RemoveObject(UUID uuid, UUID regionUUID);
|
||||
|
||||
/// <summary>
|
||||
/// Store a prim's inventory
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
|
||||
|
||||
/// <summary>
|
||||
/// Load persisted objects from region storage.
|
||||
/// </summary>
|
||||
/// <param name="regionUUID">the Region UUID</param>
|
||||
/// <returns>List of loaded groups</returns>
|
||||
List<SceneObjectGroup> LoadObjects(UUID regionUUID);
|
||||
|
||||
/// <summary>
|
||||
/// Store a terrain revision in region storage
|
||||
/// </summary>
|
||||
/// <param name="ter">HeightField data</param>
|
||||
/// <param name="regionID">region UUID</param>
|
||||
void StoreTerrain(double[,] terrain, UUID regionID);
|
||||
|
||||
/// <summary>
|
||||
/// Load the latest terrain revision from region storage
|
||||
/// </summary>
|
||||
/// <param name="regionID">the region UUID</param>
|
||||
/// <returns>Heightfield data</returns>
|
||||
double[,] LoadTerrain(UUID regionID);
|
||||
|
||||
void StoreLandObject(ILandObject Parcel);
|
||||
|
||||
/// <summary>
|
||||
/// <list type="bullet">
|
||||
/// <item>delete from land where UUID=globalID</item>
|
||||
/// <item>delete from landaccesslist where LandUUID=globalID</item>
|
||||
/// </list>
|
||||
/// </summary>
|
||||
/// <param name="globalID"></param>
|
||||
void RemoveLandObject(UUID globalID);
|
||||
|
||||
List<LandData> LoadLandObjects(UUID regionUUID);
|
||||
|
||||
void StoreRegionSettings(RegionSettings rs);
|
||||
RegionSettings LoadRegionSettings(UUID regionUUID);
|
||||
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
|
||||
void StoreRegionWindlightSettings(RegionLightShareData wl);
|
||||
}
|
||||
}
|
|
@ -32,7 +32,7 @@ using OpenSim.Region.Framework.Scenes;
|
|||
|
||||
namespace OpenSim.Region.Framework.Interfaces
|
||||
{
|
||||
public interface IRegionDataStore
|
||||
public interface ISimulationDataStore
|
||||
{
|
||||
/// <summary>
|
||||
/// Initialises the data storage engine
|
|
@ -31,7 +31,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
|||
{
|
||||
/// <summary>
|
||||
/// Generate a map tile for the scene. a terrain texture for this scene
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
void GenerateMaptile();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -34,227 +34,89 @@ using OpenMetaverse;
|
|||
|
||||
namespace OpenSim.Region.Framework.Scenes
|
||||
{
|
||||
public class EntityManager : IEnumerable<EntityBase>
|
||||
public class EntityManager
|
||||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
|
||||
private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
|
||||
//private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
|
||||
private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim();
|
||||
private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
|
||||
|
||||
[Obsolete("Use Add() instead.")]
|
||||
public void Add(UUID id, EntityBase eb)
|
||||
public int Count
|
||||
{
|
||||
Add(eb);
|
||||
get { return m_entities.Count; }
|
||||
}
|
||||
|
||||
public void Add(EntityBase entity)
|
||||
{
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
m_eb_uuid.Add(entity.UUID, entity);
|
||||
m_eb_localID.Add(entity.LocalId, entity);
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("Add Entity failed: {0}", e.Message);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public void InsertOrReplace(EntityBase entity)
|
||||
{
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
m_eb_uuid[entity.UUID] = entity;
|
||||
m_eb_localID[entity.LocalId] = entity;
|
||||
}
|
||||
catch(Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message);
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
m_entities.Add(entity.UUID, entity.LocalId, entity);
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
m_eb_uuid.Clear();
|
||||
m_eb_localID.Clear();
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
}
|
||||
|
||||
public int Count
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_eb_uuid.Count;
|
||||
}
|
||||
m_entities.Clear();
|
||||
}
|
||||
|
||||
public bool ContainsKey(UUID id)
|
||||
{
|
||||
try
|
||||
{
|
||||
return m_eb_uuid.ContainsKey(id);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_entities.ContainsKey(id);
|
||||
}
|
||||
|
||||
public bool ContainsKey(uint localID)
|
||||
{
|
||||
try
|
||||
{
|
||||
return m_eb_localID.ContainsKey(localID);
|
||||
}
|
||||
catch
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return m_entities.ContainsKey(localID);
|
||||
}
|
||||
|
||||
public bool Remove(uint localID)
|
||||
{
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
bool a = false;
|
||||
EntityBase entity;
|
||||
if (m_eb_localID.TryGetValue(localID, out entity))
|
||||
a = m_eb_uuid.Remove(entity.UUID);
|
||||
|
||||
bool b = m_eb_localID.Remove(localID);
|
||||
return a && b;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
return m_entities.Remove(localID);
|
||||
}
|
||||
|
||||
public bool Remove(UUID id)
|
||||
{
|
||||
m_lock.EnterWriteLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
{
|
||||
bool a = false;
|
||||
EntityBase entity;
|
||||
if (m_eb_uuid.TryGetValue(id, out entity))
|
||||
a = m_eb_localID.Remove(entity.LocalId);
|
||||
|
||||
bool b = m_eb_uuid.Remove(id);
|
||||
return a && b;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("Remove Entity failed for {0}", id, e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitWriteLock();
|
||||
}
|
||||
return m_entities.Remove(id);
|
||||
}
|
||||
|
||||
public List<EntityBase> GetAllByType<T>()
|
||||
public EntityBase[] GetAllByType<T>()
|
||||
{
|
||||
List<EntityBase> tmp = new List<EntityBase>();
|
||||
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
try
|
||||
m_entities.ForEach(
|
||||
delegate(EntityBase entity)
|
||||
{
|
||||
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
|
||||
{
|
||||
if (pair.Value is T)
|
||||
{
|
||||
tmp.Add(pair.Value);
|
||||
}
|
||||
}
|
||||
if (entity is T)
|
||||
tmp.Add(entity);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat("GetAllByType failed for {0}", e);
|
||||
tmp = null;
|
||||
}
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
);
|
||||
|
||||
return tmp;
|
||||
return tmp.ToArray();
|
||||
}
|
||||
|
||||
public List<EntityBase> GetEntities()
|
||||
public EntityBase[] GetEntities()
|
||||
{
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return new List<EntityBase>(m_eb_uuid.Values);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
List<EntityBase> tmp = new List<EntityBase>(m_entities.Count);
|
||||
m_entities.ForEach(delegate(EntityBase entity) { tmp.Add(entity); });
|
||||
return tmp.ToArray();
|
||||
}
|
||||
|
||||
public void ForEach(Action<EntityBase> action)
|
||||
{
|
||||
m_entities.ForEach(action);
|
||||
}
|
||||
|
||||
public EntityBase Find(Predicate<EntityBase> predicate)
|
||||
{
|
||||
return m_entities.FindValue(predicate);
|
||||
}
|
||||
|
||||
public EntityBase this[UUID id]
|
||||
{
|
||||
get
|
||||
{
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
EntityBase entity;
|
||||
if (m_eb_uuid.TryGetValue(id, out entity))
|
||||
return entity;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
EntityBase entity;
|
||||
m_entities.TryGetValue(id, out entity);
|
||||
return entity;
|
||||
}
|
||||
set
|
||||
{
|
||||
InsertOrReplace(value);
|
||||
Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -262,65 +124,24 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
get
|
||||
{
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
EntityBase entity;
|
||||
if (m_eb_localID.TryGetValue(localID, out entity))
|
||||
return entity;
|
||||
else
|
||||
return null;
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
EntityBase entity;
|
||||
m_entities.TryGetValue(localID, out entity);
|
||||
return entity;
|
||||
}
|
||||
set
|
||||
{
|
||||
InsertOrReplace(value);
|
||||
Add(value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetValue(UUID key, out EntityBase obj)
|
||||
{
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return m_eb_uuid.TryGetValue(key, out obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
return m_entities.TryGetValue(key, out obj);
|
||||
}
|
||||
|
||||
public bool TryGetValue(uint key, out EntityBase obj)
|
||||
{
|
||||
m_lock.EnterReadLock();
|
||||
try
|
||||
{
|
||||
return m_eb_localID.TryGetValue(key, out obj);
|
||||
}
|
||||
finally
|
||||
{
|
||||
m_lock.ExitReadLock();
|
||||
}
|
||||
return m_entities.TryGetValue(key, out obj);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public IEnumerator<EntityBase> GetEnumerator()
|
||||
{
|
||||
return GetEntities().GetEnumerator();
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator()
|
||||
{
|
||||
return GetEnumerator();
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public event OnTerrainUpdateDelegate OnTerrainUpdate;
|
||||
|
||||
public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup);
|
||||
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
|
||||
|
||||
public event OnBackupDelegate OnBackup;
|
||||
|
||||
|
@ -336,7 +336,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// If the object is being attached, then the avatarID will be present. If the object is being detached then
|
||||
/// the avatarID is UUID.Zero (I know, this doesn't make much sense but now it's historical).
