Deleted the unused and commented code from 2 commits ago.
parent
4c32f79c10
commit
6a9f36788d
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@ -411,36 +411,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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#endregion
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// COMPLETE FAIL
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//private void RemoveRootFolderContents(IClientAPI client)
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//{
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// InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}, version {1}", client.AgentId, root.Version);
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// InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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// List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
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// foreach (InventoryFolderBase f in content.Folders)
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// {
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// if (f.Type == (short)AssetType.TrashFolder || f.Type == (short)AssetType.Landmark ||
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// f.Type == (short)AssetType.FavoriteFolder || f.Type == (short)AssetType.CurrentOutfitFolder)
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// {
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// // Don't remove these because the viewer refuses to exist without them
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// // and immediately sends a request to create them again, which makes things
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// // very confusing in the viewer.
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// // Just change their names
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// f.Name = "Home " + f.Name + " (Unavailable)";
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// keep.Add(f);
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// }
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// else
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// {
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// m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
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// }
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// }
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// client.SendInventoryFolderDetails(client.AgentId, root.ID, new List<InventoryItemBase>(), keep, root.Version + 1, true, true);
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//}
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private void RemoveRootFolderContents(IClientAPI client)
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{
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// TODO tell the viewer to remove the root folder's content
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@ -473,31 +443,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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foreach (InventoryItemBase it in content.Items)
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it.Name = it.Name + " (Unavailable)"; ;
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// next, add the subfolders and items of the keep folders
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//foreach (InventoryFolderBase f in keep)
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//{
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// InventoryCollection c = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, f.ID);
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// foreach (InventoryFolderBase sf in c.Folders)
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// {
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// m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
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// fids.Add(sf.ID);
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// }
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// foreach (InventoryItemBase it in c.Items)
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// iids.Add(it.ID);
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//}
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//inv.SendRemoveInventoryFolders(fids.ToArray());
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// Increase the version number
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//root.Version += 1;
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//m_Scenes[0].InventoryService.UpdateFolder(root);
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//foreach (InventoryFolderBase f in keep)
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//{
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// f.Version += 1;
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// m_Scenes[0].InventoryService.UpdateFolder(f);
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//}
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// Send the new names and versions
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// Send the new names
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inv.SendBulkUpdateInventory(keep.ToArray(), content.Items.ToArray());
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}
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@ -505,133 +451,12 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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}
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private void RemoveRootFolderContents2(IClientAPI client)
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{
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// TODO tell the viewer to remove the root folder's content
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if (client is IClientCore)
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{
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IClientCore core = (IClientCore)client;
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IClientInventory inv;
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if (core.TryGet<IClientInventory>(out inv))
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{
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InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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if (root != null)
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{
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing root inventory for user {0}", client.Name);
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InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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List<UUID> fids = new List<UUID>();
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List<UUID> iids = new List<UUID>();
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List<InventoryFolderBase> keep = new List<InventoryFolderBase>();
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foreach (InventoryFolderBase f in content.Folders)
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{
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if (f.Type == (short)AssetType.TrashFolder || f.Type == (short)AssetType.Landmark ||
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f.Type == (short)AssetType.FavoriteFolder || f.Type == (short)AssetType.CurrentOutfitFolder)
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{
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// Don't remove these because the viewer refuses to exist without them
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// and immediately sends a request to create them again, which makes things
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// very confusing in the viewer.
