Step one on the long march towards grid based inventory. Introduction of an InevntoryServer

afrisby
Tleiades Hax 2007-10-30 22:42:34 +00:00
parent a8c42a5829
commit 6a8d8f54e8
15 changed files with 533 additions and 73 deletions

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@ -0,0 +1,67 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Framework
{
/// <summary>
/// UserConfig -- For User Server Configuration
/// </summary>
public class InventoryConfig
{
public string DefaultStartupMsg = "";
public string UserServerURL = "";
public string UserSendKey = "";
public string UserRecvKey = "";
public string DatabaseProvider = "";
public static uint DefaultHttpPort = 8004;
public int HttpPort = 8004;
private ConfigurationMember configMember;
public InventoryConfig(string description, string filename)
{
configMember = new ConfigurationMember(filename, description, this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()
{
configMember.addConfigurationOption("default_startup_message", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default Startup Message", "Welcome to OGS", false);
configMember.addConfigurationOption("default_user_server", ConfigurationOption.ConfigurationTypes.TYPE_STRING_NOT_EMPTY, "Default User Server URI", "http://127.0.0.1:" + UserConfig.DefaultHttpPort.ToString(), false);
configMember.addConfigurationOption("user_send_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to send to user server", "null", false);
configMember.addConfigurationOption("user_recv_key", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "Key to expect from user server", "null", false);
configMember.addConfigurationOption("database_provider", ConfigurationOption.ConfigurationTypes.TYPE_STRING, "DLL for database provider", "OpenSim.Framework.Data.MySQL.dll", false);
configMember.addConfigurationOption("http_port", ConfigurationOption.ConfigurationTypes.TYPE_INT32, "Http Listener port", DefaultHttpPort.ToString(), false);
}
public bool handleIncomingConfiguration(string configuration_key, object configuration_result)
{
switch (configuration_key)
{
case "default_startup_message":
this.DefaultStartupMsg = (string)configuration_result;
break;
case "default_user_server":
this.UserServerURL = (string)configuration_result;
break;
case "user_send_key":
this.UserSendKey = (string)configuration_result;
break;
case "user_recv_key":
this.UserRecvKey = (string)configuration_result;
break;
case "database_provider":
this.DatabaseProvider = (string)configuration_result;
break;
case "http_port":
HttpPort = (int)configuration_result;
break;
}
return true;
}
}
}

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@ -25,6 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System;
using System.Xml.Serialization;
using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
@ -242,4 +245,29 @@ namespace OpenSim.Framework
/// <param name="folder">The id of the folder</param> /// <param name="folder">The id of the folder</param>
void deleteInventoryFolder(LLUUID folder); void deleteInventoryFolder(LLUUID folder);
} }
/*
* .Net has some issues, serializing a dictionary, so we cannot reuse the InventoryFolder
* class defined in Communications.Framework.Communications.Caches. So we serialize/deserialize
* into this simpler class, and then use that.
*/
[XmlRoot(ElementName = "inventory", IsNullable = true)]
public class SerializableInventory
{
[XmlRoot(ElementName = "folder", IsNullable = true)]
public class SerializableFolder : InventoryFolderBase
{
[XmlArray(ElementName = "folders", IsNullable = true)]
[XmlArrayItem(ElementName = "folder", IsNullable = true, Type = typeof(SerializableFolder))]
public ArrayList SubFolders;
[XmlArray(ElementName = "items", IsNullable = true)]
[XmlArrayItem(ElementName = "item", IsNullable = true, Type = typeof(InventoryItemBase))]
public ArrayList Items;
}
[XmlElement(ElementName = "folder", IsNullable = true)]
public SerializableFolder root;
}
} }

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@ -43,6 +43,8 @@ namespace OpenSim.Framework
public string UserRecvKey = ""; public string UserRecvKey = "";
public bool isSandbox; public bool isSandbox;
public string InventoryURL = "";
public static int DefaultHttpListenerPort = 9000; public static int DefaultHttpListenerPort = 9000;
public int HttpListenerPort = DefaultHttpListenerPort; public int HttpListenerPort = DefaultHttpListenerPort;
@ -91,6 +93,8 @@ namespace OpenSim.Framework
UserSendKey = config.Configs["Network"].GetString("user_send_key", "null"); UserSendKey = config.Configs["Network"].GetString("user_send_key", "null");
UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null"); UserRecvKey = config.Configs["Network"].GetString("user_recv_key", "null");
AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL); AssetURL = config.Configs["Network"].GetString("asset_server_url", AssetURL);
InventoryURL = config.Configs["Network"].GetString("inventory_server_url",
"http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
} }
} }
} }