|
||||
public delegate void Attach(uint localID, UUID itemID, UUID avatarID);
|
||||
public event Attach OnAttach;
|
||||
public event Attach OnAttach;
|
||||
|
||||
/// <summary>
|
||||
/// Called immediately after an object is loaded from storage.
|
||||
|
@ -348,7 +348,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Called immediately before an object is saved to storage.
|
||||
/// </summary>
|
||||
/// <param name="persistingSo">
|
||||
/// The scene object being persisted.
|
||||
/// The scene object being persisted.
|
||||
/// This is actually a copy of the original scene object so changes made here will be saved to storage but will not be kept in memory.
|
||||
/// </param>
|
||||
/// <param name="originalSo">
|
||||
|
@ -367,7 +367,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public delegate void SceneObjectPartCopyDelegate(SceneObjectPart copy, SceneObjectPart original, bool userExposed);
|
||||
|
||||
public delegate void RegionUp(GridRegion region);
|
||||
public event RegionUp OnRegionUp;
|
||||
public event RegionUp OnRegionUp;
|
||||
|
||||
public class MoneyTransferArgs : EventArgs
|
||||
{
|
||||
|
@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
public void TriggerOnBackup(IRegionDataStore dstore, bool forced)
|
||||
public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
|
||||
{
|
||||
OnBackupDelegate handlerOnAttach = OnBackup;
|
||||
if (handlerOnAttach != null)
|
||||
|
@ -2087,7 +2087,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnSceneObjectPreSave(SceneObjectGroup persistingSo, SceneObjectGroup originalSo)
|
||||
{
|
||||
|
@ -2129,7 +2129,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerOnParcelPropertiesUpdateRequest(LandUpdateArgs args,
|
||||
int local_id, IClientAPI remote_client)
|
||||
|
@ -2151,6 +2151,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,3 +1,30 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using log4net;
|
||||
|
@ -35,7 +62,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// This is added to the priority of all child prims, to make sure that the root prim update is sent to the
|
||||
/// viewer before child prim updates.
|
||||
/// viewer before child prim updates.
|
||||
/// The adjustment is added to child prims and subtracted from root prims, so the gap ends up
|
||||
/// being double. We do it both ways so that there is a still a priority delta even if the priority is already
|
||||
/// double.MinValue or double.MaxValue.
|
||||
|
@ -123,9 +150,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (entity is SceneObjectPart)
|
||||
{
|
||||
// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
|
||||
// before its scheduled update was triggered
|
||||
// before its scheduled update was triggered
|
||||
//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
|
||||
entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
|
||||
entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -152,15 +179,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
Vector3 entityPos = entity.AbsolutePosition;
|
||||
if (entity is SceneObjectPart)
|
||||
{
|
||||
SceneObjectGroup group = m_scene.GetGroupByPrim(entity.LocalId);
|
||||
if (group == null)
|
||||
{
|
||||
entityPos = entity.AbsolutePosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
entityPos = group.AbsolutePosition;
|
||||
}
|
||||
// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
|
||||
// before its scheduled update was triggered
|
||||
//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
|
||||
entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
|
@ -58,7 +58,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
|
||||
|
||||
foreach (EntityBase group in Entities)
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase group in entities)
|
||||
{
|
||||
if (group is SceneObjectGroup)
|
||||
{
|
||||
|
@ -132,7 +133,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
item.Owner, item.Name, item.ID);
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1987,7 +1988,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return null;
|
||||
|
||||
if (!Permissions.CanRezObject(group.PrimCount, item.OwnerID, pos))
|
||||
return null;
|
||||
return null;
|
||||
|
||||
if (!Permissions.BypassPermissions())
|
||||
{
|
||||
|
@ -2065,7 +2066,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
List<SceneObjectPart> partList = null;
|
||||
lock (sog.Children)
|
||||
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||
|
||||
foreach (SceneObjectPart child in partList)
|
||||
child.Inventory.ChangeInventoryOwner(ownerID);
|
||||
|
@ -2080,7 +2081,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
List<SceneObjectPart> partList = null;
|
||||
lock (sog.Children)
|
||||
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||
|
||||
foreach (SceneObjectPart child in partList)
|
||||
{
|
||||
|
@ -2090,7 +2091,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
sog.SetOwnerId(groupID);
|
||||
sog.ApplyNextOwnerPermissions();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
foreach (uint localID in localIDs)
|
||||
|
|
|
@ -116,9 +116,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
|
@ -138,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="remoteClient"></param>
|
||||
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
|
@ -166,7 +164,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
List<SceneObjectPart> partList = null;
|
||||
lock (sog.Children)
|
||||
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||
partList = new List<SceneObjectPart>(sog.Children.Values);
|
||||
|
||||
foreach (SceneObjectPart part in partList)
|
||||
{
|
||||
|
@ -259,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
|
||||
SurfaceTouchEventArgs surfaceArg = null;
|
||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||
|
@ -303,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
|
||||
SurfaceTouchEventArgs surfaceArg = null;
|
||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||
|
@ -343,7 +341,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
|
||||
SurfaceTouchEventArgs surfaceArg = null;
|
||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||
|
|
|
@ -997,6 +997,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -57,55 +57,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public partial class Scene : SceneBase
|
||||
{
|
||||
public delegate void SynchronizeSceneHandler(Scene scene);
|
||||
public SynchronizeSceneHandler SynchronizeScene = null;
|
||||
|
||||
/* Used by the loadbalancer plugin on GForge */
|
||||
protected int m_splitRegionID = 0;
|
||||
public int SplitRegionID
|
||||
{
|
||||
get { return m_splitRegionID; }
|
||||
set { m_splitRegionID = value; }
|
||||
}
|
||||
|
||||
private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
|
||||
private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
|
||||
|
||||
public delegate void SynchronizeSceneHandler(Scene scene);
|
||||
|
||||
#region Fields
|
||||
|
||||
protected Timer m_restartWaitTimer = new Timer();
|
||||
|
||||
public SynchronizeSceneHandler SynchronizeScene;
|
||||
public SimStatsReporter StatsReporter;
|
||||
|
||||
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
|
||||
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
||||
|
||||
private volatile int m_bordersLocked = 0;
|
||||
public bool BordersLocked
|
||||
{
|
||||
get { return m_bordersLocked == 1; }
|
||||
set
|
||||
{
|
||||
if (value == true)
|
||||
m_bordersLocked = 1;
|
||||
else
|
||||
m_bordersLocked = 0;
|
||||
}
|
||||
}
|
||||
public List<Border> NorthBorders = new List<Border>();
|
||||
public List<Border> EastBorders = new List<Border>();
|
||||
public List<Border> SouthBorders = new List<Border>();
|
||||
public List<Border> WestBorders = new List<Border>();
|
||||
|
||||
/// <value>
|
||||
/// The scene graph for this scene
|
||||
/// </value>
|
||||
/// TODO: Possibly stop other classes being able to manipulate this directly.
