Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please don't use until I do the companion commit to modules later on.avinationmerge
commit
6a1ce17cdb
|
@ -756,7 +756,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
||||||
// Set the estate
|
// Set the estate
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||||||
|
|
||||||
// Check for an existing estate
|
// Check for an existing estate
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||||||
List<int> estateIDs = m_application.StorageManager.EstateDataStore.GetEstates((string) requestData["estate_name"]);
|
List<int> estateIDs = m_application.EstateDataService.GetEstates((string) requestData["estate_name"]);
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||||||
if (estateIDs.Count < 1)
|
if (estateIDs.Count < 1)
|
||||||
{
|
{
|
||||||
UUID userID = UUID.Zero;
|
UUID userID = UUID.Zero;
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||||||
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@ -784,7 +784,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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||||||
}
|
}
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||||||
|
|
||||||
// Create a new estate with the name provided
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// Create a new estate with the name provided
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||||||
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(region.RegionID, true);
|
region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(region.RegionID, true);
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||||||
region.EstateSettings.EstateName = (string) requestData["estate_name"];
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region.EstateSettings.EstateName = (string) requestData["estate_name"];
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region.EstateSettings.EstateOwner = userID;
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region.EstateSettings.EstateOwner = userID;
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@ -795,9 +795,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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{
|
{
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int estateID = estateIDs[0];
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int estateID = estateIDs[0];
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||||||
|
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||||||
region.EstateSettings = m_application.StorageManager.EstateDataStore.LoadEstateSettings(estateID);
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region.EstateSettings = m_application.EstateDataService.LoadEstateSettings(estateID);
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||||||
|
|
||||||
if (!m_application.StorageManager.EstateDataStore.LinkRegion(region.RegionID, estateID))
|
if (!m_application.EstateDataService.LinkRegion(region.RegionID, estateID))
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||||||
throw new Exception("Failed to join estate.");
|
throw new Exception("Failed to join estate.");
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}
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}
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,31 @@
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||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
@ -17,7 +44,7 @@ namespace OpenSim.Data
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static UUID FromDB(object id)
|
public static UUID FromDB(object id)
|
||||||
{
|
{
|
||||||
if( (id == null) || (id == DBNull.Value))
|
if ((id == null) || (id == DBNull.Value))
|
||||||
return UUID.Zero;
|
return UUID.Zero;
|
||||||
|
|
||||||
if (id.GetType() == typeof(Guid))
|
if (id.GetType() == typeof(Guid))
|
||||||
|
|
|
@ -40,15 +40,4 @@ namespace OpenSim.Data
|
||||||
void Initialise(string connect);
|
void Initialise(string connect);
|
||||||
bool Delete(string id);
|
bool Delete(string id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class AssetDataInitialiser : PluginInitialiserBase
|
|
||||||
{
|
|
||||||
private string connect;
|
|
||||||
public AssetDataInitialiser (string s) { connect = s; }
|
|
||||||
public override void Initialise (IPlugin plugin)
|
|
||||||
{
|
|
||||||
IAssetDataPlugin p = plugin as IAssetDataPlugin;
|
|
||||||
p.Initialise (connect);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -155,15 +155,4 @@ namespace OpenSim.Data
|
||||||
/// </returns>
|
/// </returns>
|
||||||
List<InventoryItemBase> fetchActiveGestures(UUID avatarID);
|
List<InventoryItemBase> fetchActiveGestures(UUID avatarID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public class InventoryDataInitialiser : PluginInitialiserBase
|
|
||||||
{
|
|
||||||
private string connect;
|
|
||||||
public InventoryDataInitialiser (string s) { connect = s; }
|
|
||||||
public override void Initialise (IPlugin plugin)
|
|
||||||
{
|
|
||||||
IInventoryDataPlugin p = plugin as IInventoryDataPlugin;
|
|
||||||
p.Initialise (connect);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -50,6 +50,15 @@ namespace OpenSim.Data.MSSQL
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||||||
|
|
||||||
#region Public methods
|
#region Public methods
|
||||||
|
|
||||||
|
public MSSQLEstateStore()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public MSSQLEstateStore(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialises the estatedata class.
|
/// Initialises the estatedata class.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Data.MSSQL
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A MSSQL Interface for the Region Server.
|
/// A MSSQL Interface for the Region Server.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class MSSQLRegionDataStore : IRegionDataStore
|
public class MSSQLSimulationData : ISimulationDataStore
|
||||||
{
|
{
|
||||||
private const string _migrationStore = "RegionStore";
|
private const string _migrationStore = "RegionStore";
|
||||||
|
|
||||||
|
@ -55,6 +55,16 @@ namespace OpenSim.Data.MSSQL
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private MSSQLManager _Database;
|
private MSSQLManager _Database;
|
||||||
private string m_connectionString;
|
private string m_connectionString;
|
||||||
|
|
||||||
|
public MSSQLSimulationData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public MSSQLSimulationData(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialises the region datastore
|
/// Initialises the region datastore
|
||||||
/// </summary>
|
/// </summary>
|
|
@ -122,7 +122,7 @@ namespace OpenSim.Data
|
||||||
int ver = FindVersion(_conn, "migrations");
|
int ver = FindVersion(_conn, "migrations");
|
||||||
if (ver <= 0) // -1 = no table, 0 = no version record
|
if (ver <= 0) // -1 = no table, 0 = no version record
|
||||||
{
|
{
|
||||||
if( ver < 0 )
|
if (ver < 0)
|
||||||
ExecuteScript("create table migrations(name varchar(100), version int)");
|
ExecuteScript("create table migrations(name varchar(100), version int)");
|
||||||
InsertVersion("migrations", 1);
|
InsertVersion("migrations", 1);
|
||||||
}
|
}
|
||||||
|
@ -288,7 +288,7 @@ namespace OpenSim.Data
|
||||||
SortedList<int, string[]> migrations = new SortedList<int, string[]>();
|
SortedList<int, string[]> migrations = new SortedList<int, string[]>();
|
||||||
|
|
||||||
string[] names = _assem.GetManifestResourceNames();
|
string[] names = _assem.GetManifestResourceNames();
|
||||||
if( names.Length == 0 ) // should never happen
|
if (names.Length == 0) // should never happen
|
||||||
return migrations;
|
return migrations;
|
||||||
|
|
||||||
Array.Sort(names); // we want all the migrations ordered
|
Array.Sort(names); // we want all the migrations ordered
|
||||||
|
@ -297,7 +297,7 @@ namespace OpenSim.Data
|
||||||
Match m = null;
|
Match m = null;
|
||||||
string sFile = Array.FindLast(names, nm => { m = _match_new.Match(nm); return m.Success; }); // ; nm.StartsWith(sPrefix, StringComparison.InvariantCultureIgnoreCase
|
string sFile = Array.FindLast(names, nm => { m = _match_new.Match(nm); return m.Success; }); // ; nm.StartsWith(sPrefix, StringComparison.InvariantCultureIgnoreCase
|
||||||
|
|
||||||
if( (m != null) && !String.IsNullOrEmpty(sFile) )
|
if ((m != null) && !String.IsNullOrEmpty(sFile))
|
||||||
{
|
{
|
||||||
/* The filename should be '<StoreName>.migrations[.NNN]' where NNN
|
/* The filename should be '<StoreName>.migrations[.NNN]' where NNN
|
||||||
* is the last version number defined in the file. If the '.NNN' part is recognized, the code can skip
|
* is the last version number defined in the file. If the '.NNN' part is recognized, the code can skip
|
||||||
|
@ -312,7 +312,7 @@ namespace OpenSim.Data
|
||||||
|
|
||||||
if (m.Groups.Count > 1 && int.TryParse(m.Groups[1].Value, out nLastVerFound))
|
if (m.Groups.Count > 1 && int.TryParse(m.Groups[1].Value, out nLastVerFound))
|
||||||
{
|
{
|
||||||
if( nLastVerFound <= after )
|
if (nLastVerFound <= after)
|
||||||
goto scan_old_style;
|
goto scan_old_style;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -329,7 +329,7 @@ namespace OpenSim.Data
|
||||||
sb.Length = 0;
|
sb.Length = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ( (nVersion > 0) && (nVersion > after) && (script.Count > 0) && !migrations.ContainsKey(nVersion)) // script to the versioned script list
|
if ((nVersion > 0) && (nVersion > after) && (script.Count > 0) && !migrations.ContainsKey(nVersion)) // script to the versioned script list
|
||||||
{
|
{
|
||||||
migrations[nVersion] = script.ToArray();
|
migrations[nVersion] = script.ToArray();
|
||||||
}
|
}
|
||||||
|
@ -345,7 +345,7 @@ namespace OpenSim.Data
|
||||||
string sLine = resourceReader.ReadLine();
|
string sLine = resourceReader.ReadLine();
|
||||||
nLineNo++;
|
nLineNo++;
|
||||||
|
|
||||||
if( String.IsNullOrEmpty(sLine) || sLine.StartsWith("#") ) // ignore a comment or empty line
|
if (String.IsNullOrEmpty(sLine) || sLine.StartsWith("#")) // ignore a comment or empty line
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (sLine.Trim().Equals(":GO", StringComparison.InvariantCultureIgnoreCase))
|
if (sLine.Trim().Equals(":GO", StringComparison.InvariantCultureIgnoreCase))
|
||||||
|
@ -392,7 +392,7 @@ scan_old_style:
|
||||||
if (m.Success)
|
if (m.Success)
|
||||||
{
|
{
|
||||||
int version = int.Parse(m.Groups[1].ToString());
|
int version = int.Parse(m.Groups[1].ToString());
|
||||||
if ( (version > after) && !migrations.ContainsKey(version) )
|
if ((version > after) && !migrations.ContainsKey(version))
|
||||||
{
|
{
|
||||||
using (Stream resource = _assem.GetManifestResourceStream(s))
|
using (Stream resource = _assem.GetManifestResourceStream(s))
|
||||||
{
|
{
|
||||||
|
|
|
@ -216,9 +216,6 @@ namespace OpenSim.Data.MySQL
|
||||||
|
|
||||||
private void UpdateAccessTime(AssetBase asset)
|
private void UpdateAccessTime(AssetBase asset)
|
||||||
{
|
{
|
||||||
// Writing to the database every time Get() is called on an asset is killing us. Seriously. -jph
|
|
||||||
return;
|
|
||||||
|
|
||||||
lock (m_dbLock)
|
lock (m_dbLock)
|
||||||
{
|
{
|
||||||
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
using (MySqlConnection dbcon = new MySqlConnection(m_connectionString))
|
||||||
|
|
|
@ -54,6 +54,15 @@ namespace OpenSim.Data.MySQL
|
||||||
private Dictionary<string, FieldInfo> m_FieldMap =
|
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||||
new Dictionary<string, FieldInfo>();
|
new Dictionary<string, FieldInfo>();
|
||||||
|
|
||||||
|
public MySQLEstateStore()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public MySQLEstateStore(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
public void Initialise(string connectionString)
|
public void Initialise(string connectionString)
|
||||||
{
|
{
|
||||||
m_connectionString = connectionString;
|
m_connectionString = connectionString;
|
||||||
|
|
|
@ -286,7 +286,7 @@ namespace OpenSim.Data.MySQL
|
||||||
InventoryItemBase item = new InventoryItemBase();
|
InventoryItemBase item = new InventoryItemBase();
|
||||||
|
|
||||||
// TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
|
// TODO: this is to handle a case where NULLs creep in there, which we are not sure is endemic to the system, or legacy. It would be nice to live fix these.
|
||||||
// ( DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero )
|
// (DBGuid.FromDB() reads db NULLs as well, returns UUID.Zero)
|
||||||
item.CreatorId = reader["creatorID"].ToString();
|
item.CreatorId = reader["creatorID"].ToString();
|
||||||
|
|
||||||
// Be a bit safer in parsing these because the
|
// Be a bit safer in parsing these because the
|
||||||
|
|
|
@ -45,13 +45,22 @@ namespace OpenSim.Data.MySQL
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A MySQL Interface for the Region Server
|
/// A MySQL Interface for the Region Server
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class MySQLDataStore : IRegionDataStore
|
public class MySQLSimulationData : ISimulationDataStore
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private string m_connectionString;
|
private string m_connectionString;
|
||||||
private object m_dbLock = new object();
|
private object m_dbLock = new object();
|
||||||
|
|
||||||
|
public MySQLSimulationData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public MySQLSimulationData(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
public void Initialise(string connectionString)
|
public void Initialise(string connectionString)
|
||||||
{
|
{
|
||||||
m_connectionString = connectionString;
|
m_connectionString = connectionString;
|
||||||
|
@ -680,7 +689,7 @@ namespace OpenSim.Data.MySQL
|
||||||
"UserLocationX, UserLocationY, UserLocationZ, " +
|
"UserLocationX, UserLocationY, UserLocationZ, " +
|
||||||
"UserLookAtX, UserLookAtY, UserLookAtZ, " +
|
"UserLookAtX, UserLookAtY, UserLookAtZ, " +
|
||||||
"AuthbuyerID, OtherCleanTime, MediaType, MediaDescription, " +
|
"AuthbuyerID, OtherCleanTime, MediaType, MediaDescription, " +
|
||||||
"MediaSize, MediaLoop, ObscureMusic, ObscureMedia) values (" +
|
"MediaSize, MediaLoop, ObscureMusic, ObscureMedia) values (" +
|
||||||
"?UUID, ?RegionUUID, " +
|
"?UUID, ?RegionUUID, " +
|
||||||
"?LocalLandID, ?Bitmap, ?Name, ?Description, " +
|
"?LocalLandID, ?Bitmap, ?Name, ?Description, " +
|
||||||
"?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
|
"?OwnerUUID, ?IsGroupOwned, ?Area, ?AuctionID, " +
|
||||||
|
@ -691,7 +700,7 @@ namespace OpenSim.Data.MySQL
|
||||||
"?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
|
"?UserLocationX, ?UserLocationY, ?UserLocationZ, " +
|
||||||
"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
|
"?UserLookAtX, ?UserLookAtY, ?UserLookAtZ, " +
|
||||||
"?AuthbuyerID, ?OtherCleanTime, ?MediaType, ?MediaDescription, "+
|
"?AuthbuyerID, ?OtherCleanTime, ?MediaType, ?MediaDescription, "+
|
||||||
"CONCAT(?MediaWidth, ',', ?MediaHeight), ?MediaLoop, ?ObscureMusic, ?ObscureMedia)";
|
"CONCAT(?MediaWidth, ',', ?MediaHeight), ?MediaLoop, ?ObscureMusic, ?ObscureMedia)";
|
||||||
|
|
||||||
FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
|
FillLandCommand(cmd, parcel.LandData, parcel.RegionUUID);
|
||||||
|
|
||||||
|
@ -728,7 +737,7 @@ namespace OpenSim.Data.MySQL
|
||||||
|
|
||||||
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
string command = "select * from `regionwindlight` where region_id = ?regionID";
|
||||||
|
|
||||||
using(MySqlCommand cmd = new MySqlCommand(command))
|
using (MySqlCommand cmd = new MySqlCommand(command))
|
||||||
{
|
{
|
||||||
cmd.Connection = dbcon;
|
cmd.Connection = dbcon;
|
||||||
|
|
||||||
|
@ -1350,13 +1359,13 @@ namespace OpenSim.Data.MySQL
|
||||||
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
m_log.ErrorFormat("[PARCEL]: unable to get parcel telehub settings for {1}", newData.Name);
|
||||||
}
|
}
|
||||||
|
|
||||||
newData.MediaDescription = (string) row["MediaDescription"];
|
newData.MediaDescription = (string) row["MediaDescription"];
|
||||||
newData.MediaType = (string) row["MediaType"];
|
newData.MediaType = (string) row["MediaType"];
|
||||||
newData.MediaWidth = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[0]);
|
newData.MediaWidth = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[0]);
|
||||||
newData.MediaHeight = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[1]);
|
newData.MediaHeight = Convert.ToInt32((((string) row["MediaSize"]).Split(','))[1]);
|
||||||
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
|
newData.MediaLoop = Convert.ToBoolean(row["MediaLoop"]);
|
||||||
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
|
newData.ObscureMusic = Convert.ToBoolean(row["ObscureMusic"]);
|
||||||
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
|
newData.ObscureMedia = Convert.ToBoolean(row["ObscureMedia"]);
|
||||||
|
|
||||||
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
|
newData.ParcelAccessList = new List<ParcelManager.ParcelAccessEntry>();
|
||||||
|
|
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
|
@ -36,7 +36,7 @@ namespace OpenSim.Data.Null
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// NULL DataStore, do not store anything
|
/// NULL DataStore, do not store anything
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class NullDataStore : IRegionDataStore
|
public class NullSimulationData : ISimulationDataStore
|
||||||
{
|
{
|
||||||
public void Initialise(string dbfile)
|
public void Initialise(string dbfile)
|
||||||
{
|
{
|
||||||
|
@ -73,7 +73,6 @@ namespace OpenSim.Data.Null
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
// see IRegionDatastore
|
|
||||||
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
public void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items)
|
||||||
{
|
{
|
||||||
}
|
}
|
|
@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLite
|
||||||
private Dictionary<string, FieldInfo> m_FieldMap =
|
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||||
new Dictionary<string, FieldInfo>();
|
new Dictionary<string, FieldInfo>();
|
||||||
|
|
||||||
|
public SQLiteEstateStore()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public SQLiteEstateStore(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
public void Initialise(string connectionString)
|
public void Initialise(string connectionString)
|
||||||
{
|
{
|
||||||
m_connectionString = connectionString;
|
m_connectionString = connectionString;
|
||||||
|
|
|
@ -44,7 +44,7 @@ namespace OpenSim.Data.SQLite
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A RegionData Interface to the SQLite database
|
/// A RegionData Interface to the SQLite database
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SQLiteRegionData : IRegionDataStore
|
public class SQLiteSimulationData : ISimulationDataStore
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
@ -70,6 +70,15 @@ namespace OpenSim.Data.SQLite
|
||||||
|
|
||||||
private String m_connectionString;
|
private String m_connectionString;
|
||||||
|
|
||||||
|
public SQLiteSimulationData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public SQLiteSimulationData(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
// Temporary attribute while this is experimental
|
// Temporary attribute while this is experimental
|
||||||
|
|
||||||
/***********************************************************************
|
/***********************************************************************
|
||||||
|
@ -79,7 +88,6 @@ namespace OpenSim.Data.SQLite
|
||||||
**********************************************************************/
|
**********************************************************************/
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// See IRegionDataStore
|
|
||||||
/// <list type="bullet">
|
/// <list type="bullet">
|
||||||
/// <item>Initialises RegionData Interface</item>
|
/// <item>Initialises RegionData Interface</item>
|
||||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
||||||
|
@ -536,15 +544,15 @@ namespace OpenSim.Data.SQLite
|
||||||
/// <param name="prim">the prim</param>
|
/// <param name="prim">the prim</param>
|
||||||
private void LoadItems(SceneObjectPart prim)
|
private void LoadItems(SceneObjectPart prim)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
|
// m_log.DebugFormat("[SQLITE REGION DB]: Loading inventory for {0} {1}", prim.Name, prim.UUID);
|
||||||
|
|
||||||
DataTable dbItems = ds.Tables["primitems"];
|
DataTable dbItems = ds.Tables["primitems"];
|
||||||
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
String sql = String.Format("primID = '{0}'", prim.UUID.ToString());
|
||||||
DataRow[] dbItemRows = dbItems.Select(sql);
|
DataRow[] dbItemRows = dbItems.Select(sql);
|
||||||
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
IList<TaskInventoryItem> inventory = new List<TaskInventoryItem>();
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
// m_log.DebugFormat(
|
||||||
// "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
|
// "[SQLITE REGION DB]: Found {0} items for {1} {2}", dbItemRows.Length, prim.Name, prim.UUID);
|
||||||
|
|
||||||
foreach (DataRow row in dbItemRows)
|
foreach (DataRow row in dbItemRows)
|
||||||
{
|
{
|
||||||
|
@ -694,8 +702,6 @@ namespace OpenSim.Data.SQLite
|
||||||
{
|
{
|
||||||
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
landaccesslist.Rows.Remove(rowsToDelete[iter]);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
Commit();
|
Commit();
|
||||||
}
|
}
|
||||||
|
@ -1759,12 +1765,12 @@ namespace OpenSim.Data.SQLite
|
||||||
row["UserLookAtZ"] = land.UserLookAt.Z;
|
row["UserLookAtZ"] = land.UserLookAt.Z;
|
||||||
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
|
row["AuthbuyerID"] = land.AuthBuyerID.ToString();
|
||||||
row["OtherCleanTime"] = land.OtherCleanTime;
|
row["OtherCleanTime"] = land.OtherCleanTime;
|
||||||
row["MediaType"] = land.MediaType;
|
row["MediaType"] = land.MediaType;
|
||||||
row["MediaDescription"] = land.MediaDescription;
|
row["MediaDescription"] = land.MediaDescription;
|
||||||
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
|
row["MediaSize"] = land.MediaWidth.ToString() + "," + land.MediaHeight.ToString();
|
||||||
row["MediaLoop"] = land.MediaLoop.ToString();
|
row["MediaLoop"] = land.MediaLoop.ToString();
|
||||||
row["ObscureMusic"] = land.ObscureMusic.ToString();
|
row["ObscureMusic"] = land.ObscureMusic.ToString();
|
||||||
row["ObscureMedia"] = land.ObscureMedia.ToString();
|
row["ObscureMedia"] = land.ObscureMedia.ToString();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1951,7 +1957,6 @@ namespace OpenSim.Data.SQLite
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// see IRegionDatastore
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="primID"></param>
|
/// <param name="primID"></param>
|
||||||
/// <param name="items"></param>
|
/// <param name="items"></param>
|
||||||
|
@ -2248,7 +2253,6 @@ namespace OpenSim.Data.SQLite
|
||||||
delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
|
delete.Parameters.Add(createSqliteParameter("AccessUUID", typeof(String)));
|
||||||
da.DeleteCommand = delete;
|
da.DeleteCommand = delete;
|
||||||
da.DeleteCommand.Connection = conn;
|
da.DeleteCommand.Connection = conn;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
private void setupRegionSettingsCommands(SqliteDataAdapter da, SqliteConnection conn)
|
|
@ -49,6 +49,15 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
private Dictionary<string, FieldInfo> m_FieldMap =
|
private Dictionary<string, FieldInfo> m_FieldMap =
|
||||||
new Dictionary<string, FieldInfo>();
|
new Dictionary<string, FieldInfo>();
|
||||||
|
|
||||||
|
public SQLiteEstateStore()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public SQLiteEstateStore(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
public void Initialise(string connectionString)
|
public void Initialise(string connectionString)
|
||||||
{
|
{
|
||||||
m_connectionString = connectionString;
|
m_connectionString = connectionString;
|
||||||
|
|
|
@ -43,7 +43,7 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// A RegionData Interface to the SQLite database
|
/// A RegionData Interface to the SQLite database
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class SQLiteRegionData : IRegionDataStore
|
public class SQLiteSimulationData : ISimulationDataStore
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
@ -69,6 +69,15 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
|
|
||||||
private String m_connectionString;
|
private String m_connectionString;
|
||||||
|
|
||||||
|
public SQLiteSimulationData()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public SQLiteSimulationData(string connectionString)
|
||||||
|
{
|
||||||
|
Initialise(connectionString);
|
||||||
|
}
|
||||||
|
|
||||||
// Temporary attribute while this is experimental
|
// Temporary attribute while this is experimental
|
||||||
|
|
||||||
/***********************************************************************
|
/***********************************************************************
|
||||||
|
@ -78,7 +87,6 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
**********************************************************************/
|
**********************************************************************/
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// See IRegionDataStore
|
|
||||||
/// <list type="bullet">
|
/// <list type="bullet">
|
||||||
/// <item>Initialises RegionData Interface</item>
|
/// <item>Initialises RegionData Interface</item>
|
||||||
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
/// <item>Loads and initialises a new SQLite connection and maintains it.</item>
|
||||||
|
@ -1888,7 +1896,6 @@ namespace OpenSim.Data.SQLiteLegacy
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// see IRegionDatastore
|
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="primID"></param>
|
/// <param name="primID"></param>
|
||||||
/// <param name="items"></param>
|
/// <param name="items"></param>
|
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using log4net.Config;
|
