factor out common methods to SQLiteBase
parent
ec606250dc
commit
6a45a1ce9c
|
@ -0,0 +1,230 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.IO;
|
||||
using libsecondlife;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using System.Data;
|
||||
using System.Data.SqlTypes;
|
||||
using Mono.Data.SqliteClient;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.Framework.Data.SQLite
|
||||
{
|
||||
/// <summary>
|
||||
/// A base class for methods needed by all SQLite database classes
|
||||
/// </summary>
|
||||
public class SQLiteBase
|
||||
{
|
||||
/***********************************************************************
|
||||
*
|
||||
* Database Definition Functions
|
||||
*
|
||||
* This should be db agnostic as we define them in ADO.NET terms
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
protected static void createCol(DataTable dt, string name, System.Type type)
|
||||
{
|
||||
DataColumn col = new DataColumn(name, type);
|
||||
dt.Columns.Add(col);
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* SQL Statement Creation Functions
|
||||
*
|
||||
* These functions create SQL statements for update, insert, and create.
|
||||
* They can probably be factored later to have a db independant
|
||||
* portion and a db specific portion
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
protected static SqliteCommand createInsertCommand(string table, DataTable dt)
|
||||
{
|
||||
/**
|
||||
* This is subtle enough to deserve some commentary.
|
||||
* Instead of doing *lots* and *lots of hardcoded strings
|
||||
* for database definitions we'll use the fact that
|
||||
* realistically all insert statements look like "insert
|
||||
* into A(b, c) values(:b, :c) on the parameterized query
|
||||
* front. If we just have a list of b, c, etc... we can
|
||||
* generate these strings instead of typing them out.
|
||||
*/
|
||||
string[] cols = new string[dt.Columns.Count];
|
||||
for (int i = 0; i < dt.Columns.Count; i++) {
|
||||
DataColumn col = dt.Columns[i];
|
||||
cols[i] = col.ColumnName;
|
||||
}
|
||||
|
||||
string sql = "insert into " + table + "(";
|
||||
sql += String.Join(", ", cols);
|
||||
// important, the first ':' needs to be here, the rest get added in the join
|
||||
sql += ") values (:";
|
||||
sql += String.Join(", :", cols);
|
||||
sql += ")";
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
protected static SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
|
||||
{
|
||||
string sql = "update " + table + " set ";
|
||||
string subsql = "";
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{ // a map function would rock so much here
|
||||
subsql += ", ";
|
||||
}
|
||||
subsql += col.ColumnName + "= :" + col.ColumnName;
|
||||
}
|
||||
sql += subsql;
|
||||
sql += " where " + pk;
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
|
||||
protected static string defineTable(DataTable dt)
|
||||
{
|
||||
string sql = "create table " + dt.TableName + "(";
|
||||
string subsql = "";
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{ // a map function would rock so much here
|
||||
subsql += ",\n";
|
||||
}
|
||||
subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
||||
if(col == dt.PrimaryKey[0])
|
||||
{
|
||||
subsql += " primary key";
|
||||
}
|
||||
}
|
||||
sql += subsql;
|
||||
sql += ")";
|
||||
return sql;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Database Binding functions
|
||||
*
|
||||
* These will be db specific due to typing, and minor differences
|
||||
* in databases.
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
///<summary>
|
||||
/// This is a convenience function that collapses 5 repetitive
|
||||
/// lines for defining SqliteParameters to 2 parameters:
|
||||
/// column name and database type.
|
||||
///
|
||||
/// It assumes certain conventions like :param as the param
|
||||
/// name to replace in parametrized queries, and that source
|
||||
/// version is always current version, both of which are fine
|
||||
/// for us.
