Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.csavinationmerge
commit
6a96c9546d
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@ -73,4 +73,20 @@ TAGS
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Makefile.local
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bin/.version
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compile.bat
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addon-modules
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OpenSim/Data/Tests/test-results/
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OpenSim/Framework/Serialization/Tests/test-results/
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OpenSim/Framework/Servers/Tests/test-results/
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OpenSim/Framework/Tests/test-results/
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OpenSim/Region/ClientStack/Linden/Caps/test-results/
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OpenSim/Region/ClientStack/Linden/UDP/Tests/test-results/
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OpenSim/Region/CoreModules/test-results/
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OpenSim/Region/Framework/test-results/
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OpenSim/Region/OptionalModules/test-results/
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OpenSim/Region/Physics/BulletDotNETPlugin/
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OpenSim/Region/Physics/Manager/test-results/
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OpenSim/Region/Physics/OdePlugin/Tests/test-results/
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OpenSim/Region/ScriptEngine/test-results/
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OpenSim/Tests/Common/test-results/
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OpenSim/Tests/test-results/
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test-results/
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@ -164,11 +164,7 @@ namespace OpenSim.Framework
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return m_threads.Remove(threadID);
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}
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<<<<<<< HEAD:OpenSim/Framework/Watchdog.cs
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public static bool RemoveThread(int threadID)
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=======
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public static bool AbortThread(int threadID)
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>>>>>>> master:OpenSim/Framework/Watchdog.cs
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{
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lock (m_threads)
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{
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@ -198,14 +194,10 @@ namespace OpenSim.Framework
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try
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{
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if (m_threads.TryGetValue(threadID, out threadInfo))
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<<<<<<< HEAD:OpenSim/Framework/Watchdog.cs
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threadInfo.LastTick = Environment.TickCount;
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=======
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{
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threadInfo.LastTick = Environment.TickCount & Int32.MaxValue;
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threadInfo.IsTimedOut = false;
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}
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>>>>>>> master:OpenSim/Framework/Watchdog.cs
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else
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{
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m_log.WarnFormat("[WATCHDOG]: Asked to update thread {0} which is not being monitored", threadID);
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@ -1203,7 +1203,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
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HeartbeatThread.Abort();
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Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId);
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Watchdog.AbortThread(HeartbeatThread.ManagedThreadId);
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HeartbeatThread = null;
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}
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m_lastUpdate = Util.EnvironmentTickCount();
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@ -1299,7 +1299,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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{
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if (m_eventsubscription > 0)
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{
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CollisionEventsThisFrame.addCollider(CollidedWith, contact);
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CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
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}
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}
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@ -2438,7 +2438,7 @@ Console.WriteLine("ODEPrim JointCreateFixed !!!");
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{
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if (CollisionEventsThisFrame == null)
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CollisionEventsThisFrame = new CollisionEventUpdate();
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CollisionEventsThisFrame.addCollider(CollidedWith, contact);
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CollisionEventsThisFrame.AddCollider(CollidedWith, contact);
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}
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public void SendCollisions()
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@ -3648,10 +3648,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llTargetOmega(LSL_Vector axis, double spinrate, double gain)
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{
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m_host.AddScriptLPS(1);
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m_host.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
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m_host.ScheduleTerseUpdate();
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m_host.SendTerseUpdateToAllClients();
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m_host.ParentGroup.HasGroupChanged = true;
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TargetOmega(m_host, axis, spinrate, gain);
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}
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protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain)
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{
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part.AngularVelocity = new Vector3((float)(axis.x * spinrate), (float)(axis.y * spinrate), (float)(axis.z * spinrate));
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part.ScheduleTerseUpdate();
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part.SendTerseUpdateToAllClients();
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part.ParentGroup.HasGroupChanged = true;
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}
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public LSL_Integer llGetStartParameter()
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@ -7936,6 +7941,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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LSL_Rotation lr = rules.GetQuaternionItem(idx++);
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SetRot(part, Rot2Quaternion(lr));
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break;
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case (int)ScriptBaseClass.PRIM_OMEGA:
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if (remain < 3)
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return;
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LSL_Vector axis = rules.GetVector3Item(idx++);
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LSL_Float spinrate = rules.GetLSLFloatItem(idx++);
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LSL_Float gain = rules.GetLSLFloatItem(idx++);
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TargetOmega(part, axis, (double)spinrate, (double)gain);
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break;
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case (int)ScriptBaseClass.PRIM_LINK_TARGET:
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if (remain < 1)
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return;
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LSL_Integer new_linknumber = rules.GetLSLIntegerItem(idx++);
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part = part.ParentGroup.GetLinkNumPart((int)new_linknumber);
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break;
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}
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}
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@ -113,11 +113,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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{
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public List<UUID> AllowedCreators;
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public List<UUID> AllowedOwners;
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public List<string> AllowedOwnerClasses;