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@ -26,37 +26,36 @@
* *
*/ */
using System; using System;
using System.IO;
using System.Text;
using System.Reflection;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text;
using OpenGrid.Framework.Data;
using libsecondlife;
using System.Reflection;
using System.Xml; using System.Xml;
using Nwc.XmlRpc; using System.Xml.Serialization;
using OpenSim.Framework.Sims; using libsecondlife;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using System.Security.Cryptography; using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
namespace OpenGridServices.InventoryServer namespace OpenSim.Grid.InventoryServer
{ {
class InventoryManager
public class InventoryManager
{ {
Dictionary<string, IInventoryData> _plugins = new Dictionary<string, IInventoryData>(); IInventoryData _databasePlugin;
/// <summary> /// <summary>
/// Adds a new inventory server plugin - user servers will be requested in the order they were loaded. /// Adds a new inventory server plugin - user servers will be requested in the order they were loaded.
/// </summary> /// </summary>
/// <param name="FileName">The filename to the inventory server plugin DLL</param> /// <param name="FileName">The filename to the inventory server plugin DLL</param>
public void AddPlugin(string FileName) public void AddDatabasePlugin(string FileName)
{ {
OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Invenstorage: Attempting to load " + FileName); MainLog.Instance.Verbose(OpenInventory_Main.LogName, "Invenstorage: Attempting to load " + FileName);
Assembly pluginAssembly = Assembly.LoadFrom(FileName); Assembly pluginAssembly = Assembly.LoadFrom(FileName);
OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces."); MainLog.Instance.Verbose(OpenInventory_Main.LogName, "Invenstorage: Found " + pluginAssembly.GetTypes().Length + " interfaces.");
foreach (Type pluginType in pluginAssembly.GetTypes()) foreach (Type pluginType in pluginAssembly.GetTypes())
{ {
if (!pluginType.IsAbstract) if (!pluginType.IsAbstract)
@ -67,8 +66,9 @@ namespace OpenGridServices.InventoryServer
{ {
IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); IInventoryData plug = (IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise(); plug.Initialise();
this._plugins.Add(plug.getName(), plug); _databasePlugin = plug;
OpenSim.Framework.Console.MainConsole.Instance.Verbose( "Invenstorage: Added IUserData Interface"); MainLog.Instance.Verbose(OpenInventory_Main.LogName, "Invenstorage: Added IInventoryData Interface");
break;
} }
typeInterface = null; typeInterface = null;
@ -78,48 +78,132 @@ namespace OpenGridServices.InventoryServer
pluginAssembly = null; pluginAssembly = null;
} }
public List<InventoryFolderBase> getRootFolders(LLUUID user) protected static SerializableInventory loadInventoryFromXmlFile(string fileName)
{ {
foreach (KeyValuePair<string, IInventoryData> kvp in _plugins) FileStream fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
{ XmlReader reader = new XmlTextReader(fs);
try XmlSerializer x = new XmlSerializer(typeof(SerializableInventory));
{ SerializableInventory inventory = (SerializableInventory)x.Deserialize(reader);
return kvp.Value.getUserRootFolders(user); fs.Close();
} fs.Dispose();
catch (Exception e) return inventory;
{
OpenSim.Framework.Console.MainConsole.Instance.Notice("Unable to get root folders via " + kvp.Key + " (" + e.ToString() + ")");
}
}
return null;
} }
public XmlRpcResponse XmlRpcInventoryRequest(XmlRpcRequest request) protected static void saveInventoryToStream(SerializableInventory inventory, Stream s)
{ {
XmlRpcResponse response = new XmlRpcResponse(); XmlTextWriter writer = new XmlTextWriter(s, Encoding.UTF8);
Hashtable requestData = (Hashtable)request.Params[0]; writer.Formatting = Formatting.Indented;
XmlSerializer x = new XmlSerializer(typeof(SerializableInventory));
Hashtable responseData = new Hashtable(); x.Serialize(writer, inventory);
// Stuff happens here
if (requestData.ContainsKey("Access-type"))
{
if (requestData["access-type"] == "rootfolders")
{
// responseData["rootfolders"] =
} }
protected static bool fixupFolder(SerializableInventory.SerializableFolder f, SerializableInventory.SerializableFolder parent)
{
bool modified = false;
// ensure we have a valid folder id
if (f.folderID == LLUUID.Zero)
{
f.folderID = LLUUID.Random();
modified = true;
} }
// ensure we have valid agent id
if (f.agentID == LLUUID.Zero)
{
if (parent != null)
f.agentID = parent.agentID;
else else
f.agentID = f.folderID;
modified = true;
}
if (f.parentID == LLUUID.Zero && parent != null)
{ {
responseData["error"] = "No access-type specified."; f.parentID = parent.folderID;
modified = true;
} }
// Stuff stops happening here foreach (SerializableInventory.SerializableFolder child in f.SubFolders)
{
modified |= fixupFolder(child, f);
}
response.Value = responseData; return modified;
return response; }
protected static bool fixupInventory(SerializableInventory inventory)
{
return fixupFolder(inventory.root, null);
}
public class GetInventory : BaseStreamHandler
{
private SerializableInventory _inventory;
private InventoryManager _manager;
public GetInventory(InventoryManager manager)
: base("GET", "/inventory")
{
_manager = manager;
_inventory = loadInventoryFromXmlFile("Inventory_Library.xml");
if (fixupInventory(_inventory))
{
FileStream fs = new FileStream("Inventory_Library.xml", FileMode.Truncate, FileAccess.Write);
saveInventoryToStream(_inventory, fs);
fs.Flush();
fs.Close();
MainLog.Instance.Debug(OpenInventory_Main.LogName, "Modified");
}
}
private void CreateDefaultInventory(LLUUID userID)
{
}
private byte[] GetUserInventory(LLUUID userID)
{
MainLog.Instance.Notice(OpenInventory_Main.LogName, "Getting Inventory for user {0}", userID.ToStringHyphenated());
byte[] result = new byte[] { };
InventoryFolderBase fb = _manager._databasePlugin.getUserRootFolder(userID);
if (fb == null)
{
MainLog.Instance.Notice(OpenInventory_Main.LogName, "Inventory not found for user {0}, creating new", userID.ToStringHyphenated());
CreateDefaultInventory(userID);
}
return result;
}
override public byte[] Handle(string path, Stream request)
{
byte[] result = new byte[] { };
string[] parms = path.Split(new char[] { '/' }, StringSplitOptions.RemoveEmptyEntries);
if (parms.Length >= 1)
{
if (string.Compare(parms[1], "library", true) == 0)
{
MemoryStream ms = new MemoryStream();
saveInventoryToStream(_inventory, ms);
result = ms.GetBuffer();
Array.Resize<byte>(ref result, (int)ms.Length);
}
else if (string.Compare(parms[1], "user", true) == 0)
{
if (parms.Length >= 2)
{
result = GetUserInventory(new LLUUID(parms[2]));
} }
} }
} }
return result;
}
}
}
}