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// Just change their names
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f.Name = "Home " + f.Name + " (Unavailable)";
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keep.Add(f);
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}
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else
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{
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m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
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fids.Add(f.ID);
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}
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}
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foreach (InventoryItemBase it in content.Items)
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iids.Add(it.ID);
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// next, add the subfolders and items of the keep folders
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foreach (InventoryFolderBase f in keep)
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{
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InventoryCollection c = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, f.ID);
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foreach (InventoryFolderBase sf in c.Folders)
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{
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m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
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fids.Add(sf.ID);
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}
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foreach (InventoryItemBase it in c.Items)
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iids.Add(it.ID);
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}
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inv.SendRemoveInventoryFolders(fids.ToArray());
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inv.SendRemoveInventoryItems(iids.ToArray());
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// Increase the version number
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root.Version += 1;
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m_Scenes[0].InventoryService.UpdateFolder(root);
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//foreach (InventoryFolderBase f in keep)
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//{
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// f.Version += 1;
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// m_Scenes[0].InventoryService.UpdateFolder(f);
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//}
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// Send the new names and versions
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inv.SendBulkUpdateInventory(keep.ToArray(), new InventoryItemBase[0]);
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}
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}
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}
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}
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private void RemoveSuitcaseFolderContents(IClientAPI client)
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{
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return;
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//// TODO tell the viewer to remove the suitcase folder's content
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//if (client is IClientCore)
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//{
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// IClientCore core = (IClientCore)client;
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// IClientInventory inv;
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// if (core.TryGet<IClientInventory>(out inv))
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// {
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// InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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// if (root != null)
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// {
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// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Removing suitcase inventory for user {0}", client.Name);
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// InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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// List<UUID> fids = new List<UUID>();
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// List<UUID> iids = new List<UUID>();
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// if (content.Folders.Count == 0)
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// m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: no subfolders???");
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// foreach (InventoryFolderBase f in content.Folders)
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// {
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// m_log.DebugFormat("[RRR]: Name={0}, Version={1}, Type={2}, PfolderID={3}", f.Name, f.Version, f.Type, f.ParentID);
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// fids.Add(f.ID);
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// }
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// foreach (InventoryItemBase it in content.Items)
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// iids.Add(it.ID);
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// inv.SendRemoveInventoryFolders(fids.ToArray());
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// inv.SendRemoveInventoryItems(iids.ToArray());
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// // Increase the version number
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// root.Version += 1;
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// m_Scenes[0].InventoryService.UpdateFolder(root);
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// }
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// }
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//}
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}
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private void RestoreRootFolderContents(IClientAPI client)
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{
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// This works!
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//InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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//client.SendBulkUpdateInventory(root);
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// SORTA KINDA some items are missing...