using log4net.Config;
|
||||||
|
@ -118,12 +145,12 @@ namespace OpenSim.Data.Tests
|
||||||
{
|
{
|
||||||
if (m_service != null)
|
if (m_service != null)
|
||||||
{
|
{
|
||||||
if( m_service is IDisposable)
|
if (m_service is IDisposable)
|
||||||
((IDisposable)m_service).Dispose();
|
((IDisposable)m_service).Dispose();
|
||||||
m_service = null;
|
m_service = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if( !String.IsNullOrEmpty(m_file) && File.Exists(m_file) )
|
if (!String.IsNullOrEmpty(m_file) && File.Exists(m_file))
|
||||||
File.Delete(m_file);
|
File.Delete(m_file);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
|
@ -61,17 +61,17 @@ namespace OpenSim.Data.Tests
|
||||||
#else
|
#else
|
||||||
|
|
||||||
[TestFixture(Description = "Region store tests (SQLite)")]
|
[TestFixture(Description = "Region store tests (SQLite)")]
|
||||||
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteRegionData>
|
public class SQLiteRegionTests : RegionTests<SqliteConnection, SQLiteSimulationData>
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
[TestFixture(Description = "Region store tests (MySQL)")]
|
[TestFixture(Description = "Region store tests (MySQL)")]
|
||||||
public class MySqlRegionTests : RegionTests<MySqlConnection, MySQLDataStore>
|
public class MySqlRegionTests : RegionTests<MySqlConnection, MySQLSimulationData>
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
[TestFixture(Description = "Region store tests (MS SQL Server)")]
|
[TestFixture(Description = "Region store tests (MS SQL Server)")]
|
||||||
public class MSSQLRegionTests : RegionTests<SqlConnection, MSSQLRegionDataStore>
|
public class MSSQLRegionTests : RegionTests<SqlConnection, MSSQLSimulationData>
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -79,11 +79,11 @@ namespace OpenSim.Data.Tests
|
||||||
|
|
||||||
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
public class RegionTests<TConn, TRegStore> : BasicDataServiceTest<TConn, TRegStore>
|
||||||
where TConn : DbConnection, new()
|
where TConn : DbConnection, new()
|
||||||
where TRegStore : class, IRegionDataStore, new()
|
where TRegStore : class, ISimulationDataStore, new()
|
||||||
{
|
{
|
||||||
bool m_rebuildDB;
|
bool m_rebuildDB;
|
||||||
|
|
||||||
public IRegionDataStore db;
|
public ISimulationDataStore db;
|
||||||
public UUID zero = UUID.Zero;
|
public UUID zero = UUID.Zero;
|
||||||
public UUID region1 = UUID.Random();
|
public UUID region1 = UUID.Random();
|
||||||
public UUID region2 = UUID.Random();
|
public UUID region2 = UUID.Random();
|
||||||
|
@ -122,7 +122,7 @@ namespace OpenSim.Data.Tests
|
||||||
protected override void InitService(object service)
|
protected override void InitService(object service)
|
||||||
{
|
{
|
||||||
ClearDB();
|
ClearDB();
|
||||||
db = (IRegionDataStore)service;
|
db = (ISimulationDataStore)service;
|
||||||
db.Initialise(m_connStr);
|
db.Initialise(m_connStr);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -760,7 +760,7 @@ namespace OpenSim.Framework.Capabilities
|
||||||
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
|
||||||
|
|
||||||
BakedTextureUploader uploader =
|
BakedTextureUploader uploader =
|
||||||
new BakedTextureUploader( capsBase + uploaderPath,
|
new BakedTextureUploader(capsBase + uploaderPath,
|
||||||
m_httpListener);
|
m_httpListener);
|
||||||
uploader.OnUpLoad += BakedTextureUploaded;
|
uploader.OnUpLoad += BakedTextureUploaded;
|
||||||
|
|
||||||
|
|
|
@ -124,22 +124,6 @@ namespace OpenSim.Framework
|
||||||
set { m_standaloneUserSource = value; }
|
set { m_standaloneUserSource = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected string m_storageConnectionString;
|
|
||||||
|
|
||||||
public string StorageConnectionString
|
|
||||||
{
|
|
||||||
get { return m_storageConnectionString; }
|
|
||||||
set { m_storageConnectionString = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
protected string m_estateConnectionString;
|
|
||||||
|
|
||||||
public string EstateConnectionString
|
|
||||||
{
|
|
||||||
get { return m_estateConnectionString; }
|
|
||||||
set { m_estateConnectionString = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
protected string m_librariesXMLFile;
|
protected string m_librariesXMLFile;
|
||||||
public string LibrariesXMLFile
|
public string LibrariesXMLFile
|
||||||
{
|
{
|
||||||
|
|
|
@ -90,6 +90,57 @@ namespace OpenSim.Framework.Console
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string CmdPrompt(string p, List<char> excludedCharacters)
|
||||||
|
{
|
||||||
|
bool itisdone = false;
|
||||||
|
string ret = String.Empty;
|
||||||
|
while (!itisdone)
|
||||||
|
{
|
||||||
|
itisdone = true;
|
||||||
|
ret = CmdPrompt(p);
|
||||||
|
|
||||||
|
foreach (char c in excludedCharacters)
|
||||||
|
{
|
||||||
|
if (ret.Contains(c.ToString()))
|
||||||
|
{
|
||||||
|
System.Console.WriteLine("The character \"" + c.ToString() + "\" is not permitted.");
|
||||||
|
itisdone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
|
public string CmdPrompt(string p, string def, List<char> excludedCharacters)
|
||||||
|
{
|
||||||
|
bool itisdone = false;
|
||||||
|
string ret = String.Empty;
|
||||||
|
while (!itisdone)
|
||||||
|
{
|
||||||
|
itisdone = true;
|
||||||
|
ret = CmdPrompt(p, def);
|
||||||
|
|
||||||
|
if (ret == String.Empty)
|
||||||
|
{
|
||||||
|
ret = def;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
foreach (char c in excludedCharacters)
|
||||||
|
{
|
||||||
|
if (ret.Contains(c.ToString()))
|
||||||
|
{
|
||||||
|
System.Console.WriteLine("The character \"" + c.ToString() + "\" is not permitted.");
|
||||||
|
itisdone = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return ret;
|
||||||
|
}
|
||||||
|
|
||||||
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
|
// Displays a command prompt and returns a default value, user may only enter 1 of 2 options
|
||||||
public string CmdPrompt(string prompt, string defaultresponse, List<string> options)
|
public string CmdPrompt(string prompt, string defaultresponse, List<string> options)
|
||||||
{
|
{
|
||||||
|
|
|
@ -461,7 +461,8 @@ namespace OpenSim.Framework.Console
|
||||||
SetCursorLeft(0);
|
SetCursorLeft(0);
|
||||||
y = SetCursorTop(y);
|
y = SetCursorTop(y);
|
||||||
|
|
||||||
System.Console.WriteLine("{0}{1}", prompt, cmdline);
|
System.Console.WriteLine();
|
||||||
|
//Show();
|
||||||
|
|
||||||
lock (cmdline)
|
lock (cmdline)
|
||||||
{
|
{
|
||||||
|
@ -486,7 +487,7 @@ namespace OpenSim.Framework.Console
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
AddToHistory(cmdline.ToString());
|
//AddToHistory(cmdline.ToString());
|
||||||
return cmdline.ToString();
|
return cmdline.ToString();
|
||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -1,4 +1,31 @@
|
||||||
using System;
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
|
|
@ -89,13 +89,13 @@ namespace OpenSim.Framework
|
||||||
private Vector3 _userLocation = new Vector3();
|
private Vector3 _userLocation = new Vector3();
|
||||||
private Vector3 _userLookAt = new Vector3();
|
private Vector3 _userLookAt = new Vector3();
|
||||||
private int _otherCleanTime = 0;
|
private int _otherCleanTime = 0;
|
||||||
private string _mediaType = "none/none";
|
private string _mediaType = "none/none";
|
||||||
private string _mediaDescription = "";
|
private string _mediaDescription = "";
|
||||||
private int _mediaHeight = 0;
|
private int _mediaHeight = 0;
|
||||||
private int _mediaWidth = 0;
|
private int _mediaWidth = 0;
|
||||||
private bool _mediaLoop = false;
|
private bool _mediaLoop = false;
|
||||||
private bool _obscureMusic = false;
|
private bool _obscureMusic = false;
|
||||||
private bool _obscureMedia = false;
|
private bool _obscureMedia = false;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Whether to obscure parcel media URL
|
/// Whether to obscure parcel media URL
|
||||||
|
@ -690,13 +690,13 @@ namespace OpenSim.Framework
|
||||||
landData._userLocation = _userLocation;
|
landData._userLocation = _userLocation;
|
||||||
landData._userLookAt = _userLookAt;
|
landData._userLookAt = _userLookAt;
|
||||||
landData._otherCleanTime = _otherCleanTime;
|
landData._otherCleanTime = _otherCleanTime;
|
||||||
landData._mediaType = _mediaType;
|
landData._mediaType = _mediaType;
|
||||||
landData._mediaDescription = _mediaDescription;
|
landData._mediaDescription = _mediaDescription;
|
||||||
landData._mediaWidth = _mediaWidth;
|
landData._mediaWidth = _mediaWidth;
|
||||||
landData._mediaHeight = _mediaHeight;
|
landData._mediaHeight = _mediaHeight;
|
||||||
landData._mediaLoop = _mediaLoop;
|
landData._mediaLoop = _mediaLoop;
|
||||||
landData._obscureMusic = _obscureMusic;
|
landData._obscureMusic = _obscureMusic;
|
||||||
landData._obscureMedia = _obscureMedia;
|
landData._obscureMedia = _obscureMedia;
|
||||||
|
|
||||||
landData._parcelAccessList.Clear();
|
landData._parcelAccessList.Clear();
|
||||||
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
foreach (ParcelManager.ParcelAccessEntry entry in _parcelAccessList)
|
||||||
|
|
|
@ -49,12 +49,12 @@ namespace OpenSim.Framework
|
||||||
public UUID SnapshotID;
|
public UUID SnapshotID;
|
||||||
public Vector3 UserLocation;
|
public Vector3 UserLocation;
|
||||||
public Vector3 UserLookAt;
|
public Vector3 UserLookAt;
|
||||||
public string MediaType;
|
public string MediaType;
|
||||||
public string MediaDescription;
|
public string MediaDescription;
|
||||||
public int MediaHeight;
|
public int MediaHeight;
|
||||||
public int MediaWidth;
|
public int MediaWidth;
|
||||||
public bool MediaLoop;
|
public bool MediaLoop;
|
||||||
public bool ObscureMusic;
|
public bool ObscureMusic;
|
||||||
public bool ObscureMedia;
|
public bool ObscureMedia;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
//
|
//
|
||||||
// Lazy.cs
|
// Lazy.cs
|
||||||
//
|
//
|
||||||
// Authors:
|
// Authors:
|
||||||
|
|
|
@ -46,7 +46,7 @@ namespace OpenSim.Framework
|
||||||
case AssetType.Texture:
|
case AssetType.Texture:
|
||||||
return "image/x-j2c";
|
return "image/x-j2c";
|
||||||
case AssetType.Sound:
|
case AssetType.Sound:
|
||||||
return "application/ogg";
|
return "audio/ogg";
|
||||||
case AssetType.CallingCard:
|
case AssetType.CallingCard:
|
||||||
return "application/vnd.ll.callingcard";
|
return "application/vnd.ll.callingcard";
|
||||||
case AssetType.Landmark:
|
case AssetType.Landmark:
|
||||||
|
@ -98,8 +98,6 @@ namespace OpenSim.Framework
|
||||||
return "application/vnd.ll.outfitfolder";
|
return "application/vnd.ll.outfitfolder";
|
||||||
case AssetType.MyOutfitsFolder:
|
case AssetType.MyOutfitsFolder:
|
||||||
return "application/vnd.ll.myoutfitsfolder";
|
return "application/vnd.ll.myoutfitsfolder";
|
||||||
case AssetType.InboxFolder:
|
|
||||||
return "application/vnd.ll.inboxfolder";
|
|
||||||
case AssetType.Unknown:
|
case AssetType.Unknown:
|
||||||
default:
|
default:
|
||||||
return "application/octet-stream";
|
return "application/octet-stream";
|
||||||
|
@ -128,7 +126,7 @@ namespace OpenSim.Framework
|
||||||
case InventoryType.Object:
|
case InventoryType.Object:
|
||||||
return "application/vnd.ll.primitive";
|
return "application/vnd.ll.primitive";
|
||||||
case InventoryType.Sound:
|
case InventoryType.Sound:
|
||||||
return "application/ogg";
|
return "audio/ogg";
|
||||||
case InventoryType.Snapshot:
|
case InventoryType.Snapshot:
|
||||||
case InventoryType.Texture:
|
case InventoryType.Texture:
|
||||||
return "image/x-j2c";
|
return "image/x-j2c";
|
||||||
|
@ -147,6 +145,7 @@ namespace OpenSim.Framework
|
||||||
case "image/jp2":
|
case "image/jp2":
|
||||||
return (sbyte)AssetType.Texture;
|
return (sbyte)AssetType.Texture;
|
||||||
case "application/ogg":
|
case "application/ogg":
|
||||||
|
case "audio/ogg":
|
||||||
return (sbyte)AssetType.Sound;
|
return (sbyte)AssetType.Sound;
|
||||||
case "application/vnd.ll.callingcard":
|
case "application/vnd.ll.callingcard":
|
||||||
case "application/x-metaverse-callingcard":
|
case "application/x-metaverse-callingcard":
|
||||||
|
@ -209,8 +208,6 @@ namespace OpenSim.Framework
|
||||||
return (sbyte)AssetType.OutfitFolder;
|
return (sbyte)AssetType.OutfitFolder;
|
||||||
case "application/vnd.ll.myoutfitsfolder":
|
case "application/vnd.ll.myoutfitsfolder":
|
||||||
return (sbyte)AssetType.MyOutfitsFolder;
|
return (sbyte)AssetType.MyOutfitsFolder;
|
||||||
case "application/vnd.ll.inboxfolder":
|
|
||||||
return (sbyte)AssetType.InboxFolder;
|
|
||||||
case "application/octet-stream":
|
case "application/octet-stream":
|
||||||
default:
|
default:
|
||||||
return (sbyte)AssetType.Unknown;
|
return (sbyte)AssetType.Unknown;
|
||||||
|
@ -227,6 +224,7 @@ namespace OpenSim.Framework
|
||||||
case "image/jpeg":
|
case "image/jpeg":
|
||||||
return (sbyte)InventoryType.Texture;
|
return (sbyte)InventoryType.Texture;
|
||||||
case "application/ogg":
|
case "application/ogg":
|
||||||
|
case "audio/ogg":
|
||||||
case "audio/x-wav":
|
case "audio/x-wav":
|
||||||
return (sbyte)InventoryType.Sound;
|
return (sbyte)InventoryType.Sound;
|
||||||
case "application/vnd.ll.callingcard":
|
case "application/vnd.ll.callingcard":
|
||||||
|
|
|
@ -1691,7 +1691,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
{
|
{
|
||||||
m_log.Warn("[BASE HTTP SERVER]: Null Reference when stopping HttpServer.");
|
m_log.Warn("[BASE HTTP SERVER]: Null Reference when stopping HttpServer.");
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void RemoveStreamHandler(string httpMethod, string path)
|
public void RemoveStreamHandler(string httpMethod, string path)
|
||||||
|
@ -1728,7 +1727,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
}
|
}
|
||||||
|
|
||||||
RemoveHTTPHandler(httpMethod, path);
|
RemoveHTTPHandler(httpMethod, path);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)
|
public bool RemoveAgentHandler(string agent, IHttpAgentHandler handler)
|
||||||
|
@ -1759,7 +1757,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public bool RemoveLLSDHandler(string path, LLSDMethod handler)
|
public bool RemoveLLSDHandler(string path, LLSDMethod handler)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
|
|
|
@ -49,7 +49,7 @@ namespace OpenSim
|
||||||
|
|
||||||
public static string GetVersionString(string versionNumber, Flavour flavour)
|
public static string GetVersionString(string versionNumber, Flavour flavour)
|
||||||
{
|
{
|
||||||
string versionString = "OpenSim " + versionNumber + " (" + flavour + ")";
|
string versionString = "OpenSim " + versionNumber + " " + flavour;
|
||||||
return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
|
return versionString.PadRight(VERSIONINFO_VERSION_LENGTH);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -348,15 +348,15 @@ namespace OpenSim.Framework
|
||||||
/// <param name="partID">The new part ID to which this item belongs</param>
|
/// <param name="partID">The new part ID to which this item belongs</param>
|
||||||
public void ResetIDs(UUID partID)
|
public void ResetIDs(UUID partID)
|
||||||
{
|
{
|
||||||
_oldID = _itemID;
|
OldItemID = ItemID;
|
||||||
_itemID = UUID.Random();
|
ItemID = UUID.Random();
|
||||||
_parentPartID = partID;
|
ParentPartID = partID;
|
||||||
_parentID = partID;
|
ParentID = partID;
|
||||||
}
|
}
|
||||||
|
|
||||||
public TaskInventoryItem()
|
public TaskInventoryItem()
|
||||||
{
|
{
|
||||||
_creationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
CreationDate = (uint)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -345,10 +345,6 @@ namespace OpenSim
|
||||||
|
|
||||||
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
|
m_configSettings.StorageDll = startupConfig.GetString("storage_plugin");
|
||||||
|
|
||||||
m_configSettings.StorageConnectionString
|
|
||||||
= startupConfig.GetString("storage_connection_string");
|
|
||||||
m_configSettings.EstateConnectionString
|
|
||||||
= startupConfig.GetString("estate_connection_string", m_configSettings.StorageConnectionString);
|
|
||||||
m_configSettings.ClientstackDll
|
m_configSettings.ClientstackDll
|
||||||
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
|
= startupConfig.GetString("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll");
|
||||||
}
|
}
|
||||||
|
|
|
@ -316,7 +316,7 @@ namespace OpenSim
|
||||||
m_console.Commands.AddCommand("region", false, "create region",
|
m_console.Commands.AddCommand("region", false, "create region",
|
||||||
"create region [\"region name\"] <region_file.ini>",
|
"create region [\"region name\"] <region_file.ini>",
|
||||||
"Create a new region.",
|
"Create a new region.",
|
||||||
"The settings for \"region name\" are read from <region_file.ini>."
|
"The settings for \"region name\" are read from <region_file.ini> in your Regions directory."
|
||||||
+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
|
+ " If \"region name\" does not exist in <region_file.ini>, it will be added." + Environment.NewLine
|
||||||
+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
|
+ "Without \"region name\", the first region found in <region_file.ini> will be created." + Environment.NewLine
|
||||||
+ "If <region_file.ini> does not exist, it will be created.",
|
+ "If <region_file.ini> does not exist, it will be created.",
|
||||||
|
@ -552,19 +552,20 @@ namespace OpenSim
|
||||||
regionFile = Path.Combine(regionsDir, regionFile);
|
regionFile = Path.Combine(regionsDir, regionFile);
|
||||||
}
|
}
|
||||||
|
|
||||||
RegionInfo regInfo;
|
RegionInfo regInfo;
|
||||||
if (isXml)
|
if (isXml)
|
||||||
{
|
{
|
||||||
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
|
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
|
regInfo = new RegionInfo(regionName, regionFile, false, ConfigSource.Source, regionName);
|
||||||
}
|
}
|
||||||
|
|
||||||
IScene scene;
|
IScene scene;
|
||||||
PopulateRegionEstateInfo(regInfo);
|
PopulateRegionEstateInfo(regInfo);
|
||||||
CreateRegion(regInfo, true, out scene);
|
CreateRegion(regInfo, true, out scene);
|
||||||
regInfo.EstateSettings.Save();
|
regInfo.EstateSettings.Save();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -45,6 +45,7 @@ using OpenSim.Region.Framework;
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Physics.Manager;
|
using OpenSim.Region.Physics.Manager;
|
||||||
|
using OpenSim.Server.Base;
|
||||||
|
|
||||||
namespace OpenSim
|
namespace OpenSim
|
||||||
{
|
{
|
||||||
|
@ -195,6 +196,24 @@ namespace OpenSim
|
||||||
m_permsModules = new List<string>(permissionModules.Split(','));
|
m_permsModules = new List<string>(permissionModules.Split(','));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Load the simulation data service
|
||||||
|
IConfig simDataConfig = m_config.Source.Configs["SimulationDataStore"];
|
||||||
|
if (simDataConfig == null)
|
||||||
|
throw new Exception("Configuration file is missing the [SimulationDataStore] section");
|
||||||
|
string module = simDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||||
|
if (String.IsNullOrEmpty(module))
|
||||||
|
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [SimulationDataStore] section");
|
||||||
|
m_simulationDataService = ServerUtils.LoadPlugin<ISimulationDataService>(module, new object[] { m_config.Source });
|
||||||
|
|
||||||
|
// Load the estate data service
|
||||||
|
IConfig estateDataConfig = m_config.Source.Configs["EstateDataStore"];
|
||||||
|
if (estateDataConfig == null)
|
||||||
|
throw new Exception("Configuration file is missing the [EstateDataStore] section");
|
||||||
|
module = estateDataConfig.GetString("LocalServiceModule", String.Empty);
|
||||||
|
if (String.IsNullOrEmpty(module))
|
||||||
|
throw new Exception("Configuration file is missing the LocalServiceModule parameter in the [EstateDataStore] section");
|
||||||
|
m_estateDataService = ServerUtils.LoadPlugin<IEstateDataService>(module, new object[] { m_config.Source });
|
||||||
|
|
||||||
base.StartupSpecific();
|
base.StartupSpecific();
|
||||||
|
|
||||||
m_stats = StatsManager.StartCollectingSimExtraStats();
|
m_stats = StatsManager.StartCollectingSimExtraStats();
|
||||||
|
@ -612,7 +631,7 @@ namespace OpenSim
|
||||||
|
|
||||||
regionInfo.InternalEndPoint.Port = (int) port;
|
regionInfo.InternalEndPoint.Port = (int) port;
|
||||||
|
|
||||||
Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);
|
Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);
|
||||||
|
|
||||||
if (m_autoCreateClientStack)
|
if (m_autoCreateClientStack)
|
||||||
{
|
{
|
||||||
|
@ -628,30 +647,19 @@ namespace OpenSim
|
||||||
return scene;
|
return scene;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override StorageManager CreateStorageManager()
|
|
||||||
{
|
|
||||||
return
|
|
||||||
CreateStorageManager(m_configSettings.StorageConnectionString, m_configSettings.EstateConnectionString);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected StorageManager CreateStorageManager(string connectionstring, string estateconnectionstring)
|
|
||||||
{
|
|
||||||
return new StorageManager(m_configSettings.StorageDll, connectionstring, estateconnectionstring);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override ClientStackManager CreateClientStackManager()
|
protected override ClientStackManager CreateClientStackManager()
|
||||||
{
|
{
|
||||||
return new ClientStackManager(m_configSettings.ClientstackDll);
|
return new ClientStackManager(m_configSettings.ClientstackDll);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
|
||||||
AgentCircuitManager circuitManager)
|
IEstateDataService estateDataService, AgentCircuitManager circuitManager)
|
||||||
{
|
{
|
||||||
SceneCommunicationService sceneGridService = new SceneCommunicationService();
|
SceneCommunicationService sceneGridService = new SceneCommunicationService();
|
||||||
|
|
||||||
return new Scene(
|
return new Scene(
|
||||||
regionInfo, circuitManager, sceneGridService,
|
regionInfo, circuitManager, sceneGridService,
|
||||||
storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
|
simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim,
|
||||||
m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
|
m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -868,9 +876,11 @@ namespace OpenSim
|
||||||
/// </param>
|
/// </param>
|
||||||
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
public void PopulateRegionEstateInfo(RegionInfo regInfo)
|
||||||
{
|
{
|
||||||
if (m_storageManager.EstateDataStore != null)
|
IEstateDataService estateDataService = EstateDataService;
|
||||||
|
|
||||||
|
if (estateDataService != null)
|
||||||
{
|
{
|
||||||
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, false);
|
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, false);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
if (regInfo.EstateSettings.EstateID == 0) // No record at all
|
||||||
|
@ -878,11 +888,11 @@ namespace OpenSim
|
||||||
MainConsole.Instance.Output("Your region is not part of an estate.");
|
MainConsole.Instance.Output("Your region is not part of an estate.");
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() {"yes", "no"});
|
string response = MainConsole.Instance.CmdPrompt("Do you wish to join an existing estate?", "no", new List<string>() { "yes", "no" });
|
||||||
if (response == "no")
|
if (response == "no")
|
||||||
{
|
{
|
||||||
// Create a new estate
|
// Create a new estate
|
||||||
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(regInfo.RegionID, true);
|
regInfo.EstateSettings = estateDataService.LoadEstateSettings(regInfo.RegionID, true);
|
||||||
|
|
||||||
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
regInfo.EstateSettings.EstateName = MainConsole.Instance.CmdPrompt("New estate name", regInfo.EstateSettings.EstateName);
|
||||||
//regInfo.EstateSettings.Save();
|
//regInfo.EstateSettings.Save();
|
||||||
|
@ -894,7 +904,7 @@ namespace OpenSim
|
||||||
if (response == "None")
|
if (response == "None")
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
List<int> estateIDs = m_storageManager.EstateDataStore.GetEstates(response);
|
List<int> estateIDs = estateDataService.GetEstates(response);
|
||||||
if (estateIDs.Count < 1)
|
if (estateIDs.Count < 1)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
MainConsole.Instance.Output("The name you have entered matches no known estate. Please try again");
|
||||||
|
@ -903,9 +913,9 @@ namespace OpenSim
|
||||||
|
|
||||||
int estateID = estateIDs[0];
|
int estateID = estateIDs[0];
|
||||||
|
|
||||||
regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(estateID);
|
regInfo.EstateSettings = estateDataService.LoadEstateSettings(estateID);
|
||||||
|
|
||||||
if (m_storageManager.EstateDataStore.LinkRegion(regInfo.RegionID, estateID))
|
if (estateDataService.LinkRegion(regInfo.RegionID, estateID))
|
||||||
break;
|
break;
|
||||||
|
|
||||||
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
MainConsole.Instance.Output("Joining the estate failed. Please try again.");
|
||||||
|
|
|
@ -289,7 +289,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
public event GodlikeMessage onGodlikeMessage;
|
public event GodlikeMessage onGodlikeMessage;
|
||||||
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
public event GodUpdateRegionInfoUpdate OnGodUpdateRegionInfoUpdate;
|
||||||
|
|
||||||
|
|
||||||
#endregion Events
|
#endregion Events
|
||||||
|
|
||||||
#region Class Members
|
#region Class Members
|
||||||
|
@ -3560,9 +3559,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
private void ProcessEntityUpdates(int maxUpdates)
|
private void ProcessEntityUpdates(int maxUpdates)
|
||||||
{
|
{
|
||||||
Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
|
OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>> objectUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdatePacket.ObjectDataBlock>>();
|
||||||
Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
|
OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>> compressedUpdateBlocks = new OpenSim.Framework.Lazy<List<ObjectUpdateCompressedPacket.ObjectDataBlock>>();
|
||||||
Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>> terseUpdateBlocks = new OpenSim.Framework.Lazy<List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>>();