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@ -31,48 +31,71 @@ using System.Collections.Generic;
using System.Reflection; using System.Reflection;
using System.IO; using System.IO;
using System.Text; using System.Text;
using libsecondlife; using libsecondlife;
using OpenSim.Framework.User;
using OpenSim.Framework.Sims; using OpenSim.Framework;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Servers; using OpenSim.Framework.Servers;
using OpenSim.Framework.Utilities;
namespace OpenGridServices.InventoryServer using InventoryManager = OpenSim.Grid.InventoryServer.InventoryManager;
namespace OpenSim.Grid.InventoryServer
{ {
public class OpenInventory_Main : BaseServer, conscmd_callback public class OpenInventory_Main : conscmd_callback
{ {
ConsoleBase m_console; LogBase m_console;
InventoryManager m_inventoryManager; InventoryManager m_inventoryManager;
InventoryConfig m_config;
public const string LogName = "INVENTORY";
[STAThread]
public static void Main(string[] args) public static void Main(string[] args)
{ {
OpenInventory_Main theServer = new OpenInventory_Main();
theServer.Startup();
theServer.Work();
} }
public OpenInventory_Main() public OpenInventory_Main()
{ {
m_console = new ConsoleBase("opengrid-inventory-console.log", "OpenInventory", this, false); m_console = new LogBase("opengrid-inventory-console.log", LogName, this, true);
MainConsole.Instance = m_console; MainLog.Instance = m_console;
} }
public void Startup() public void Startup()
{ {
MainConsole.Instance.Notice("Initialising inventory manager..."); MainLog.Instance.Notice("Initialising inventory manager...");
m_config = new InventoryConfig(LogName, (Path.Combine(Util.configDir(), "InventoryServer_Config.xml")));
m_inventoryManager = new InventoryManager(); m_inventoryManager = new InventoryManager();
m_inventoryManager.AddDatabasePlugin(m_config.DatabaseProvider);
MainLog.Instance.Notice(LogName, "Starting HTTP server ...");
BaseHttpServer httpServer = new BaseHttpServer(m_config.HttpPort);
MainConsole.Instance.Notice("Starting HTTP server"); httpServer.AddStreamHandler(new InventoryManager.GetInventory(m_inventoryManager));
BaseHttpServer httpServer = new BaseHttpServer(8004);
httpServer.AddXmlRPCHandler("rootfolders", m_inventoryManager.XmlRpcInventoryRequest); httpServer.Start();
//httpServer.AddRestHandler("GET","/rootfolders/",Rest MainLog.Instance.Notice(LogName, "Started HTTP server");
}
private void Work()
{
m_console.Notice("Enter help for a list of commands\n");
while (true)
{
m_console.MainLogPrompt();
}
} }
public void RunCmd(string cmd, string[] cmdparams) public void RunCmd(string cmd, string[] cmdparams)
{ {
switch (cmd) switch (cmd)
{ {
case "quit":
case "shutdown": case "shutdown":
m_console.Close(); m_console.Close();
Environment.Exit(0); Environment.Exit(0);