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//InventoryCollection userInventory = m_Scenes[0].InventoryService.GetUserInventory(client.AgentId);
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//InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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//client.SendBulkUpdateInventory(root);
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m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root folder");
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if (client is IClientCore)
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{
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@ -646,75 +471,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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inv.SendBulkUpdateInventory(content.Folders.ToArray(), content.Items.ToArray());
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}
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}
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// ATTEMPT # 3 -- STILL DOESN'T WORK!
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//if (client is IClientCore)
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//{
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// IClientCore core = (IClientCore)client;
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// IClientInventory inv;
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// if (core.TryGet<IClientInventory>(out inv))
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// {
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// InventoryCollection userInventory = m_Scenes[0].InventoryService.GetUserInventory(client.AgentId);
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// if (userInventory != null)
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// {
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// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
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// foreach (InventoryFolderBase f in userInventory.Folders)
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// m_log.DebugFormat("[AAA]: FOLDER {0} {1} {2} {3} {4}", f.Name, f.Type, f.Version, f.ID, f.ParentID);
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// foreach (InventoryItemBase f in userInventory.Items)
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// m_log.DebugFormat("[AAA]: ITEM {0} {1} {2}", f.Name, f.ID, f.Folder);
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// inv.SendBulkUpdateInventory(userInventory.Folders.ToArray(), userInventory.Items.ToArray());
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// }
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// else
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// m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve inventory for user {0}", client.AgentId);
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// }
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//}
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// ATTEMPT #2 -- BETTER THAN 1, BUT STILL DOES NOT WORK WELL
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//if (client is IClientCore)
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//{
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// IClientCore core = (IClientCore)client;
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// IClientInventory inv;
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// if (core.TryGet<IClientInventory>(out inv))
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// {
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// List<InventoryFolderBase> skel = m_Scenes[0].InventoryService.GetInventorySkeleton(client.AgentId);
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// if (skel != null)
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// {
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// m_log.DebugFormat("[HG ENTITY TRANSFER MODULE]: Restoring root inventory for user {0}", client.AgentId);
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// foreach (InventoryFolderBase f in skel)
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// m_log.DebugFormat("[AAA]: {0} {1} {2} {3} {4}", f.Name, f.Type, f.Version, f.ID, f.ParentID);
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// inv.SendBulkUpdateInventory(skel.ToArray(), new InventoryItemBase[0]);
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// }
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// else
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// m_log.WarnFormat("[HG ENTITY TRANSFER MODULE]: Unable to retrieve skeleton for user {0}", client.AgentId);
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// ATTEMPT #1 -- DOES NOT WORK
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//InventoryFolderBase root = m_Scenes[0].InventoryService.GetRootFolder(client.AgentId);
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//if (root != null)
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//{
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//InventoryCollection content = m_Scenes[0].InventoryService.GetFolderContent(client.AgentId, root.ID);
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//InventoryFolderBase[] folders = new InventoryFolderBase[content.Folders.Count + 1];
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//m_log.DebugFormat("[AAA]: Folder name {0}, id {1}, version {2}, parent {3}", root.Name, root.ID, root.Version, root.ParentID);
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//folders[0] = root;
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//for (int count = 1; count < content.Folders.Count + 1; count++)
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//{
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// folders[count] = content.Folders[count - 1];
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// m_log.DebugFormat("[AAA]: Name={0}, Id={1}, Version={2}, type={3}, folderID={4}",
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// folders[count].Name, folders[count].ID, folders[count].Version, folders[count].Type, folders[count].ParentID);
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//}
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//foreach (InventoryItemBase i in content.Items)
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// m_log.DebugFormat("[AAA]: Name={0}, folderID={1}", i.Name, i.Folder);
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//inv.SendBulkUpdateInventory(/*content.Folders.ToArray()*/ folders, content.Items.ToArray());
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//}
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//}
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//}
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}
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private void RestoreSuitcaseFolderContents(IClientAPI client)