|
||||
private SceneGraph m_sceneGraph;
|
||||
|
||||
/// <summary>
|
||||
/// Are we applying physics to any of the prims in this scene?
|
||||
/// </summary>
|
||||
/// <summary>Are we applying physics to any of the prims in this scene?</summary>
|
||||
public bool m_physicalPrim;
|
||||
public float m_maxNonphys = 256;
|
||||
public float m_maxPhys = 10;
|
||||
|
@ -119,25 +85,131 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// root agents when ACL denies access to root agent
|
||||
public bool m_strictAccessControl = true;
|
||||
public int MaxUndoCount = 5;
|
||||
public bool LoginsDisabled = true;
|
||||
public bool LoadingPrims;
|
||||
public IXfer XferManager;
|
||||
|
||||
// the minimum time that must elapse before a changed object will be considered for persisted
|
||||
public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L;
|
||||
// the maximum time that must elapse before a changed object will be considered for persisted
|
||||
public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L;
|
||||
|
||||
protected int m_splitRegionID;
|
||||
protected Timer m_restartWaitTimer = new Timer();
|
||||
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
|
||||
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
||||
protected string m_simulatorVersion = "OpenSimulator Server";
|
||||
protected ModuleLoader m_moduleLoader;
|
||||
protected AgentCircuitManager m_authenticateHandler;
|
||||
protected SceneCommunicationService m_sceneGridService;
|
||||
protected ISnmpModule m_snmpService = null;
|
||||
|
||||
protected ISimulationDataService m_SimulationDataService;
|
||||
protected IEstateDataService m_EstateDataService;
|
||||
protected IAssetService m_AssetService;
|
||||
protected IAuthorizationService m_AuthorizationService;
|
||||
protected IInventoryService m_InventoryService;
|
||||
protected IGridService m_GridService;
|
||||
protected ILibraryService m_LibraryService;
|
||||
protected ISimulationService m_simulationService;
|
||||
protected IAuthenticationService m_AuthenticationService;
|
||||
protected IPresenceService m_PresenceService;
|
||||
protected IUserAccountService m_UserAccountService;
|
||||
protected IAvatarService m_AvatarService;
|
||||
protected IGridUserService m_GridUserService;
|
||||
|
||||
protected IXMLRPC m_xmlrpcModule;
|
||||
protected IWorldComm m_worldCommModule;
|
||||
protected IAvatarFactory m_AvatarFactory;
|
||||
protected IConfigSource m_config;
|
||||
protected IRegionSerialiserModule m_serialiser;
|
||||
protected IDialogModule m_dialogModule;
|
||||
protected IEntityTransferModule m_teleportModule;
|
||||
protected ICapabilitiesModule m_capsModule;
|
||||
// Central Update Loop
|
||||
protected int m_fps = 10;
|
||||
protected uint m_frame;
|
||||
protected float m_timespan = 0.089f;
|
||||
protected DateTime m_lastupdate = DateTime.UtcNow;
|
||||
|
||||
// TODO: Possibly stop other classes being able to manipulate this directly.
|
||||
private SceneGraph m_sceneGraph;
|
||||
private volatile int m_bordersLocked;
|
||||
private int m_RestartTimerCounter;
|
||||
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
||||
private int m_incrementsof15seconds;
|
||||
private volatile bool m_backingup;
|
||||
|
||||
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
||||
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
||||
private Object m_heartbeatLock = new Object();
|
||||
|
||||
protected string m_simulatorVersion = "OpenSimulator Server";
|
||||
private int m_update_physics = 1;
|
||||
private int m_update_entitymovement = 1;
|
||||
private int m_update_objects = 1; // Update objects which have scheduled themselves for updates
|
||||
private int m_update_presences = 1; // Update scene presence movements
|
||||
private int m_update_events = 1;
|
||||
private int m_update_backup = 200;
|
||||
private int m_update_terrain = 50;
|
||||
private int m_update_land = 1;
|
||||
private int m_update_coarse_locations = 50;
|
||||
|
||||
protected ModuleLoader m_moduleLoader;
|
||||
protected StorageManager m_storageManager;
|
||||
protected AgentCircuitManager m_authenticateHandler;
|
||||
private int frameMS;
|
||||
private int physicsMS2;
|
||||
private int physicsMS;
|
||||
private int otherMS;
|
||||
private int tempOnRezMS;
|
||||
private int eventMS;
|
||||
private int backupMS;
|
||||
private int terrainMS;
|
||||
private int landMS;
|
||||
private int lastCompletedFrame;
|
||||
|
||||
protected SceneCommunicationService m_sceneGridService;
|
||||
public bool LoginsDisabled = true;
|
||||
public bool LoadingPrims = false;
|
||||
public bool CombineRegions = false;
|
||||
private bool m_physics_enabled = true;
|
||||
private bool m_scripts_enabled = true;
|
||||
private string m_defaultScriptEngine;
|
||||
private int m_LastLogin;
|
||||
private Thread HeartbeatThread;
|
||||
private volatile bool shuttingdown;
|
||||
|
||||
private int m_lastUpdate;
|
||||
private bool m_firstHeartbeat = true;
|
||||
|
||||
private object m_deleting_scene_object = new object();
|
||||
private object m_cleaningAttachments = new object();
|
||||
|
||||
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
|
||||
private bool m_reprioritizationEnabled = true;
|
||||
private double m_reprioritizationInterval = 5000.0;
|
||||
private double m_rootReprioritizationDistance = 10.0;
|
||||
private double m_childReprioritizationDistance = 20.0;
|
||||
|
||||
private Timer m_mapGenerationTimer = new Timer();
|
||||
private bool m_generateMaptiles;
|
||||
|
||||
#endregion Fields
|
||||
|
||||
#region Properties
|
||||
|
||||
/* Used by the loadbalancer plugin on GForge */
|
||||
public int SplitRegionID
|
||||
{
|
||||
get { return m_splitRegionID; }
|
||||
set { m_splitRegionID = value; }
|
||||
}
|
||||
|
||||
public bool BordersLocked
|
||||
{
|
||||
get { return m_bordersLocked == 1; }
|
||||
set
|
||||
{
|
||||
if (value == true)
|
||||
m_bordersLocked = 1;
|
||||
else
|
||||
m_bordersLocked = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public new float TimeDilation
|
||||
{
|
||||
get { return m_sceneGraph.PhysicsScene.TimeDilation; }
|
||||
|
@ -148,9 +220,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
get { return m_sceneGridService; }
|
||||
}
|
||||
|
||||
public IXfer XferManager;
|
||||
|
||||
protected ISnmpModule m_snmpService = null;
|
||||
public ISnmpModule SnmpService
|
||||
{
|
||||
get
|
||||
|
@ -164,10 +233,41 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected IAssetService m_AssetService;
|
||||
protected IAuthorizationService m_AuthorizationService;
|
||||
public ISimulationDataService SimulationDataService
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_SimulationDataService == null)
|
||||
{
|
||||
m_SimulationDataService = RequestModuleInterface<ISimulationDataService>();
|
||||
|
||||
private Object m_heartbeatLock = new Object();
|
||||
if (m_SimulationDataService == null)
|
||||
{
|
||||
throw new Exception("No ISimulationDataService available.");
|
||||
}
|
||||
}
|
||||
|
||||
return m_SimulationDataService;
|
||||
}
|
||||
}
|
||||
|
||||
public IEstateDataService EstateDataService
|
||||
{
|
||||
get
|
||||
{
|
||||
if (m_EstateDataService == null)
|
||||
{
|
||||
m_EstateDataService = RequestModuleInterface<IEstateDataService>();
|
||||
|
||||
if (m_EstateDataService == null)
|
||||
{
|
||||
throw new Exception("No IEstateDataService available.");
|
||||
}
|
||||
}
|
||||