|
||||||
|
|
||||||
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
|
if (maxUpdates <= 0) maxUpdates = Int32.MaxValue;
|
||||||
int updatesThisCall = 0;
|
int updatesThisCall = 0;
|
||||||
|
@ -4229,7 +4228,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
public void SendLandProperties(int sequence_id, bool snap_selection, int request_result, LandData landData, float simObjectBonusFactor, int parcelObjectCapacity, int simObjectCapacity, uint regionFlags)
|
||||||
{
|
{
|
||||||
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
|
ParcelPropertiesMessage updateMessage = new ParcelPropertiesMessage();
|
||||||
|
|
||||||
updateMessage.AABBMax = landData.AABBMax;
|
updateMessage.AABBMax = landData.AABBMax;
|
||||||
updateMessage.AABBMin = landData.AABBMin;
|
updateMessage.AABBMin = landData.AABBMin;
|
||||||
|
@ -4303,13 +4302,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
updateMessage.UserLocation = landData.UserLocation;
|
updateMessage.UserLocation = landData.UserLocation;
|
||||||
updateMessage.UserLookAt = landData.UserLookAt;
|
updateMessage.UserLookAt = landData.UserLookAt;
|
||||||
|
|
||||||
updateMessage.MediaType = landData.MediaType;
|
updateMessage.MediaType = landData.MediaType;
|
||||||
updateMessage.MediaDesc = landData.MediaDescription;
|
updateMessage.MediaDesc = landData.MediaDescription;
|
||||||
updateMessage.MediaWidth = landData.MediaWidth;
|
updateMessage.MediaWidth = landData.MediaWidth;
|
||||||
updateMessage.MediaHeight = landData.MediaHeight;
|
updateMessage.MediaHeight = landData.MediaHeight;
|
||||||
updateMessage.MediaLoop = landData.MediaLoop;
|
updateMessage.MediaLoop = landData.MediaLoop;
|
||||||
updateMessage.ObscureMusic = landData.ObscureMusic;
|
updateMessage.ObscureMusic = landData.ObscureMusic;
|
||||||
updateMessage.ObscureMedia = landData.ObscureMedia;
|
updateMessage.ObscureMedia = landData.ObscureMedia;
|
||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -4318,8 +4317,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
{
|
{
|
||||||
eq.ParcelProperties(updateMessage, this.AgentId);
|
eq.ParcelProperties(updateMessage, this.AgentId);
|
||||||
} else {
|
} else {
|
||||||
m_log.Warn("No EQ Interface when sending parcel data.");
|
m_log.Warn("No EQ Interface when sending parcel data.");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception ex)
|
catch (Exception ex)
|
||||||
{
|
{
|
||||||
|
@ -11245,8 +11244,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
outputPacket = false;
|
outputPacket = false;
|
||||||
|
|
||||||
if (m_debugPacketLevel <= 200
|
if (m_debugPacketLevel <= 200
|
||||||
&&
|
&& (packet.Type == PacketType.ImagePacket
|
||||||
(packet.Type == PacketType.ImagePacket
|
|
||||||
|| packet.Type == PacketType.ImageData
|
|| packet.Type == PacketType.ImageData
|
||||||
|| packet.Type == PacketType.LayerData
|
|| packet.Type == PacketType.LayerData
|
||||||
|| packet.Type == PacketType.CoarseLocationUpdate))
|
|| packet.Type == PacketType.CoarseLocationUpdate))
|
||||||
|
@ -11944,7 +11942,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
|
dialog.Data.LastName = Util.StringToBytes256(ownerLastName);
|
||||||
dialog.Data.Message = Util.StringToBytes256(message);
|
dialog.Data.Message = Util.StringToBytes256(message);
|
||||||
|
|
||||||
|
|
||||||
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[1];
|
ScriptDialogPacket.ButtonsBlock[] buttons = new ScriptDialogPacket.ButtonsBlock[1];
|
||||||
buttons[0] = new ScriptDialogPacket.ButtonsBlock();
|
buttons[0] = new ScriptDialogPacket.ButtonsBlock();
|
||||||
buttons[0].ButtonLabel = Util.StringToBytes256("!!llTextBox!!");
|
buttons[0].ButtonLabel = Util.StringToBytes256("!!llTextBox!!");
|
||||||
|
|
|
@ -36,6 +36,7 @@ using OpenSim.Framework.Communications;
|
||||||
using OpenSim.Framework.Servers;
|
using OpenSim.Framework.Servers;
|
||||||
using OpenSim.Framework.Servers.HttpServer;
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
using OpenSim.Region.Framework;
|
using OpenSim.Region.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Region.Physics.Manager;
|
using OpenSim.Region.Physics.Manager;
|
||||||
|
|
||||||
|
@ -48,29 +49,17 @@ namespace OpenSim.Region.ClientStack
|
||||||
|
|
||||||
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
|
protected Dictionary<EndPoint, uint> m_clientCircuits = new Dictionary<EndPoint, uint>();
|
||||||
protected NetworkServersInfo m_networkServersInfo;
|
protected NetworkServersInfo m_networkServersInfo;
|
||||||
|
|
||||||
public NetworkServersInfo NetServersInfo
|
|
||||||
{
|
|
||||||
get { return m_networkServersInfo; }
|
|
||||||
}
|
|
||||||
|
|
||||||
protected uint m_httpServerPort;
|
protected uint m_httpServerPort;
|
||||||
|
protected ISimulationDataService m_simulationDataService;
|
||||||
protected StorageManager m_storageManager;
|
protected IEstateDataService m_estateDataService;
|
||||||
|
|
||||||
public StorageManager StorageManager
|
|
||||||
{
|
|
||||||
get { return m_storageManager; }
|
|
||||||
}
|
|
||||||
|
|
||||||
protected ClientStackManager m_clientStackManager;
|
protected ClientStackManager m_clientStackManager;
|
||||||
|
|
||||||
public SceneManager SceneManager
|
|
||||||
{
|
|
||||||
get { return m_sceneManager; }
|
|
||||||
}
|
|
||||||
protected SceneManager m_sceneManager = new SceneManager();
|
protected SceneManager m_sceneManager = new SceneManager();
|
||||||
|
|
||||||
|
public SceneManager SceneManager { get { return m_sceneManager; } }
|
||||||
|
public NetworkServersInfo NetServersInfo { get { return m_networkServersInfo; } }
|
||||||
|
public ISimulationDataService SimulationDataService { get { return m_simulationDataService; } }
|
||||||
|
public IEstateDataService EstateDataService { get { return m_estateDataService; } }
|
||||||
|
|
||||||
protected abstract void Initialize();
|
protected abstract void Initialize();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -83,15 +72,11 @@ namespace OpenSim.Region.ClientStack
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
|
protected abstract PhysicsScene GetPhysicsScene(string osSceneIdentifier);
|
||||||
|
|
||||||
protected abstract StorageManager CreateStorageManager();
|
|
||||||
protected abstract ClientStackManager CreateClientStackManager();
|
protected abstract ClientStackManager CreateClientStackManager();
|
||||||
protected abstract Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
|
protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
|
||||||
AgentCircuitManager circuitManager);
|
|
||||||
|
|
||||||
protected override void StartupSpecific()
|
protected override void StartupSpecific()
|
||||||
{
|
{
|
||||||
m_storageManager = CreateStorageManager();
|
|
||||||
|
|
||||||
m_clientStackManager = CreateClientStackManager();
|
m_clientStackManager = CreateClientStackManager();
|
||||||
|
|
||||||
Initialize();
|
Initialize();
|
||||||
|
|
|
@ -174,7 +174,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
UUID itemID = UUID.Zero;
|
UUID itemID = UUID.Zero;
|
||||||
if (sp != null)
|
if (sp != null)
|
||||||
{
|
{
|
||||||
foreach(SceneObjectGroup grp in sp.GetAttachments(AttachmentPt))
|
foreach (SceneObjectGroup grp in sp.GetAttachments(AttachmentPt))
|
||||||
{
|
{
|
||||||
itemID = grp.GetFromItemID();
|
itemID = grp.GetFromItemID();
|
||||||
if (itemID != UUID.Zero)
|
if (itemID != UUID.Zero)
|
||||||
|
@ -456,7 +456,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
||||||
|
|
||||||
// We can NOT use the dictionries here, as we are looking
|
// We can NOT use the dictionries here, as we are looking
|
||||||
// for an entity by the fromAssetID, which is NOT the prim UUID
|
// for an entity by the fromAssetID, which is NOT the prim UUID
|
||||||
List<EntityBase> detachEntities = m_scene.GetEntities();
|
EntityBase[] detachEntities = m_scene.GetEntities();
|
||||||
SceneObjectGroup group;
|
SceneObjectGroup group;
|
||||||
|
|
||||||
foreach (EntityBase entity in detachEntities)
|
foreach (EntityBase entity in detachEntities)
|
||||||
|
|
|
@ -132,7 +132,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
|
deadAvatar.ControllingClient.SendAgentAlertMessage(deadAvatarMessage, true);
|
||||||
if(killingAvatar != null)
|
if (killingAvatar != null)
|
||||||
killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
|
killingAvatar.ControllingClient.SendAlertMessage("You fragged " + deadAvatar.Firstname + " " + deadAvatar.Lastname);
|
||||||
}
|
}
|
||||||
catch (InvalidOperationException)
|
catch (InvalidOperationException)
|
||||||
|
|
|
@ -54,7 +54,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
public UUID PrincipalID;
|
public UUID PrincipalID;
|
||||||
public FriendInfo[] Friends;
|
public FriendInfo[] Friends;
|
||||||
public int Refcount;
|
public int Refcount;
|
||||||
public UUID RegionID;
|
|
||||||
|
|
||||||
public bool IsFriend(string friend)
|
public bool IsFriend(string friend)
|
||||||
{
|
{
|
||||||
|
@ -68,6 +67,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private static readonly FriendInfo[] EMPTY_FRIENDS = new FriendInfo[0];
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
protected List<Scene> m_Scenes = new List<Scene>();
|
protected List<Scene> m_Scenes = new List<Scene>();
|
||||||
|
@ -79,7 +79,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
protected Dictionary<UUID, UserFriendData> m_Friends =
|
protected Dictionary<UUID, UserFriendData> m_Friends =
|
||||||
new Dictionary<UUID, UserFriendData>();
|
new Dictionary<UUID, UserFriendData>();
|
||||||
|
|
||||||
protected List<UUID> m_NeedsListOfFriends = new List<UUID>();
|
protected HashSet<UUID> m_NeedsListOfFriends = new HashSet<UUID>();
|
||||||
|
|
||||||
protected IPresenceService PresenceService
|
protected IPresenceService PresenceService
|
||||||
{
|
{
|
||||||
|
@ -146,7 +146,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
// Instantiate the request handler
|
// Instantiate the request handler
|
||||||
IHttpServer server = MainServer.GetHttpServer((uint)mPort);
|
IHttpServer server = MainServer.GetHttpServer((uint)mPort);
|
||||||
server.AddStreamHandler(new FriendsRequestHandler(this));
|
server.AddStreamHandler(new FriendsRequestHandler(this));
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (m_FriendsService == null)
|
if (m_FriendsService == null)
|
||||||
|
@ -173,7 +172,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
scene.EventManager.OnNewClient += OnNewClient;
|
scene.EventManager.OnNewClient += OnNewClient;
|
||||||
scene.EventManager.OnClientClosed += OnClientClosed;
|
scene.EventManager.OnClientClosed += OnClientClosed;
|
||||||
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
|
scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
|
||||||
scene.EventManager.OnMakeChildAgent += OnMakeChildAgent;
|
|
||||||
scene.EventManager.OnClientLogin += OnClientLogin;
|
scene.EventManager.OnClientLogin += OnClientLogin;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -198,17 +196,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
public uint GetFriendPerms(UUID principalID, UUID friendID)
|
public uint GetFriendPerms(UUID principalID, UUID friendID)
|
||||||
{
|
{
|
||||||
if (!m_Friends.ContainsKey(principalID))
|
FriendInfo[] friends = GetFriends(principalID);
|
||||||
return 0;
|
foreach (FriendInfo fi in friends)
|
||||||
|
|
||||||
UserFriendData data = m_Friends[principalID];
|
|
||||||
|
|
||||||
string searchFor = friendID.ToString();
|
|
||||||
foreach (FriendInfo fi in data.Friends)
|
|
||||||
{
|
{
|
||||||
if (fi.Friend == searchFor)
|
if (fi.Friend == friendID.ToString())
|
||||||
return (uint)fi.TheirFlags;
|
return (uint)fi.TheirFlags;
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -218,73 +212,59 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
client.OnApproveFriendRequest += OnApproveFriendRequest;
|
client.OnApproveFriendRequest += OnApproveFriendRequest;
|
||||||
client.OnDenyFriendRequest += OnDenyFriendRequest;
|
client.OnDenyFriendRequest += OnDenyFriendRequest;
|
||||||
client.OnTerminateFriendship += OnTerminateFriendship;
|
client.OnTerminateFriendship += OnTerminateFriendship;
|
||||||
|
|
||||||
client.OnGrantUserRights += OnGrantUserRights;
|
client.OnGrantUserRights += OnGrantUserRights;
|
||||||
|
|
||||||
lock (m_Friends)
|
// Asynchronously fetch the friends list or increment the refcount for the existing
|
||||||
{
|
// friends list
|
||||||
if (m_Friends.ContainsKey(client.AgentId))
|
Util.FireAndForget(
|
||||||
|
delegate(object o)
|
||||||
{
|
{
|
||||||
m_Friends[client.AgentId].Refcount++;
|
lock (m_Friends)
|
||||||
return;
|
{
|
||||||
|
UserFriendData friendsData;
|
||||||
|
if (m_Friends.TryGetValue(client.AgentId, out friendsData))
|
||||||
|
{
|
||||||
|
friendsData.Refcount++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
friendsData = new UserFriendData();
|
||||||
|
friendsData.PrincipalID = client.AgentId;
|
||||||
|
friendsData.Friends = FriendsService.GetFriends(client.AgentId);
|
||||||
|
friendsData.Refcount = 1;
|
||||||
|
|
||||||
|
m_Friends[client.AgentId] = friendsData;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
);
|
||||||
UserFriendData newFriends = new UserFriendData();
|
|
||||||
|
|
||||||
newFriends.PrincipalID = client.AgentId;
|
|
||||||
newFriends.Friends = m_FriendsService.GetFriends(client.AgentId);
|
|
||||||
newFriends.Refcount = 1;
|
|
||||||
newFriends.RegionID = UUID.Zero;
|
|
||||||
|
|
||||||
m_Friends.Add(client.AgentId, newFriends);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClientClosed(UUID agentID, Scene scene)
|
private void OnClientClosed(UUID agentID, Scene scene)
|
||||||
{
|
{
|
||||||
ScenePresence sp = scene.GetScenePresence(agentID);
|
ScenePresence sp = scene.GetScenePresence(agentID);
|
||||||
if (sp != null && !sp.IsChildAgent)
|
if (sp != null && !sp.IsChildAgent)
|
||||||
|
{
|
||||||
// do this for root agents closing out
|
// do this for root agents closing out
|
||||||
StatusChange(agentID, false);
|
StatusChange(agentID, false);
|
||||||
|
}
|
||||||
|
|
||||||
lock (m_Friends)
|
lock (m_Friends)
|
||||||
if (m_Friends.ContainsKey(agentID))
|
{
|
||||||
|
UserFriendData friendsData;
|
||||||
|
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||||
{
|
{
|
||||||
if (m_Friends[agentID].Refcount == 1)
|
friendsData.Refcount--;
|
||||||
|
if (friendsData.Refcount <= 0)
|
||||||
m_Friends.Remove(agentID);
|
m_Friends.Remove(agentID);
|
||||||
else
|
|
||||||
m_Friends[agentID].Refcount--;
|
|
||||||
}
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnMakeRootAgent(ScenePresence sp)
|
private void OnMakeRootAgent(ScenePresence sp)
|
||||||
{
|
{
|
||||||
UUID agentID = sp.ControllingClient.AgentId;
|
UUID agentID = sp.ControllingClient.AgentId;
|
||||||
|
UpdateFriendsCache(agentID);
|
||||||
if (m_Friends.ContainsKey(agentID))
|
|
||||||
{
|
|
||||||
// This is probably an overkill, but just
|
|
||||||
// to make sure we have the latest and greatest
|
|
||||||
// friends list -- always pull OnMakeRoot
|
|
||||||
m_Friends[agentID].Friends =
|
|
||||||
m_FriendsService.GetFriends(agentID);
|
|
||||||
|
|
||||||
m_Friends[agentID].RegionID =
|
|
||||||
sp.ControllingClient.Scene.RegionInfo.RegionID;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
private void OnMakeChildAgent(ScenePresence sp)
|
|
||||||
{
|
|
||||||
UUID agentID = sp.ControllingClient.AgentId;
|
|
||||||
|
|
||||||
if (m_Friends.ContainsKey(agentID))
|
|
||||||
{
|
|
||||||
if (m_Friends[agentID].RegionID == sp.ControllingClient.Scene.RegionInfo.RegionID)
|
|
||||||
m_Friends[agentID].RegionID = UUID.Zero;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnClientLogin(IClientAPI client)
|
private void OnClientLogin(IClientAPI client)
|
||||||
|
@ -296,75 +276,56 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
// Register that we need to send the list of online friends to this user
|
// Register that we need to send the list of online friends to this user
|
||||||
lock (m_NeedsListOfFriends)
|
lock (m_NeedsListOfFriends)
|
||||||
if (!m_NeedsListOfFriends.Contains(agentID))
|
m_NeedsListOfFriends.Add(agentID);
|
||||||
{
|
|
||||||
m_NeedsListOfFriends.Add(agentID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SendFriendsOnlineIfNeeded(IClientAPI client)
|
public void SendFriendsOnlineIfNeeded(IClientAPI client)
|
||||||
{
|
{
|
||||||
UUID agentID = client.AgentId;
|
UUID agentID = client.AgentId;
|
||||||
if (m_NeedsListOfFriends.Contains(agentID))
|
|
||||||
|
// Check if the online friends list is needed
|
||||||
|
lock (m_NeedsListOfFriends)
|
||||||
{
|
{
|
||||||
if (!m_Friends.ContainsKey(agentID))
|
if (!m_NeedsListOfFriends.Remove(agentID))
|
||||||
{
|
|
||||||
m_log.DebugFormat("[FRIENDS MODULE]: agent {0} not found in local cache", agentID);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
// Send the friends online
|
||||||
// Send the friends online
|
List<UUID> online = GetOnlineFriends(agentID);
|
||||||
//
|
if (online.Count > 0)
|
||||||
List<UUID> online = GetOnlineFriends(agentID);
|
{
|
||||||
if (online.Count > 0)
|
m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
|
||||||
{
|
client.SendAgentOnline(online.ToArray());
|
||||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} in region {1} has {2} friends online", client.AgentId, client.Scene.RegionInfo.RegionName, online.Count);
|
}
|
||||||
client.SendAgentOnline(online.ToArray());
|
|
||||||
}
|
|
||||||
|
|
||||||
//
|
// Send outstanding friendship offers
|
||||||
// Send outstanding friendship offers
|
List<string> outstanding = new List<string>();
|
||||||
//
|
FriendInfo[] friends = GetFriends(agentID);
|
||||||
if (m_Friends.ContainsKey(agentID))
|
foreach (FriendInfo fi in friends)
|
||||||
{
|
{
|
||||||
List<string> outstanding = new List<string>();
|
if (fi.TheirFlags == -1)
|
||||||
|
outstanding.Add(fi.Friend);
|
||||||
|
}
|
||||||
|
|
||||||
foreach (FriendInfo fi in m_Friends[agentID].Friends)
|
GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, String.Empty, agentID, (byte)InstantMessageDialog.FriendshipOffered,
|
||||||
if (fi.TheirFlags == -1)
|
"Will you be my friend?", true, Vector3.Zero);
|
||||||
outstanding.Add(fi.Friend);
|
|
||||||
|
|
||||||
GridInstantMessage im = new GridInstantMessage(client.Scene, UUID.Zero, "", agentID, (byte)InstantMessageDialog.FriendshipOffered, "Will you be my friend?", true, Vector3.Zero);
|
foreach (string fid in outstanding)
|
||||||
foreach (string fid in outstanding)
|
{
|
||||||
{
|
UUID fromAgentID;
|
||||||
try
|
if (!UUID.TryParse(fid, out fromAgentID))
|
||||||
{
|
continue;
|
||||||
im.fromAgentID = new Guid(fid);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, new UUID(im.fromAgentID));
|
UserAccount account = m_Scenes[0].UserAccountService.GetUserAccount(client.Scene.RegionInfo.ScopeID, fromAgentID);
|
||||||
im.fromAgentName = account.FirstName + " " + account.LastName;
|
PresenceInfo presence = PresenceService.GetAgent(fromAgentID);
|
||||||
|
|
||||||
PresenceInfo presence = null;
|
im.fromAgentID = fromAgentID.Guid;
|
||||||
PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
|
im.fromAgentName = account.FirstName + " " + account.LastName;
|
||||||
if (presences != null && presences.Length > 0)
|
im.offline = (byte)((presence == null) ? 1 : 0);
|
||||||
presence = presences[0];
|
im.imSessionID = im.fromAgentID;
|
||||||
if (presence != null)
|
|
||||||
im.offline = 0;
|
|
||||||
|
|
||||||
im.imSessionID = im.fromAgentID;
|
// Finally
|
||||||
|
LocalFriendshipOffered(agentID, im);
|
||||||
// Finally
|
|
||||||
LocalFriendshipOffered(agentID, im);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (m_NeedsListOfFriends)
|
|
||||||
m_NeedsListOfFriends.Remove(agentID);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -373,44 +334,46 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
List<string> friendList = new List<string>();
|
List<string> friendList = new List<string>();
|
||||||
List<UUID> online = new List<UUID>();
|
List<UUID> online = new List<UUID>();
|
||||||
|
|
||||||
foreach (FriendInfo fi in m_Friends[userID].Friends)
|
FriendInfo[] friends = GetFriends(userID);
|
||||||
|
foreach (FriendInfo fi in friends)
|
||||||
{
|
{
|
||||||
if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
|
if (((fi.TheirFlags & 1) != 0) && (fi.TheirFlags != -1))
|
||||||
friendList.Add(fi.Friend);
|
friendList.Add(fi.Friend);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (friendList.Count == 0)
|
if (friendList.Count > 0)
|
||||||
// no friends whatsoever
|
{
|
||||||
return online;
|
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
|
||||||
|
foreach (PresenceInfo pi in presence)
|
||||||
PresenceInfo[] presence = PresenceService.GetAgents(friendList.ToArray());
|
{
|
||||||
|
UUID presenceID;
|
||||||
foreach (PresenceInfo pi in presence)
|
if (UUID.TryParse(pi.UserID, out presenceID))
|
||||||
online.Add(new UUID(pi.UserID));
|
online.Add(presenceID);
|
||||||
//m_log.DebugFormat("[XXX] {0} friend online {1}", userID, pi.UserID);
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return online;
|
return online;
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
/// <summary>
|
||||||
// Find the client for a ID
|
/// Find the client for a ID
|
||||||
//
|
/// </summary>
|
||||||
public IClientAPI LocateClientObject(UUID agentID)
|
public IClientAPI LocateClientObject(UUID agentID)
|
||||||
{
|
{
|
||||||
Scene scene = GetClientScene(agentID);
|
Scene scene = GetClientScene(agentID);
|
||||||
if (scene == null)
|
if (scene != null)
|
||||||
return null;
|
{
|
||||||
|
ScenePresence presence = scene.GetScenePresence(agentID);
|
||||||
|
if (presence != null)
|
||||||
|
return presence.ControllingClient;
|
||||||
|
}
|
||||||
|
|
||||||
ScenePresence presence = scene.GetScenePresence(agentID);
|
return null;
|
||||||
if (presence == null)
|
|
||||||
return null;
|
|
||||||
|
|
||||||
return presence.ControllingClient;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
//
|
/// <summary>
|
||||||
// Find the scene for an agent
|
/// Find the scene for an agent
|
||||||
//
|
/// </summary>
|
||||||
private Scene GetClientScene(UUID agentId)
|
private Scene GetClientScene(UUID agentId)
|
||||||
{
|
{
|
||||||
lock (m_Scenes)
|
lock (m_Scenes)
|
||||||
|
@ -418,13 +381,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
foreach (Scene scene in m_Scenes)
|
foreach (Scene scene in m_Scenes)
|
||||||
{
|
{
|
||||||
ScenePresence presence = scene.GetScenePresence(agentId);
|
ScenePresence presence = scene.GetScenePresence(agentId);
|
||||||
if (presence != null)
|
if (presence != null && !presence.IsChildAgent)
|
||||||
{
|
return scene;
|
||||||
if (!presence.IsChildAgent)
|
|
||||||
return scene;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -435,35 +396,33 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
/// <param name="online"></param>
|
/// <param name="online"></param>
|
||||||
private void StatusChange(UUID agentID, bool online)
|
private void StatusChange(UUID agentID, bool online)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[FRIENDS]: StatusChange {0}", online);
|
FriendInfo[] friends = GetFriends(agentID);
|
||||||
if (m_Friends.ContainsKey(agentID))
|
if (friends.Length > 0)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[FRIENDS]: # of friends: {0}", m_Friends[agentID].Friends.Length);
|
|
||||||
List<FriendInfo> friendList = new List<FriendInfo>();
|
List<FriendInfo> friendList = new List<FriendInfo>();
|
||||||
foreach (FriendInfo fi in m_Friends[agentID].Friends)
|
foreach (FriendInfo fi in friends)
|
||||||
{
|
{
|
||||||
if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
|
if (((fi.MyFlags & 1) != 0) && (fi.TheirFlags != -1))
|
||||||
friendList.Add(fi);
|
friendList.Add(fi);
|
||||||
}
|
}
|
||||||
|
|
||||||
Util.FireAndForget(delegate
|
Util.FireAndForget(
|
||||||
{
|
delegate
|
||||||
foreach (FriendInfo fi in friendList)
|
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
|
foreach (FriendInfo fi in friendList)
|
||||||
// Notify about this user status
|
{
|
||||||
StatusNotify(fi, agentID, online);
|
//m_log.DebugFormat("[FRIENDS]: Notifying {0}", fi.PrincipalID);
|
||||||
|
// Notify about this user status
|
||||||
|
StatusNotify(fi, agentID, online);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
});
|
);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
m_log.WarnFormat("[FRIENDS]: {0} not found in cache", agentID);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StatusNotify(FriendInfo friend, UUID userID, bool online)
|
private void StatusNotify(FriendInfo friend, UUID userID, bool online)
|
||||||
{
|
{
|
||||||
UUID friendID = UUID.Zero;
|
UUID friendID;
|
||||||
|
|
||||||
if (UUID.TryParse(friend.Friend, out friendID))
|
if (UUID.TryParse(friend.Friend, out friendID))
|
||||||
{
|
{
|
||||||
// Try local
|
// Try local
|
||||||
|
@ -471,34 +430,23 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// The friend is not here [as root]. Let's forward.
|
// The friend is not here [as root]. Let's forward.
|
||||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||||
if (friendSessions != null && friendSessions.Length > 0)
|
if (friendSession != null && friendSession.RegionID != UUID.Zero) // let's guard against sessions-gone-bad with the RegionID check
|
||||||
{
|
{
|
||||||
PresenceInfo friendSession = null;
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||||
foreach (PresenceInfo pinfo in friendSessions)
|
//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
|
||||||
if (pinfo.RegionID != UUID.Zero) // let's guard against sessions-gone-bad
|
m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
|
||||||
{
|
|
||||||
friendSession = pinfo;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (friendSession != null)
|
|
||||||
{
|
|
||||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
|
||||||
//m_log.DebugFormat("[FRIENDS]: Remote Notify to region {0}", region.RegionName);
|
|
||||||
m_FriendsSimConnector.StatusNotify(region, userID, friendID, online);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Friend is not online. Ignore.