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{
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}
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private GridRegion MakeRegion(AgentCircuitData aCircuit)
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@ -48,600 +48,6 @@ namespace OpenSim.Services.HypergridService
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/// and it responds to GetRootFolder requests with the ID of the
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/// Suitcase folder, not the actual "My Inventory" folder.
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/// </summary>
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public class HGSuitcaseInventoryService1 : XInventoryService, IInventoryService
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{
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private static readonly ILog m_log =
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LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private string m_HomeURL;
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private IUserAccountService m_UserAccountService;
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private UserAccountCache m_Cache;
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private ExpiringCache<UUID, List<XInventoryFolder>> m_SuitcaseTrees = new ExpiringCache<UUID,List<XInventoryFolder>>();
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public HGSuitcaseInventoryService1(IConfigSource config, string configName)
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: base(config, configName)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Starting with config name {0}", configName);
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if (configName != string.Empty)
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m_ConfigName = configName;
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if (m_Database == null)
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m_log.WarnFormat("[XXX]: m_Database is null!");
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//
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// Try reading the [InventoryService] section, if it exists
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//
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IConfig invConfig = config.Configs[m_ConfigName];
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if (invConfig != null)
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{
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// realm = authConfig.GetString("Realm", realm);
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string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty);
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if (userAccountsDll == string.Empty)
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throw new Exception("Please specify UserAccountsService in HGInventoryService configuration");
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Object[] args = new Object[] { config };
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m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args);
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if (m_UserAccountService == null)
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throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll));
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// legacy configuration [obsolete]
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m_HomeURL = invConfig.GetString("ProfileServerURI", string.Empty);
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// Preferred
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m_HomeURL = invConfig.GetString("HomeURI", m_HomeURL);
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m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService);
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}
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m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Starting...");
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}
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public override bool CreateUserInventory(UUID principalID)
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{
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// NOGO
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return false;
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}
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public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
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{
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XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
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XInventoryFolder root = GetRootXFolder(principalID);
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List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID);
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if (tree == null || (tree != null && tree.Count == 0))
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return null;
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List<InventoryFolderBase> folders = new List<InventoryFolderBase>();
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foreach (XInventoryFolder x in tree)
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{
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if (x.parentFolderID == suitcase.folderID)
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x.parentFolderID = root.folderID;
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folders.Add(ConvertToOpenSim(x));
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}
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SetAsRootFolder(suitcase, root);
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folders.Add(ConvertToOpenSim(suitcase));
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return folders;
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}
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public override InventoryCollection GetUserInventory(UUID userID)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Get Suitcase inventory for user {0}", userID);
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InventoryCollection userInventory = new InventoryCollection();
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userInventory.UserID = userID;
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userInventory.Folders = new List<InventoryFolderBase>();
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userInventory.Items = new List<InventoryItemBase>();
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XInventoryFolder suitcase = GetSuitcaseXFolder(userID);