|
||||
return m_EstateDataService;
|
||||
}
|
||||
}
|
||||
|
||||
public IAssetService AssetService
|
||||
{
|
||||
|
@ -206,8 +306,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected IInventoryService m_InventoryService;
|
||||
|
||||
public IInventoryService InventoryService
|
||||
{
|
||||
get
|
||||
|
@ -226,8 +324,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected IGridService m_GridService;
|
||||
|
||||
public IGridService GridService
|
||||
{
|
||||
get
|
||||
|
@ -246,8 +342,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected ILibraryService m_LibraryService;
|
||||
|
||||
public ILibraryService LibraryService
|
||||
{
|
||||
get
|
||||
|
@ -259,7 +353,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected ISimulationService m_simulationService;
|
||||
public ISimulationService SimulationService
|
||||
{
|
||||
get
|
||||
|
@ -270,7 +363,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected IAuthenticationService m_AuthenticationService;
|
||||
public IAuthenticationService AuthenticationService
|
||||
{
|
||||
get
|
||||
|
@ -281,7 +373,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected IPresenceService m_PresenceService;
|
||||
public IPresenceService PresenceService
|
||||
{
|
||||
get
|
||||
|
@ -291,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_PresenceService;
|
||||
}
|
||||
}
|
||||
protected IUserAccountService m_UserAccountService;
|
||||
|
||||
public IUserAccountService UserAccountService
|
||||
{
|
||||
get
|
||||
|
@ -302,8 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected OpenSim.Services.Interfaces.IAvatarService m_AvatarService;
|
||||
public OpenSim.Services.Interfaces.IAvatarService AvatarService
|
||||
public IAvatarService AvatarService
|
||||
{
|
||||
get
|
||||
{
|
||||
|
@ -313,7 +403,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected IGridUserService m_GridUserService;
|
||||
public IGridUserService GridUserService
|
||||
{
|
||||
get
|
||||
|
@ -324,58 +413,18 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
}
|
||||
|
||||
protected IXMLRPC m_xmlrpcModule;
|
||||
protected IWorldComm m_worldCommModule;
|
||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||
protected IAvatarFactory m_AvatarFactory;
|
||||
|
||||
public IAvatarFactory AvatarFactory
|
||||
{
|
||||
get { return m_AvatarFactory; }
|
||||
}
|
||||
protected IConfigSource m_config;
|
||||
protected IRegionSerialiserModule m_serialiser;
|
||||
protected IDialogModule m_dialogModule;
|
||||
protected IEntityTransferModule m_teleportModule;
|
||||
|
||||
protected ICapabilitiesModule m_capsModule;
|
||||
public ICapabilitiesModule CapsModule
|
||||
{
|
||||
get { return m_capsModule; }
|
||||
}
|
||||
|
||||
protected override IConfigSource GetConfig()
|
||||
{
|
||||
return m_config;
|
||||
}
|
||||
|
||||
// Central Update Loop
|
||||
|
||||
protected int m_fps = 10;
|
||||
protected uint m_frame;
|
||||
protected float m_timespan = 0.089f;
|
||||
protected DateTime m_lastupdate = DateTime.UtcNow;
|
||||
|
||||
private int m_update_physics = 1;
|
||||
private int m_update_entitymovement = 1;
|
||||
private int m_update_objects = 1; // Update objects which have scheduled themselves for updates
|
||||
private int m_update_presences = 1; // Update scene presence movements
|
||||
private int m_update_events = 1;
|
||||
private int m_update_backup = 200;
|
||||
private int m_update_terrain = 50;
|
||||
private int m_update_land = 1;
|
||||
private int m_update_coarse_locations = 50;
|
||||
|
||||
private int frameMS;
|
||||
private int physicsMS2;
|
||||
private int physicsMS;
|
||||
private int otherMS;
|
||||
private int tempOnRezMS;
|
||||
private int eventMS;
|
||||
private int backupMS;
|
||||
private int terrainMS;
|
||||
private int landMS;
|
||||
private int lastCompletedFrame;
|
||||
|
||||
public int MonitorFrameTime { get { return frameMS; } }
|
||||
public int MonitorPhysicsUpdateTime { get { return physicsMS; } }
|
||||
public int MonitorPhysicsSyncTime { get { return physicsMS2; } }
|
||||
|
@ -387,37 +436,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public int MonitorLandTime { get { return landMS; } }
|
||||
public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
|
||||
|
||||
private bool m_physics_enabled = true;
|
||||
private bool m_scripts_enabled = true;
|
||||
private string m_defaultScriptEngine;
|
||||
private int m_LastLogin;
|
||||
private Thread HeartbeatThread;
|
||||
private volatile bool shuttingdown;
|
||||
|
||||
private int m_lastUpdate;
|
||||
private bool m_firstHeartbeat = true;
|
||||
|
||||
private object m_deleting_scene_object = new object();
|
||||
private object m_cleaningAttachments = new object();
|
||||
|
||||
// the minimum time that must elapse before a changed object will be considered for persisted
|
||||
public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L;
|
||||
// the maximum time that must elapse before a changed object will be considered for persisted
|
||||
public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L;
|
||||
|
||||
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
|
||||
private bool m_reprioritizationEnabled = true;
|
||||
private double m_reprioritizationInterval = 5000.0;
|
||||
private double m_rootReprioritizationDistance = 10.0;
|
||||
private double m_childReprioritizationDistance = 20.0;
|
||||
|
||||
private Timer m_mapGenerationTimer = new Timer();
|
||||
bool m_generateMaptiles = false;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties
|
||||
|
||||
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
|
||||
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
|
||||
public double ReprioritizationInterval { get { return m_reprioritizationInterval; } }
|
||||
|
@ -497,13 +515,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
set { m_sceneGraph.RestorePresences = value; }
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion Properties
|
||||
|
||||
#region Constructors
|
||||
|
||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||
SceneCommunicationService sceneGridService,
|
||||
StorageManager storeManager,
|
||||
ISimulationDataService simDataService, IEstateDataService estateDataService,
|
||||
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
||||
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
||||
{
|
||||
|
@ -539,7 +557,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_moduleLoader = moduleLoader;
|
||||
m_authenticateHandler = authen;
|
||||
m_sceneGridService = sceneGridService;
|
||||
m_storageManager = storeManager;
|
||||
m_SimulationDataService = simDataService;
|
||||
m_EstateDataService = estateDataService;
|
||||
m_regInfo = regInfo;
|
||||
m_regionHandle = m_regInfo.RegionHandle;
|
||||
m_regionName = m_regInfo.RegionName;
|
||||
|
@ -558,13 +577,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
#region Region Settings
|
||||
|
||||
// Load region settings
|
||||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID);
|
||||
m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID);
|
||||
|
||||
if (m_storageManager.EstateDataStore != null)
|
||||
{
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
}
|
||||
m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID);
|
||||
if (estateDataService != null)
|
||||
m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
|
||||
#endregion Region Settings
|
||||
|
||||
|
@ -574,9 +591,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
