add to / from hash mapping for grid serialization
parent
a3b10caa07
commit
6a526fcb6f
|
@ -26,6 +26,7 @@
|
|||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Runtime.Serialization;
|
||||
using System.Security.Permissions;
|
||||
|
@ -325,6 +326,79 @@ namespace OpenSim.Framework
|
|||
//System.Console.WriteLine("AvatarAppearance Deserialize END");
|
||||
}
|
||||
|
||||
// this is used for OGS1
|
||||
public Hashtable ToHashTable()
|
||||
{
|
||||
Hashtable h = new Hashtable();
|
||||
h["owner"] = Owner.ToString();
|
||||
h["serial"] = Serial.ToString();
|
||||
h["visual_params"] = VisualParams;
|
||||
h["texture"] = Texture.ToBytes();
|
||||
h["avatar_height"] = AvatarHeight.ToString();
|
||||
h["body_item"] = BodyItem.ToString();
|
||||
h["body_asset"] = BodyAsset.ToString();
|
||||
h["skin_item"] = SkinItem.ToString();
|
||||
h["skin_asset"] = SkinAsset.ToString();
|
||||
h["hair_item"] = HairItem.ToString();
|
||||
h["hair_asset"] = HairAsset.ToString();
|
||||
h["eyes_item"] = EyesItem.ToString();
|
||||
h["eyes_asset"] = EyesAsset.ToString();
|
||||
h["shirt_item"] = ShirtItem.ToString();
|
||||
h["shirt_asset"] = ShirtAsset.ToString();
|
||||
h["pants_item"] = PantsItem.ToString();
|
||||
h["pants_asset"] = PantsAsset.ToString();
|
||||
h["shoes_item"] = ShoesItem.ToString();
|
||||
h["shoes_asset"] = ShoesAsset.ToString();
|
||||
h["socks_item"] = SocksItem.ToString();
|
||||
h["socks_asset"] = SocksAsset.ToString();
|
||||
h["jacket_item"] = JacketItem.ToString();
|
||||
h["jacket_asset"] = JacketAsset.ToString();
|
||||
h["gloves_item"] = GlovesItem.ToString();
|
||||
h["gloves_asset"] = GlovesAsset.ToString();
|
||||
h["undershirt_item"] = UnderShirtItem.ToString();
|
||||
h["undershirt_asset"] = UnderShirtAsset.ToString();
|
||||
h["underpants_item"] = UnderPantsItem.ToString();
|
||||
h["underpants_asset"] = UnderPantsAsset.ToString();
|
||||
h["skirt_item"] = SkirtItem.ToString();
|
||||
h["skirt_asset"] = SkirtAsset.ToString();
|
||||
return h;
|
||||
}
|
||||
|
||||
public AvatarAppearance(Hashtable h)
|
||||
{
|
||||
Owner = new LLUUID((string)h["owner"]);
|
||||
Serial = Convert.ToInt32((string)h["serial"]);
|
||||
VisualParams = (byte[])h["visual_params"];
|
||||
Texture = new LLObject.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
|
||||
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
|
||||
BodyItem = new LLUUID((string)h["body_item"]);
|
||||
BodyAsset = new LLUUID((string)h["body_asset"]);
|
||||
SkinItem = new LLUUID((string)h["skin_item"]);
|
||||
SkinAsset = new LLUUID((string)h["skin_asset"]);
|
||||
HairItem = new LLUUID((string)h["hair_item"]);
|
||||
HairAsset = new LLUUID((string)h["hair_asset"]);
|
||||
EyesItem = new LLUUID((string)h["eyes_item"]);
|
||||
EyesAsset = new LLUUID((string)h["eyes_asset"]);
|
||||
ShirtItem = new LLUUID((string)h["shirt_item"]);
|
||||
ShirtAsset = new LLUUID((string)h["shirt_asset"]);
|
||||
PantsItem = new LLUUID((string)h["pants_item"]);
|
||||
PantsAsset = new LLUUID((string)h["pants_asset"]);
|
||||
ShoesItem = new LLUUID((string)h["shoes_item"]);
|
||||
ShoesAsset = new LLUUID((string)h["shoes_asset"]);
|
||||
SocksItem = new LLUUID((string)h["socks_item"]);
|
||||
SocksAsset = new LLUUID((string)h["socks_asset"]);
|
||||
JacketItem = new LLUUID((string)h["jacket_item"]);
|
||||
JacketAsset = new LLUUID((string)h["jacket_asset"]);
|
||||
GlovesItem = new LLUUID((string)h["gloves_item"]);
|
||||
GlovesAsset = new LLUUID((string)h["gloves_asset"]);
|
||||
UnderShirtItem = new LLUUID((string)h["undershirt_item"]);
|
||||
UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]);
|
||||
UnderPantsItem = new LLUUID((string)h["underpants_item"]);
|
||||
UnderPantsAsset = new LLUUID((string)h["underpants_asset"]);
|
||||
SkirtItem = new LLUUID((string)h["skirt_item"]);
|
||||
SkirtAsset = new LLUUID((string)h["skirt_asset"]);
|
||||
}
|
||||
|
||||
[SecurityPermission(SecurityAction.LinkDemand,
|
||||
Flags = SecurityPermissionFlag.SerializationFormatter)]
|
||||
public virtual void GetObjectData(
|
||||
|
|
Loading…
Reference in New Issue