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XInventoryFolder root = GetRootXFolder(userID);
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List<XInventoryFolder> tree = GetFolderTree(suitcase.folderID);
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if (tree == null || (tree != null && tree.Count == 0))
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{
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SetAsRootFolder(suitcase, root);
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userInventory.Folders.Add(ConvertToOpenSim(suitcase));
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return userInventory;
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}
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List<InventoryItemBase> items;
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foreach (XInventoryFolder f in tree)
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{
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// Add the items of this subfolder
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items = GetFolderItems(userID, f.folderID);
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if (items != null && items.Count > 0)
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{
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userInventory.Items.AddRange(items);
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}
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// Add the folder itself
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if (f.parentFolderID == suitcase.folderID)
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f.parentFolderID = root.folderID;
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userInventory.Folders.Add(ConvertToOpenSim(f));
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}
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items = GetFolderItems(userID, suitcase.folderID);
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if (items != null && items.Count > 0)
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{
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foreach (InventoryItemBase i in items)
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i.Folder = root.folderID;
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userInventory.Items.AddRange(items);
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}
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SetAsRootFolder(suitcase, root);
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userInventory.Folders.Add(ConvertToOpenSim(suitcase));
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetUserInventory for user {0} returning {1} folders and {2} items",
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userID, userInventory.Folders.Count, userInventory.Items.Count);
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return userInventory;
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}
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public override InventoryFolderBase GetRootFolder(UUID principalID)
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{
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m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetRootFolder for {0}", principalID);
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if (m_Database == null)
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m_log.ErrorFormat("[XXX]: m_Database is NULL!");
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// Let's find out the local root folder
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XInventoryFolder root = GetRootXFolder(principalID); ;
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if (root == null)
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{
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m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve local root folder for user {0}", principalID);
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}
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||||
|
||||
// Warp! Root folder for travelers is the suitcase folder
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
|
||||
if (suitcase == null)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: User {0} does not have a Suitcase folder. Creating it...", principalID);
|
||||
// make one, and let's add it to the user's inventory as a direct child of the root folder
|
||||
// In the DB we tag it as type 100, but we use -1 (Unknown) outside
|
||||
suitcase = CreateFolder(principalID, root.folderID, 100, "My Suitcase");
|
||||
if (suitcase == null)
|
||||
m_log.ErrorFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to create suitcase folder");
|
||||
suitcase.version = root.version;
|
||||
m_Database.StoreFolder(suitcase);
|
||||
|
||||
// Create System folders
|
||||
CreateSystemFolders(principalID, suitcase.folderID);
|
||||
}
|
||||
else if (suitcase.version < root.version)
|
||||
{
|
||||
suitcase.version = root.version;
|
||||
m_Database.StoreFolder(suitcase);
|
||||
}
|
||||
|
||||
// Now let's change the folder ID to match that of the real root folder
|
||||
SetAsRootFolder(suitcase, root);
|
||||
|
||||
return ConvertToOpenSim(suitcase);
|
||||
}
|
||||
|
||||
protected void CreateSystemFolders(UUID principalID, UUID rootID)
|
||||
{
|
||||
m_log.Debug("[HG SUITCASE INVENTORY SERVICE]: Creating System folders under Suitcase...");
|
||||
XInventoryFolder[] sysFolders = GetSystemFolders(principalID, rootID);
|
||||
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Animation) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Animation, "Animations");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Bodypart) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Bodypart, "Body Parts");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CallingCard) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.CallingCard, "Calling Cards");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Clothing) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Clothing, "Clothing");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Gesture) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Gesture, "Gestures");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Landmark) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Landmark, "Landmarks");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LostAndFoundFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.LostAndFoundFolder, "Lost And Found");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Notecard) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Notecard, "Notecards");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Object) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Object, "Objects");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.SnapshotFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.SnapshotFolder, "Photo Album");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.LSLText) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.LSLText, "Scripts");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Sound) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Sound, "Sounds");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.Texture) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.Texture, "Textures");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.TrashFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.TrashFolder, "Trash");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.FavoriteFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.FavoriteFolder, "Favorites");