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
m_log.WarnFormat("[FRIENDS]: Error parsing friend ID {0}", friend.Friend);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
|
||||||
{
|
{
|
||||||
if (im.dialog == (byte)OpenMetaverse.InstantMessageDialog.FriendshipOffered)
|
if ((InstantMessageDialog)im.dialog == InstantMessageDialog.FriendshipOffered)
|
||||||
{
|
{
|
||||||
// we got a friendship offer
|
// we got a friendship offer
|
||||||
UUID principalID = new UUID(im.fromAgentID);
|
UUID principalID = new UUID(im.fromAgentID);
|
||||||
|
@ -529,15 +477,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
return;
|
return;
|
||||||
|
|
||||||
// The prospective friend is not here [as root]. Let's forward.
|
// The prospective friend is not here [as root]. Let's forward.
|
||||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||||
if (friendSessions != null && friendSessions.Length > 0)
|
if (friendSession != null)
|
||||||
{
|
{
|
||||||
PresenceInfo friendSession = friendSessions[0];
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||||
if (friendSession != null)
|
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
|
||||||
{
|
|
||||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
|
||||||
m_FriendsSimConnector.FriendshipOffered(region, agentID, friendID, im.message);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
// If the prospective friend is not online, he'll get the message upon login.
|
// If the prospective friend is not online, he'll get the message upon login.
|
||||||
}
|
}
|
||||||
|
@ -548,9 +492,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
|
FriendsService.StoreFriend(agentID, friendID.ToString(), 1);
|
||||||
FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
|
FriendsService.StoreFriend(friendID, agentID.ToString(), 1);
|
||||||
// update the local cache
|
|
||||||
m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
|
|
||||||
|
|
||||||
|
// Update the local cache
|
||||||
|
UpdateFriendsCache(agentID);
|
||||||
|
|
||||||
//
|
//
|
||||||
// Notify the friend
|
// Notify the friend
|
||||||
|
@ -564,16 +508,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
}
|
}
|
||||||
|
|
||||||
// The friend is not here
|
// The friend is not here
|
||||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||||
if (friendSessions != null && friendSessions.Length > 0)
|
if (friendSession != null)
|
||||||
{
|
{
|
||||||
PresenceInfo friendSession = friendSessions[0];
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||||
if (friendSession != null)
|
m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
|
||||||
{
|
client.SendAgentOnline(new UUID[] { friendID });
|
||||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
|
||||||
m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
|
|
||||||
client.SendAgentOnline(new UUID[] { friendID });
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -592,18 +532,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
if (LocalFriendshipDenied(agentID, client.Name, friendID))
|
if (LocalFriendshipDenied(agentID, client.Name, friendID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { friendID.ToString() });
|
PresenceInfo friendSession = PresenceService.GetAgent(friendID);
|
||||||
if (friendSessions != null && friendSessions.Length > 0)
|
if (friendSession != null)
|
||||||
{
|
{
|
||||||
PresenceInfo friendSession = friendSessions[0];
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||||
if (friendSession != null)
|
if (region != null)
|
||||||
{
|
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
|
||||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
else
|
||||||
if (region != null)
|
m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID);
|
||||||
m_FriendsSimConnector.FriendshipDenied(region, agentID, client.Name, friendID);
|
|
||||||
else
|
|
||||||
m_log.WarnFormat("[FRIENDS]: Could not find region {0} in locating {1}", friendSession.RegionID, friendID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -613,7 +549,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
FriendsService.Delete(exfriendID, agentID.ToString());
|
FriendsService.Delete(exfriendID, agentID.ToString());
|
||||||
|
|
||||||
// Update local cache
|
// Update local cache
|
||||||
m_Friends[agentID].Friends = FriendsService.GetFriends(agentID);
|
UpdateFriendsCache(agentID);
|
||||||
|
|
||||||
client.SendTerminateFriend(exfriendID);
|
client.SendTerminateFriend(exfriendID);
|
||||||
|
|
||||||
|
@ -625,30 +561,28 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
if (LocalFriendshipTerminated(exfriendID))
|
if (LocalFriendshipTerminated(exfriendID))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
|
PresenceInfo friendSession = PresenceService.GetAgent(exfriendID);
|
||||||
if (friendSessions != null && friendSessions.Length > 0)
|
if (friendSession != null)
|
||||||
{
|
{
|
||||||
PresenceInfo friendSession = friendSessions[0];
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||||
if (friendSession != null)
|
m_FriendsSimConnector.FriendshipTerminated(region, agentID, exfriendID);
|
||||||
{
|
|
||||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
|
||||||
m_FriendsSimConnector.FriendshipTerminated(region, agentID, exfriendID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
private void OnGrantUserRights(IClientAPI remoteClient, UUID requester, UUID target, int rights)
|
||||||
{
|
{
|
||||||
if (!m_Friends.ContainsKey(remoteClient.AgentId))
|
FriendInfo[] friends = GetFriends(remoteClient.AgentId);
|
||||||
|
if (friends.Length == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
m_log.DebugFormat("[FRIENDS MODULE]: User {0} changing rights to {1} for friend {2}", requester, rights, target);
|
||||||
// Let's find the friend in this user's friend list
|
// Let's find the friend in this user's friend list
|
||||||
UserFriendData fd = m_Friends[remoteClient.AgentId];
|
|
||||||
FriendInfo friend = null;
|
FriendInfo friend = null;
|
||||||
foreach (FriendInfo fi in fd.Friends)
|
foreach (FriendInfo fi in friends)
|
||||||
|
{
|
||||||
if (fi.Friend == target.ToString())
|
if (fi.Friend == target.ToString())
|
||||||
friend = fi;
|
friend = fi;
|
||||||
|
}
|
||||||
|
|
||||||
if (friend != null) // Found it
|
if (friend != null) // Found it
|
||||||
{
|
{
|
||||||
|
@ -670,17 +604,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
if (LocalGrantRights(requester, target, myFlags, rights))
|
if (LocalGrantRights(requester, target, myFlags, rights))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { target.ToString() });
|
PresenceInfo friendSession = PresenceService.GetAgent(target);
|
||||||
if (friendSessions != null && friendSessions.Length > 0)
|
if (friendSession != null)
|
||||||
{
|
{
|
||||||
PresenceInfo friendSession = friendSessions[0];
|
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
||||||
if (friendSession != null)
|
// TODO: You might want to send the delta to save the lookup
|
||||||
{
|
// on the other end!!
|
||||||
GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
|
m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
||||||
// TODO: You might want to send the delta to save the lookup
|
|
||||||
// on the other end!!
|
|
||||||
m_FriendsSimConnector.GrantRights(region, requester, target, myFlags, rights);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -709,8 +639,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
||||||
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
|
(byte)OpenMetaverse.InstantMessageDialog.FriendshipAccepted, userID.ToString(), false, Vector3.Zero);
|
||||||
friendClient.SendInstantMessage(im);
|
friendClient.SendInstantMessage(im);
|
||||||
// update the local cache
|
|
||||||
m_Friends[friendID].Friends = FriendsService.GetFriends(friendID);
|
// Update the local cache
|
||||||
|
UpdateFriendsCache(friendID);
|
||||||
|
|
||||||
// we're done
|
// we're done
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -724,7 +656,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
if (friendClient != null)
|
if (friendClient != null)
|
||||||
{
|
{
|
||||||
// the prospective friend in this sim as root agent
|
// the prospective friend in this sim as root agent
|
||||||
|
|
||||||
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
GridInstantMessage im = new GridInstantMessage(Scene, userID, userName, friendID,
|
||||||
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
|
(byte)OpenMetaverse.InstantMessageDialog.FriendshipDeclined, userID.ToString(), false, Vector3.Zero);
|
||||||
friendClient.SendInstantMessage(im);
|
friendClient.SendInstantMessage(im);
|
||||||
|
@ -743,7 +674,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
// the friend in this sim as root agent
|
// the friend in this sim as root agent
|
||||||
friendClient.SendTerminateFriend(exfriendID);
|
friendClient.SendTerminateFriend(exfriendID);
|
||||||
// update local cache
|
// update local cache
|
||||||
m_Friends[exfriendID].Friends = FriendsService.GetFriends(exfriendID);
|
UpdateFriendsCache(exfriendID);
|
||||||
// we're done
|
// we're done
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -772,11 +703,16 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// update local cache
|
// Update local cache
|
||||||
//m_Friends[friendID].Friends = m_FriendsService.GetFriends(friendID);
|
lock (m_Friends)
|
||||||
foreach (FriendInfo finfo in m_Friends[friendID].Friends)
|
{
|
||||||
if (finfo.Friend == userID.ToString())
|
FriendInfo[] friends = GetFriends(friendID);
|
||||||
finfo.TheirFlags = rights;
|
foreach (FriendInfo finfo in friends)
|
||||||
|
{
|
||||||
|
if (finfo.Friend == userID.ToString())
|
||||||
|
finfo.TheirFlags = rights;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -802,7 +738,30 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
private FriendInfo[] GetFriends(UUID agentID)
|
||||||
|
{
|
||||||
|
UserFriendData friendsData;
|
||||||
|
|
||||||
|
lock (m_Friends)
|
||||||
|
{
|
||||||
|
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||||
|
return friendsData.Friends;
|
||||||
|
}
|
||||||
|
|
||||||
|
return EMPTY_FRIENDS;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateFriendsCache(UUID agentID)
|
||||||
|
{
|
||||||
|
lock (m_Friends)
|
||||||
|
{
|
||||||
|
UserFriendData friendsData;
|
||||||
|
if (m_Friends.TryGetValue(agentID, out friendsData))
|
||||||
|
friendsData.Friends = FriendsService.GetFriends(agentID);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -138,8 +138,10 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
if (scene.Entities.ContainsKey(toAgentID) &&
|
if (scene.Entities.ContainsKey(toAgentID) &&
|
||||||
scene.Entities[toAgentID] is ScenePresence)
|
scene.Entities[toAgentID] is ScenePresence)
|
||||||
{
|
{
|
||||||
// m_log.DebugFormat("[INSTANT MESSAGE]: Looking for {0} in {1}", toAgentID.ToString(), scene.RegionInfo.RegionName);
|
// m_log.DebugFormat(
|
||||||
// Local message
|
// "[INSTANT MESSAGE]: Looking for root agent {0} in {1}",
|
||||||
|
// toAgentID.ToString(), scene.RegionInfo.RegionName);
|
||||||
|
|
||||||
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
ScenePresence user = (ScenePresence) scene.Entities[toAgentID];
|
||||||
if (!user.IsChildAgent)
|
if (!user.IsChildAgent)
|
||||||
{
|
{
|
||||||
|
@ -495,9 +497,7 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
|
||||||
if (lookupAgent)
|
if (lookupAgent)
|
||||||
{
|
{
|
||||||
// Non-cached user agent lookup.
|
// Non-cached user agent lookup.
|
||||||
PresenceInfo[] presences = PresenceService.GetAgents(new string[] { toAgentID.ToString() });
|
upd = PresenceService.GetAgent(toAgentID);
|
||||||
if (presences != null && presences.Length > 0)
|
|
||||||
upd = presences[0];
|
|
||||||
|
|
||||||
if (upd != null)
|
if (upd != null)
|
||||||
{
|
{
|
||||||
|
|
|
@ -283,7 +283,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
|
"[INVENTORY ARCHIVER]: Found folder {0} {1} at {2}",
|
||||||
inventoryFolder.Name,
|
inventoryFolder.Name,
|
||||||
inventoryFolder.ID,
|
inventoryFolder.ID,
|
||||||
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath );
|
m_invPath == String.Empty ? InventoryFolderImpl.PATH_DELIMITER : m_invPath);
|
||||||
|
|
||||||
//recurse through all dirs getting dirs and files
|
//recurse through all dirs getting dirs and files
|
||||||
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
|
SaveInvFolder(inventoryFolder, ArchiveConstants.INVENTORY_PATH, !saveFolderContentsOnly);
|
||||||
|
|
|
@ -326,9 +326,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
m_log.Info("[INVENTORY ARCHIVER]: PLEASE NOTE THAT THIS FACILITY IS EXPERIMENTAL. BUG REPORTS WELCOME.");
|
||||||
|
|
||||||
Dictionary<string, object> options = new Dictionary<string, object>();
|
Dictionary<string, object> options = new Dictionary<string, object>();
|
||||||
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
|
OptionSet optionSet = new OptionSet().Add("m|merge", delegate (string v) { options["merge"] = v != null; });
|
||||||
|
|
||||||
List<string> mainParams = optionSet.Parse(cmdparams);
|
List<string> mainParams = optionSet.Parse(cmdparams);
|
||||||
|
|
|
@ -387,8 +387,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
|
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "meowfood");
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
|
||||||
|
|
||||||
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
|
||||||
|
|
||||||
|
@ -450,7 +450,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
string userFirstName = "Jock";
|
string userFirstName = "Jock";
|
||||||
string userLastName = "Stirrup";
|
string userLastName = "Stirrup";
|
||||||
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
|
||||||
|
|
||||||
// Create asset
|
// Create asset
|
||||||
SceneObjectGroup object1;
|
SceneObjectGroup object1;
|
||||||
|
@ -562,7 +562,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
|
||||||
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
Scene scene = SceneSetupHelpers.SetupScene("inventory");
|
||||||
|
|
||||||
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
|
||||||
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userUuid, "meowfood");
|
||||||
|
|
||||||
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
archiverModule.DearchiveInventory(userFirstName, userLastName, "/", "meowfood", archiveReadStream);
|
||||||
|
|
||||||
|
|
|
@ -138,7 +138,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
{
|
{
|
||||||
if (!queues.ContainsKey(agentId))
|
if (!queues.ContainsKey(agentId))
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
"[EVENTQUEUE]: Adding new queue for agent {0} in region {1}",
|
||||||
agentId, m_scene.RegionInfo.RegionName);
|
agentId, m_scene.RegionInfo.RegionName);
|
||||||
|
@ -701,7 +701,7 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
|
|
||||||
public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
|
public void ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage, UUID avatarID)
|
||||||
{
|
{
|
||||||
OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
|
OSD item = EventQueueHelper.ParcelProperties(parcelPropertiesMessage);
|
||||||
Enqueue(item, avatarID);
|
Enqueue(item, avatarID);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -386,14 +386,14 @@ namespace OpenSim.Region.CoreModules.Framework.EventQueue
|
||||||
return placesReply;
|
return placesReply;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage)
|
public static OSD ParcelProperties(ParcelPropertiesMessage parcelPropertiesMessage)
|
||||||
{
|
{
|
||||||
OSDMap message = new OSDMap();
|
OSDMap message = new OSDMap();
|
||||||
message.Add("message", OSD.FromString("ParcelProperties"));
|
message.Add("message", OSD.FromString("ParcelProperties"));
|
||||||
OSD message_body = parcelPropertiesMessage.Serialize();
|
OSD message_body = parcelPropertiesMessage.Serialize();
|
||||||
message.Add("body", message_body);
|
message.Add("body", message_body);
|
||||||
return message;
|
return message;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -115,6 +115,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
|
||||||
m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
|
m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
|
||||||
|
|
||||||
new UserAgentServerConnector(m_Config, MainServer.Instance);
|
new UserAgentServerConnector(m_Config, MainServer.Instance);
|
||||||
|
new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
|
||||||
}
|
}
|
||||||
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
|
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
|
||||||
}
|
}
|
||||||
|
|
|
@ -37,6 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
using OpenSim.Services.Connectors;
|
using OpenSim.Services.Connectors;
|
||||||
|
using OpenSim.Services.Connectors.SimianGrid;
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
|
@ -538,12 +539,14 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// We're instantiating this class explicitly, but this won't
|
// Still not as flexible as I would like this to be,
|
||||||
// work in general, because the remote grid may be running
|
// but good enough for now
|
||||||
// an inventory server that has a different protocol.
|
string connectorType = new HeloServicesConnector(url).Helo();
|
||||||
// Eventually we will want a piece of protocol asking
|
m_log.DebugFormat("[HG INVENTORY SERVICE]: HELO returned {0}", connectorType);
|
||||||
// the remote server about its kind. Definitely cool thing to do!
|
if (connectorType == "opensim-simian")
|
||||||
connector = new RemoteXInventoryServicesConnector(url);
|
connector = new SimianInventoryServiceConnector(url);
|
||||||
|
else
|
||||||
|
connector = new RemoteXInventoryServicesConnector(url);
|
||||||
m_connectors.Add(url, connector);
|
m_connectors.Add(url, connector);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -36,6 +36,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
||||||
{
|
{
|
||||||
public class UserAccountCache
|
public class UserAccountCache
|
||||||
{
|
{
|
||||||
|
private const double CACHE_EXPIRATION_SECONDS = 120.0;
|
||||||
|
|
||||||
private static readonly ILog m_log =
|
private static readonly ILog m_log =
|
||||||
LogManager.GetLogger(
|
LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
@ -51,9 +53,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.UserAccounts
|
||||||
public void Cache(UUID userID, UserAccount account)
|
public void Cache(UUID userID, UserAccount account)
|
||||||
{
|
{
|
||||||
// Cache even null accounts
|
// Cache even null accounts
|
||||||
m_UUIDCache.AddOrUpdate(userID, account, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
m_UUIDCache.AddOrUpdate(userID, account, DateTime.Now + TimeSpan.FromSeconds(CACHE_EXPIRATION_SECONDS));
|
||||||
if (account != null)
|
if (account != null)
|
||||||
m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromMinutes(2.0d));
|
m_NameCache.AddOrUpdate(account.Name, account.PrincipalID, DateTime.Now + TimeSpan.FromSeconds(CACHE_EXPIRATION_SECONDS));
|
||||||
|
|
||||||
// m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
|
// m_log.DebugFormat("[USER CACHE]: cached user {0}", userID);
|
||||||
}
|
}
|
||||||
|
|
|
@ -102,7 +102,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
{
|
{
|
||||||
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
Dictionary<UUID, AssetType> assetUuids = new Dictionary<UUID, AssetType>();
|
||||||
|
|
||||||
List<EntityBase> entities = m_scene.GetEntities();
|
EntityBase[] entities = m_scene.GetEntities();
|
||||||
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
List<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -48,6 +48,7 @@ using OpenSim.Tests.Common.Setup;
|
||||||
using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
|
using ArchiveConstants = OpenSim.Framework.Serialization.ArchiveConstants;
|
||||||
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
|
using TarArchiveReader = OpenSim.Framework.Serialization.TarArchiveReader;
|
||||||
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
|
using TarArchiveWriter = OpenSim.Framework.Serialization.TarArchiveWriter;
|
||||||
|
using RegionSettings = OpenSim.Framework.RegionSettings;
|
||||||
|
|
||||||
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
{
|
{
|
||||||
|
@ -135,7 +136,9 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
|
|
||||||
SceneObjectPart part2 = CreateSceneObjectPart2();
|
SceneObjectPart part2 = CreateSceneObjectPart2();
|
||||||
|
|
||||||
AssetNotecard nc = new AssetNotecard("Hello World!");
|
AssetNotecard nc = new AssetNotecard();
|
||||||
|
nc.BodyText = "Hello World!";
|
||||||
|
nc.Encode();
|
||||||
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
||||||
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
||||||
AssetBase ncAsset
|
AssetBase ncAsset
|
||||||
|
@ -215,7 +218,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver.Tests
|
||||||
public void TestLoadOarV0_2()
|
public void TestLoadOarV0_2()
|
||||||
{
|
{
|
||||||
TestHelper.InMethod();
|
TestHelper.InMethod();
|
||||||
//log4net.Config.XmlConfigurator.Configure();
|
// log4net.Config.XmlConfigurator.Configure();
|
||||||
|
|
||||||
MemoryStream archiveWriteStream = new MemoryStream();
|
MemoryStream archiveWriteStream = new MemoryStream();
|
||||||
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
|
||||||
|
|
|
@ -329,8 +329,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
|
private void ForceAvatarToPosition(ScenePresence avatar, Vector3? position)
|
||||||
{
|
{
|
||||||
if (m_scene.Permissions.IsGod(avatar.UUID)) return;
|
if (m_scene.Permissions.IsGod(avatar.UUID)) return;
|
||||||
|
@ -344,7 +342,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
avatar.ControllingClient.SendAlertMessage(
|
avatar.ControllingClient.SendAlertMessage(
|
||||||
"You are not allowed on this parcel because the land owner has restricted access.");
|
"You are not allowed on this parcel because the land owner has restricted access.");
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
public void EventManagerOnAvatarEnteringNewParcel(ScenePresence avatar, int localLandID, UUID regionID)
|
||||||
|
@ -749,7 +746,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
public void EventManagerOnObjectBeingRemovedFromScene(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
|
|
||||||
lock (m_landList)
|
lock (m_landList)
|
||||||
{
|
{
|
||||||
foreach (LandObject p in m_landList.Values)
|
foreach (LandObject p in m_landList.Values)
|
||||||
|
@ -802,7 +798,8 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
public void EventManagerOnParcelPrimCountUpdate()
|
public void EventManagerOnParcelPrimCountUpdate()
|
||||||
{
|
{
|
||||||
ResetAllLandPrimCounts();
|
ResetAllLandPrimCounts();
|
||||||
foreach (EntityBase obj in m_scene.Entities)
|
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||||
|
foreach (EntityBase obj in entities)
|
||||||
{
|
{
|
||||||
if (obj != null)
|
if (obj != null)
|
||||||
{
|
{
|
||||||
|
@ -1089,7 +1086,6 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
temp.Add(currentParcel);
|
temp.Add(currentParcel);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1382,31 +1378,31 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
{
|
{
|
||||||
return RemoteParcelRequest(request, path, param, agentID, caps);
|
return RemoteParcelRequest(request, path, param, agentID, caps);
|
||||||
}));
|
}));
|
||||||
UUID parcelCapID = UUID.Random();
|
UUID parcelCapID = UUID.Random();
|
||||||
caps.RegisterHandler("ParcelPropertiesUpdate",
|
caps.RegisterHandler("ParcelPropertiesUpdate",
|
||||||
new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
|
new RestStreamHandler("POST", "/CAPS/" + parcelCapID,
|
||||||
delegate(string request, string path, string param,
|
delegate(string request, string path, string param,
|
||||||
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||||
{
|
{
|
||||||
return ProcessPropertiesUpdate(request, path, param, agentID, caps);
|
return ProcessPropertiesUpdate(request, path, param, agentID, caps);
|
||||||
}));
|
}));
|
||||||
}
|
}
|
||||||
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
|
private string ProcessPropertiesUpdate(string request, string path, string param, UUID agentID, Caps caps)
|
||||||
{
|
{
|
||||||
IClientAPI client;
|
IClientAPI client;
|
||||||
if ( ! m_scene.TryGetClient(agentID, out client) ) {
|
if (! m_scene.TryGetClient(agentID, out client)) {
|
||||||
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString() );
|
m_log.WarnFormat("[LAND] unable to retrieve IClientAPI for {0}", agentID.ToString());
|
||||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||||
}
|
}
|
||||||
|
|
||||||
ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
|
ParcelPropertiesUpdateMessage properties = new ParcelPropertiesUpdateMessage();
|
||||||
OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
|
OpenMetaverse.StructuredData.OSDMap args = (OpenMetaverse.StructuredData.OSDMap) OSDParser.DeserializeLLSDXml(request);
|
||||||
|
|
||||||
properties.Deserialize(args);
|
properties.Deserialize(args);
|
||||||
|
|
||||||
LandUpdateArgs land_update = new LandUpdateArgs();
|
LandUpdateArgs land_update = new LandUpdateArgs();
|
||||||
int parcelID = properties.LocalID;
|
int parcelID = properties.LocalID;
|
||||||
land_update.AuthBuyerID = properties.AuthBuyerID;
|
land_update.AuthBuyerID = properties.AuthBuyerID;
|
||||||
land_update.Category = properties.Category;
|
land_update.Category = properties.Category;
|
||||||
land_update.Desc = properties.Desc;
|
land_update.Desc = properties.Desc;
|
||||||
land_update.GroupID = properties.GroupID;
|
land_update.GroupID = properties.GroupID;
|
||||||
|
@ -1423,15 +1419,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
land_update.SnapshotID = properties.SnapshotID;
|
land_update.SnapshotID = properties.SnapshotID;
|
||||||
land_update.UserLocation = properties.UserLocation;
|
land_update.UserLocation = properties.UserLocation;
|
||||||
land_update.UserLookAt = properties.UserLookAt;
|
land_update.UserLookAt = properties.UserLookAt;
|
||||||
land_update.MediaDescription = properties.MediaDesc;
|
land_update.MediaDescription = properties.MediaDesc;
|
||||||
land_update.MediaType = properties.MediaType;
|
land_update.MediaType = properties.MediaType;
|
||||||
land_update.MediaWidth = properties.MediaWidth;
|
land_update.MediaWidth = properties.MediaWidth;
|
||||||
land_update.MediaHeight = properties.MediaHeight;
|
land_update.MediaHeight = properties.MediaHeight;
|
||||||
land_update.MediaLoop = properties.MediaLoop;
|
land_update.MediaLoop = properties.MediaLoop;
|
||||||
land_update.ObscureMusic = properties.ObscureMusic;
|
land_update.ObscureMusic = properties.ObscureMusic;
|
||||||
land_update.ObscureMedia = properties.ObscureMedia;
|
land_update.ObscureMedia = properties.ObscureMedia;
|
||||||
|
|
||||||
ILandObject land;
|
ILandObject land;
|
||||||
lock (m_landList)
|
lock (m_landList)
|
||||||
{
|
{
|
||||||
m_landList.TryGetValue(parcelID, out land);
|
m_landList.TryGetValue(parcelID, out land);
|
||||||
|
@ -1439,15 +1435,15 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
|
||||||
if (land != null)
|
if (land != null)
|
||||||
{
|
{
|
||||||
land.UpdateLandProperties(land_update, client);
|
land.UpdateLandProperties(land_update, client);
|
||||||
m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
|
m_scene.EventManager.TriggerOnParcelPropertiesUpdateRequest(land_update, parcelID, client);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
m_log.WarnFormat("[LAND] unable to find parcelID {0}", parcelID);
|
||||||
}
|
}
|
||||||
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
return LLSDHelpers.SerialiseLLSDReply(new LLSDEmpty());
|
||||||
}
|
}
|
||||||
// we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
|
// we cheat here: As we don't have (and want) a grid-global parcel-store, we can't return the
|
||||||
// "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
|
// "real" parcelID, because we wouldn't be able to map that to the region the parcel belongs to.