//Bind Storage Manager functions to some land manager functions for this scene
|
||||
EventManager.OnLandObjectAdded +=
|
||||
new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
|
||||
new EventManager.LandObjectAdded(simDataService.StoreLandObject);
|
||||
EventManager.OnLandObjectRemoved +=
|
||||
new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
|
||||
new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
|
||||
|
||||
m_sceneGraph = new SceneGraph(this, m_regInfo);
|
||||
|
||||
|
@ -1062,29 +1079,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ScriptEngine)
|
||||
{
|
||||
m_log.Info("Stopping all Scripts in Scene");
|
||||
foreach (EntityBase ent in Entities)
|
||||
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase ent in entities)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup) ent).RemoveScriptInstances(false);
|
||||
}
|
||||
((SceneObjectGroup)ent).RemoveScriptInstances(false);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
m_log.Info("Starting all Scripts in Scene");
|
||||
lock (Entities)
|
||||
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase ent in entities)
|
||||
{
|
||||
foreach (EntityBase ent in Entities)
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
((SceneObjectGroup)ent).ResumeScripts();
|
||||
}
|
||||
SceneObjectGroup sog = (SceneObjectGroup)ent;
|
||||
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||
sog.ResumeScripts();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_scripts_enabled = !ScriptEngine;
|
||||
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
|
||||
}
|
||||
|
@ -1131,12 +1149,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
shuttingdown = true;
|
||||
|
||||
m_log.Debug("[SCENE]: Persisting changed objects");
|
||||
List<EntityBase> entities = GetEntities();
|
||||
EntityBase[] entities = GetEntities();
|
||||
foreach (EntityBase entity in entities)
|
||||
{
|
||||
if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
|
||||
{
|
||||
((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false);
|
||||
((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1192,8 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
|
||||
{
|
||||
MainConsole.Instance.Output("The current estate has no owner set.");
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test");
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User");
|
||||
List<char> excluded = new List<char>(new char[1]{' '});
|
||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||
|
||||
UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
|
||||
|
||||
|
@ -1577,7 +1596,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
lock (m_returns)
|
||||
{
|
||||
EventManager.TriggerOnBackup(m_storageManager.DataStore, forced);
|
||||
EventManager.TriggerOnBackup(SimulationDataService, forced);
|
||||
m_backingup = false;
|
||||
|
||||
foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
|
||||
|
@ -1618,7 +1637,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (group != null)
|
||||
{
|
||||
group.ProcessBackup(m_storageManager.DataStore, true);
|
||||
group.ProcessBackup(SimulationDataService, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1660,20 +1679,19 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void SaveTerrain()
|
||||
{
|
||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
}
|
||||
|
||||
public void StoreWindlightProfile(RegionLightShareData wl)
|
||||
{
|
||||
m_regInfo.WindlightSettings = wl;
|
||||
wl.Save();
|
||||
m_storageManager.DataStore.StoreRegionWindlightSettings(wl);
|
||||
SimulationDataService.StoreRegionWindlightSettings(wl);
|
||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
|
||||
public void LoadWindlightProfile()
|
||||
{
|
||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
||||
m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||
}
|
||||
|
||||
|
@ -1684,13 +1702,13 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
try
|
||||
{
|
||||
double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
|
||||
double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
|
||||
if (map == null)
|
||||
{
|
||||
m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
|
||||
Heightmap = new TerrainChannel();
|
||||
|
||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1707,7 +1725,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Heightmap = new TerrainChannel();
|
||||
|
||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -1754,7 +1772,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public void loadAllLandObjectsFromStorage(UUID regionID)
|
||||
{
|
||||
m_log.Info("[SCENE]: Loading land objects from storage");
|
||||
List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID);
|
||||
List<LandData> landData = SimulationDataService.LoadLandObjects(regionID);
|
||||
|
||||
if (LandChannel != null)
|
||||
{
|
||||
|
@ -1785,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
LoadingPrims = true;
|
||||
m_log.Info("[SCENE]: Loading objects from datastore");
|
||||
|
||||
List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
|
||||
List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID);
|
||||
|
||||
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
|
||||
|
||||
|
@ -1978,7 +1996,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sceneObject.ScheduleGroupForFullUpdate();
|
||||
|
||||
return sceneObject;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object into the scene that has come from storage
|
||||
|
@ -2074,7 +2092,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
|
||||
{
|
||||
{
|
||||
return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, pos, rot, vel);
|
||||
}
|
||||
|
||||
|
@ -2094,8 +2112,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
|
||||
lock (Entities)
|
||||
{
|
||||
ICollection<EntityBase> entities = new List<EntityBase>(Entities);
|
||||
|
||||
EntityBase[] entities = Entities.GetEntities();
|
||||
foreach (EntityBase e in entities)
|
||||
{
|
||||
if (e is SceneObjectGroup)
|
||||
|
@ -2190,12 +2207,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// group has recently been delinked from another group but that this change has not been persisted
|
||||
// to the DB.
|
||||
ForceSceneObjectBackup(so);
|
||||
so.DetachFromBackup();
|
||||
m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID);
|
||||
so.DetachFromBackup();
|
||||
SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID);
|
||||
}
|
||||
|
||||
// We need to keep track of this state in case this group is still queued for further backup.
|
||||
so.IsDeleted = true;
|
||||
so.IsDeleted = true;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -2482,7 +2499,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
ScenePresence sp = GetScenePresence(userID);
|
||||
if (sp != null && AttachmentsModule != null)
|
||||
{
|
||||
uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
|
||||
uint attPt = (uint)sp.Appearance.GetAttachpoint(itemID);
|
||||
AttachmentsModule.RezSingleAttachmentFromInventory(sp.ControllingClient, itemID, attPt);
|
||||
}
|
||||
|
||||
|
@ -2531,7 +2548,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
|
||||
|
||||
// Don't sent a full update here because this will cause full updates to be sent twice for
|
||||
// attachments on region crossings, resulting in viewer glitches.
|
||||
// attachments on region crossings, resulting in viewer glitches.