|
||||
if (!Array.Exists(sysFolders, delegate(XInventoryFolder f) { if (f.type == (int)AssetType.CurrentOutfitFolder) return true; return false; }))
|
||||
CreateFolder(principalID, rootID, (int)AssetType.CurrentOutfitFolder, "Current Outfit");
|
||||
|
||||
}
|
||||
|
||||
public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
|
||||
{
|
||||
//m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type", "parentFolderID"},
|
||||
new string[] { principalID.ToString(), ((int)type).ToString(), suitcase.folderID.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
{
|
||||
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Found no folder for type {0} for user {1}", type, principalID);
|
||||
return null;
|
||||
}
|
||||
|
||||
m_log.DebugFormat(
|
||||
"[HG SUITCASE INVENTORY SERVICE]: Found folder {0} {1} for type {2} for user {3}",
|
||||
folders[0].folderName, folders[0].folderID, type, principalID);
|
||||
|
||||
return ConvertToOpenSim(folders[0]);
|
||||
}
|
||||
|
||||
public override InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
|
||||
{
|
||||
InventoryCollection coll = null;
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
XInventoryFolder root = GetRootXFolder(principalID);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
|
||||
return new InventoryCollection();
|
||||
|
||||
if (folderID == root.folderID) // someone's asking for the root folder, we'll give them the suitcase
|
||||
{
|
||||
if (suitcase != null)
|
||||
{
|
||||
coll = base.GetFolderContent(principalID, suitcase.folderID);
|
||||
foreach (InventoryFolderBase f in coll.Folders)
|
||||
f.ParentID = root.folderID;
|
||||
foreach (InventoryItemBase i in coll.Items)
|
||||
i.Folder = root.folderID;
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for root folder returned content for suitcase folder");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
coll = base.GetFolderContent(principalID, folderID);
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: GetFolderContent for non-root folder {0}", folderID);
|
||||
}
|
||||
if (coll == null)
|
||||
{
|
||||
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: Something wrong with user {0}'s suitcase folder", principalID);
|
||||
coll = new InventoryCollection();
|
||||
}
|
||||
return coll;
|
||||
}
|
||||
|
||||
public override List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
|
||||
{
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(principalID);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(principalID);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folderID, root, suitcase))
|
||||
return new List<InventoryItemBase>();
|
||||
|
||||
return base.GetFolderItems(principalID, folderID);
|
||||
}
|
||||
|
||||
public override bool AddFolder(InventoryFolderBase folder)
|
||||
{
|
||||
m_log.WarnFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder {0} {1}", folder.Name, folder.ParentID);
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder's parent folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
|
||||
return false;
|
||||
|
||||
// OK, it's legit
|
||||
// Check if it's under the Root folder directly
|
||||
if (folder.ParentID == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddFolder for root folder for user {0}. Adding in suitcase instead", folder.Owner);
|
||||
folder.ParentID = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.AddFolder(folder);
|
||||
}
|
||||
|
||||
public override bool UpdateFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Update folder {0}, version {1}", folder.ID, folder.Version);
|
||||
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase))
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: folder {0} not within Suitcase tree", folder.Name);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (folder.ID == root.folderID)
|
||||
{
|
||||
if (folder.Version <= suitcase.version)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: version {0} <= suitcase version {1}. Ignoring.", folder.Version, suitcase.version);
|
||||
return false;
|
||||
}
|
||||
if (folder.Version <= root.version)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: version {0} <= root version {1}. Ignoring.", folder.Version, suitcase.version);
|
||||
return false;
|
||||
}
|
||||
suitcase.version = root.version = folder.Version;
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Storing {0} type {1} version {2}", suitcase.folderName, suitcase.type, suitcase.version);
|
||||
m_Database.StoreFolder(suitcase);
|
||||
m_Database.StoreFolder(root);
|
||||
}
|
||||
|
||||
// For all others
|
||||
return base.UpdateFolder(folder);
|
||||
}
|
||||
|
||||
public override bool MoveFolder(InventoryFolderBase folder)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(folder.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(folder.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(folder.ID, root, suitcase) || !IsWithinSuitcaseTree(folder.ParentID, root, suitcase))
|
||||
return false;
|
||||
|
||||
if (folder.ParentID == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveFolder to root folder for user {0}. Moving it to suitcase instead", folder.Owner);
|
||||
folder.ParentID = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.MoveFolder(folder);
|
||||
}
|
||||
|
||||
public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
|
||||
{
|
||||
// NOGO
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool PurgeFolder(InventoryFolderBase folder)
|
||||
{
|
||||
// NOGO
|
||||
return false;
|
||||
}
|
||||
|
||||
public override bool AddItem(InventoryItemBase item)
|
||||
{
|
||||
// Let's do a bit of sanity checking, more than the base service does
|
||||
// make sure the given folder's parent folder exists under the suitcase tree of this user
|
||||
XInventoryFolder root = GetRootXFolder(item.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
|
||||
return false;
|
||||
|
||||
// OK, it's legit
|
||||
// Check if it's under the Root folder directly
|
||||