|
||||||
// So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
|
// So, we create a "fake" parcelID by using the regionHandle (64 bit), and the local (integer) x
|
||||||
|
|
|
@ -229,13 +229,13 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
newData.SnapshotID = args.SnapshotID;
|
newData.SnapshotID = args.SnapshotID;
|
||||||
newData.UserLocation = args.UserLocation;
|
newData.UserLocation = args.UserLocation;
|
||||||
newData.UserLookAt = args.UserLookAt;
|
newData.UserLookAt = args.UserLookAt;
|
||||||
newData.MediaType = args.MediaType;
|
newData.MediaType = args.MediaType;
|
||||||
newData.MediaDescription = args.MediaDescription;
|
newData.MediaDescription = args.MediaDescription;
|
||||||
newData.MediaWidth = args.MediaWidth;
|
newData.MediaWidth = args.MediaWidth;
|
||||||
newData.MediaHeight = args.MediaHeight;
|
newData.MediaHeight = args.MediaHeight;
|
||||||
newData.MediaLoop = args.MediaLoop;
|
newData.MediaLoop = args.MediaLoop;
|
||||||
newData.ObscureMusic = args.ObscureMusic;
|
newData.ObscureMusic = args.ObscureMusic;
|
||||||
newData.ObscureMedia = args.ObscureMedia;
|
newData.ObscureMedia = args.ObscureMedia;
|
||||||
|
|
||||||
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
m_scene.LandChannel.UpdateLandObject(LandData.LocalID, newData);
|
||||||
|
|
||||||
|
|
|
@ -80,7 +80,7 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||||
{
|
{
|
||||||
string xmlstream = "<scene>";
|
string xmlstream = "<scene>";
|
||||||
|
|
||||||
List<EntityBase> EntityList = scene.GetEntities();
|
EntityBase[] EntityList = scene.GetEntities();
|
||||||
List<string> EntityXml = new List<string>();
|
List<string> EntityXml = new List<string>();
|
||||||
|
|
||||||
foreach (EntityBase ent in EntityList)
|
foreach (EntityBase ent in EntityList)
|
||||||
|
|
|
@ -165,12 +165,12 @@ namespace OpenSim.Region.CoreModules.World.Serialiser
|
||||||
return SceneXmlLoader.SaveGroupToXml2(grp);
|
return SceneXmlLoader.SaveGroupToXml2(grp);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
|
public void SavePrimListToXml2(EntityBase[] entityList, string fileName)
|
||||||
{
|
{
|
||||||
SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
|
SceneXmlLoader.SavePrimListToXml2(entityList, fileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
|
public void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
|
||||||
{
|
{
|
||||||
SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
|
SceneXmlLoader.SavePrimListToXml2(entityList, stream, min, max);
|
||||||
}
|
}
|
||||||
|
|
|
@ -425,7 +425,7 @@ namespace OpenSim.Region.CoreModules
|
||||||
{
|
{
|
||||||
if (m_ready)
|
if (m_ready)
|
||||||
{
|
{
|
||||||
if(m_scene.GetRootAgentCount() > 0)
|
if (m_scene.GetRootAgentCount() > 0)
|
||||||
{
|
{
|
||||||
// Ask wind plugin to generate a LL wind array to be cached locally
|
// Ask wind plugin to generate a LL wind array to be cached locally
|
||||||
// Try not to update this too often, as it may involve array copies
|
// Try not to update this too often, as it may involve array copies
|
||||||
|
|
|
@ -212,7 +212,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
double[,] hm = whichScene.Heightmap.GetDoubles();
|
double[,] hm = whichScene.Heightmap.GetDoubles();
|
||||||
tc = Environment.TickCount;
|
tc = Environment.TickCount;
|
||||||
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
||||||
List<EntityBase> objs = whichScene.GetEntities();
|
EntityBase[] objs = whichScene.GetEntities();
|
||||||
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
|
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
|
||||||
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
|
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
|
||||||
List<float> z_sortheights = new List<float>();
|
List<float> z_sortheights = new List<float>();
|
||||||
|
|
|
@ -307,7 +307,7 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
||||||
lock (m_rootAgents)
|
lock (m_rootAgents)
|
||||||
{
|
{
|
||||||
m_rootAgents.Remove(AgentId);
|
m_rootAgents.Remove(AgentId);
|
||||||
if(m_rootAgents.Count == 0)
|
if (m_rootAgents.Count == 0)
|
||||||
StopThread();
|
StopThread();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -101,7 +101,8 @@ namespace OpenSim.Region.DataSnapshot.Providers
|
||||||
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
|
XmlNode parent = nodeFactory.CreateNode(XmlNodeType.Element, "objectdata", "");
|
||||||
XmlNode node;
|
XmlNode node;
|
||||||
|
|
||||||
foreach (EntityBase entity in m_scene.Entities)
|
EntityBase[] entities = m_scene.Entities.GetEntities();
|
||||||
|
foreach (EntityBase entity in entities)
|
||||||
{
|
{
|
||||||
// only objects, not avatars
|
// only objects, not avatars
|
||||||
if (entity is SceneObjectGroup)
|
if (entity is SceneObjectGroup)
|
||||||
|
|
|
@ -202,7 +202,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// Backup the inventory to the given data store
|
/// Backup the inventory to the given data store
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="datastore"></param>
|
/// <param name="datastore"></param>
|
||||||
void ProcessInventoryBackup(IRegionDataStore datastore);
|
void ProcessInventoryBackup(ISimulationDataService datastore);
|
||||||
|
|
||||||
uint MaskEffectivePermissions();
|
uint MaskEffectivePermissions();
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,45 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenMetaverse;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface IEstateDataService
|
||||||
|
{
|
||||||
|
EstateSettings LoadEstateSettings(UUID regionID, bool create);
|
||||||
|
EstateSettings LoadEstateSettings(int estateID);
|
||||||
|
void StoreEstateSettings(EstateSettings es);
|
||||||
|
List<int> GetEstates(string search);
|
||||||
|
bool LinkRegion(UUID regionID, int estateID);
|
||||||
|
List<UUID> GetRegions(int estateID);
|
||||||
|
bool DeleteEstate(int estateID);
|
||||||
|
}
|
||||||
|
}
|
|
@ -72,8 +72,8 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// the loaded IAR with existing folders where possible.</param>
|
/// the loaded IAR with existing folders where possible.</param>
|
||||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||||
bool DearchiveInventory(
|
bool DearchiveInventory(
|
||||||
string firstName, string lastName, string invPath, string pass, Stream loadStream,
|
string firstName, string lastName, string invPath, string pass, Stream loadStream,
|
||||||
Dictionary<string, object> options);
|
Dictionary<string, object> options);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Archive a user's inventory folder to the given stream
|
/// Archive a user's inventory folder to the given stream
|
||||||
|
@ -97,7 +97,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <param name="options">Archiving options. Currently, there are none.</param>
|
/// <param name="options">Archiving options. Currently, there are none.</param>
|
||||||
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
/// <returns>true if the first stage of the operation succeeded, false otherwise</returns>
|
||||||
bool ArchiveInventory(
|
bool ArchiveInventory(
|
||||||
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
|
Guid id, string firstName, string lastName, string invPath, string pass, Stream saveStream,
|
||||||
Dictionary<string, object> options);
|
Dictionary<string, object> options);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -90,7 +90,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="entityList"></param>
|
/// <param name="entityList"></param>
|
||||||
/// <param name="fileName"></param>
|
/// <param name="fileName"></param>
|
||||||
void SavePrimListToXml2(List<EntityBase> entityList, string fileName);
|
void SavePrimListToXml2(EntityBase[] entityList, string fileName);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
|
/// Save a set of prims in the xml2 format, optionally specifying a bounding box for which
|
||||||
|
@ -101,7 +101,7 @@ namespace OpenSim.Region.Framework.Interfaces
|
||||||
/// <param name="stream"></param>
|
/// <param name="stream"></param>
|
||||||
/// <param name="min"></param>
|
/// <param name="min"></param>
|
||||||
/// <param name="max"></param>
|
/// <param name="max"></param>
|
||||||
void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max);
|
void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max);
|
||||||
|
|
||||||
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
|
void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName);
|
||||||
|
|
||||||
|
|
|
@ -0,0 +1,98 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
|
{
|
||||||
|
public interface ISimulationDataService
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Stores all object's details apart from inventory
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="obj"></param>
|
||||||
|
/// <param name="regionUUID"></param>
|
||||||
|
void StoreObject(SceneObjectGroup obj, UUID regionUUID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Entirely removes the object, including inventory
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="uuid"></param>
|
||||||
|
/// <param name="regionUUID"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
void RemoveObject(UUID uuid, UUID regionUUID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Store a prim's inventory
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
void StorePrimInventory(UUID primID, ICollection<TaskInventoryItem> items);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load persisted objects from region storage.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionUUID">the Region UUID</param>
|
||||||
|
/// <returns>List of loaded groups</returns>
|
||||||
|
List<SceneObjectGroup> LoadObjects(UUID regionUUID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Store a terrain revision in region storage
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="ter">HeightField data</param>
|
||||||
|
/// <param name="regionID">region UUID</param>
|
||||||
|
void StoreTerrain(double[,] terrain, UUID regionID);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Load the latest terrain revision from region storage
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="regionID">the region UUID</param>
|
||||||
|
/// <returns>Heightfield data</returns>
|
||||||
|
double[,] LoadTerrain(UUID regionID);
|
||||||
|
|
||||||
|
void StoreLandObject(ILandObject Parcel);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// <list type="bullet">
|
||||||
|
/// <item>delete from land where UUID=globalID</item>
|
||||||
|
/// <item>delete from landaccesslist where LandUUID=globalID</item>
|
||||||
|
/// </list>
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="globalID"></param>
|
||||||
|
void RemoveLandObject(UUID globalID);
|
||||||
|
|
||||||
|
List<LandData> LoadLandObjects(UUID regionUUID);
|
||||||
|
|
||||||
|
void StoreRegionSettings(RegionSettings rs);
|
||||||
|
RegionSettings LoadRegionSettings(UUID regionUUID);
|
||||||
|
RegionLightShareData LoadRegionWindlightSettings(UUID regionUUID);
|
||||||
|
void StoreRegionWindlightSettings(RegionLightShareData wl);
|
||||||
|
}
|
||||||
|
}
|
|
@ -32,7 +32,7 @@ using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Interfaces
|
namespace OpenSim.Region.Framework.Interfaces
|
||||||
{
|
{
|
||||||
public interface IRegionDataStore
|
public interface ISimulationDataStore
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Initialises the data storage engine
|
/// Initialises the data storage engine
|
|
@ -34,227 +34,89 @@ using OpenMetaverse;
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework.Scenes
|
namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
public class EntityManager : IEnumerable<EntityBase>
|
public class EntityManager
|
||||||
{
|
{
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
private readonly Dictionary<UUID,EntityBase> m_eb_uuid = new Dictionary<UUID, EntityBase>();
|
private readonly DoubleDictionary<UUID, uint, EntityBase> m_entities = new DoubleDictionary<UUID, uint, EntityBase>();
|
||||||
private readonly Dictionary<uint, EntityBase> m_eb_localID = new Dictionary<uint, EntityBase>();
|
|
||||||
//private readonly Dictionary<UUID, ScenePresence> m_pres_uuid = new Dictionary<UUID, ScenePresence>();
|
|
||||||
private System.Threading.ReaderWriterLockSlim m_lock = new System.Threading.ReaderWriterLockSlim();
|
|
||||||
|
|
||||||
[Obsolete("Use Add() instead.")]
|
public int Count
|
||||||
public void Add(UUID id, EntityBase eb)
|
|
||||||
{
|
{
|
||||||
Add(eb);
|
get { return m_entities.Count; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Add(EntityBase entity)
|
public void Add(EntityBase entity)
|
||||||
{
|
{
|
||||||
m_lock.EnterWriteLock();
|
m_entities.Add(entity.UUID, entity.LocalId, entity);
|
||||||
try
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_eb_uuid.Add(entity.UUID, entity);
|
|
||||||
m_eb_localID.Add(entity.LocalId, entity);
|
|
||||||
}
|
|
||||||
catch(Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("Add Entity failed: {0}", e.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitWriteLock();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void InsertOrReplace(EntityBase entity)
|
|
||||||
{
|
|
||||||
m_lock.EnterWriteLock();
|
|
||||||
try
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
m_eb_uuid[entity.UUID] = entity;
|
|
||||||
m_eb_localID[entity.LocalId] = entity;
|
|
||||||
}
|
|
||||||
catch(Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("Insert or Replace Entity failed: {0}", e.Message);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitWriteLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Clear()
|
public void Clear()
|
||||||
{
|
{
|
||||||
m_lock.EnterWriteLock();
|
m_entities.Clear();
|
||||||
try
|
|
||||||
{
|
|
||||||
m_eb_uuid.Clear();
|
|
||||||
m_eb_localID.Clear();
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitWriteLock();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int Count
|
|
||||||
{
|
|
||||||
get
|
|
||||||
{
|
|
||||||
return m_eb_uuid.Count;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ContainsKey(UUID id)
|
public bool ContainsKey(UUID id)
|
||||||
{
|
{
|
||||||
try
|
return m_entities.ContainsKey(id);
|
||||||
{
|
|
||||||
return m_eb_uuid.ContainsKey(id);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool ContainsKey(uint localID)
|
public bool ContainsKey(uint localID)
|
||||||
{
|
{
|
||||||
try
|
return m_entities.ContainsKey(localID);
|
||||||
{
|
|
||||||
return m_eb_localID.ContainsKey(localID);
|
|
||||||
}
|
|
||||||
catch
|
|
||||||
{
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Remove(uint localID)
|
public bool Remove(uint localID)
|
||||||
{
|
{
|
||||||
m_lock.EnterWriteLock();
|
return m_entities.Remove(localID);
|
||||||
try
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
bool a = false;
|
|
||||||
EntityBase entity;
|
|
||||||
if (m_eb_localID.TryGetValue(localID, out entity))
|
|
||||||
a = m_eb_uuid.Remove(entity.UUID);
|
|
||||||
|
|
||||||
bool b = m_eb_localID.Remove(localID);
|
|
||||||
return a && b;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("Remove Entity failed for {0}", localID, e);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitWriteLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool Remove(UUID id)
|
public bool Remove(UUID id)
|
||||||
{
|
{
|
||||||
m_lock.EnterWriteLock();
|
return m_entities.Remove(id);
|
||||||
try
|
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
|
||||||
bool a = false;
|
|
||||||
EntityBase entity;
|
|
||||||
if (m_eb_uuid.TryGetValue(id, out entity))
|
|
||||||
a = m_eb_localID.Remove(entity.LocalId);
|
|
||||||
|
|
||||||
bool b = m_eb_uuid.Remove(id);
|
|
||||||
return a && b;
|
|
||||||
}
|
|
||||||
catch (Exception e)
|
|
||||||
{
|
|
||||||
m_log.ErrorFormat("Remove Entity failed for {0}", id, e);
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitWriteLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<EntityBase> GetAllByType<T>()
|
public EntityBase[] GetAllByType<T>()
|
||||||
{
|
{
|
||||||
List<EntityBase> tmp = new List<EntityBase>();
|
List<EntityBase> tmp = new List<EntityBase>();
|
||||||
|
|
||||||
m_lock.EnterReadLock();
|
m_entities.ForEach(
|
||||||
try
|
delegate(EntityBase entity)
|
||||||
{
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
foreach (KeyValuePair<UUID, EntityBase> pair in m_eb_uuid)
|
if (entity is T)
|
||||||
{
|
tmp.Add(entity);
|
||||||
if (pair.Value is T)
|
|
||||||
{
|
|
||||||
tmp.Add(pair.Value);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
);
|
||||||
{
|
|
||||||
m_log.ErrorFormat("GetAllByType failed for {0}", e);
|
|
||||||
tmp = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitReadLock();
|
|
||||||
}
|
|
||||||
|
|
||||||
return tmp;
|
return tmp.ToArray();
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<EntityBase> GetEntities()
|
public EntityBase[] GetEntities()
|
||||||
{
|
{
|
||||||
m_lock.EnterReadLock();
|
List<EntityBase> tmp = new List<EntityBase>(m_entities.Count);
|
||||||
try
|
m_entities.ForEach(delegate(EntityBase entity) { tmp.Add(entity); });
|
||||||
{
|
return tmp.ToArray();
|
||||||
return new List<EntityBase>(m_eb_uuid.Values);
|
}
|
||||||
}
|
|
||||||
finally
|
public void ForEach(Action<EntityBase> action)
|
||||||
{
|
{
|
||||||
m_lock.ExitReadLock();
|
m_entities.ForEach(action);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public EntityBase Find(Predicate<EntityBase> predicate)
|
||||||
|
{
|
||||||
|
return m_entities.FindValue(predicate);
|
||||||
}
|
}
|
||||||
|
|
||||||
public EntityBase this[UUID id]
|
public EntityBase this[UUID id]
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
m_lock.EnterReadLock();
|
EntityBase entity;
|
||||||
try
|
m_entities.TryGetValue(id, out entity);
|
||||||
{
|
return entity;
|
||||||
EntityBase entity;
|
|
||||||
if (m_eb_uuid.TryGetValue(id, out entity))
|
|
||||||
return entity;
|
|
||||||
else
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitReadLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
InsertOrReplace(value);
|
Add(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -262,65 +124,24 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
m_lock.EnterReadLock();
|
EntityBase entity;
|
||||||
try
|
m_entities.TryGetValue(localID, out entity);
|
||||||
{
|
return entity;
|
||||||
EntityBase entity;
|
|
||||||
if (m_eb_localID.TryGetValue(localID, out entity))
|
|
||||||
return entity;
|
|
||||||
else
|
|
||||||
return null;
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitReadLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
InsertOrReplace(value);
|
Add(value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryGetValue(UUID key, out EntityBase obj)
|
public bool TryGetValue(UUID key, out EntityBase obj)
|
||||||
{
|
{
|
||||||
m_lock.EnterReadLock();
|
return m_entities.TryGetValue(key, out obj);
|
||||||
try
|
|
||||||
{
|
|
||||||
return m_eb_uuid.TryGetValue(key, out obj);
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitReadLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool TryGetValue(uint key, out EntityBase obj)
|
public bool TryGetValue(uint key, out EntityBase obj)
|
||||||
{
|
{
|
||||||
m_lock.EnterReadLock();
|
return m_entities.TryGetValue(key, out obj);
|
||||||
try
|
|
||||||
{
|
|
||||||
return m_eb_localID.TryGetValue(key, out obj);
|
|
||||||
}
|
|
||||||
finally
|
|
||||||
{
|
|
||||||
m_lock.ExitReadLock();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// This could be optimised to work on the list 'live' rather than making a safe copy and iterating that.
|
|
||||||
/// </summary>
|
|
||||||
/// <returns></returns>
|
|
||||||
public IEnumerator<EntityBase> GetEnumerator()
|
|
||||||
{
|
|
||||||
return GetEntities().GetEnumerator();
|
|
||||||
}
|
|
||||||
|
|
||||||
IEnumerator IEnumerable.GetEnumerator()
|
|
||||||
{
|
|
||||||
return GetEnumerator();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public event OnTerrainUpdateDelegate OnTerrainUpdate;
|
public event OnTerrainUpdateDelegate OnTerrainUpdate;
|
||||||
|
|
||||||
public delegate void OnBackupDelegate(IRegionDataStore datastore, bool forceBackup);
|
public delegate void OnBackupDelegate(ISimulationDataService datastore, bool forceBackup);
|
||||||
|
|
||||||
public event OnBackupDelegate OnBackup;
|
public event OnBackupDelegate OnBackup;
|
||||||
|
|
||||||
|
@ -688,7 +688,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerOnBackup(IRegionDataStore dstore, bool forced)
|
public void TriggerOnBackup(ISimulationDataService dstore, bool forced)
|
||||||
{
|
{
|
||||||
OnBackupDelegate handlerOnAttach = OnBackup;
|
OnBackupDelegate handlerOnAttach = OnBackup;
|
||||||
if (handlerOnAttach != null)
|
if (handlerOnAttach != null)
|
||||||
|
|
|
@ -1,3 +1,30 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
@ -152,15 +179,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
Vector3 entityPos = entity.AbsolutePosition;
|
Vector3 entityPos = entity.AbsolutePosition;
|
||||||
if (entity is SceneObjectPart)
|
if (entity is SceneObjectPart)
|
||||||
{
|
{
|
||||||
SceneObjectGroup group = m_scene.GetGroupByPrim(entity.LocalId);
|
// Can't use Scene.GetGroupByPrim() here, since the entity may have been delete from the scene
|
||||||
if (group == null)
|
// before its scheduled update was triggered
|
||||||
{
|
//entityPos = m_scene.GetGroupByPrim(entity.LocalId).AbsolutePosition;
|
||||||
entityPos = entity.AbsolutePosition;
|
entityPos = ((SceneObjectPart)entity).ParentGroup.AbsolutePosition;
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
entityPos = group.AbsolutePosition;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
|
|
@ -58,7 +58,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
|
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
|
||||||
|
|
||||||
foreach (EntityBase group in Entities)
|
EntityBase[] entities = Entities.GetEntities();
|
||||||
|
foreach (EntityBase group in entities)
|
||||||
{
|
{
|
||||||
if (group is SceneObjectGroup)
|
if (group is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
|
|
@ -116,9 +116,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
|
public void RequestPrim(uint primLocalID, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
|
foreach (EntityBase ent in entityList)
|
||||||
foreach (EntityBase ent in EntityList)
|
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
@ -138,9 +137,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="remoteClient"></param>
|
/// <param name="remoteClient"></param>
|
||||||
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
|
public void SelectPrim(uint primLocalID, IClientAPI remoteClient)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
|
foreach (EntityBase ent in entityList)
|
||||||
foreach (EntityBase ent in EntityList)
|
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
@ -259,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] EntityList = GetEntities();
|
||||||
|
|
||||||
SurfaceTouchEventArgs surfaceArg = null;
|
SurfaceTouchEventArgs surfaceArg = null;
|
||||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||||
|
@ -303,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
public virtual void ProcessObjectGrabUpdate(UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] EntityList = GetEntities();
|
||||||
|
|
||||||
SurfaceTouchEventArgs surfaceArg = null;
|
SurfaceTouchEventArgs surfaceArg = null;
|
||||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||||
|
@ -343,7 +341,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] EntityList = GetEntities();
|
||||||
|
|
||||||
SurfaceTouchEventArgs surfaceArg = null;
|
SurfaceTouchEventArgs surfaceArg = null;
|
||||||
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
if (surfaceArgs != null && surfaceArgs.Count > 0)
|
||||||
|
|
|
@ -57,55 +57,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public partial class Scene : SceneBase
|
public partial class Scene : SceneBase
|
||||||
{
|
{
|
||||||
public delegate void SynchronizeSceneHandler(Scene scene);
|
|
||||||
public SynchronizeSceneHandler SynchronizeScene = null;
|
|
||||||
|
|
||||||
/* Used by the loadbalancer plugin on GForge */
|
|
||||||
protected int m_splitRegionID = 0;
|
|
||||||
public int SplitRegionID
|
|
||||||
{
|
|
||||||
get { return m_splitRegionID; }
|
|
||||||
set { m_splitRegionID = value; }
|
|
||||||
}
|
|
||||||
|
|
||||||
private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
|
private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L;
|
||||||
private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
|
private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L;
|
||||||
|
|
||||||
|
public delegate void SynchronizeSceneHandler(Scene scene);
|
||||||
|
|
||||||
#region Fields
|
#region Fields
|
||||||
|
|
||||||
protected Timer m_restartWaitTimer = new Timer();
|
public SynchronizeSceneHandler SynchronizeScene;
|
||||||
|
|
||||||
public SimStatsReporter StatsReporter;
|
public SimStatsReporter StatsReporter;
|
||||||
|
|
||||||
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
|
|
||||||
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
|
||||||
|
|
||||||
private volatile int m_bordersLocked = 0;
|
|
||||||
public bool BordersLocked
|
|
||||||
{
|
|
||||||
get { return m_bordersLocked == 1; }
|
|
||||||
set
|
|
||||||
{
|
|
||||||
if (value == true)
|
|
||||||
m_bordersLocked = 1;
|
|
||||||
else
|
|
||||||
m_bordersLocked = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public List<Border> NorthBorders = new List<Border>();
|
public List<Border> NorthBorders = new List<Border>();
|
||||||
public List<Border> EastBorders = new List<Border>();
|
public List<Border> EastBorders = new List<Border>();
|
||||||
public List<Border> SouthBorders = new List<Border>();
|
public List<Border> SouthBorders = new List<Border>();
|
||||||
public List<Border> WestBorders = new List<Border>();
|
public List<Border> WestBorders = new List<Border>();
|
||||||
|
|
||||||
/// <value>
|
/// <summary>Are we applying physics to any of the prims in this scene?</summary>
|
||||||
/// The scene graph for this scene
|
|
||||||
/// </value>
|
|
||||||
/// TODO: Possibly stop other classes being able to manipulate this directly.
|
|
||||||
private SceneGraph m_sceneGraph;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Are we applying physics to any of the prims in this scene?
|
|
||||||
/// </summary>
|
|
||||||
public bool m_physicalPrim;
|
public bool m_physicalPrim;
|
||||||
public float m_maxNonphys = 256;
|
public float m_maxNonphys = 256;
|
||||||
public float m_maxPhys = 10;
|
public float m_maxPhys = 10;
|
||||||
|
@ -119,24 +85,130 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// root agents when ACL denies access to root agent
|
// root agents when ACL denies access to root agent
|
||||||
public bool m_strictAccessControl = true;
|
public bool m_strictAccessControl = true;
|
||||||
public int MaxUndoCount = 5;
|
public int MaxUndoCount = 5;
|
||||||
|
public bool LoginsDisabled = true;
|
||||||
|
public bool LoadingPrims;
|
||||||
|
public IXfer XferManager;
|
||||||
|
|
||||||
|
// the minimum time that must elapse before a changed object will be considered for persisted
|
||||||
|
public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L;
|
||||||
|
// the maximum time that must elapse before a changed object will be considered for persisted
|
||||||
|
public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L;
|
||||||
|
|
||||||
|
protected int m_splitRegionID;
|
||||||
|
protected Timer m_restartWaitTimer = new Timer();
|
||||||
|
protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
|
||||||
|
protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
|
||||||
|
protected string m_simulatorVersion = "OpenSimulator Server";
|
||||||
|
protected ModuleLoader m_moduleLoader;
|
||||||
|
protected AgentCircuitManager m_authenticateHandler;
|
||||||
|
protected SceneCommunicationService m_sceneGridService;
|
||||||
|
protected ISnmpModule m_snmpService = null;
|
||||||
|
|
||||||
|
protected ISimulationDataService m_SimulationDataService;
|
||||||
|
protected IEstateDataService m_EstateDataService;
|
||||||
|
protected IAssetService m_AssetService;
|
||||||
|
protected IAuthorizationService m_AuthorizationService;
|
||||||
|
protected IInventoryService m_InventoryService;
|
||||||
|
protected IGridService m_GridService;
|
||||||
|
protected ILibraryService m_LibraryService;
|
||||||
|
protected ISimulationService m_simulationService;
|
||||||
|
protected IAuthenticationService m_AuthenticationService;
|
||||||
|
protected IPresenceService m_PresenceService;
|
||||||
|
protected IUserAccountService m_UserAccountService;
|
||||||
|
protected IAvatarService m_AvatarService;
|
||||||
|
protected IGridUserService m_GridUserService;
|
||||||
|
|
||||||
|
protected IXMLRPC m_xmlrpcModule;
|
||||||
|
protected IWorldComm m_worldCommModule;
|
||||||
|
protected IAvatarFactory m_AvatarFactory;
|
||||||
|
protected IConfigSource m_config;
|
||||||
|
protected IRegionSerialiserModule m_serialiser;
|
||||||
|
protected IDialogModule m_dialogModule;
|
||||||
|
protected IEntityTransferModule m_teleportModule;
|
||||||
|
protected ICapabilitiesModule m_capsModule;
|
||||||
|
// Central Update Loop
|
||||||
|
protected int m_fps = 10;
|
||||||
|
protected uint m_frame;
|
||||||
|
protected float m_timespan = 0.089f;
|
||||||
|
protected DateTime m_lastupdate = DateTime.UtcNow;
|
||||||
|
|
||||||
|
// TODO: Possibly stop other classes being able to manipulate this directly.
