Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
parent
31fb6b2d72
commit
6ab01b338f
|
@ -1430,6 +1430,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
// The fact that m_movementflag is a byte needs to be fixed
|
||||
// it really should be a uint
|
||||
// A DIR_CONTROL_FLAG occurs when the user is trying to move in a particular direction.
|
||||
uint nudgehack = 250;
|
||||
foreach (Dir_ControlFlags DCF in DIR_CONTROL_FLAGS)
|
||||
{
|
||||
|
@ -1554,11 +1555,15 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
bool updated = false;
|
||||
|
||||
//Paupaw:Do Proper PID for Autopilot here
|
||||
if (reset)
|
||||
{
|
||||
ResetMoveToTarget();
|
||||
updated = true;
|
||||
if (m_moveToPositionInProgress)
|
||||
{
|
||||
ResetMoveToTarget();
|
||||
updated = true;
|
||||
}
|
||||
|
||||
return updated;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
|
@ -1576,8 +1581,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (distanceToTarget <= 1)
|
||||
{
|
||||
// We are close enough to the target
|
||||
MoveToPositionTarget = Vector3.Zero;
|
||||
m_moveToPositionInProgress = false;
|
||||
ResetMoveToTarget();
|
||||
updated = true;
|
||||
}
|
||||
else
|
||||
|
@ -1660,6 +1664,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
updated = true;
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[SCENE PRESENCE]: HandleMoveToTargetUpdate adding {0} to move vector {1} for {2}",
|
||||
// LocalVectorToTarget3D, agent_control_v3, Name);
|
||||
|
||||
agent_control_v3 += LocalVectorToTarget3D;
|
||||
}
|
||||
catch (Exception e)
|
||||
|
@ -1711,8 +1719,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// </summary>
|
||||
public void ResetMoveToTarget()
|
||||
{
|
||||
MoveToPositionTarget = Vector3.Zero;
|
||||
// m_log.DebugFormat("[SCENE PRESENCE]: Resetting move to target for {0}", Name);
|
||||
|
||||
m_moveToPositionInProgress = false;
|
||||
MoveToPositionTarget = Vector3.Zero;
|
||||
}
|
||||
|
||||
private void CheckAtSitTarget()
|
||||
|
|
Loading…
Reference in New Issue