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@ -175,6 +175,7 @@ namespace OpenSim
config.Set("user_send_key", "null"); config.Set("user_send_key", "null");
config.Set("user_recv_key", "null"); config.Set("user_recv_key", "null");
config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString()); config.Set("asset_server_url", "http://127.0.0.1:" + AssetConfig.DefaultHttpPort.ToString());
config.Set("inventory_server_url", "http://127.0.0.1:" + InventoryConfig.DefaultHttpPort.ToString());
} }
} }

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@ -42,7 +42,7 @@ namespace OpenSim.Region.Communications.OGS1
m_gridService = gridInterComms; m_gridService = gridInterComms;
m_interRegion = gridInterComms; m_interRegion = gridInterComms;
m_inventoryService = new OGS1InventoryService(); m_inventoryService = new OGS1InventoryService(serversInfo.InventoryURL);
m_userService = new OGS1UserServices(this); m_userService = new OGS1UserServices(this);
} }
} }

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@ -25,7 +25,9 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System;
using System.IO;
using System.Xml.Serialization;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using OpenSim.Framework; using OpenSim.Framework;
@ -36,8 +38,11 @@ namespace OpenSim.Region.Communications.OGS1
{ {
public class OGS1InventoryService : IInventoryServices public class OGS1InventoryService : IInventoryServices
{ {
public OGS1InventoryService() string _inventoryServerUrl;
public OGS1InventoryService(string inventoryServerUrl)
{ {
_inventoryServerUrl = inventoryServerUrl;
} }
#region IInventoryServices Members #region IInventoryServices Members
@ -45,6 +50,19 @@ namespace OpenSim.Region.Communications.OGS1
public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack,
InventoryItemInfo itemCallBack) InventoryItemInfo itemCallBack)
{ {
//TODO! Uncomment when all is done
//SerializableInventory userInventory = null;
//RestClient inventoryServer = new RestClient(_inventoryServerUrl);
//inventoryServer.AddResourcePath("inventory");
//inventoryServer.AddResourcePath("user");
//inventoryServer.AddResourcePath(userID.ToStringHyphenated());
//using (Stream userInventoryStream = inventoryServer.Request())
//{
// XmlSerializer x = new XmlSerializer(typeof(SerializableInventory));
// userInventory = (SerializableInventory)x.Deserialize(userInventoryStream);
//}
} }
public void AddNewInventoryFolder(LLUUID userID, InventoryFolderImpl folder) public void AddNewInventoryFolder(LLUUID userID, InventoryFolderImpl folder)