|
||||||
|
private SceneGraph m_sceneGraph;
|
||||||
|
private volatile int m_bordersLocked;
|
||||||
private int m_RestartTimerCounter;
|
private int m_RestartTimerCounter;
|
||||||
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing
|
||||||
private int m_incrementsof15seconds;
|
private int m_incrementsof15seconds;
|
||||||
private volatile bool m_backingup;
|
private volatile bool m_backingup;
|
||||||
|
|
||||||
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
|
||||||
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
|
||||||
|
private Object m_heartbeatLock = new Object();
|
||||||
|
|
||||||
protected string m_simulatorVersion = "OpenSimulator Server";
|
private int m_update_physics = 1;
|
||||||
|
private int m_update_entitymovement = 1;
|
||||||
|
private int m_update_objects = 1; // Update objects which have scheduled themselves for updates
|
||||||
|
private int m_update_presences = 1; // Update scene presence movements
|
||||||
|
private int m_update_events = 1;
|
||||||
|
private int m_update_backup = 200;
|
||||||
|
private int m_update_terrain = 50;
|
||||||
|
private int m_update_land = 1;
|
||||||
|
private int m_update_coarse_locations = 50;
|
||||||
|
|
||||||
protected ModuleLoader m_moduleLoader;
|
private int frameMS;
|
||||||
protected StorageManager m_storageManager;
|
private int physicsMS2;
|
||||||
protected AgentCircuitManager m_authenticateHandler;
|
private int physicsMS;
|
||||||
|
private int otherMS;
|
||||||
|
private int tempOnRezMS;
|
||||||
|
private int eventMS;
|
||||||
|
private int backupMS;
|
||||||
|
private int terrainMS;
|
||||||
|
private int landMS;
|
||||||
|
private int lastCompletedFrame;
|
||||||
|
|
||||||
protected SceneCommunicationService m_sceneGridService;
|
|
||||||
public bool LoginsDisabled = true;
|
|
||||||
public bool LoadingPrims = false;
|
|
||||||
public bool CombineRegions = false;
|
public bool CombineRegions = false;
|
||||||
|
private bool m_physics_enabled = true;
|
||||||
|
private bool m_scripts_enabled = true;
|
||||||
|
private string m_defaultScriptEngine;
|
||||||
|
private int m_LastLogin;
|
||||||
|
private Thread HeartbeatThread;
|
||||||
|
private volatile bool shuttingdown;
|
||||||
|
|
||||||
|
private int m_lastUpdate;
|
||||||
|
private bool m_firstHeartbeat = true;
|
||||||
|
|
||||||
|
private object m_deleting_scene_object = new object();
|
||||||
|
private object m_cleaningAttachments = new object();
|
||||||
|
|
||||||
|
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
|
||||||
|
private bool m_reprioritizationEnabled = true;
|
||||||
|
private double m_reprioritizationInterval = 5000.0;
|
||||||
|
private double m_rootReprioritizationDistance = 10.0;
|
||||||
|
private double m_childReprioritizationDistance = 20.0;
|
||||||
|
|
||||||
|
private Timer m_mapGenerationTimer = new Timer();
|
||||||
|
private bool m_generateMaptiles;
|
||||||
|
|
||||||
|
#endregion Fields
|
||||||
|
|
||||||
|
#region Properties
|
||||||
|
|
||||||
|
/* Used by the loadbalancer plugin on GForge */
|
||||||
|
public int SplitRegionID
|
||||||
|
{
|
||||||
|
get { return m_splitRegionID; }
|
||||||
|
set { m_splitRegionID = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool BordersLocked
|
||||||
|
{
|
||||||
|
get { return m_bordersLocked == 1; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (value == true)
|
||||||
|
m_bordersLocked = 1;
|
||||||
|
else
|
||||||
|
m_bordersLocked = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public new float TimeDilation
|
public new float TimeDilation
|
||||||
{
|
{
|
||||||
|
@ -148,9 +220,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
get { return m_sceneGridService; }
|
get { return m_sceneGridService; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public IXfer XferManager;
|
|
||||||
|
|
||||||
protected ISnmpModule m_snmpService = null;
|
|
||||||
public ISnmpModule SnmpService
|
public ISnmpModule SnmpService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -164,10 +233,41 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected IAssetService m_AssetService;
|
public ISimulationDataService SimulationDataService
|
||||||
protected IAuthorizationService m_AuthorizationService;
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (m_SimulationDataService == null)
|
||||||
|
{
|
||||||
|
m_SimulationDataService = RequestModuleInterface<ISimulationDataService>();
|
||||||
|
|
||||||
private Object m_heartbeatLock = new Object();
|
if (m_SimulationDataService == null)
|
||||||
|
{
|
||||||
|
throw new Exception("No ISimulationDataService available.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_SimulationDataService;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public IEstateDataService EstateDataService
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
if (m_EstateDataService == null)
|
||||||
|
{
|
||||||
|
m_EstateDataService = RequestModuleInterface<IEstateDataService>();
|
||||||
|
|
||||||
|
if (m_EstateDataService == null)
|
||||||
|
{
|
||||||
|
throw new Exception("No IEstateDataService available.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return m_EstateDataService;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public IAssetService AssetService
|
public IAssetService AssetService
|
||||||
{
|
{
|
||||||
|
@ -206,8 +306,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected IInventoryService m_InventoryService;
|
|
||||||
|
|
||||||
public IInventoryService InventoryService
|
public IInventoryService InventoryService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -226,8 +324,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected IGridService m_GridService;
|
|
||||||
|
|
||||||
public IGridService GridService
|
public IGridService GridService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -246,8 +342,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ILibraryService m_LibraryService;
|
|
||||||
|
|
||||||
public ILibraryService LibraryService
|
public ILibraryService LibraryService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -259,7 +353,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected ISimulationService m_simulationService;
|
|
||||||
public ISimulationService SimulationService
|
public ISimulationService SimulationService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -270,7 +363,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected IAuthenticationService m_AuthenticationService;
|
|
||||||
public IAuthenticationService AuthenticationService
|
public IAuthenticationService AuthenticationService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -281,7 +373,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected IPresenceService m_PresenceService;
|
|
||||||
public IPresenceService PresenceService
|
public IPresenceService PresenceService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -291,7 +382,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
return m_PresenceService;
|
return m_PresenceService;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
protected IUserAccountService m_UserAccountService;
|
|
||||||
public IUserAccountService UserAccountService
|
public IUserAccountService UserAccountService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -302,8 +393,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected OpenSim.Services.Interfaces.IAvatarService m_AvatarService;
|
public IAvatarService AvatarService
|
||||||
public OpenSim.Services.Interfaces.IAvatarService AvatarService
|
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
@ -313,7 +403,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected IGridUserService m_GridUserService;
|
|
||||||
public IGridUserService GridUserService
|
public IGridUserService GridUserService
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
|
@ -324,58 +413,18 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected IXMLRPC m_xmlrpcModule;
|
|
||||||
protected IWorldComm m_worldCommModule;
|
|
||||||
public IAttachmentsModule AttachmentsModule { get; set; }
|
public IAttachmentsModule AttachmentsModule { get; set; }
|
||||||
protected IAvatarFactory m_AvatarFactory;
|
|
||||||
public IAvatarFactory AvatarFactory
|
public IAvatarFactory AvatarFactory
|
||||||
{
|
{
|
||||||
get { return m_AvatarFactory; }
|
get { return m_AvatarFactory; }
|
||||||
}
|
}
|
||||||
protected IConfigSource m_config;
|
|
||||||
protected IRegionSerialiserModule m_serialiser;
|
|
||||||
protected IDialogModule m_dialogModule;
|
|
||||||
protected IEntityTransferModule m_teleportModule;
|
|
||||||
|
|
||||||
protected ICapabilitiesModule m_capsModule;
|
|
||||||
public ICapabilitiesModule CapsModule
|
public ICapabilitiesModule CapsModule
|
||||||
{
|
{
|
||||||
get { return m_capsModule; }
|
get { return m_capsModule; }
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override IConfigSource GetConfig()
|
|
||||||
{
|
|
||||||
return m_config;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Central Update Loop
|
|
||||||
|
|
||||||
protected int m_fps = 10;
|
|
||||||
protected uint m_frame;
|
|
||||||
protected float m_timespan = 0.089f;
|
|
||||||
protected DateTime m_lastupdate = DateTime.UtcNow;
|
|
||||||
|
|
||||||
private int m_update_physics = 1;
|
|
||||||
private int m_update_entitymovement = 1;
|
|
||||||
private int m_update_objects = 1; // Update objects which have scheduled themselves for updates
|
|
||||||
private int m_update_presences = 1; // Update scene presence movements
|
|
||||||
private int m_update_events = 1;
|
|
||||||
private int m_update_backup = 200;
|
|
||||||
private int m_update_terrain = 50;
|
|
||||||
private int m_update_land = 1;
|
|
||||||
private int m_update_coarse_locations = 50;
|
|
||||||
|
|
||||||
private int frameMS;
|
|
||||||
private int physicsMS2;
|
|
||||||
private int physicsMS;
|
|
||||||
private int otherMS;
|
|
||||||
private int tempOnRezMS;
|
|
||||||
private int eventMS;
|
|
||||||
private int backupMS;
|
|
||||||
private int terrainMS;
|
|
||||||
private int landMS;
|
|
||||||
private int lastCompletedFrame;
|
|
||||||
|
|
||||||
public int MonitorFrameTime { get { return frameMS; } }
|
public int MonitorFrameTime { get { return frameMS; } }
|
||||||
public int MonitorPhysicsUpdateTime { get { return physicsMS; } }
|
public int MonitorPhysicsUpdateTime { get { return physicsMS; } }
|
||||||
public int MonitorPhysicsSyncTime { get { return physicsMS2; } }
|
public int MonitorPhysicsSyncTime { get { return physicsMS2; } }
|
||||||
|
@ -387,37 +436,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public int MonitorLandTime { get { return landMS; } }
|
public int MonitorLandTime { get { return landMS; } }
|
||||||
public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
|
public int MonitorLastFrameTick { get { return lastCompletedFrame; } }
|
||||||
|
|
||||||
private bool m_physics_enabled = true;
|
|
||||||
private bool m_scripts_enabled = true;
|
|
||||||
private string m_defaultScriptEngine;
|
|
||||||
private int m_LastLogin;
|
|
||||||
private Thread HeartbeatThread;
|
|
||||||
private volatile bool shuttingdown;
|
|
||||||
|
|
||||||
private int m_lastUpdate;
|
|
||||||
private bool m_firstHeartbeat = true;
|
|
||||||
|
|
||||||
private object m_deleting_scene_object = new object();
|
|
||||||
private object m_cleaningAttachments = new object();
|
|
||||||
|
|
||||||
// the minimum time that must elapse before a changed object will be considered for persisted
|
|
||||||
public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L;
|
|
||||||
// the maximum time that must elapse before a changed object will be considered for persisted
|
|
||||||
public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L;
|
|
||||||
|
|
||||||
private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
|
|
||||||
private bool m_reprioritizationEnabled = true;
|
|
||||||
private double m_reprioritizationInterval = 5000.0;
|
|
||||||
private double m_rootReprioritizationDistance = 10.0;
|
|
||||||
private double m_childReprioritizationDistance = 20.0;
|
|
||||||
|
|
||||||
private Timer m_mapGenerationTimer = new Timer();
|
|
||||||
bool m_generateMaptiles = false;
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
#region Properties
|
|
||||||
|
|
||||||
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
|
public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get { return m_priorityScheme; } }
|
||||||
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
|
public bool IsReprioritizationEnabled { get { return m_reprioritizationEnabled; } }
|
||||||
public double ReprioritizationInterval { get { return m_reprioritizationInterval; } }
|
public double ReprioritizationInterval { get { return m_reprioritizationInterval; } }
|
||||||
|
@ -497,13 +515,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
set { m_sceneGraph.RestorePresences = value; }
|
set { m_sceneGraph.RestorePresences = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion Properties
|
||||||
|
|
||||||
#region Constructors
|
#region Constructors
|
||||||
|
|
||||||
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
public Scene(RegionInfo regInfo, AgentCircuitManager authen,
|
||||||
SceneCommunicationService sceneGridService,
|
SceneCommunicationService sceneGridService,
|
||||||
StorageManager storeManager,
|
ISimulationDataService simDataService, IEstateDataService estateDataService,
|
||||||
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
|
||||||
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
|
||||||
{
|
{
|
||||||
|
@ -539,7 +557,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
m_moduleLoader = moduleLoader;
|
m_moduleLoader = moduleLoader;
|
||||||
m_authenticateHandler = authen;
|
m_authenticateHandler = authen;
|
||||||
m_sceneGridService = sceneGridService;
|
m_sceneGridService = sceneGridService;
|
||||||
m_storageManager = storeManager;
|
m_SimulationDataService = simDataService;
|
||||||
|
m_EstateDataService = estateDataService;
|
||||||
m_regInfo = regInfo;
|
m_regInfo = regInfo;
|
||||||
m_regionHandle = m_regInfo.RegionHandle;
|
m_regionHandle = m_regInfo.RegionHandle;
|
||||||
m_regionName = m_regInfo.RegionName;
|
m_regionName = m_regInfo.RegionName;
|
||||||
|
@ -558,13 +577,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
#region Region Settings
|
#region Region Settings
|
||||||
|
|
||||||
// Load region settings
|
// Load region settings
|
||||||
m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
|
m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID);
|
||||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID);
|
|
||||||
|
|
||||||
if (m_storageManager.EstateDataStore != null)
|
m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID);
|
||||||
{
|
if (estateDataService != null)
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||||
}
|
|
||||||
|
|
||||||
#endregion Region Settings
|
#endregion Region Settings
|
||||||
|
|
||||||
|
@ -574,9 +591,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
//Bind Storage Manager functions to some land manager functions for this scene
|
//Bind Storage Manager functions to some land manager functions for this scene
|
||||||
EventManager.OnLandObjectAdded +=
|
EventManager.OnLandObjectAdded +=
|
||||||
new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
|
new EventManager.LandObjectAdded(simDataService.StoreLandObject);
|
||||||
EventManager.OnLandObjectRemoved +=
|
EventManager.OnLandObjectRemoved +=
|
||||||
new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);
|
new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);
|
||||||
|
|
||||||
m_sceneGraph = new SceneGraph(this, m_regInfo);
|
m_sceneGraph = new SceneGraph(this, m_regInfo);
|
||||||
|
|
||||||
|
@ -1062,29 +1079,30 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (ScriptEngine)
|
if (ScriptEngine)
|
||||||
{
|
{
|
||||||
m_log.Info("Stopping all Scripts in Scene");
|
m_log.Info("Stopping all Scripts in Scene");
|
||||||
foreach (EntityBase ent in Entities)
|
|
||||||
|
EntityBase[] entities = Entities.GetEntities();
|
||||||
|
foreach (EntityBase ent in entities)
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
((SceneObjectGroup)ent).RemoveScriptInstances(false);
|
||||||
((SceneObjectGroup) ent).RemoveScriptInstances(false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.Info("Starting all Scripts in Scene");
|
m_log.Info("Starting all Scripts in Scene");
|
||||||
lock (Entities)
|
|
||||||
|
EntityBase[] entities = Entities.GetEntities();
|
||||||
|
foreach (EntityBase ent in entities)
|
||||||
{
|
{
|
||||||
foreach (EntityBase ent in Entities)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
SceneObjectGroup sog = (SceneObjectGroup)ent;
|
||||||
{
|
sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
||||||
((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
|
sog.ResumeScripts();
|
||||||
((SceneObjectGroup)ent).ResumeScripts();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scripts_enabled = !ScriptEngine;
|
m_scripts_enabled = !ScriptEngine;
|
||||||
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
|
m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine");
|
||||||
}
|
}
|
||||||
|
@ -1131,12 +1149,12 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
shuttingdown = true;
|
shuttingdown = true;
|
||||||
|
|
||||||
m_log.Debug("[SCENE]: Persisting changed objects");
|
m_log.Debug("[SCENE]: Persisting changed objects");
|
||||||
List<EntityBase> entities = GetEntities();
|
EntityBase[] entities = GetEntities();
|
||||||
foreach (EntityBase entity in entities)
|
foreach (EntityBase entity in entities)
|
||||||
{
|
{
|
||||||
if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
|
if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
|
||||||
{
|
{
|
||||||
((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false);
|
((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1192,8 +1210,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
|
while (m_regInfo.EstateSettings.EstateOwner == UUID.Zero && MainConsole.Instance != null)
|
||||||
{
|
{
|
||||||
MainConsole.Instance.Output("The current estate has no owner set.");
|
MainConsole.Instance.Output("The current estate has no owner set.");
|
||||||
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test");
|
List<char> excluded = new List<char>(new char[1]{' '});
|
||||||
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User");
|
string first = MainConsole.Instance.CmdPrompt("Estate owner first name", "Test", excluded);
|
||||||
|
string last = MainConsole.Instance.CmdPrompt("Estate owner last name", "User", excluded);
|
||||||
|
|
||||||
UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
|
UserAccount account = UserAccountService.GetUserAccount(m_regInfo.ScopeID, first, last);
|
||||||
|
|
||||||
|
@ -1577,7 +1596,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
lock (m_returns)
|
lock (m_returns)
|
||||||
{
|
{
|
||||||
EventManager.TriggerOnBackup(m_storageManager.DataStore, forced);
|
EventManager.TriggerOnBackup(SimulationDataService, forced);
|
||||||
m_backingup = false;
|
m_backingup = false;
|
||||||
|
|
||||||
foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
|
foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns)
|
||||||
|
@ -1618,7 +1637,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (group != null)
|
if (group != null)
|
||||||
{
|
{
|
||||||
group.ProcessBackup(m_storageManager.DataStore, true);
|
group.ProcessBackup(SimulationDataService, true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1660,20 +1679,19 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void SaveTerrain()
|
public void SaveTerrain()
|
||||||
{
|
{
|
||||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StoreWindlightProfile(RegionLightShareData wl)
|
public void StoreWindlightProfile(RegionLightShareData wl)
|
||||||
{
|
{
|
||||||
m_regInfo.WindlightSettings = wl;
|
m_regInfo.WindlightSettings = wl;
|
||||||
wl.Save();
|
SimulationDataService.StoreRegionWindlightSettings(wl);
|
||||||
m_storageManager.DataStore.StoreRegionWindlightSettings(wl);
|
|
||||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadWindlightProfile()
|
public void LoadWindlightProfile()
|
||||||
{
|
{
|
||||||
m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(RegionInfo.RegionID);
|
||||||
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
m_eventManager.TriggerOnSaveNewWindlightProfile();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1684,13 +1702,13 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
|
double[,] map = SimulationDataService.LoadTerrain(RegionInfo.RegionID);
|
||||||
if (map == null)
|
if (map == null)
|
||||||
{
|
{
|
||||||
m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
|
m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain.");
|
||||||
Heightmap = new TerrainChannel();
|
Heightmap = new TerrainChannel();
|
||||||
|
|
||||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
@ -1707,7 +1725,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
Heightmap = new TerrainChannel();
|
Heightmap = new TerrainChannel();
|
||||||
|
|
||||||
m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
SimulationDataService.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -1754,7 +1772,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public void loadAllLandObjectsFromStorage(UUID regionID)
|
public void loadAllLandObjectsFromStorage(UUID regionID)
|
||||||
{
|
{
|
||||||
m_log.Info("[SCENE]: Loading land objects from storage");
|
m_log.Info("[SCENE]: Loading land objects from storage");
|
||||||
List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID);
|
List<LandData> landData = SimulationDataService.LoadLandObjects(regionID);
|
||||||
|
|
||||||
if (LandChannel != null)
|
if (LandChannel != null)
|
||||||
{
|
{
|
||||||
|
@ -1785,7 +1803,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
LoadingPrims = true;
|
LoadingPrims = true;
|
||||||
m_log.Info("[SCENE]: Loading objects from datastore");
|
m_log.Info("[SCENE]: Loading objects from datastore");
|
||||||
|
|
||||||
List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID);
|
List<SceneObjectGroup> PrimsFromDB = SimulationDataService.LoadObjects(regionID);
|
||||||
|
|
||||||
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
|
m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count + " objects from the datastore");
|
||||||
|
|
||||||
|
@ -2094,8 +2112,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
|
List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
|
||||||
lock (Entities)
|
lock (Entities)
|
||||||
{
|
{
|
||||||
ICollection<EntityBase> entities = new List<EntityBase>(Entities);
|
EntityBase[] entities = Entities.GetEntities();
|
||||||
|
|
||||||
foreach (EntityBase e in entities)
|
foreach (EntityBase e in entities)
|
||||||
{
|
{
|
||||||
if (e is SceneObjectGroup)
|
if (e is SceneObjectGroup)
|
||||||
|
@ -2191,7 +2208,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// to the DB.
|
// to the DB.
|
||||||
ForceSceneObjectBackup(so);
|
ForceSceneObjectBackup(so);
|
||||||
so.DetachFromBackup();
|
so.DetachFromBackup();
|
||||||
m_storageManager.DataStore.RemoveObject(so.UUID, m_regInfo.RegionID);
|
SimulationDataService.RemoveObject(so.UUID, m_regInfo.RegionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
// We need to keep track of this state in case this group is still queued for further backup.
|
// We need to keep track of this state in case this group is still queued for further backup.
|
||||||
|
@ -3804,7 +3821,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
|
public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
|
||||||
{
|
{
|
||||||
ScenePresence presence = GetScenePresence(agentID);
|
ScenePresence presence = GetScenePresence(agentID);
|
||||||
if(presence != null)
|
if (presence != null)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
|
@ -4083,6 +4100,11 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
#region Other Methods
|
#region Other Methods
|
||||||
|
|
||||||
|
protected override IConfigSource GetConfig()
|
||||||
|
{
|
||||||
|
return m_config;
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
|
public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set)
|
||||||
|
@ -4107,9 +4129,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void ForceClientUpdate()
|
public void ForceClientUpdate()
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
|
foreach (EntityBase ent in entityList)
|
||||||
foreach (EntityBase ent in EntityList)
|
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
@ -4127,9 +4148,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'");
|
m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'");
|
||||||
|
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
|
foreach (EntityBase ent in entityList)
|
||||||
foreach (EntityBase ent in EntityList)
|
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
@ -4498,7 +4518,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// will not affect the original list of objects in the scene.
|
/// will not affect the original list of objects in the scene.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public List<EntityBase> GetEntities()
|
public EntityBase[] GetEntities()
|
||||||
{
|
{
|
||||||
return m_sceneGraph.GetEntities();
|
return m_sceneGraph.GetEntities();
|
||||||
}
|
}
|
||||||
|
@ -4532,9 +4552,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void CleanTempObjects()
|
public void CleanTempObjects()
|
||||||
{
|
{
|
||||||
List<EntityBase> objs = GetEntities();
|
EntityBase[] entities = GetEntities();
|
||||||
|
foreach (EntityBase obj in entities)
|
||||||
foreach (EntityBase obj in objs)
|
|
||||||
{
|
{
|
||||||
if (obj is SceneObjectGroup)
|
if (obj is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
@ -4554,7 +4573,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public void DeleteFromStorage(UUID uuid)
|
public void DeleteFromStorage(UUID uuid)
|
||||||
{
|
{
|
||||||
m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID);
|
SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public int GetHealth()
|
public int GetHealth()
|
||||||
|
@ -4963,17 +4982,21 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
public List<UUID> GetEstateRegions(int estateID)
|
public List<UUID> GetEstateRegions(int estateID)
|
||||||
{
|
{
|
||||||
if (m_storageManager.EstateDataStore == null)
|
IEstateDataService estateDataService = EstateDataService;
|
||||||
return new List<UUID>();
|
if (estateDataService == null)
|
||||||
|
return new List<UUID>(0);
|
||||||
|
|
||||||
return m_storageManager.EstateDataStore.GetRegions(estateID);
|
return estateDataService.GetRegions(estateID);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ReloadEstateData()
|
public void ReloadEstateData()
|
||||||
{
|
{
|
||||||
m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false);
|
IEstateDataService estateDataService = EstateDataService;
|
||||||
|
if (estateDataService != null)
|
||||||
TriggerEstateSunUpdate();
|
{
|
||||||
|
m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);
|
||||||
|
TriggerEstateSunUpdate();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void TriggerEstateSunUpdate()
|
public void TriggerEstateSunUpdate()
|
||||||
|
|
|
@ -81,10 +81,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
|
protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>();
|
||||||
protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
|
protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>();
|
||||||
|
|
||||||
// SceneObjects is not currently populated or used.
|
|
||||||
//public Dictionary<UUID, SceneObjectGroup> SceneObjects;
|
|
||||||
protected internal EntityManager Entities = new EntityManager();
|
protected internal EntityManager Entities = new EntityManager();
|
||||||
// protected internal Dictionary<UUID, EntityBase> Entities = new Dictionary<UUID, EntityBase>();
|
|
||||||
protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
|
protected internal Dictionary<UUID, ScenePresence> RestorePresences = new Dictionary<UUID, ScenePresence>();
|
||||||
|
|
||||||
protected RegionInfo m_regInfo;
|
protected RegionInfo m_regInfo;
|
||||||
|
@ -370,68 +367,57 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
|
if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
lock (sceneObject)
|
if (Entities.ContainsKey(sceneObject.UUID))
|
||||||
|
return false;
|
||||||
|
|
||||||
|
List<SceneObjectPart> children;
|
||||||
|
lock (sceneObject.Children)
|
||||||
|
children = new List<SceneObjectPart>(sceneObject.Children.Values);
|
||||||
|
|
||||||
|
// Clamp child prim sizes and add child prims to the m_numPrim count
|
||||||
|
if (m_parentScene.m_clampPrimSize)
|
||||||
{
|
{
|
||||||
if (Entities.ContainsKey(sceneObject.UUID))
|
foreach (SceneObjectPart part in children)
|
||||||
{
|
{
|
||||||
// m_log.WarnFormat(
|
Vector3 scale = part.Shape.Scale;
|
||||||
// "[SCENE GRAPH]: Scene object {0} {1} was already in region {2} on add request",
|
|
||||||
// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
|
if (scale.X > m_parentScene.m_maxNonphys)
|
||||||
return false;
|
scale.X = m_parentScene.m_maxNonphys;
|
||||||
|
if (scale.Y > m_parentScene.m_maxNonphys)
|
||||||
|
scale.Y = m_parentScene.m_maxNonphys;
|
||||||
|
if (scale.Z > m_parentScene.m_maxNonphys)
|
||||||
|
scale.Z = m_parentScene.m_maxNonphys;
|
||||||
|
|
||||||
|
part.Shape.Scale = scale;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
m_numPrim += children.Count;
|
||||||
|
|
||||||
// m_log.DebugFormat(
|
sceneObject.AttachToScene(m_parentScene);
|
||||||
// "[SCENE GRAPH]: Adding object {0} {1} to region {2}",
|
|
||||||
// sceneObject.Name, sceneObject.UUID, m_parentScene.RegionInfo.RegionName);
|
|
||||||
|
|
||||||
lock (sceneObject.Children)
|
if (sendClientUpdates)
|
||||||
{
|
sceneObject.ScheduleGroupForFullUpdate();
|
||||||
if (m_parentScene.m_clampPrimSize)
|
|
||||||
{
|
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
|
||||||
{
|
|
||||||
Vector3 scale = part.Shape.Scale;
|
|
||||||
|
|
||||||
if (scale.X > m_parentScene.m_maxNonphys)
|
Entities.Add(sceneObject);
|
||||||
scale.X = m_parentScene.m_maxNonphys;
|
|
||||||
if (scale.Y > m_parentScene.m_maxNonphys)
|
|
||||||
scale.Y = m_parentScene.m_maxNonphys;
|
|
||||||
if (scale.Z > m_parentScene.m_maxNonphys)
|
|
||||||
scale.Z = m_parentScene.m_maxNonphys;
|
|
||||||
|
|
||||||
part.Shape.Scale = scale;
|
if (attachToBackup)
|
||||||
}
|
sceneObject.AttachToBackup();
|
||||||
}
|
|
||||||
|
|
||||||
m_numPrim += sceneObject.Children.Count;
|
if (OnObjectCreate != null)
|
||||||
}
|
OnObjectCreate(sceneObject);
|
||||||
|
|
||||||
sceneObject.AttachToScene(m_parentScene);
|
lock (SceneObjectGroupsByFullID)
|
||||||
|
{
|
||||||
|
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
||||||
|
foreach (SceneObjectPart part in children)
|
||||||
|
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
||||||
|
}
|
||||||
|
|
||||||
if (sendClientUpdates)
|
lock (SceneObjectGroupsByLocalID)
|
||||||
sceneObject.ScheduleGroupForFullUpdate();
|
{
|
||||||
|
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
||||||
Entities.Add(sceneObject);
|
foreach (SceneObjectPart part in children)
|
||||||
|
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
||||||
if (attachToBackup)
|
|
||||||
sceneObject.AttachToBackup();
|
|
||||||
|
|
||||||
if (OnObjectCreate != null)
|
|
||||||
OnObjectCreate(sceneObject);
|
|
||||||
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
|
||||||
{
|
|
||||||
SceneObjectGroupsByFullID[sceneObject.UUID] = sceneObject;
|
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
|
||||||
SceneObjectGroupsByFullID[part.UUID] = sceneObject;
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (SceneObjectGroupsByLocalID)
|
|
||||||
{
|
|
||||||
SceneObjectGroupsByLocalID[sceneObject.LocalId] = sceneObject;
|
|
||||||
foreach (SceneObjectPart part in sceneObject.Children.Values)
|
|
||||||
SceneObjectGroupsByLocalID[part.LocalId] = sceneObject;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -443,42 +429,38 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns>true if the object was deleted, false if there was no object to delete</returns>
|
/// <returns>true if the object was deleted, false if there was no object to delete</returns>
|
||||||
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
|
public bool DeleteSceneObject(UUID uuid, bool resultOfObjectLinked)
|
||||||
{
|
{
|
||||||
if (Entities.ContainsKey(uuid))
|
EntityBase entity;
|
||||||
|
if (!Entities.TryGetValue(uuid, out entity) && entity is SceneObjectGroup)
|
||||||
|
return false;
|
||||||
|
|
||||||
|
SceneObjectGroup grp = (SceneObjectGroup)entity;
|
||||||
|
|
||||||
|
if (!resultOfObjectLinked)
|
||||||
{
|
{
|
||||||
SceneObjectGroup grp = (SceneObjectGroup)Entities[uuid];
|
m_numPrim -= grp.PrimCount;
|
||||||
|
|
||||||
if (!resultOfObjectLinked)
|
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
||||||
{
|
RemovePhysicalPrim(grp.PrimCount);
|
||||||
m_numPrim -= grp.PrimCount;
|
|
||||||
|
|
||||||
if ((grp.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
|
||||||
RemovePhysicalPrim(grp.PrimCount);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (OnObjectRemove != null)
|
|
||||||
OnObjectRemove(Entities[uuid]);
|
|
||||||
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
|
||||||
{
|
|
||||||
foreach (SceneObjectPart part in grp.Children.Values)
|
|
||||||
SceneObjectGroupsByFullID.Remove(part.UUID);
|
|
||||||
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
|
||||||
}
|
|
||||||
lock (SceneObjectGroupsByLocalID)
|
|
||||||
{
|
|
||||||
foreach (SceneObjectPart part in grp.Children.Values)
|
|
||||||
SceneObjectGroupsByLocalID.Remove(part.LocalId);
|
|
||||||
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
|
||||||
}
|
|
||||||
|
|
||||||
Entities.Remove(uuid);
|
|
||||||
//SceneObjectGroup part;
|
|
||||||
//((part.RootPart.Flags & PrimFlags.Physics) == PrimFlags.Physics)
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return false;
|
if (OnObjectRemove != null)
|
||||||
|
OnObjectRemove(Entities[uuid]);
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByFullID)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart part in grp.Children.Values)
|
||||||
|
SceneObjectGroupsByFullID.Remove(part.UUID);
|
||||||
|
SceneObjectGroupsByFullID.Remove(grp.RootPart.UUID);
|
||||||
|
}
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByLocalID)
|
||||||
|
{
|
||||||
|
foreach (SceneObjectPart part in grp.Children.Values)
|
||||||
|
SceneObjectGroupsByLocalID.Remove(part.LocalId);
|
||||||
|
SceneObjectGroupsByLocalID.Remove(grp.RootPart.LocalId);
|
||||||
|
}
|
||||||
|
|
||||||
|
return Entities.Remove(uuid);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -490,9 +472,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
protected internal void AddToUpdateList(SceneObjectGroup obj)
|
protected internal void AddToUpdateList(SceneObjectGroup obj)
|
||||||
{
|
{
|
||||||
lock (m_updateList)
|
lock (m_updateList)
|
||||||
{
|
|
||||||
m_updateList[obj.UUID] = obj;
|
m_updateList[obj.UUID] = obj;
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void FireAttachToBackup(SceneObjectGroup obj)
|
public void FireAttachToBackup(SceneObjectGroup obj)
|
||||||
|
@ -526,34 +506,39 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
if (!Monitor.TryEnter(m_updateLock))
|
if (!Monitor.TryEnter(m_updateLock))
|
||||||
return;
|
return;
|
||||||
|
try
|
||||||
List<SceneObjectGroup> updates;
|
|
||||||
|
|
||||||
// Some updates add more updates to the updateList.