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public FunctionPerms()
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{
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AllowedCreators = new List<UUID>();
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AllowedOwners = new List<UUID>();
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AllowedOwnerClasses = new List<string>();
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}
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}
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@ -254,6 +256,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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// Default behavior
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perms.AllowedOwners = null;
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perms.AllowedCreators = null;
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perms.AllowedOwnerClasses = null;
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}
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else
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{
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@ -274,6 +277,13 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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foreach (string id in ids)
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{
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string current = id.Trim();
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if (current.ToUpper() == "PARCEL_GROUP_MEMBER" || current.ToUpper() == "PARCEL_OWNER" || current.ToUpper() == "ESTATE_MANAGER" || current.ToUpper() == "ESTATE_OWNER")
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{
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if (!perms.AllowedOwnerClasses.Contains(current))
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perms.AllowedOwnerClasses.Add(current.ToUpper());
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}
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else
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{
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UUID uuid;
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if (UUID.TryParse(current, out uuid))
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@ -282,6 +292,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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perms.AllowedOwners.Add(uuid);
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}
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}
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}
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ids = creatorPerm.Split(new char[] {','});
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foreach (string id in ids)
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@ -335,11 +346,55 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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String.Format("{0} permission error. Can't find script in prim inventory.",
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function));
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}
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UUID ownerID = ti.OwnerID;
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//OSSL only may be used if objet is in the same group as the parcel
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_GROUP_MEMBER"))
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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if (land.LandData.GroupID == ti.GroupID && land.LandData.GroupID != UUID.Zero)
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{
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return;
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}
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}
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//Only Parcelowners may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("PARCEL_OWNER"))
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{
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ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition.X, m_host.AbsolutePosition.Y);
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if (land.LandData.OwnerID == ownerID)
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{
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return;
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}
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}
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//Only Estate Managers may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_MANAGER"))
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{
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//Only Estate Managers may use the function
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if (World.RegionInfo.EstateSettings.IsEstateManager(ownerID) && World.RegionInfo.EstateSettings.EstateOwner != ownerID)
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{
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return;
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}
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}
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//Only regionowners may use the function
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if (m_FunctionPerms[function].AllowedOwnerClasses.Contains("ESTATE_OWNER"))
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{
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if (World.RegionInfo.EstateSettings.EstateOwner == ownerID)
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{
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return;
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}
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}
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if (!m_FunctionPerms[function].AllowedCreators.Contains(ti.CreatorID))
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OSSLError(
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String.Format("{0} permission denied. Script creator is not in the list of users allowed to execute this function and prim owner also has no permission.",
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function));
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if (ti.CreatorID != ti.OwnerID)
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if (ti.CreatorID != ownerID)
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{
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if ((ti.CurrentPermissions & (uint)PermissionMask.Modify) != 0)
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OSSLError(
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@ -322,6 +322,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int PRIM_NAME = 27;
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public const int PRIM_DESC = 28;
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public const int PRIM_ROT_LOCAL = 29;
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public const int PRIM_OMEGA = 32;
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public const int PRIM_LINK_TARGET = 34;
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public const int PRIM_TEXGEN_DEFAULT = 0;
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public const int PRIM_TEXGEN_PLANAR = 1;
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@ -618,6 +618,13 @@
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; Comma separated list of UUIDS allows the function for that list of UUIDS
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; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
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; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
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; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
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; - PARCEL_OWNER: allow if the objectowner is parcelowner
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; - ESTATE_MANAGER: allow if the object owner is a estate manager
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; - ESTATE_OWNER: allow if objectowner is estateowner
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; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
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; You can also use script creators as the uuid
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; Creators_osSetRegionWaterHeight = <uuid>, ...
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@ -1197,6 +1197,13 @@
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; Comma separated list of UUIDS allows the function for that list of UUIDS
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; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
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; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
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; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel
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; - PARCEL_OWNER: allow if the objectowner is parcelowner
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; - ESTATE_MANAGER: allow if the object owner is a estate manager
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; - ESTATE_OWNER: allow if objectowner is estateowner
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; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
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; You can also use script creators as the uuid
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; Creators_osSetRegionWaterHeight = <uuid>, ...
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Loading…
Reference in New Issue