62
bin/Inventory_Default.xml Normal file
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@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<inventory>
<folder>
<name>My Inventory</name>
<folderID UUID="00000112-000f-0000-0000-000100bba000" />
<type>9</type>
<folders>
<folder>
<name>Animations</name>
<type>20</type>
</folder>
<folder>
<name>Body Parts</name>
<type>13</type>
</folder>
<folder>
<name>Clothing</name>
<type>5</type>
</folder>
<folder>
<name>Gestures</name>
<type>21</type>
</folder>
<folder>
<name>Landmarks</name>
<type>3</type>
</folder>
<folder>
<name>Lost And Found</name>
<type>16</type>
</folder>
<folder>
<name>Notecards</name>
<type>7</type>
</folder>
<folder>
<name>Objects</name>
<type>6</type>
</folder>
<folder>
<name>Photo Album</name>
<type>15</type>
</folder>
<folder>
<name>Scripts</name>
<type>10</type>
</folder>
<folder>
<name>Sounds</name>
<type>1</type>
</folder>
<folder>
<name>Textures</name>
<type>0</type>
</folder>
<folder>
<name>Trash</name>
<type>14</type>
</folder>
</folders>
</folder>
</inventory>

144
bin/Inventory_Library.xml Normal file
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@ -0,0 +1,144 @@
<?xml version="1.0" encoding="utf-8"?>
<inventory xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<folder>
<name>Library</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000000-0000-0000-0000-000000000000" />
<folderID UUID="00000112-000f-0000-0000-000100bba000" />
<type>9</type>
<version>0</version>
<folders>
<folder>
<name>Animations</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="d052e0a1-0bf7-4f2a-8982-472df8e4d226" />
<type>20</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Body Parts</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="52abdfa6-d50f-4743-b7db-b37f97857941" />
<type>13</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Clothing</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="5820e65c-eaa9-4404-a2bc-4c63fec47c83" />
<type>5</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Gestures</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="530e1f34-14fa-4129-a373-e4ee65249b78" />
<type>21</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Landmarks</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="a1419cef-d7d7-476e-a088-165c747532a2" />
<type>3</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Lost And Found</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="62c88a03-838c-4822-b912-10e4a9b831c5" />
<type>3</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Notecards</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="b61598ea-2312-49f9-9b1c-5214ba55facc" />
<type>7</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Objects</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="ff757447-ea4d-4769-8751-e3bb13cd570d" />
<type>6</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Photo Album</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="d6cadddd-68e1-4fc3-bd24-319cd593fdc0" />
<type>15</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Scripts</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="f0e2c3dc-3f44-4730-8b33-6a911994fea1" />
<type>10</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Sounds</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="b8815d3c-52b0-447c-adea-3a1a442dbb2b" />
<type>1</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Textures</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="23e487c5-43af-4fe6-b211-75cfc91845a6" />
<type>0</type>
<version>0</version>
<folders />
<items />
</folder>
<folder>
<name>Accessories</name>
<agentID UUID="00000112-000f-0000-0000-000100bba000" />
<parentID UUID="00000112-000f-0000-0000-000100bba000" />
<folderID UUID="b4024e1c-9b1d-426e-a70e-55ae0078dc0b" />
<type>8</type>
<version>0</version>
<folders />
<items />
</folder>
</folders>
<items />
</folder>
</inventory>

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@ -846,6 +846,34 @@
</Files> </Files>
</Project> </Project>
<Project name="OpenSim.Grid.InventoryServer" path="OpenSim/Grid/InventoryServer" type="Exe">
<Configuration name="Debug">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<Configuration name="Release">
<Options>
<OutputPath>../../../bin/</OutputPath>
</Options>
</Configuration>
<ReferencePath>../../../bin/</ReferencePath>
<Reference name="System" localCopy="false"/>
<Reference name="System.Data" localCopy="false"/>
<Reference name="System.Xml" localCopy="false"/>
<Reference name="OpenSim.Framework"/>
<Reference name="OpenSim.Framework.Console"/>
<Reference name="OpenSim.Framework.Communications"/>
<Reference name="OpenSim.Framework.Data"/>
<Reference name="OpenSim.Framework.Servers"/>
<Reference name="libsecondlife.dll"/>
<Files>
<Match pattern="*.cs" recurse="true"/>
</Files>
</Project>
<Project name="OpenSim.Region.ScriptEngine.Common" path="OpenSim/Region/ScriptEngine/Common" type="Library"> <Project name="OpenSim.Region.ScriptEngine.Common" path="OpenSim/Region/ScriptEngine/Common" type="Library">
<Configuration name="Debug"> <Configuration name="Debug">
<Options> <Options>
@ -1054,3 +1082,4 @@