Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
						commit
						6aa54a8e16
					
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			@ -75,11 +75,12 @@ what it is today.
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* controlbreak
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* coyled
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* Daedius
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* Dong Jun Lan (IBM)
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* DoranZemlja
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* daTwitch 
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* devalnor-#708
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* dmiles (Daxtron Labs)
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* Dong Jun Lan (IBM)
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* DoranZemlja
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* dr0b3rts
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* dslake (Intel)
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* FredoChaplin
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* Garmin Kawaguichi
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			@ -4828,7 +4828,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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        public void SendForceClientSelectObjects(List<uint> ObjectIDs)
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        {
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            m_log.WarnFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count);
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//            m_log.DebugFormat("[LLCLIENTVIEW] sending select with {0} objects", ObjectIDs.Count);
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            bool firstCall = true;
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            const int MAX_OBJECTS_PER_PACKET = 251;
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			@ -685,7 +685,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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            //
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            // Try local
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            if (LocalFriendshipTerminated(exfriendID))
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            if (LocalFriendshipTerminated(client.AgentId, exfriendID))
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                return;
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            PresenceInfo[] friendSessions = PresenceService.GetAgents(new string[] { exfriendID.ToString() });
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			@ -827,13 +827,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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            return false;
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        }
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        public bool LocalFriendshipTerminated(UUID exfriendID)
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        public bool LocalFriendshipTerminated(UUID userID, UUID exfriendID)
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        {
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            IClientAPI friendClient = LocateClientObject(exfriendID);
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            if (friendClient != null)
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            {
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                // the friend in this sim as root agent
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                friendClient.SendTerminateFriend(exfriendID);
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                friendClient.SendTerminateFriend(userID);
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                // update local cache
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                RecacheFriends(friendClient);
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                // we're done
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			@ -193,7 +193,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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            if (!UUID.TryParse(request["ToID"].ToString(), out toID))
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                return FailureResult();
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            if (m_FriendsModule.LocalFriendshipTerminated(toID))
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            if (m_FriendsModule.LocalFriendshipTerminated(fromID, toID))
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                return SuccessResult();
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            return FailureResult();
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			@ -222,7 +222,12 @@ namespace OpenSim.Region.Framework.Scenes
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        public void SendCloseChildAgentConnections(UUID agentID, List<ulong> regionslst)
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        {
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            foreach (ulong handle in regionslst)
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                Util.FireAndForget(delegate { SendCloseChildAgent(agentID, handle); });
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            {
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                // We must take a copy here since handle is acts like a reference when used in an iterator.
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                // This leads to race conditions if directly passed to SendCloseChildAgent with more than one neighbour region.
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                ulong handleCopy = handle;
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                Util.FireAndForget((o) => { SendCloseChildAgent(agentID, handleCopy); });
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            }
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        }
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        public List<GridRegion> RequestNamedRegions(string name, int maxNumber)
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