if (item.Folder == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: AddItem for root folder for user {0}. Adding in suitcase instead", item.Owner);
|
||||
item.Folder = suitcase.folderID;
|
||||
}
|
||||
|
||||
return base.AddItem(item);
|
||||
|
||||
}
|
||||
|
||||
public override bool UpdateItem(InventoryItemBase item)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(item.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(item.Owner);
|
||||
|
||||
if (!IsWithinSuitcaseTree(item.Folder, root, suitcase))
|
||||
return false;
|
||||
|
||||
return base.UpdateItem(item);
|
||||
}
|
||||
|
||||
public override bool MoveItems(UUID principalID, List<InventoryItemBase> items)
|
||||
{
|
||||
// Principal is b0rked. *sigh*
|
||||
|
||||
XInventoryFolder root = GetRootXFolder(items[0].Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(items[0].Owner);
|
||||
|
||||
foreach (InventoryItemBase it in items)
|
||||
if (it.Folder == root.folderID)
|
||||
{
|
||||
// someone's trying to add a subfolder of the root folder, we'll add it to the suitcase instead
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItem to root folder for user {0}. Moving it to suitcase instead", it.Owner);
|
||||
it.Folder = suitcase.folderID;
|
||||
}
|
||||
|
||||
if (!IsWithinSuitcaseTree(items[0].Folder, root, suitcase))
|
||||
return false;
|
||||
|
||||
return base.MoveItems(principalID, items);
|
||||
|
||||
}
|
||||
|
||||
// Let these pass. Use inherited methods.
|
||||
public override bool DeleteItems(UUID principalID, List<UUID> itemIDs)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public new InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
InventoryItemBase it = base.GetItem(item);
|
||||
if (it == null)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
|
||||
item.Name, item.ID, item.Folder);
|
||||
return null;
|
||||
}
|
||||
XInventoryFolder root = GetRootXFolder(it.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(it.Owner);
|
||||
if (root == null || suitcase == null)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Root or Suitcase are null for user {0}",
|
||||
it.Owner);
|
||||
return null;
|
||||
}
|
||||
|
||||
if (it.Folder == suitcase.folderID)
|
||||
it.Folder = root.folderID;
|
||||
|
||||
if (!IsWithinSuitcaseTree(it.Folder, root, suitcase))
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Item {0} (folder {1}) is not within Suitcase",
|
||||
it.Name, it.Folder);
|
||||
return null;
|
||||
}
|
||||
|
||||
// UserAccount user = m_Cache.GetUser(it.CreatorId);
|
||||
|
||||
// // Adjust the creator data
|
||||
// if (user != null && it != null && (it.CreatorData == null || it.CreatorData == string.Empty))
|
||||
// it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName;
|
||||
//}
|
||||
|
||||
return it;
|
||||
}
|
||||
|
||||
public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
{
|
||||
InventoryFolderBase f = base.GetFolder(folder);
|
||||
|
||||
if (f != null)
|
||||
{
|
||||
XInventoryFolder root = GetRootXFolder(f.Owner);
|
||||
XInventoryFolder suitcase = GetSuitcaseXFolder(f.Owner);
|
||||
if (f.ParentID == suitcase.folderID)
|
||||
f.ParentID = root.folderID;
|
||||
|
||||
if (!IsWithinSuitcaseTree(f.ID, root, suitcase))
|
||||
return null;
|
||||
}
|
||||
|
||||
return f;
|
||||
}
|
||||
|
||||
//public List<InventoryItemBase> GetActiveGestures(UUID principalID)
|
||||
//{
|
||||
//}
|
||||
|
||||
//public int GetAssetPermissions(UUID principalID, UUID assetID)
|
||||
//{
|
||||
//}
|
||||
|
||||
#region Auxiliary functions
|
||||
private XInventoryFolder GetXFolder(UUID userID, UUID folderID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "folderID" },
|
||||
new string[] { userID.ToString(), folderID.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
||||
return folders[0];
|
||||
}
|
||||
|
||||
private XInventoryFolder GetRootXFolder(UUID principalID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "folderName", "type" },
|
||||
new string[] { principalID.ToString(), "My Inventory", ((int)AssetType.RootFolder).ToString() });
|
||||
|
||||
if (folders != null && folders.Length > 0)
|
||||
return folders[0];
|
||||
return null;
|
||||
}
|
||||
|
||||
private XInventoryFolder GetSuitcaseXFolder(UUID principalID)
|
||||
{
|
||||
// Warp! Root folder for travelers
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "agentID", "type" },
|
||||
new string[] { principalID.ToString(), "100" }); // This is a special folder type...
|
||||
|
||||
if (folders != null && folders.Length > 0)
|
||||
return folders[0];
|
||||
return null;
|
||||
}
|
||||
|
||||
private void SetAsRootFolder(XInventoryFolder suitcase, XInventoryFolder root)
|
||||
{
|
||||
suitcase.version = root.version;
|
||||
suitcase.folderID = root.folderID;
|
||||
suitcase.parentFolderID = UUID.Zero;
|
||||
suitcase.type = (short)AssetType.Folder;
|
||||
}
|
||||
|
||||
private List<XInventoryFolder> GetFolderTree(UUID folder)
|
||||
{
|
||||
List<XInventoryFolder> t = null;
|
||||
if (m_SuitcaseTrees.TryGetValue(folder, out t))
|
||||
return t;
|
||||
|
||||
t = GetFolderTreeRecursive(folder);
|
||||
m_SuitcaseTrees.AddOrUpdate(folder, t, 120);
|
||||
return t;
|
||||
}
|
||||
|
||||
private List<XInventoryFolder> GetFolderTreeRecursive(UUID root)
|
||||
{
|
||||
List<XInventoryFolder> tree = new List<XInventoryFolder>();
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "parentFolderID" },
|
||||
new string[] { root.ToString() });
|
||||
|
||||
if (folders == null || (folders != null && folders.Length == 0))
|
||||
return tree; // empty tree
|
||||
else
|
||||
{
|
||||
foreach (XInventoryFolder f in folders)
|
||||
{
|
||||
tree.Add(f);
|
||||
tree.AddRange(GetFolderTreeRecursive(f.folderID));
|
||||
}
|
||||
return tree;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Return true if the folderID is a subfolder of the Suitcase or the root folder ID itself
|
||||
/// </summary>
|
||||
/// <param name="folderID"></param>
|
||||
/// <param name="root"></param>
|
||||
/// <param name="suitcase"></param>
|
||||
/// <returns></returns>
|
||||
private bool IsWithinSuitcaseTree(UUID folderID, XInventoryFolder root, XInventoryFolder suitcase)
|
||||
{
|
||||
List<XInventoryFolder> tree = new List<XInventoryFolder>();
|
||||
tree.Add(root); // Warp! the tree is the real root folder plus the children of the suitcase folder
|
||||
tree.AddRange(GetFolderTree(suitcase.folderID));
|
||||
XInventoryFolder f = tree.Find(delegate(XInventoryFolder fl)
|
||||
{
|
||||
if (fl.folderID == folderID) return true;
|
||||
else return false;
|
||||
});
|
||||
|
||||
if (f == null) return false;
|
||||
else return true;
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
public class HGSuitcaseInventoryService : XInventoryService, IInventoryService
|
||||
{
|
||||
private static readonly ILog m_log =
|
||||
|
|
Loading…
Reference in New Issue