Mantis#2287. Thank you kindly, Idb for a patch that solves:
The current llGetLinkName returns an empty string if a prim with the given link number is not found in the link set. In SL an empty string is only returned if the prim name is actually blank, a NULL_KEY is returned instead with a couple of exceptions.0.6.0-stable
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@ -3039,18 +3039,71 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// <summary>
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/// The rules governing the returned name are not simple. The only
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/// time a blank name is returned is if the target prim has a blank
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/// name. If no prim with the given link number can be found then
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/// usually NULL_KEY is returned but there are exceptions.
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///
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/// In a single unlinked prim, A call with 0 returns the name, all
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/// other values for link number return NULL_KEY
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///
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/// In link sets it is more complicated.
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///
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/// If the script is in the root prim:-
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/// A zero link number returns NULL_KEY.
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/// Positive link numbers return the name of the prim, or NULL_KEY
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/// if a prim does not exist at that position.
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/// Negative link numbers return the name of the first child prim.
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///
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/// If the script is in a child prim:-
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/// Link numbers 0 or 1 return the name of the root prim.
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/// Positive link numbers return the name of the prim or NULL_KEY
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/// if a prim does not exist at that position.
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/// Negative numbers return the name of the root prim.
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///
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/// References
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/// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName
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/// Mentions NULL_KEY being returned
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/// http://wiki.secondlife.com/wiki/LlGetLinkName
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/// Mentions using the LINK_* constants, some of which are negative
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/// </summary>
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public LSL_String llGetLinkName(int linknum)
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public LSL_String llGetLinkName(int linknum)
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{
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{
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m_host.AddScriptLPS(1);
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m_host.AddScriptLPS(1);
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SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(linknum);
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// simplest case, this prims link number
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if (m_host.LinkNum == linknum)
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return m_host.Name;
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// Single prim
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if (m_host.LinkNum == 0)
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{
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if (linknum == 0)
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return m_host.Name;
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else
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return UUID.Zero.ToString();
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}
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// Link set
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SceneObjectPart part = null;
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if (m_host.LinkNum == 1) // this is the Root prim
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{
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if (linknum < 0)
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part = m_host.ParentGroup.GetLinkNumPart(2);
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else
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part = m_host.ParentGroup.GetLinkNumPart(linknum);
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}
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else // this is a child prim
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{
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if (linknum < 2)
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part = m_host.ParentGroup.GetLinkNumPart(1);
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else
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part = m_host.ParentGroup.GetLinkNumPart(linknum);
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}
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if (part != null)
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if (part != null)
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{
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return part.Name;
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return part.Name;
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}
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else
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else
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{
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return UUID.Zero.ToString();
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return "";
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}
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}
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}
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public LSL_Integer llGetInventoryNumber(int type)
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public LSL_Integer llGetInventoryNumber(int type)
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