|
||||
AddRestoredSceneObject(sceneObject, false, false, false);
|
||||
|
||||
// Handle attachment special case
|
||||
|
@ -2788,7 +2805,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public virtual void SubscribeToClientPrimEvents(IClientAPI client)
|
||||
{
|
||||
{
|
||||
client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition;
|
||||
client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
|
||||
client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation;
|
||||
|
@ -2824,7 +2841,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
client.OnUndo += m_sceneGraph.HandleUndo;
|
||||
client.OnRedo += m_sceneGraph.HandleRedo;
|
||||
client.OnObjectDescription += m_sceneGraph.PrimDescription;
|
||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||
client.OnObjectDrop += m_sceneGraph.DropObject;
|
||||
client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable;
|
||||
client.OnObjectOwner += ObjectOwner;
|
||||
}
|
||||
|
@ -3804,7 +3821,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
|
||||
{
|
||||
ScenePresence presence = GetScenePresence(agentID);
|
||||
if(presence != null)
|
||||
if (presence != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
@ -4083,6 +4100,11 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
#region Other Methods
|
||||
|
||||
protected override IConfigSource GetConfig()
|
||||
{
|
||||
return m_config;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
|
||||
|
@ -4107,9 +4129,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ForceClientUpdate()
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
|
@ -4127,9 +4148,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'");
|
||||
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
|
@ -4498,7 +4518,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// will not affect the original list of objects in the scene.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public List<EntityBase> GetEntities()
|
||||
public EntityBase[] GetEntities()
|
||||
{
|
||||
return m_sceneGraph.GetEntities();
|
||||
}
|
||||
|
@ -4532,9 +4552,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void CleanTempObjects()
|
||||
{
|
||||
List<EntityBase> objs = GetEntities();
|
||||
|
||||
foreach (EntityBase obj in objs)
|
||||
EntityBase[] entities = GetEntities();
|
||||
foreach (EntityBase obj in entities)
|
||||
{
|
||||
if (obj is SceneObjectGroup)
|
||||
{
|
||||
|
@ -4554,7 +4573,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void DeleteFromStorage(UUID uuid)
|
||||
{
|
||||
m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
|
||||
SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
|
||||
}
|
||||
|
||||
public int GetHealth()
|
||||
|
@ -4963,17 +4982,21 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public List<UUID> GetEstateRegions(int estateID)
|
||||
{
|
||||
if (m_storageManager.EstateDataStore == null)
|
||||
return new List<UUID>();
|
||||
IEstateDataService estateDataService = EstateDataService;
|
||||
if (estateDataService == null)
|
||||
return new List<UUID>(0);
|
||||
|
||||
return m_storageManager.EstateDataStore.GetRegions(estateID);
|
||||
return estateDataService.GetRegions(estateID);
|
||||
}
|
||||
|
||||
public void ReloadEstateData()
|
||||
{
|
||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
|
||||
TriggerEstateSunUpdate();
|
||||
IEstateDataService estateDataService = EstateDataService;
|
||||
if (estateDataService != null)
|
||||
{
|
||||
m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||
TriggerEstateSunUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
public void TriggerEstateSunUpdate()
|
||||
|
|
|
@ -521,7 +521,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="shorthelp"></param>
|
||||
/// <param name="longhelp"></param>
|
||||
/// <param name="descriptivehelp"></param>
|
||||
/// <param name="callback"></param>
|
||||
/// <param name="callback"></param>
|
||||
public void AddCommand(
|
||||
object mod, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback)
|
||||
{
|
||||
|
|
|
@ -81,10 +81,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
|
||||
protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
|
||||
|
||||
// SceneObjects is not currently populated or used.
|
||||
//public Dictionary<UUID, SceneObjectGroup> SceneObjects;
|
||||
protected internal EntityManager Entities = new EntityManager();
|
||||
// protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>();
|
||||
protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
|
||||
|
||||
protected RegionInfo m_regInfo;
|
||||
|
@ -323,7 +320,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="pos">Position of the object</param>
|
||||
/// <param name="rot">Rotation of the object</param>
|
||||
/// <param name="vel">Velocity of the object. This parameter only has an effect if the object is physical</param>
|
||||
/// <returns></returns>
|
||||
/// <returns></returns>
|
||||
public bool AddNewSceneObject(
|
||||
SceneObjectGroup sceneObject, bool attachToBackup, Vector3 pos, Quaternion rot, Vector3 vel)
|
||||
{
|
||||
|
@ -347,7 +344,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Add an object to the scene. This will both update the scene, and send information about the
|
||||
|
@ -370,69 +367,58 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
|
||||
return false;
|
||||
|
||||
lock (sceneObject)
|
||||
{
|
||||
if (Entities.ContainsKey(sceneObject.UUID))
|
||||
{
|
||||
// m_log.WarnFormat(
|
||||
// "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request",
|
||||
// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
|
||||
return false;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE GRAPH]: Adding object {0} {1} to region {2}",
|
||||
// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
|
||||
|
||||
lock (sceneObject.Children)
|
||||
{
|
||||
if (m_parentScene.m_clampPrimSize)
|
||||
{
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
{
|
||||
Vector3 scale = part.Shape.Scale;
|
||||
|
||||
if (scale.X > m_parentScene.m_maxNonphys)
|
||||
scale.X = m_parentScene.m_maxNonphys;
|
||||
if (scale.Y > m_parentScene.m_maxNonphys)
|
||||
scale.Y = m_parentScene.m_maxNonphys;
|
||||
if (scale.Z > m_parentScene.m_maxNonphys)
|
||||
scale.Z = m_parentScene.m_maxNonphys;
|
||||
|
||||
part.Shape.Scale = scale;
|
||||
}
|
||||
}
|
||||
|
||||
m_numPrim += sceneObject.Children.Count;
|
||||
}
|
||||
|
||||
sceneObject.AttachToScene(m_parentScene);
|
||||
if (Entities.ContainsKey(sceneObject.UUID))
|
||||
return false;
|
||||
|
||||
if (sendClientUpdates)
|
||||
sceneObject.ScheduleGroupForFullUpdate();
|
||||
|
||||
Entities.Add(sceneObject);
|
||||
List<SceneObjectPart> children;
|
||||
lock (sceneObject.Children)
|
||||
children = new List<SceneObjectPart>(sceneObject.Children.Values);
|
||||
|
||||
if (attachToBackup)
|
||||
sceneObject.AttachToBackup();
|
||||
// Clamp child prim sizes and add child prims to the m_numPrim count
|
||||
if (m_parentScene.m_clampPrimSize)
|
||||
{
|
||||
foreach (SceneObjectPart part in children)
|
||||
{
|
||||
Vector3 scale = part.Shape.Scale;
|
||||
|
||||
if (OnObjectCreate != null)
|
||||
OnObjectCreate(sceneObject);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
if (scale.X > m_parentScene.m_maxNonphys)
|
||||
scale.X = m_parentScene.m_maxNonphys;
|
||||
if (scale.Y > m_parentScene.m_maxNonphys)
|
||||
scale.Y = m_parentScene.m_maxNonphys;
|
||||
if (scale.Z > m_parentScene.m_maxNonphys)
|
||||
scale.Z = m_parentScene.m_maxNonphys;
|
||||
|
||||
part.Shape.Scale = scale;
|
||||
}
|
||||
}
|
||||
m_numPrim += children.Count;
|
||||
|
||||
sceneObject.AttachToScene(m_parentScene);
|
||||
|
||||
if (sendClientUpdates)
|
||||
sceneObject.ScheduleGroupForFullUpdate();
|
||||
|
||||
Entities.Add(sceneObject);
|
||||
|
||||