|
||||
///</summary>
|
||||
///<returns>a built sqlite parameter</returns>
|
||||
protected static SqliteParameter createSqliteParameter(string name, System.Type type)
|
||||
{
|
||||
SqliteParameter param = new SqliteParameter();
|
||||
param.ParameterName = ":" + name;
|
||||
param.DbType = dbtypeFromType(type);
|
||||
param.SourceColumn = name;
|
||||
param.SourceVersion = DataRowVersion.Current;
|
||||
return param;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Type conversion functions
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
protected static DbType dbtypeFromType(Type type)
|
||||
{
|
||||
if (type == typeof(System.String)) {
|
||||
return DbType.String;
|
||||
} else if (type == typeof(System.Int32)) {
|
||||
return DbType.Int32;
|
||||
} else if (type == typeof(System.UInt32)) {
|
||||
return DbType.UInt32;
|
||||
} else if (type == typeof(System.Int64)) {
|
||||
return DbType.Int64;
|
||||
} else if (type == typeof(System.UInt64)) {
|
||||
return DbType.UInt64;
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return DbType.Double;
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return DbType.Binary;
|
||||
} else {
|
||||
return DbType.String;
|
||||
}
|
||||
}
|
||||
|
||||
// this is something we'll need to implement for each db
|
||||
// slightly differently.
|
||||
protected static string sqliteType(Type type)
|
||||
{
|
||||
if (type == typeof(System.String)) {
|
||||
return "varchar(255)";
|
||||
} else if (type == typeof(System.Int32)) {
|
||||
return "integer";
|
||||
} else if (type == typeof(System.UInt32)) {
|
||||
return "integer";
|
||||
} else if (type == typeof(System.Int64)) {
|
||||
return "varchar(255)";
|
||||
} else if (type == typeof(System.UInt64)) {
|
||||
return "varchar(255)";
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return "float";
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return "blob";
|
||||
} else {
|
||||
return "string";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -39,7 +39,7 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
/// <summary>
|
||||
/// A User storage interface for the DB4o database system
|
||||
/// </summary>
|
||||
public class SQLiteUserData : IUserData
|
||||
public class SQLiteUserData : SQLiteBase, IUserData
|
||||
{
|
||||
/// <summary>
|
||||
/// The database manager
|
||||
|
@ -284,12 +284,6 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
private void createCol(DataTable dt, string name, System.Type type)
|
||||
{
|
||||
DataColumn col = new DataColumn(name, type);
|
||||
dt.Columns.Add(col);
|
||||
}
|
||||
|
||||
private DataTable createUsersTable()
|
||||
{
|
||||
DataTable users = new DataTable("users");
|
||||
|
@ -475,98 +469,6 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
row["currentPosZ"] = ua.currentPos.Z;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* SQL Statement Creation Functions
|
||||
*
|
||||
* These functions create SQL statements for update, insert, and create.
|
||||
* They can probably be factored later to have a db independant
|
||||
* portion and a db specific portion
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
private SqliteCommand createInsertCommand(string table, DataTable dt)
|
||||
{
|
||||
/**
|
||||
* This is subtle enough to deserve some commentary.
|
||||
* Instead of doing *lots* and *lots of hardcoded strings
|
||||
* for database definitions we'll use the fact that
|
||||
* realistically all insert statements look like "insert
|
||||
* into A(b, c) values(:b, :c) on the parameterized query
|
||||
* front. If we just have a list of b, c, etc... we can
|
||||
* generate these strings instead of typing them out.