|
|
||||||
// Get the current list of updates and clear the list before iterating
|
|
||||||
lock (m_updateList)
|
|
||||||
{
|
{
|
||||||
updates = new List<SceneObjectGroup>(m_updateList.Values);
|
List<SceneObjectGroup> updates;
|
||||||
m_updateList.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Go through all updates
|
// Some updates add more updates to the updateList.
|
||||||
for (int i = 0; i < updates.Count; i++)
|
// Get the current list of updates and clear the list before iterating
|
||||||
{
|
lock (m_updateList)
|
||||||
SceneObjectGroup sog = updates[i];
|
|
||||||
|
|
||||||
// Don't abort the whole update if one entity happens to give us an exception.
|
|
||||||
try
|
|
||||||
{
|
{
|
||||||
sog.Update();
|
updates = new List<SceneObjectGroup>(m_updateList.Values);
|
||||||
|
m_updateList.Clear();
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
|
||||||
|
// Go through all updates
|
||||||
|
for (int i = 0; i < updates.Count; i++)
|
||||||
{
|
{
|
||||||
m_log.ErrorFormat(
|
SceneObjectGroup sog = updates[i];
|
||||||
"[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e);
|
|
||||||
|
// Don't abort the whole update if one entity happens to give us an exception.
|
||||||
|
try
|
||||||
|
{
|
||||||
|
sog.Update();
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.ErrorFormat(
|
||||||
|
"[INNER SCENE]: Failed to update {0}, {1} - {2}", sog.Name, sog.UUID, e);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Monitor.Exit(m_updateLock);
|
finally
|
||||||
|
{
|
||||||
|
Monitor.Exit(m_updateLock);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected internal void AddPhysicalPrim(int number)
|
protected internal void AddPhysicalPrim(int number)
|
||||||
|
@ -920,38 +905,38 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns>null if no scene object group containing that prim is found</returns>
|
/// <returns>null if no scene object group containing that prim is found</returns>
|
||||||
public SceneObjectGroup GetGroupByPrim(uint localID)
|
public SceneObjectGroup GetGroupByPrim(uint localID)
|
||||||
{
|
{
|
||||||
if (Entities.ContainsKey(localID))
|
EntityBase entity;
|
||||||
return Entities[localID] as SceneObjectGroup;
|
if (Entities.TryGetValue(localID, out entity))
|
||||||
|
return entity as SceneObjectGroup;
|
||||||
|
|
||||||
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
//m_log.DebugFormat("Entered GetGroupByPrim with localID {0}", localID);
|
||||||
SceneObjectGroup sog;
|
SceneObjectGroup sog;
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByLocalID)
|
||||||
|
SceneObjectGroupsByLocalID.TryGetValue(localID, out sog);
|
||||||
|
|
||||||
|
if (sog != null)
|
||||||
{
|
{
|
||||||
if (SceneObjectGroupsByLocalID.TryGetValue(localID, out sog))
|
if (sog.HasChildPrim(localID))
|
||||||
{
|
return sog;
|
||||||
if (sog.HasChildPrim(localID))
|
SceneObjectGroupsByLocalID.Remove(localID);
|
||||||
return sog;
|
|
||||||
SceneObjectGroupsByLocalID.Remove(localID);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
foreach (EntityBase ent in EntityList)
|
foreach (EntityBase ent in entityList)
|
||||||
{
|
{
|
||||||
//m_log.DebugFormat("Looking at entity {0}", ent.UUID);
|
//m_log.DebugFormat("Looking at entity {0}", ent.UUID);
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
if (((SceneObjectGroup)ent).HasChildPrim(localID))
|
sog = (SceneObjectGroup)ent;
|
||||||
|
if (sog.HasChildPrim(localID))
|
||||||
{
|
{
|
||||||
sog = (SceneObjectGroup)ent;
|
|
||||||
lock (SceneObjectGroupsByLocalID)
|
lock (SceneObjectGroupsByLocalID)
|
||||||
{
|
|
||||||
SceneObjectGroupsByLocalID[localID] = sog;
|
SceneObjectGroupsByLocalID[localID] = sog;
|
||||||
}
|
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -964,36 +949,35 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
SceneObjectGroup sog;
|
SceneObjectGroup sog;
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullID)
|
||||||
{
|
SceneObjectGroupsByFullID.TryGetValue(fullID, out sog);
|
||||||
if (SceneObjectGroupsByFullID.TryGetValue(fullID, out sog))
|
|
||||||
{
|
|
||||||
lock (sog.Children)
|
|
||||||
{
|
|
||||||
if (sog.Children.ContainsKey(fullID))
|
|
||||||
return sog;
|
|
||||||
}
|
|
||||||
|
|
||||||
SceneObjectGroupsByFullID.Remove(fullID);
|
if (sog != null)
|
||||||
|
{
|
||||||
|
lock (sog.Children)
|
||||||
|
{
|
||||||
|
if (sog.Children.ContainsKey(fullID))
|
||||||
|
return sog;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
lock (SceneObjectGroupsByFullID)
|
||||||
|
SceneObjectGroupsByFullID.Remove(fullID);
|
||||||
}
|
}
|
||||||
|
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
|
foreach (EntityBase ent in entityList)
|
||||||
foreach (EntityBase ent in EntityList)
|
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
if (((SceneObjectGroup)ent).HasChildPrim(fullID))
|
sog = (SceneObjectGroup)ent;
|
||||||
|
if (sog.HasChildPrim(fullID))
|
||||||
{
|
{
|
||||||
sog = (SceneObjectGroup)ent;
|
|
||||||
lock (SceneObjectGroupsByFullID)
|
lock (SceneObjectGroupsByFullID)
|
||||||
{
|
|
||||||
SceneObjectGroupsByFullID[fullID] = sog;
|
SceneObjectGroupsByFullID[fullID] = sog;
|
||||||
}
|
|
||||||
return sog;
|
return sog;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1002,7 +986,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
// Primitive Ray Tracing
|
// Primitive Ray Tracing
|
||||||
float closestDistance = 280f;
|
float closestDistance = 280f;
|
||||||
EntityIntersection result = new EntityIntersection();
|
EntityIntersection result = new EntityIntersection();
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] EntityList = GetEntities();
|
||||||
foreach (EntityBase ent in EntityList)
|
foreach (EntityBase ent in EntityList)
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
|
@ -1040,23 +1024,28 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns>null if the part was not found</returns>
|
/// <returns>null if the part was not found</returns>
|
||||||
protected internal SceneObjectPart GetSceneObjectPart(string name)
|
protected internal SceneObjectPart GetSceneObjectPart(string name)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = GetEntities();
|
SceneObjectPart sop = null;
|
||||||
|
|
||||||
// FIXME: use a dictionary here
|
Entities.Find(
|
||||||
foreach (EntityBase ent in EntityList)
|
delegate(EntityBase entity)
|
||||||
{
|
|
||||||
if (ent is SceneObjectGroup)
|
|
||||||
{
|
{
|
||||||
foreach (SceneObjectPart p in ((SceneObjectGroup) ent).GetParts())
|
if (entity is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
if (p.Name == name)
|
foreach (SceneObjectPart p in ((SceneObjectGroup)entity).GetParts())
|
||||||
{
|
{
|
||||||
return p;
|
if (p.Name == name)
|
||||||
|
{
|
||||||
|
sop = p;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
}
|
);
|
||||||
return null;
|
|
||||||
|
return sop;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -1077,7 +1066,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// it
|
/// it
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected internal List<EntityBase> GetEntities()
|
protected internal EntityBase[] GetEntities()
|
||||||
{
|
{
|
||||||
return Entities.GetEntities();
|
return Entities.GetEntities();
|
||||||
}
|
}
|
||||||
|
@ -1086,7 +1075,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
|
Dictionary<uint, float> topScripts = new Dictionary<uint, float>();
|
||||||
|
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] EntityList = GetEntities();
|
||||||
int limit = 0;
|
int limit = 0;
|
||||||
foreach (EntityBase ent in EntityList)
|
foreach (EntityBase ent in EntityList)
|
||||||
{
|
{
|
||||||
|
@ -1140,7 +1129,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <param name="action"></param>
|
/// <param name="action"></param>
|
||||||
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
protected internal void ForEachSOG(Action<SceneObjectGroup> action)
|
||||||
{
|
{
|
||||||
List<EntityBase> objlist = Entities.GetAllByType<SceneObjectGroup>();
|
EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>();
|
||||||
foreach (EntityBase ent in objlist)
|
foreach (EntityBase ent in objlist)
|
||||||
{
|
{
|
||||||
SceneObjectGroup obj = (SceneObjectGroup)ent;
|
SceneObjectGroup obj = (SceneObjectGroup)ent;
|
||||||
|
@ -1798,8 +1787,8 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
UUID objid = UUID.Zero;
|
UUID objid = UUID.Zero;
|
||||||
SceneObjectPart obj = null;
|
SceneObjectPart obj = null;
|
||||||
|
|
||||||
List<EntityBase> EntityList = GetEntities();
|
EntityBase[] entityList = GetEntities();
|
||||||
foreach (EntityBase ent in EntityList)
|
foreach (EntityBase ent in entityList)
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
|
|
@ -1731,7 +1731,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Processes backup.
|
/// Processes backup.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="datastore"></param>
|
/// <param name="datastore"></param>
|
||||||
public virtual void ProcessBackup(IRegionDataStore datastore, bool forcedBackup)
|
public virtual void ProcessBackup(ISimulationDataService datastore, bool forcedBackup)
|
||||||
{
|
{
|
||||||
if (!m_isBackedUp)
|
if (!m_isBackedUp)
|
||||||
{
|
{
|
||||||
|
@ -1944,7 +1944,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
part.PhysActor.LocalID = part.LocalId;
|
part.PhysActor.LocalID = part.LocalId;
|
||||||
part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
|
part.DoPhysicsPropertyUpdate(part.PhysActor.IsPhysical, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
if (userExposed)
|
if (userExposed)
|
||||||
{
|
{
|
||||||
|
@ -1954,7 +1953,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
ScheduleGroupForFullUpdate();
|
ScheduleGroupForFullUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
finally
|
finally
|
||||||
{
|
{
|
||||||
|
@ -2515,16 +2513,9 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// <returns>null if a child part with the primID was not found</returns>
|
/// <returns>null if a child part with the primID was not found</returns>
|
||||||
public SceneObjectPart GetChildPart(UUID primID)
|
public SceneObjectPart GetChildPart(UUID primID)
|
||||||
{
|
{
|
||||||
SceneObjectPart childPart = null;
|
SceneObjectPart childPart;
|
||||||
|
|
||||||
lock (m_parts)
|
lock (m_parts)
|
||||||
{
|
m_parts.TryGetValue(primID, out childPart);
|
||||||
if (m_parts.ContainsKey(primID))
|
|
||||||
{
|
|
||||||
childPart = m_parts[primID];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return childPart;
|
return childPart;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -508,7 +508,14 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
public UUID UUID
|
public UUID UUID
|
||||||
{
|
{
|
||||||
get { return m_uuid; }
|
get { return m_uuid; }
|
||||||
set { m_uuid = value; }
|
set
|
||||||
|
{
|
||||||
|
m_uuid = value;
|
||||||
|
|
||||||
|
// This is necessary so that TaskInventoryItem parent ids correctly reference the new uuid of this part
|
||||||
|
if (Inventory != null)
|
||||||
|
Inventory.ResetInventoryIDs();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public uint LocalId
|
public uint LocalId
|
||||||
|
@ -1431,7 +1438,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
|
|
||||||
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
m_parentGroup.Scene.ForEachScenePresence(delegate(ScenePresence sp)
|
||||||
{
|
{
|
||||||
if(!sp.IsChildAgent)
|
if (!sp.IsChildAgent)
|
||||||
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
sp.ControllingClient.SendAttachedSoundGainChange(UUID, (float)volume);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -2793,7 +2800,6 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
UUID = UUID.Random();
|
UUID = UUID.Random();
|
||||||
LinkNum = linkNum;
|
LinkNum = linkNum;
|
||||||
LocalId = 0;
|
LocalId = 0;
|
||||||
Inventory.ResetInventoryIDs();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_items.LockItemsForWrite(true);
|
m_items.LockItemsForWrite(true);
|
||||||
|
|
||||||
if (0 == Items.Count)
|
if (Items.Count == 0)
|
||||||
{
|
{
|
||||||
m_items.LockItemsForWrite(false);
|
m_items.LockItemsForWrite(false);
|
||||||
return;
|
return;
|
||||||
|
@ -1010,7 +1010,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
/// Process inventory backup
|
/// Process inventory backup
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="datastore"></param>
|
/// <param name="datastore"></param>
|
||||||
public void ProcessInventoryBackup(IRegionDataStore datastore)
|
public void ProcessInventoryBackup(ISimulationDataService datastore)
|
||||||
{
|
{
|
||||||
if (HasInventoryChanged)
|
if (HasInventoryChanged)
|
||||||
{
|
{
|
||||||
|
|
|
@ -73,9 +73,10 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
{
|
{
|
||||||
m_pendingObjects = new Queue<SceneObjectGroup>();
|
m_pendingObjects = new Queue<SceneObjectGroup>();
|
||||||
|
|
||||||
lock(m_pendingObjects)
|
lock (m_pendingObjects)
|
||||||
{
|
{
|
||||||
foreach (EntityBase e in m_presence.Scene.Entities)
|
EntityBase[] entities = m_presence.Scene.Entities.GetEntities();
|
||||||
|
foreach (EntityBase e in entities)
|
||||||
{
|
{
|
||||||
if (e != null && e is SceneObjectGroup)
|
if (e != null && e is SceneObjectGroup)
|
||||||
m_pendingObjects.Enqueue((SceneObjectGroup)e);
|
m_pendingObjects.Enqueue((SceneObjectGroup)e);
|
||||||
|
@ -84,7 +85,7 @@ namespace OpenSim.Region.Framework.Scenes
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
lock(m_pendingObjects)
|
lock (m_pendingObjects)
|
||||||
{
|
{
|
||||||
while (m_pendingObjects != null && m_pendingObjects.Count > 0)
|
while (m_pendingObjects != null && m_pendingObjects.Count > 0)
|
||||||
{
|
{
|
||||||
|
|
|
@ -84,9 +84,8 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
int primCount = 0;
|
int primCount = 0;
|
||||||
stream.WriteLine("<scene>\n");
|
stream.WriteLine("<scene>\n");
|
||||||
|
|
||||||
List<EntityBase> EntityList = scene.GetEntities();
|
EntityBase[] entityList = scene.GetEntities();
|
||||||
|
foreach (EntityBase ent in entityList)
|
||||||
foreach (EntityBase ent in EntityList)
|
|
||||||
{
|
{
|
||||||
if (ent is SceneObjectGroup)
|
if (ent is SceneObjectGroup)
|
||||||
{
|
{
|
||||||
|
@ -204,16 +203,14 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
|
|
||||||
public static void SavePrimsToXml2(Scene scene, string fileName)
|
public static void SavePrimsToXml2(Scene scene, string fileName)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = scene.GetEntities();
|
EntityBase[] entityList = scene.GetEntities();
|
||||||
|
SavePrimListToXml2(entityList, fileName);
|
||||||
SavePrimListToXml2(EntityList, fileName);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
|
public static void SavePrimsToXml2(Scene scene, TextWriter stream, Vector3 min, Vector3 max)
|
||||||
{
|
{
|
||||||
List<EntityBase> EntityList = scene.GetEntities();
|
EntityBase[] entityList = scene.GetEntities();
|
||||||
|
SavePrimListToXml2(entityList, stream, min, max);
|
||||||
SavePrimListToXml2(EntityList, stream, min, max);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
|
public static void SaveNamedPrimsToXml2(Scene scene, string primName, string fileName)
|
||||||
|
@ -222,7 +219,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
"[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}",
|
"[SERIALISER]: Saving prims with name {0} in xml2 format for region {1} to {2}",
|
||||||
primName, scene.RegionInfo.RegionName, fileName);
|
primName, scene.RegionInfo.RegionName, fileName);
|
||||||
|
|
||||||
List<EntityBase> entityList = scene.GetEntities();
|
EntityBase[] entityList = scene.GetEntities();
|
||||||
List<EntityBase> primList = new List<EntityBase>();
|
List<EntityBase> primList = new List<EntityBase>();
|
||||||
|
|
||||||
foreach (EntityBase ent in entityList)
|
foreach (EntityBase ent in entityList)
|
||||||
|
@ -236,10 +233,10 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
SavePrimListToXml2(primList, fileName);
|
SavePrimListToXml2(primList.ToArray(), fileName);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SavePrimListToXml2(List<EntityBase> entityList, string fileName)
|
public static void SavePrimListToXml2(EntityBase[] entityList, string fileName)
|
||||||
{
|
{
|
||||||
FileStream file = new FileStream(fileName, FileMode.Create);
|
FileStream file = new FileStream(fileName, FileMode.Create);
|
||||||
try
|
try
|
||||||
|
@ -260,7 +257,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void SavePrimListToXml2(List<EntityBase> entityList, TextWriter stream, Vector3 min, Vector3 max)
|
public static void SavePrimListToXml2(EntityBase[] entityList, TextWriter stream, Vector3 min, Vector3 max)
|
||||||
{
|
{
|
||||||
int primCount = 0;
|
int primCount = 0;
|
||||||
stream.WriteLine("<scene>\n");
|
stream.WriteLine("<scene>\n");
|
||||||
|
|
|
@ -292,7 +292,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
// scene backup thread.
|
// scene backup thread.
|
||||||
scene.Backup(true);
|
scene.Backup(true);
|
||||||
|
|
||||||
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
|
List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
|
||||||
|
|
||||||
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
||||||
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
|
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(2));
|
||||||
|
@ -335,7 +335,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
|
||||||
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
|
SceneObjectGroup groupToDelete = sog.DelinkFromGroup(linkPart, false);
|
||||||
scene.DeleteSceneObject(groupToDelete, false);
|
scene.DeleteSceneObject(groupToDelete, false);
|
||||||
|
|
||||||
List<SceneObjectGroup> storedObjects = scene.StorageManager.DataStore.LoadObjects(scene.RegionInfo.RegionID);
|
List<SceneObjectGroup> storedObjects = scene.SimulationDataService.LoadObjects(scene.RegionInfo.RegionID);
|
||||||
|
|
||||||
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
Assert.That(storedObjects.Count, Is.EqualTo(1));
|
||||||
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
|
Assert.That(storedObjects[0].Children.Count, Is.EqualTo(1));
|
||||||
|
|
|
@ -75,7 +75,9 @@ namespace OpenSim.Region.Framework.Tests
|
||||||
|
|
||||||
protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
|
protected TaskInventoryItem CreateSOItem1(Scene scene, SceneObjectPart part)
|
||||||
{
|
{
|
||||||
AssetNotecard nc = new AssetNotecard("Hello World!");
|
AssetNotecard nc = new AssetNotecard();
|
||||||
|
nc.BodyText = "Hello World!";
|
||||||
|
nc.Encode();
|
||||||
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000");
|
||||||
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000");
|
||||||
AssetBase ncAsset
|
AssetBase ncAsset
|
||||||
|
|
|
@ -1,96 +0,0 @@
|
||||||
/*
|
|
||||||
* Copyright (c) Contributors, http://opensimulator.org/
|
|
||||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
|
||||||
*
|
|
||||||
* Redistribution and use in source and binary forms, with or without
|
|
||||||
* modification, are permitted provided that the following conditions are met:
|
|
||||||
* * Redistributions of source code must retain the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer.
|
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
|
||||||
* notice, this list of conditions and the following disclaimer in the
|
|
||||||
* documentation and/or other materials provided with the distribution.
|
|
||||||
* * Neither the name of the OpenSimulator Project nor the
|
|
||||||
* names of its contributors may be used to endorse or promote products
|
|
||||||
* derived from this software without specific prior written permission.
|
|
||||||
*
|
|
||||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
|
||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
|
||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
|
||||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
|
||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
*/
|
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Reflection;
|
|
||||||
using log4net;
|
|
||||||
using OpenSim.Region.Framework.Interfaces;
|
|
||||||
|
|
||||||
namespace OpenSim.Region.Framework
|
|
||||||
{
|
|
||||||
public class StorageManager
|
|
||||||
{
|
|
||||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
|
|
||||||
protected IRegionDataStore m_dataStore;
|
|
||||||
|
|
||||||
public IRegionDataStore DataStore
|
|
||||||
{
|
|
||||||
get { return m_dataStore; }
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEstateDataStore m_estateDataStore;
|
|
||||||
|
|
||||||
public IEstateDataStore EstateDataStore
|
|
||||||
{
|
|
||||||
get { return m_estateDataStore; }
|
|
||||||
}
|
|
||||||
|
|
||||||
public StorageManager(IRegionDataStore storage)
|
|
||||||
{
|
|
||||||
m_dataStore = storage;
|
|
||||||
}
|
|
||||||
|
|
||||||
public StorageManager(string dllName, string connectionstring, string estateconnectionstring)
|
|
||||||
{
|
|
||||||
m_log.Info("[DATASTORE]: Attempting to load " + dllName);
|
|
||||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
|
||||||
|
|
||||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
|
||||||
{
|
|
||||||
if (pluginType.IsPublic)
|
|
||||||
{
|
|
||||||
Type typeInterface = pluginType.GetInterface("IRegionDataStore", true);
|
|
||||||
|
|
||||||
if (typeInterface != null)
|
|
||||||
{
|
|
||||||
IRegionDataStore plug =
|
|
||||||
(IRegionDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
|
||||||
plug.Initialise(connectionstring);
|
|
||||||
|
|
||||||
m_dataStore = plug;
|
|
||||||
|
|
||||||
m_log.Info("[DATASTORE]: Added IRegionDataStore Interface");
|
|
||||||
}
|
|
||||||
|
|
||||||
typeInterface = pluginType.GetInterface("IEstateDataStore", true);
|
|
||||||
|
|
||||||
if (typeInterface != null)
|
|
||||||
{
|
|
||||||
IEstateDataStore estPlug =
|
|
||||||
(IEstateDataStore) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
|
||||||
estPlug.Initialise(estateconnectionstring);
|
|
||||||
|
|
||||||
m_estateDataStore = estPlug;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//TODO: Add checking and warning to make sure it initialised.