if (attachToBackup)
|
||||
sceneObject.AttachToBackup();
|
||||
|
||||
if (OnObjectCreate != null)
|
||||
OnObjectCreate(sceneObject);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||
foreach (SceneObjectPart part in children)
|
||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -443,42 +429,38 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>true if the object was deleted, false if there was no object to delete</returns>
|
||||
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
|
||||
{
|
||||
if (Entities.ContainsKey(uuid))
|
||||
EntityBase entity;
|
||||
if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup)
|
||||
return false;
|
||||
|
||||
SceneObjectGroup grp = (SceneObjectGroup)entity;
|
||||
|
||||
if (!resultOfObjectLinked)
|
||||
{
|
||||
SceneObjectGroup grp = (SceneObjectGroup)Entities[uuid];
|
||||
m_numPrim -= grp.PrimCount;
|
||||
|
||||
if (!resultOfObjectLinked)
|
||||
{
|
||||
m_numPrim -= grp.PrimCount;
|
||||
|
||||
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
||||
RemovePhysicalPrim(grp.PrimCount);
|
||||
}
|
||||
|
||||
if (OnObjectRemove != null)
|
||||
OnObjectRemove(Entities[uuid]);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
foreach (SceneObjectPart part in grp.Children.Values)
|
||||
SceneObjectGroupsByFullID.Remove(part.UUID);
|
||||
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
||||
}
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
{
|
||||
foreach (SceneObjectPart part in grp.Children.Values)
|
||||
SceneObjectGroupsByLocalID.Remove(part.LocalId);
|
||||
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
||||
}
|
||||
|
||||
Entities.Remove(uuid);
|
||||
//SceneObjectGroup part;
|
||||
//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
||||
|
||||
return true;
|
||||
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
||||
RemovePhysicalPrim(grp.PrimCount);
|
||||
}
|
||||
|
||||
return false;
|
||||
if (OnObjectRemove != null)
|
||||
OnObjectRemove(Entities[uuid]);
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
foreach (SceneObjectPart part in grp.Children.Values)
|
||||
SceneObjectGroupsByFullID.Remove(part.UUID);
|
||||
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
{
|
||||
foreach (SceneObjectPart part in grp.Children.Values)
|
||||
SceneObjectGroupsByLocalID.Remove(part.LocalId);
|
||||
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
||||
}
|
||||
|
||||
return Entities.Remove(uuid);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -490,9 +472,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
protected internal void AddToUpdateList(SceneObjectGroup obj)
|
||||
{
|
||||
lock (m_updateList)
|
||||
{
|
||||
m_updateList[obj.UUID] = obj;
|
||||
}
|
||||
}
|
||||
|
||||
public void FireAttachToBackup(SceneObjectGroup obj)
|
||||
|
@ -526,34 +506,39 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (!Monitor.TryEnter(m_updateLock))
|
||||
return;
|
||||
|
||||
List<SceneObjectGroup> updates;
|
||||
|
||||
// Some updates add more updates to the updateList.
|
||||
// Get the current list of updates and clear the list before iterating
|
||||
lock (m_updateList)
|
||||
try
|
||||
{
|
||||
updates = new List<SceneObjectGroup>(m_updateList.Values);
|
||||
m_updateList.Clear();
|
||||
}
|
||||
List<SceneObjectGroup> updates;
|
||||
|
||||
// Go through all updates
|
||||
for (int i = 0; i < updates.Count; i++)
|
||||
{
|
||||
SceneObjectGroup sog = updates[i];
|
||||
|
||||
// Don't abort the whole update if one entity happens to give us an exception.
|
||||
try
|
||||
// Some updates add more updates to the updateList.
|
||||
// Get the current list of updates and clear the list before iterating
|
||||
lock (m_updateList)
|
||||
{
|
||||
sog.Update();
|
||||
updates = new List<SceneObjectGroup>(m_updateList.Values);
|
||||
m_updateList.Clear();
|
||||
}
|
||||
catch (Exception e)
|
||||
|
||||
// Go through all updates
|
||||
for (int i = 0; i < updates.Count; i++)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e);
|
||||
SceneObjectGroup sog = updates[i];
|
||||
|
||||
// Don't abort the whole update if one entity happens to give us an exception.
|
||||
try
|
||||
{
|
||||
sog.Update();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e);
|
||||
}
|
||||
}
|
||||
}
|
||||
Monitor.Exit(m_updateLock);
|
||||
finally
|
||||
{
|
||||
Monitor.Exit(m_updateLock);
|
||||
}
|
||||
}
|
||||
|
||||
protected internal void AddPhysicalPrim(int number)
|
||||
|
@ -920,38 +905,38 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||
public SceneObjectGroup GetGroupByPrim(uint localID)
|
||||
{
|
||||
if (Entities.ContainsKey(localID))
|
||||
return Entities[localID] as SceneObjectGroup;
|
||||
EntityBase entity;
|
||||
if (Entities.TryGetValue(localID, out entity))
|
||||
return entity as SceneObjectGroup;
|
||||
|
||||
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
SceneObjectGroupsByLocalID.TryGetValue(localID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog))
|
||||
{
|
||||
if (sog.HasChildPrim(localID))
|
||||
return sog;
|
||||
SceneObjectGroupsByLocalID.Remove(localID);
|
||||
}
|
||||
if (sog.HasChildPrim(localID))
|
||||
return sog;
|
||||
SceneObjectGroupsByLocalID.Remove(localID);
|
||||
}
|
||||
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
foreach (EntityBase ent in EntityList)
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
//m_log.DebugFormat("Looking at entity {0}", ent.UUID);
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(localID))
|
||||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(localID))
|
||||
{
|
||||
sog = (SceneObjectGroup)ent;
|
||||
lock (SceneObjectGroupsByLocalID)
|
||||
{
|
||||
SceneObjectGroupsByLocalID[localID] = sog;
|
||||
}
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -964,36 +949,35 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
SceneObjectGroup sog;
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.TryGetValue(fullID, out sog);
|
||||
|
||||
if (sog != null)
|
||||
{
|
||||
if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog))
|
||||
lock (sog.Children)
|
||||
{
|
||||
lock (sog.Children)
|
||||
{
|
||||
if (sog.Children.ContainsKey(fullID))
|
||||
return sog;
|
||||
}
|
||||
|
||||
SceneObjectGroupsByFullID.Remove(fullID);
|
||||
if (sog.Children.ContainsKey(fullID))
|
||||
return sog;
|
||||
}
|
||||
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
SceneObjectGroupsByFullID.Remove(fullID);
|
||||
}
|
||||
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
|
||||
foreach (EntityBase ent in EntityList)
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
if (((SceneObjectGroup)ent).HasChildPrim(fullID))
|
||||
sog = (SceneObjectGroup)ent;
|
||||
if (sog.HasChildPrim(fullID))
|
||||
{
|
||||
sog = (SceneObjectGroup)ent;
|
||||
lock (SceneObjectGroupsByFullID)
|
||||
{
|
||||
SceneObjectGroupsByFullID[fullID] = sog;
|
||||
}
|
||||
return sog;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -1002,7 +986,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// Primitive Ray Tracing
|
||||
float closestDistance = 280f;
|
||||
EntityIntersection result = new EntityIntersection();
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
foreach (EntityBase ent in EntityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
|
@ -1040,23 +1024,28 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>null if the part was not found</returns>
|
||||
protected internal SceneObjectPart GetSceneObjectPart(string name)
|
||||
{
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
SceneObjectPart sop = null;
|
||||
|
||||
// FIXME: use a dictionary here
|
||||
foreach (EntityBase ent in EntityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
Entities.Find(
|
||||
delegate(EntityBase entity)
|
||||
{
|
||||
foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts())
|
||||
if (entity is SceneObjectGroup)
|
||||
{
|
||||
if (p.Name == name)
|
||||
foreach (SceneObjectPart p in ((SceneObjectGroup)entity).GetParts())
|
||||
{
|
||||
return p;
|
||||
if (p.Name == name)
|
||||
{
|
||||
sop = p;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
);
|
||||
|
||||
return sop;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1077,7 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// it
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
protected internal List<EntityBase> GetEntities()
|
||||
protected internal EntityBase[] GetEntities()
|
||||
{
|
||||
return Entities.GetEntities();
|
||||
}
|
||||
|
@ -1086,7 +1075,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
|
||||
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
EntityBase[] EntityList = GetEntities();
|
||||
int limit = 0;
|
||||
foreach (EntityBase ent in EntityList)
|
||||
{
|
||||
|
@ -1140,7 +1129,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="action"></param>
|
||||
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
||||
{
|
||||
List<EntityBase> objlist = Entities.GetAllByType<SceneObjectGroup>();
|
||||
EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>();
|
||||
foreach (EntityBase ent in objlist)
|
||||
{
|
||||
SceneObjectGroup obj = (SceneObjectGroup)ent;
|
||||
|
@ -1353,7 +1342,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
SceneObjectGroup group = GetGroupByPrim(localID);
|
||||
|
||||
if (group != null)
|
||||
{
|
||||
{
|
||||
if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0))
|
||||
{
|
||||
if (m_parentScene.AttachmentsModule != null)
|
||||
|
@ -1798,8 +1787,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID objid = UUID.Zero;
|
||||
SceneObjectPart obj = null;
|
||||
|
||||
List<EntityBase> EntityList = GetEntities();
|
||||
foreach (EntityBase ent in EntityList)
|
||||
EntityBase[] entityList = GetEntities();
|
||||
foreach (EntityBase ent in entityList)
|
||||
{
|
||||
if (ent is SceneObjectGroup)
|
||||
{
|
||||
|
|
|
@ -1326,7 +1326,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
AbsolutePosition = detachedpos;
|
||||
m_rootPart.AttachedAvatar = UUID.Zero;
|
||||
|
||||
//Anakin Lohner bug #3839
|
||||
//Anakin Lohner bug #3839
|
||||
lock (m_parts)
|
||||
{
|
||||
foreach (SceneObjectPart p in m_parts.Values)
|
||||
|
@ -1556,7 +1556,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// Delete this group from its scene.
|
||||
/// Delete this group from its scene.
|
||||
/// </summary>
|
||||
///
|
||||
/// This only handles the in-world consequences of deletion (e.g. any avatars sitting on it are forcibly stood
|
||||
|
@ -1731,12 +1731,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// Processes backup.
|
||||
/// </summary>
|
||||
/// <param name="datastore"></param>
|
||||
public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup)
|
||||
public virtual void ProcessBackup(ISimulationDataService datastore, bool forcedBackup)
|
||||
{
|
||||
if (!m_isBackedUp)
|
||||
{
|
||||
// m_log.DebugFormat(
|
||||
// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
|
||||
// "[WATER WARS]: Ignoring backup of {0} {1} since object is not marked to be backed up", Name, UUID);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -1748,7 +1748,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// Since this is the top of the section of call stack for backing up a particular scene object, don't let
|
||||
// any exception propogate upwards.
|
||||
// any exception propogate upwards.
|
||||
try
|
||||
{
|
||||
if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart
|
||||
|
@ -1944,7 +1944,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
part.PhysActor.LocalID = part.LocalId;
|
||||
part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
|
||||
}
|
||||
|
||||
}
|
||||
if (userExposed)
|
||||
{
|
||||
|
@ -1954,7 +1953,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
ScheduleGroupForFullUpdate();
|
||||
}
|
||||
|
||||
}
|
||||
finally
|
||||
{
|
||||
|
@ -2515,16 +2513,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns>null if a child part with the primID was not found</returns>
|
||||
public SceneObjectPart GetChildPart(UUID primID)
|
||||
{
|
||||
SceneObjectPart childPart = null;
|
||||
|
||||
SceneObjectPart childPart;
|
||||
lock (m_parts)
|
||||
{
|
||||
if (m_parts.ContainsKey(primID))
|
||||
{
|
||||
childPart = m_parts[primID];
|
||||
}
|
||||
}
|
||||
|
||||
m_parts.TryGetValue(primID, out childPart);
|
||||
return childPart;
|
||||
}
|
||||
|
||||
|
|
|
@ -508,7 +508,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public UUID UUID
|
||||
{
|
||||
get { return m_uuid; }
|
||||
set { m_uuid = value; }
|
||||
set
|
||||
{
|
||||
m_uuid = value;
|
||||
|
||||
// This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part
|
||||
if (Inventory != null)
|
||||
Inventory.ResetInventoryIDs();
|
||||
}
|
||||
}
|
||||
|
||||
public uint LocalId
|
||||
|
@ -1027,12 +1034,12 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return m_mediaUrl;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
set
|
||||
{
|
||||
m_mediaUrl = value;
|
||||
|
||||
if (ParentGroup != null)
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
ParentGroup.HasGroupChanged = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1045,7 +1052,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat("[SOP]: Setting CreateSelected to {0} for {1} {2}", value, Name, UUID);
|
||||
m_createSelected = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
@ -1207,7 +1214,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// Property flags. See OpenMetaverse.PrimFlags
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
/// Example properties are PrimFlags.Phantom and PrimFlags.DieAtEdge
|
||||
public PrimFlags Flags
|
||||
{
|
||||
|
@ -1372,7 +1379,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
/// <summary>
|
||||
/// Tell the scene presence that it should send updates for this part to its client
|
||||
/// </summary>
|
||||
/// </summary>
|
||||
public void AddFullUpdateToAvatar(ScenePresence presence)
|
||||
{
|
||||
presence.SceneViewer.QueuePartForUpdate(this);
|
||||
|
@ -1431,7 +1438,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||
{
|
||||
if(!sp.IsChildAgent)
|
||||
if (!sp.IsChildAgent)
|
||||
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||
});
|
||||
}
|
||||
|
@ -1683,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// m_log.DebugFormat("[SCENE OBJECT PART]: Clone of {0} {1} finished", Name, UUID);
|
||||
|
||||
return dupe;
|
||||
return dupe;
|
||||
}
|
||||
|
||||
protected void AssetReceived(string id, Object sender, AssetBase asset)
|
||||
|
@ -1993,10 +2000,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
public uint GetEffectiveObjectFlags()
|
||||
{
|
||||
{
|
||||
// Commenting this section of code out since it doesn't actually do anything, as enums are handled by
|
||||
// value rather than reference
|
||||
// PrimFlags f = _flags;
|
||||
// PrimFlags f = _flags;
|
||||
// if (m_parentGroup == null || m_parentGroup.RootPart == this)
|
||||
// f &= ~(PrimFlags.Touch | PrimFlags.Money);
|
||||
|
||||
|
@ -2793,7 +2800,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID = UUID.Random();
|
||||
LinkNum = linkNum;
|
||||
LocalId = 0;
|
||||
Inventory.ResetInventoryIDs();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -4756,7 +4762,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (ParentGroup == null || ParentGroup.IsDeleted)
|
||||
return;
|
||||
|
||||
if (IsAttachment && ParentGroup.RootPart != this)
|
||||
if (IsAttachment && ParentGroup.RootPart != this)
|
||||
return;
|
||||
|
||||
// Causes this thread to dig into the Client Thread Data.
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue