add to / from hash mapping for grid serialization

0.6.0-stable
Sean Dague 2008-05-16 16:01:36 +00:00
parent a3b10caa07
commit 6a526fcb6f
1 changed files with 74 additions and 0 deletions

View File

@ -26,6 +26,7 @@
*/ */
using System; using System;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.Serialization; using System.Runtime.Serialization;
using System.Security.Permissions; using System.Security.Permissions;
@ -325,6 +326,79 @@ namespace OpenSim.Framework
//System.Console.WriteLine("AvatarAppearance Deserialize END"); //System.Console.WriteLine("AvatarAppearance Deserialize END");
} }
// this is used for OGS1
public Hashtable ToHashTable()
{
Hashtable h = new Hashtable();
h["owner"] = Owner.ToString();
h["serial"] = Serial.ToString();
h["visual_params"] = VisualParams;
h["texture"] = Texture.ToBytes();
h["avatar_height"] = AvatarHeight.ToString();
h["body_item"] = BodyItem.ToString();
h["body_asset"] = BodyAsset.ToString();
h["skin_item"] = SkinItem.ToString();
h["skin_asset"] = SkinAsset.ToString();
h["hair_item"] = HairItem.ToString();
h["hair_asset"] = HairAsset.ToString();
h["eyes_item"] = EyesItem.ToString();
h["eyes_asset"] = EyesAsset.ToString();
h["shirt_item"] = ShirtItem.ToString();
h["shirt_asset"] = ShirtAsset.ToString();
h["pants_item"] = PantsItem.ToString();
h["pants_asset"] = PantsAsset.ToString();
h["shoes_item"] = ShoesItem.ToString();
h["shoes_asset"] = ShoesAsset.ToString();
h["socks_item"] = SocksItem.ToString();
h["socks_asset"] = SocksAsset.ToString();
h["jacket_item"] = JacketItem.ToString();
h["jacket_asset"] = JacketAsset.ToString();
h["gloves_item"] = GlovesItem.ToString();
h["gloves_asset"] = GlovesAsset.ToString();
h["undershirt_item"] = UnderShirtItem.ToString();
h["undershirt_asset"] = UnderShirtAsset.ToString();
h["underpants_item"] = UnderPantsItem.ToString();
h["underpants_asset"] = UnderPantsAsset.ToString();
h["skirt_item"] = SkirtItem.ToString();
h["skirt_asset"] = SkirtAsset.ToString();
return h;
}
public AvatarAppearance(Hashtable h)
{
Owner = new LLUUID((string)h["owner"]);
Serial = Convert.ToInt32((string)h["serial"]);
VisualParams = (byte[])h["visual_params"];
Texture = new LLObject.TextureEntry((byte[])h["texture"], 0, ((byte[])h["texture"]).Length);
AvatarHeight = (float)Convert.ToDouble((string)h["avatar_height"]);
BodyItem = new LLUUID((string)h["body_item"]);
BodyAsset = new LLUUID((string)h["body_asset"]);
SkinItem = new LLUUID((string)h["skin_item"]);
SkinAsset = new LLUUID((string)h["skin_asset"]);
HairItem = new LLUUID((string)h["hair_item"]);
HairAsset = new LLUUID((string)h["hair_asset"]);
EyesItem = new LLUUID((string)h["eyes_item"]);
EyesAsset = new LLUUID((string)h["eyes_asset"]);
ShirtItem = new LLUUID((string)h["shirt_item"]);
ShirtAsset = new LLUUID((string)h["shirt_asset"]);
PantsItem = new LLUUID((string)h["pants_item"]);
PantsAsset = new LLUUID((string)h["pants_asset"]);
ShoesItem = new LLUUID((string)h["shoes_item"]);
ShoesAsset = new LLUUID((string)h["shoes_asset"]);
SocksItem = new LLUUID((string)h["socks_item"]);
SocksAsset = new LLUUID((string)h["socks_asset"]);
JacketItem = new LLUUID((string)h["jacket_item"]);
JacketAsset = new LLUUID((string)h["jacket_asset"]);
GlovesItem = new LLUUID((string)h["gloves_item"]);
GlovesAsset = new LLUUID((string)h["gloves_asset"]);
UnderShirtItem = new LLUUID((string)h["undershirt_item"]);
UnderShirtAsset = new LLUUID((string)h["undershirt_asset"]);
UnderPantsItem = new LLUUID((string)h["underpants_item"]);
UnderPantsAsset = new LLUUID((string)h["underpants_asset"]);
SkirtItem = new LLUUID((string)h["skirt_item"]);
SkirtAsset = new LLUUID((string)h["skirt_asset"]);
}
[SecurityPermission(SecurityAction.LinkDemand, [SecurityPermission(SecurityAction.LinkDemand,
Flags = SecurityPermissionFlag.SerializationFormatter)] Flags = SecurityPermissionFlag.SerializationFormatter)]
public virtual void GetObjectData( public virtual void GetObjectData(