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -375,8 +375,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
|
|
||||||
private void IRC_SendNamesReply()
|
private void IRC_SendNamesReply()
|
||||||
{
|
{
|
||||||
List<EntityBase> users = m_scene.Entities.GetAllByType<ScenePresence>();
|
EntityBase[] users = m_scene.Entities.GetAllByType<ScenePresence>();
|
||||||
|
|
||||||
foreach (EntityBase user in users)
|
foreach (EntityBase user in users)
|
||||||
{
|
{
|
||||||
SendServerCommand("353 " + m_nick + " = " + IrcRegionName + " :" + user.Name.Replace(" ", ""));
|
SendServerCommand("353 " + m_nick + " = " + IrcRegionName + " :" + user.Name.Replace(" ", ""));
|
||||||
|
@ -386,8 +385,7 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
|
|
||||||
private void IRC_SendWhoReply()
|
private void IRC_SendWhoReply()
|
||||||
{
|
{
|
||||||
List<EntityBase> users = m_scene.Entities.GetAllByType<ScenePresence>();
|
EntityBase[] users = m_scene.Entities.GetAllByType<ScenePresence>();
|
||||||
|
|
||||||
foreach (EntityBase user in users)
|
foreach (EntityBase user in users)
|
||||||
{
|
{
|
||||||
/*SendServerCommand(String.Format("352 {0} {1} {2} {3} {4} {5} :0 {6}", IrcRegionName,
|
/*SendServerCommand(String.Format("352 {0} {1} {2} {3} {4} {5} :0 {6}", IrcRegionName,
|
||||||
|
@ -415,11 +413,11 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
|
||||||
|
|
||||||
private void IRC_SendReplyUsers()
|
private void IRC_SendReplyUsers()
|
||||||
{
|
{
|
||||||
List<EntityBase> users = m_scene.Entities.GetAllByType<ScenePresence>();
|
EntityBase[] users = m_scene.Entities.GetAllByType<ScenePresence>();
|
||||||
|
|
||||||
SendServerCommand("392 :UserID Terminal Host");
|
SendServerCommand("392 :UserID Terminal Host");
|
||||||
|
|
||||||
if (users.Count == 0)
|
if (users.Length == 0)
|
||||||
{
|
{
|
||||||
SendServerCommand("395 :Nobody logged in");
|
SendServerCommand("395 :Nobody logged in");
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -91,11 +91,11 @@ using OpenSim.Services.Interfaces;
|
||||||
* + RoleID
|
* + RoleID
|
||||||
*
|
*
|
||||||
* GroupID -> GroupNotice -> NoticeID
|
* GroupID -> GroupNotice -> NoticeID
|
||||||
* + TimeStamp [uint]
|
* + TimeStamp [uint]
|
||||||
* + FromName [string]
|
* + FromName [string]
|
||||||
* + Subject [string]
|
* + Subject [string]
|
||||||
* + Message [string]
|
* + Message [string]
|
||||||
* + BinaryBucket [byte[]]
|
* + BinaryBucket [byte[]]
|
||||||
*
|
*
|
||||||
* */
|
* */
|
||||||
|
|
||||||
|
@ -309,7 +309,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
GroupInfoMap["OwnerRoleID"] = OSD.FromUUID(OwnerRoleID);
|
GroupInfoMap["OwnerRoleID"] = OSD.FromUUID(OwnerRoleID);
|
||||||
GroupInfoMap["OwnersPowers"] = OSD.FromULong((ulong)m_DefaultOwnerPowers);
|
GroupInfoMap["OwnersPowers"] = OSD.FromULong((ulong)m_DefaultOwnerPowers);
|
||||||
|
|
||||||
if(SimianAddGeneric(GroupID, "Group", name, GroupInfoMap))
|
if (SimianAddGeneric(GroupID, "Group", name, GroupInfoMap))
|
||||||
{
|
{
|
||||||
AddGroupRole(requestingAgentID, GroupID, UUID.Zero, "Everyone", "Members of " + name, "Member of " + name, (ulong)m_DefaultEveryonePowers);
|
AddGroupRole(requestingAgentID, GroupID, UUID.Zero, "Everyone", "Members of " + name, "Member of " + name, (ulong)m_DefaultEveryonePowers);
|
||||||
AddGroupRole(requestingAgentID, GroupID, OwnerRoleID, "Owners", "Owners of " + name, "Owner of " + name, (ulong)m_DefaultOwnerPowers);
|
AddGroupRole(requestingAgentID, GroupID, OwnerRoleID, "Owners", "Owners of " + name, "Owner of " + name, (ulong)m_DefaultOwnerPowers);
|
||||||
|
@ -334,7 +334,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
|
|
||||||
string GroupName;
|
string GroupName;
|
||||||
OSDMap GroupInfoMap;
|
OSDMap GroupInfoMap;
|
||||||
if( SimianGetFirstGenericEntry(groupID, "GroupInfo", out GroupName, out GroupInfoMap) )
|
if (SimianGetFirstGenericEntry(groupID, "GroupInfo", out GroupName, out GroupInfoMap))
|
||||||
{
|
{
|
||||||
GroupInfoMap["Charter"] = OSD.FromString(charter);
|
GroupInfoMap["Charter"] = OSD.FromString(charter);
|
||||||
GroupInfoMap["ShowInList"] = OSD.FromBoolean(showInList);
|
GroupInfoMap["ShowInList"] = OSD.FromBoolean(showInList);
|
||||||
|
@ -379,7 +379,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
string GroupRoleMemberType = "GroupRole" + groupID.ToString();
|
string GroupRoleMemberType = "GroupRole" + groupID.ToString();
|
||||||
if (SimianGetGenericEntries(GroupRoleMemberType, roleID.ToString(), out GroupRoleMembers))
|
if (SimianGetGenericEntries(GroupRoleMemberType, roleID.ToString(), out GroupRoleMembers))
|
||||||
{
|
{
|
||||||
foreach(UUID UserID in GroupRoleMembers.Keys)
|
foreach (UUID UserID in GroupRoleMembers.Keys)
|
||||||
{
|
{
|
||||||
EnsureRoleNotSelectedByMember(groupID, roleID, UserID);
|
EnsureRoleNotSelectedByMember(groupID, roleID, UserID);
|
||||||
|
|
||||||
|
@ -724,7 +724,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
}
|
}
|
||||||
|
|
||||||
OSDMap UserGroupMemberInfo;
|
OSDMap UserGroupMemberInfo;
|
||||||
if( SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo) )
|
if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))
|
||||||
{
|
{
|
||||||
data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean();
|
data.AcceptNotices = UserGroupMemberInfo["AcceptNotices"].AsBoolean();
|
||||||
data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger();
|
data.Contribution = UserGroupMemberInfo["Contribution"].AsInteger();
|
||||||
|
@ -736,7 +736,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
//
|
//
|
||||||
|
|
||||||
OSDMap GroupRoleInfo;
|
OSDMap GroupRoleInfo;
|
||||||
if( SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo) )
|
if (SimianGetGenericEntry(groupID, "GroupRole", data.ActiveRole.ToString(), out GroupRoleInfo))
|
||||||
{
|
{
|
||||||
data.GroupTitle = GroupRoleInfo["Title"].AsString();
|
data.GroupTitle = GroupRoleInfo["Title"].AsString();
|
||||||
data.GroupPowers = GroupRoleInfo["Powers"].AsULong();
|
data.GroupPowers = GroupRoleInfo["Powers"].AsULong();
|
||||||
|
@ -748,7 +748,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
//
|
//
|
||||||
OSDMap GroupInfo;
|
OSDMap GroupInfo;
|
||||||
string GroupName;
|
string GroupName;
|
||||||
if( SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo) )
|
if (SimianGetFirstGenericEntry(groupID, "Group", out GroupName, out GroupInfo))
|
||||||
{
|
{
|
||||||
data.GroupID = groupID;
|
data.GroupID = groupID;
|
||||||
data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean();
|
data.AllowPublish = GroupInfo["AllowPublish"].AsBoolean();
|
||||||
|
@ -928,12 +928,12 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
Dictionary<string, OSDMap> GroupRoles;
|
Dictionary<string, OSDMap> GroupRoles;
|
||||||
if (SimianGetGenericEntries(groupID, "GroupRole", out GroupRoles))
|
if (SimianGetGenericEntries(groupID, "GroupRole", out GroupRoles))
|
||||||
{
|
{
|
||||||
foreach( KeyValuePair<string, OSDMap> Role in GroupRoles )
|
foreach (KeyValuePair<string, OSDMap> Role in GroupRoles)
|
||||||
{
|
{
|
||||||
Dictionary<UUID, OSDMap> GroupRoleMembers;
|
Dictionary<UUID, OSDMap> GroupRoleMembers;
|
||||||
if( SimianGetGenericEntries("GroupRole"+groupID.ToString(), Role.Key, out GroupRoleMembers) )
|
if (SimianGetGenericEntries("GroupRole"+groupID.ToString(), Role.Key, out GroupRoleMembers))
|
||||||
{
|
{
|
||||||
foreach( KeyValuePair<UUID, OSDMap> GroupRoleMember in GroupRoleMembers )
|
foreach (KeyValuePair<UUID, OSDMap> GroupRoleMember in GroupRoleMembers)
|
||||||
{
|
{
|
||||||
GroupRoleMembersData data = new GroupRoleMembersData();
|
GroupRoleMembersData data = new GroupRoleMembersData();
|
||||||
|
|
||||||
|
@ -1264,7 +1264,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] Generics Result {0}", entryMap["Value"].AsString());
|
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] Generics Result {0}", entryMap["Value"].AsString());
|
||||||
maps.Add(entryMap["Key"].AsString(), (OSDMap)OSDParser.DeserializeJson(entryMap["Value"].AsString()));
|
maps.Add(entryMap["Key"].AsString(), (OSDMap)OSDParser.DeserializeJson(entryMap["Value"].AsString()));
|
||||||
}
|
}
|
||||||
if(maps.Count == 0)
|
if (maps.Count == 0)
|
||||||
{
|
{
|
||||||
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] No Generics Results");
|
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] No Generics Results");
|
||||||
}
|
}
|
||||||
|
@ -1352,17 +1352,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if this is an update or a request
|
// Check if this is an update or a request
|
||||||
if ( requestArgs["RequestMethod"] == "RemoveGeneric"
|
if (requestArgs["RequestMethod"] == "RemoveGeneric"
|
||||||
|| requestArgs["RequestMethod"] == "AddGeneric"
|
|| requestArgs["RequestMethod"] == "AddGeneric")
|
||||||
)
|
|
||||||
|
|
||||||
{
|
{
|
||||||
// Any and all updates cause the cache to clear
|
// Any and all updates cause the cache to clear
|
||||||
m_memoryCache.Clear();
|
m_memoryCache.Clear();
|
||||||
|
|
||||||
// Send update to server, return the response without caching it
|
// Send update to server, return the response without caching it
|
||||||
return WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
return WebUtil.PostToService(m_groupsServerURI, requestArgs);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// If we're not doing an update, we must be requesting data
|
// If we're not doing an update, we must be requesting data
|
||||||
|
|
|
@ -960,7 +960,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if( resp == null )
|
if (resp == null)
|
||||||
{
|
{
|
||||||
string UserService;
|
string UserService;
|
||||||
UUID SessionID;
|
UUID SessionID;
|
||||||
|
|
|
@ -111,7 +111,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
}
|
}
|
||||||
|
|
||||||
// Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
|
// Check if there are SceneObjectGroups in the list that do not have corresponding ContentManagementGroups in the CMEntityHash
|
||||||
public System.Collections.ArrayList CheckForMissingEntities(System.Collections.Generic.List<EntityBase> currList)
|
public System.Collections.ArrayList CheckForMissingEntities(EntityBase[] currList)
|
||||||
{
|
{
|
||||||
System.Collections.ArrayList missingList = new System.Collections.ArrayList();
|
System.Collections.ArrayList missingList = new System.Collections.ArrayList();
|
||||||
SceneObjectGroup temp = null;
|
SceneObjectGroup temp = null;
|
||||||
|
|
|
@ -127,7 +127,7 @@ namespace OpenSim.Region.OptionalModules.ContentManagement
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public void FindDifferences()
|
public void FindDifferences()
|
||||||
{
|
{
|
||||||
System.Collections.Generic.List<EntityBase> sceneEntityList = m_Entity.Scene.GetEntities();
|
List<EntityBase> sceneEntityList = new List<EntityBase>(m_Entity.Scene.GetEntities());
|
||||||
DiffersFromSceneGroup = false;
|
DiffersFromSceneGroup = false;
|
||||||
// if group is not contained in scene's list
|
// if group is not contained in scene's list
|
||||||
if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
|
if (!ContainsKey(sceneEntityList, m_UnchangedEntity.UUID))
|
||||||
|
|
|
@ -41,12 +41,14 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
private readonly Scene m_scene;
|
private readonly Scene m_scene;
|
||||||
private readonly IEnumerator<EntityBase> m_sogEnum;
|
private readonly IEnumerator<EntityBase> m_sogEnum;
|
||||||
private readonly ISecurityCredential m_security;
|
private readonly ISecurityCredential m_security;
|
||||||
|
private readonly List<EntityBase> m_entities;
|
||||||
|
|
||||||
public IObjEnum(Scene scene, ISecurityCredential security)
|
public IObjEnum(Scene scene, ISecurityCredential security)
|
||||||
{
|
{
|
||||||
m_scene = scene;
|
m_scene = scene;
|
||||||
m_security = security;
|
m_security = security;
|
||||||
m_sogEnum = m_scene.Entities.GetAllByType<SceneObjectGroup>().GetEnumerator();
|
m_entities = new List<EntityBase>(m_scene.Entities.GetEntities());
|
||||||
|
m_sogEnum = m_entities.GetEnumerator();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Dispose()
|
public void Dispose()
|
||||||
|
|
|
@ -432,7 +432,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach(string button in buttons)
|
foreach (string button in buttons)
|
||||||
{
|
{
|
||||||
if (button == String.Empty)
|
if (button == String.Empty)
|
||||||
{
|
{
|
||||||
|
|
|
@ -205,10 +205,10 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
List<EntityBase> ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
|
EntityBase[] ents = m_internalScene.Entities.GetAllByType<ScenePresence>();
|
||||||
IAvatar[] rets = new IAvatar[ents.Count];
|
IAvatar[] rets = new IAvatar[ents.Length];
|
||||||
|
|
||||||
for (int i = 0; i < ents.Count; i++)
|
for (int i = 0; i < ents.Length; i++)
|
||||||
{
|
{
|
||||||
EntityBase ent = ents[i];
|
EntityBase ent = ents[i];
|
||||||
rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security);
|
rets[i] = new SPAvatar(m_internalScene, ent.UUID, m_security);
|
||||||
|
|
|
@ -568,8 +568,7 @@ namespace OpenSim.Region.OptionalModules.World.TreePopulator
|
||||||
{
|
{
|
||||||
m_copse = new List<Copse>();
|
m_copse = new List<Copse>();
|
||||||
|
|
||||||
List<EntityBase> objs = m_scene.GetEntities();
|
EntityBase[] objs = m_scene.GetEntities();
|
||||||
|
|
||||||
foreach (EntityBase obj in objs)
|
foreach (EntityBase obj in objs)
|
||||||
{
|
{
|
||||||
if (obj is SceneObjectGroup)
|
if (obj is SceneObjectGroup)
|
||||||
|
|
|
@ -142,7 +142,7 @@ public class RegionCombinerLargeLandChannel : ILandChannel
|
||||||
|
|
||||||
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
|
public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
|
||||||
{
|
{
|
||||||
RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id);
|
RootRegionLandChannel.Join(start_x, start_y, end_x, end_y, attempting_user_id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
|
public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id)
|
||||||
|
|
|
@ -4298,9 +4298,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
|
pinfo = World.PresenceService.GetAgent(uuid);
|
||||||
if (pinfos != null && pinfos.Length > 0)
|
|
||||||
pinfo = pinfos[0];
|
|
||||||
|
|
||||||
ce = new UserInfoCacheEntry();
|
ce = new UserInfoCacheEntry();
|
||||||
ce.time = Util.EnvironmentTickCount();
|
ce.time = Util.EnvironmentTickCount();
|
||||||
|
@ -4319,11 +4317,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
|
|
||||||
if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
|
if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000)
|
||||||
{
|
{
|
||||||
PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() });
|
pinfo = World.PresenceService.GetAgent(uuid);
|
||||||
if (pinfos != null && pinfos.Length > 0)
|
|
||||||
pinfo = pinfos[0];
|
|
||||||
else
|
|
||||||
pinfo = null;
|
|
||||||
|
|
||||||
ce.time = Util.EnvironmentTickCount();
|
ce.time = Util.EnvironmentTickCount();
|
||||||
ce.pinfo = pinfo;
|
ce.pinfo = pinfo;
|
||||||
|
|
|
@ -1220,7 +1220,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
// can modify it
|
// can modify it
|
||||||
|
|
||||||
ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
|
ILandObject startLandObject = World.LandChannel.GetLandObject((int)pos.x, (int)pos.y);
|
||||||
if (startLandObject == null)
|
if (startLandObject == null)
|
||||||
{
|
{
|
||||||
OSSLShoutError("There is no land at that location");
|
OSSLShoutError("There is no land at that location");
|
||||||
return;
|
return;
|
||||||
|
@ -1237,7 +1237,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
||||||
UUID uuid;
|
UUID uuid;
|
||||||
|
|
||||||
// Process the rules, not sure what the impact would be of changing owner or group
|
// Process the rules, not sure what the impact would be of changing owner or group
|
||||||
for (int idx = 0; idx < rules.Length; )
|
for (int idx = 0; idx < rules.Length;)
|
||||||
{
|
{
|
||||||
int code = rules.GetLSLIntegerItem(idx++);
|
int code = rules.GetLSLIntegerItem(idx++);
|
||||||
string arg = rules.GetLSLStringItem(idx++);
|
string arg = rules.GetLSLStringItem(idx++);
|
||||||
|
|
|
@ -286,7 +286,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
Entities = m_CmdManager.m_ScriptEngine.World.GetEntities();
|
Entities = new List<EntityBase>(m_CmdManager.m_ScriptEngine.World.GetEntities());
|
||||||
}
|
}
|
||||||
SceneObjectPart SensePoint = ts.host;
|
SceneObjectPart SensePoint = ts.host;
|
||||||
|
|
||||||
|
@ -417,7 +417,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||||
List<SensedEntity> sensedEntities = new List<SensedEntity>();
|
List<SensedEntity> sensedEntities = new List<SensedEntity>();
|
||||||
|
|
||||||
// If nobody about quit fast
|
// If nobody about quit fast
|
||||||
if(m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0)
|
if (m_CmdManager.m_ScriptEngine.World.GetRootAgentCount() == 0)
|
||||||
return sensedEntities;
|
return sensedEntities;
|
||||||
|
|
||||||
SceneObjectPart SensePoint = ts.host;
|
SceneObjectPart SensePoint = ts.host;
|
||||||
|
@ -496,7 +496,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
|
||||||
{
|
{
|
||||||
ScenePresence sp;
|
ScenePresence sp;
|
||||||
// Try direct lookup by UUID
|
// Try direct lookup by UUID
|
||||||
if(!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp))
|
if (!m_CmdManager.m_ScriptEngine.World.TryGetScenePresence(ts.keyID, out sp))
|
||||||
return sensedEntities;
|
return sensedEntities;
|
||||||
senseEntity(sp);
|
senseEntity(sp);
|
||||||
}
|
}
|
||||||
|
|
|
@ -632,7 +632,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||||
bool postOnRez = (bool)p[4];
|
bool postOnRez = (bool)p[4];
|
||||||
StateSource stateSource = (StateSource)p[5];
|
StateSource stateSource = (StateSource)p[5];
|
||||||
|
|
||||||
lock(m_CompileDict)
|
lock (m_CompileDict)
|
||||||
{
|
{
|
||||||
if (!m_CompileDict.ContainsKey(itemID))
|
if (!m_CompileDict.ContainsKey(itemID))
|
||||||
return false;
|
return false;
|
||||||
|
|
|
@ -0,0 +1,79 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Net;
|
||||||
|
using System.Reflection;
|
||||||
|
using Nini.Config;
|
||||||
|
using log4net;
|
||||||
|
using OpenSim.Server.Base;
|
||||||
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Framework.Servers.HttpServer;
|
||||||
|
using OpenSim.Server.Handlers.Base;
|
||||||
|
|
||||||
|
namespace OpenSim.Server.Handlers.Hypergrid
|
||||||
|
{
|
||||||
|
public class HeloServiceInConnector : ServiceConnector
|
||||||
|
{
|
||||||
|
public HeloServiceInConnector(IConfigSource config, IHttpServer server, string configName) :
|
||||||
|
base(config, server, configName)
|
||||||
|
{
|
||||||
|
server.AddStreamHandler(new HeloServerGetHandler("opensim-robust"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public class HeloServerGetHandler : BaseStreamHandler
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private string m_HandlersType;
|
||||||
|
|
||||||
|
public HeloServerGetHandler(string handlersType) :
|
||||||
|
base("GET", "/helo")
|
||||||
|
{
|
||||||
|
m_HandlersType = handlersType;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override byte[] Handle(string path, Stream requestData,
|
||||||
|
OSHttpRequest httpRequest, OSHttpResponse httpResponse)
|
||||||
|
{
|
||||||
|
return OKResponse(httpResponse);
|
||||||
|
}
|
||||||
|
|
||||||
|
private byte[] OKResponse(OSHttpResponse httpResponse)
|
||||||
|
{
|
||||||
|
m_log.Debug("[HELO]: hi, I was called");
|
||||||
|
httpResponse.AddHeader("X-Handlers-Provided", m_HandlersType);
|
||||||
|
httpResponse.StatusCode = (int)HttpStatusCode.OK;
|
||||||
|
httpResponse.StatusDescription = "OK";
|
||||||
|
return new byte[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -32,6 +32,8 @@ using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Services.Interfaces;
|
using OpenSim.Services.Interfaces;
|
||||||
|
using OpenSim.Services.Connectors.Hypergrid;
|
||||||
|
using OpenSim.Services.Connectors.SimianGrid;
|
||||||
|
|
||||||
namespace OpenSim.Services.Connectors
|
namespace OpenSim.Services.Connectors
|
||||||
{
|
{
|
||||||
|
@ -41,7 +43,7 @@ namespace OpenSim.Services.Connectors
|
||||||
LogManager.GetLogger(
|
LogManager.GetLogger(
|
||||||
MethodBase.GetCurrentMethod().DeclaringType);
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
private Dictionary<string, AssetServicesConnector> m_connectors = new Dictionary<string, AssetServicesConnector>();
|
private Dictionary<string, IAssetService> m_connectors = new Dictionary<string, IAssetService>();
|
||||||
|
|
||||||
public HGAssetServiceConnector(IConfigSource source)
|
public HGAssetServiceConnector(IConfigSource source)
|
||||||
{
|
{
|
||||||
|
@ -81,7 +83,7 @@ namespace OpenSim.Services.Connectors
|
||||||
|
|
||||||
private IAssetService GetConnector(string url)
|
private IAssetService GetConnector(string url)
|
||||||
{
|
{
|
||||||
AssetServicesConnector connector = null;
|
IAssetService connector = null;
|
||||||
lock (m_connectors)
|
lock (m_connectors)
|
||||||
{
|
{
|
||||||
if (m_connectors.ContainsKey(url))
|
if (m_connectors.ContainsKey(url))
|
||||||
|
@ -90,12 +92,17 @@ namespace OpenSim.Services.Connectors
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// We're instantiating this class explicitly, but this won't
|
// Still not as flexible as I would like this to be,
|
||||||
// work in general, because the remote grid may be running
|
// but good enough for now
|
||||||
// an asset server that has a different protocol.
|
string connectorType = new HeloServicesConnector(url).Helo();
|
||||||
// Eventually we will want a piece of protocol asking
|
m_log.DebugFormat("[HG ASSET SERVICE]: HELO returned {0}", connectorType);
|
||||||
// the remote server about its kind. Definitely cool thing to do!
|
if (connectorType == "opensim-simian")
|
||||||
connector = new AssetServicesConnector(url);
|
{
|
||||||
|
connector = new SimianAssetServiceConnector(url);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
connector = new AssetServicesConnector(url);
|
||||||
|
|
||||||
m_connectors.Add(url, connector);
|
m_connectors.Add(url, connector);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -86,7 +86,7 @@ namespace OpenSim.Services.Connectors.Hypergrid
|
||||||
paramList.Add(hash);
|
paramList.Add(hash);
|
||||||
|
|
||||||
XmlRpcRequest request = new XmlRpcRequest("link_region", paramList);
|
XmlRpcRequest request = new XmlRpcRequest("link_region", paramList);
|
||||||
string uri = "http://" + ((info.ServerURI != null && info.ServerURI != string.Empty && !info.ServerURI.StartsWith("http:")) ? info.ServerURI : info.ExternalEndPoint.Address + ":" + info.HttpPort + "/" );
|
string uri = "http://" + ((info.ServerURI != null && info.ServerURI != string.Empty && !info.ServerURI.StartsWith("http:")) ? info.ServerURI : info.ExternalEndPoint.Address + ":" + info.HttpPort + "/");
|
||||||
m_log.Debug("[GATEKEEPER SERVICE CONNECTOR]: Linking to " + uri);
|
m_log.Debug("[GATEKEEPER SERVICE CONNECTOR]: Linking to " + uri);
|
||||||
XmlRpcResponse response = null;
|
XmlRpcResponse response = null;
|
||||||
try
|
try
|
||||||
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using log4net;
|
||||||
|
using System;
|
||||||
|
using System.Net;
|
||||||
|
using System.Reflection;
|
||||||
|
using Nini.Config;
|
||||||
|
|
||||||
|
namespace OpenSim.Services.Connectors
|
||||||
|
{
|
||||||
|
public class HeloServicesConnector
|
||||||
|
{
|
||||||
|
private static readonly ILog m_log =
|
||||||
|
LogManager.GetLogger(
|
||||||
|
MethodBase.GetCurrentMethod().DeclaringType);
|
||||||
|
|
||||||
|
private string m_ServerURI = String.Empty;
|
||||||
|
|
||||||
|
public HeloServicesConnector()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public HeloServicesConnector(string serverURI)
|
||||||
|
{
|
||||||
|
m_ServerURI = serverURI.TrimEnd('/');
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public virtual string Helo()
|
||||||
|
{
|
||||||
|
HttpWebRequest req = (HttpWebRequest)HttpWebRequest.Create(m_ServerURI + "/helo");
|
||||||
|
|
||||||
|
try
|
||||||
|
{
|
||||||
|
WebResponse response = req.GetResponse();
|
||||||
|
if (response.Headers.Get("X-Handlers-Provided") == null) // just in case this ever returns a null
|
||||||
|
return string.Empty;
|
||||||
|
return response.Headers.Get("X-Handlers-Provided");
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
m_log.DebugFormat("[HELO SERVICE]: Unable to perform HELO request to {0}: {1}", m_ServerURI, e.Message);
|
||||||
|
}
|
||||||
|
|
||||||
|
// fail
|
||||||
|
return string.Empty;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -26,11 +26,9 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using OpenSim.Framework;
|
using OpenSim.Framework;
|
||||||
using OpenSim.Region.Framework.Scenes;
|
using OpenSim.Region.Framework.Scenes;
|
||||||
using OpenSim.Services.Interfaces;
|
|
||||||
using OpenMetaverse;
|
using OpenMetaverse;
|
||||||
using log4net;
|
using log4net;
|
||||||
|
|
||||||
|
@ -71,7 +69,10 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
public void OnMakeRootAgent(ScenePresence sp)
|
public void OnMakeRootAgent(ScenePresence sp)
|
||||||
{
|
{
|
||||||
m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
|
m_log.DebugFormat("[SIMIAN ACTIVITY DETECTOR]: Detected root presence {0} in {1}", sp.UUID, sp.Scene.RegionInfo.RegionName);
|
||||||
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
Util.FireAndForget(delegate(object o)
|
||||||
|
{
|
||||||
|
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnNewClient(IClientAPI client)
|
public void OnNewClient(IClientAPI client)
|
||||||
|
@ -107,7 +108,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
|
void OnEnteringNewParcel(ScenePresence sp, int localLandID, UUID regionID)
|
||||||
{
|
{
|
||||||
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
// Asynchronously update the position stored in the session table for this agent
|
||||||
|
Util.FireAndForget(delegate(object o)
|
||||||
|
{
|
||||||
|
m_GridUserService.SetLastPosition(sp.UUID.ToString(), sp.ControllingClient.SessionId, sp.Scene.RegionInfo.RegionID, sp.AbsolutePosition, sp.Lookat);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -84,6 +84,11 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
CommonInit(source);
|
CommonInit(source);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public SimianAssetServiceConnector(string url)
|
||||||
|
{
|
||||||
|
m_serverUrl = url;
|
||||||
|
}
|
||||||
|
|
||||||
public void Initialise(IConfigSource source)
|
public void Initialise(IConfigSource source)
|
||||||
{
|
{
|
||||||
IConfig moduleConfig = source.Configs["Modules"];
|
IConfig moduleConfig = source.Configs["Modules"];
|
||||||
|
@ -119,6 +124,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
|
|
||||||
public AssetBase Get(string id)
|
public AssetBase Get(string id)
|
||||||
{
|
{
|
||||||
|
if (String.IsNullOrEmpty(m_serverUrl))
|
||||||
|
{
|
||||||
|
m_log.Error("[SIMIAN ASSET CONNECTOR]: No AssetServerURI configured");
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
// Cache fetch
|
// Cache fetch
|
||||||
if (m_cache != null)
|
if (m_cache != null)
|
||||||
{
|
{
|
||||||
|
@ -145,6 +156,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public AssetMetadata GetMetadata(string id)
|
public AssetMetadata GetMetadata(string id)
|
||||||
{
|
{
|
||||||
|
if (String.IsNullOrEmpty(m_serverUrl))
|
||||||
|
{
|
||||||
|
m_log.Error("[SIMIAN ASSET CONNECTOR]: No AssetServerURI configured");
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
AssetMetadata metadata = null;
|
AssetMetadata metadata = null;
|
||||||
|
|
||||||
// Cache fetch
|
// Cache fetch
|
||||||
|
@ -216,6 +233,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
/// <returns>True if the id was parseable, false otherwise</returns>
|
/// <returns>True if the id was parseable, false otherwise</returns>
|
||||||
public bool Get(string id, Object sender, AssetRetrieved handler)
|
public bool Get(string id, Object sender, AssetRetrieved handler)
|
||||||
{
|
{
|
||||||
|
if (String.IsNullOrEmpty(m_serverUrl))
|
||||||
|
{
|
||||||
|
m_log.Error("[SIMIAN ASSET CONNECTOR]: No AssetServerURI configured");
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
// Cache fetch
|
// Cache fetch
|
||||||
if (m_cache != null)
|
if (m_cache != null)
|
||||||
{
|
{
|
||||||
|
@ -246,6 +269,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public string Store(AssetBase asset)
|
public string Store(AssetBase asset)
|
||||||
{
|
{
|
||||||
|
if (String.IsNullOrEmpty(m_serverUrl))
|
||||||
|
{
|
||||||
|
m_log.Error("[SIMIAN ASSET CONNECTOR]: No AssetServerURI configured");
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
bool storedInCache = false;
|
bool storedInCache = false;
|
||||||
string errorMessage = null;
|
string errorMessage = null;
|
||||||
|
|
||||||
|
@ -378,6 +407,12 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public bool Delete(string id)
|
public bool Delete(string id)
|
||||||
{
|
{
|
||||||
|
if (String.IsNullOrEmpty(m_serverUrl))
|
||||||
|
{
|
||||||
|
m_log.Error("[SIMIAN ASSET CONNECTOR]: No AssetServerURI configured");
|
||||||
|
throw new InvalidOperationException();
|
||||||
|
}
|
||||||
|
|
||||||
//string errorMessage = String.Empty;
|
//string errorMessage = String.Empty;
|
||||||
string url = m_serverUrl + id;
|
string url = m_serverUrl + id;
|
||||||
|
|
||||||
|
|
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Reference in New Issue