|
||||
*/
|
||||
string[] cols = new string[dt.Columns.Count];
|
||||
for (int i = 0; i < dt.Columns.Count; i++) {
|
||||
DataColumn col = dt.Columns[i];
|
||||
cols[i] = col.ColumnName;
|
||||
}
|
||||
|
||||
string sql = "insert into " + table + "(";
|
||||
sql += String.Join(", ", cols);
|
||||
// important, the first ':' needs to be here, the rest get added in the join
|
||||
sql += ") values (:";
|
||||
sql += String.Join(", :", cols);
|
||||
sql += ")";
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
private SqliteCommand createUpdateCommand(string table, string pk, DataTable dt)
|
||||
{
|
||||
string sql = "update " + table + " set ";
|
||||
string subsql = "";
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{ // a map function would rock so much here
|
||||
subsql += ", ";
|
||||
}
|
||||
subsql += col.ColumnName + "= :" + col.ColumnName;
|
||||
}
|
||||
sql += subsql;
|
||||
sql += " where " + pk;
|
||||
SqliteCommand cmd = new SqliteCommand(sql);
|
||||
|
||||
// this provides the binding for all our parameters, so
|
||||
// much less code than it used to be
|
||||
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
cmd.Parameters.Add(createSqliteParameter(col.ColumnName, col.DataType));
|
||||
}
|
||||
return cmd;
|
||||
}
|
||||
|
||||
|
||||
private string defineTable(DataTable dt)
|
||||
{
|
||||
string sql = "create table " + dt.TableName + "(";
|
||||
string subsql = "";
|
||||
foreach (DataColumn col in dt.Columns)
|
||||
{
|
||||
if (subsql.Length > 0)
|
||||
{ // a map function would rock so much here
|
||||
subsql += ",\n";
|
||||
}
|
||||
subsql += col.ColumnName + " " + sqliteType(col.DataType);
|
||||
if(col == dt.PrimaryKey[0])
|
||||
{
|
||||
subsql += " primary key";
|
||||
}
|
||||
}
|
||||
sql += subsql;
|
||||
sql += ")";
|
||||
return sql;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Database Binding functions
|
||||
|
@ -576,27 +478,6 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
*
|
||||
**********************************************************************/
|
||||
|
||||
///<summary>
|
||||
/// This is a convenience function that collapses 5 repetitive
|
||||
/// lines for defining SqliteParameters to 2 parameters:
|
||||
/// column name and database type.
|
||||
///
|
||||
/// It assumes certain conventions like :param as the param
|
||||
/// name to replace in parametrized queries, and that source
|
||||
/// version is always current version, both of which are fine
|
||||
/// for us.
|
||||
///</summary>
|
||||
///<returns>a built sqlite parameter</returns>
|
||||
private SqliteParameter createSqliteParameter(string name, System.Type type)
|
||||
{
|
||||
SqliteParameter param = new SqliteParameter();
|
||||
param.ParameterName = ":" + name;
|
||||
param.DbType = dbtypeFromType(type);
|
||||
param.SourceColumn = name;
|
||||
param.SourceVersion = DataRowVersion.Current;
|
||||
return param;
|
||||
}
|
||||
|
||||
private void setupUserCommands(SqliteDataAdapter da, SqliteConnection conn)
|
||||
{
|
||||
da.InsertCommand = createInsertCommand("users", ds.Tables["users"]);
|
||||
|
@ -634,54 +515,5 @@ namespace OpenSim.Framework.Data.SQLite
|
|||
return true;
|
||||
}
|
||||
|
||||
/***********************************************************************
|
||||
*
|
||||
* Type conversion functions
|
||||
*
|
||||
**********************************************************************/
|
||||
|
||||
private DbType dbtypeFromType(Type type)
|
||||
{
|
||||
if (type == typeof(System.String)) {
|
||||
return DbType.String;
|
||||
} else if (type == typeof(System.Int32)) {
|
||||
return DbType.Int32;
|
||||
} else if (type == typeof(System.UInt32)) {
|
||||
return DbType.UInt32;
|
||||
} else if (type == typeof(System.Int64)) {
|
||||
return DbType.Int64;
|
||||
} else if (type == typeof(System.UInt64)) {
|
||||
return DbType.UInt64;
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return DbType.Double;
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return DbType.Binary;
|
||||
} else {
|
||||
return DbType.String;
|
||||
}
|
||||
}
|
||||
|
||||
// this is something we'll need to implement for each db
|
||||
// slightly differently.
|
||||
private string sqliteType(Type type)
|
||||
{
|
||||
if (type == typeof(System.String)) {
|
||||
return "varchar(255)";
|
||||
} else if (type == typeof(System.Int32)) {
|
||||
return "integer";
|
||||
} else if (type == typeof(System.UInt32)) {
|
||||
return "integer";
|
||||
} else if (type == typeof(System.Int64)) {
|
||||
return "varchar(255)";
|
||||
} else if (type == typeof(System.UInt64)) {
|
||||
return "varchar(255)";
|
||||
} else if (type == typeof(System.Double)) {
|
||||
return "float";
|
||||
} else if (type == typeof(System.Byte[])) {
|
||||
return "blob";
|
||||
} else {
|
||||
return "string";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue