Thank you, Michelle Argus, for a patch that adds reading the agent limit
from XML properly.bulletsim
parent
02e54c57c4
commit
6ac0bc7259
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@ -760,7 +760,10 @@ namespace OpenSim.Framework
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"Clamp prims to max size", "false", true);
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"Clamp prims to max size", "false", true);
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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configMember.addConfigurationOption("object_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max objects this sim will hold", "0", true);
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"Max objects this sim will hold", "15000", true);
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configMember.addConfigurationOption("agent_capacity", ConfigurationOption.ConfigurationTypes.TYPE_INT32,
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"Max avatars this sim will hold", "100", true);
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configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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configMember.addConfigurationOption("scope_id", ConfigurationOption.ConfigurationTypes.TYPE_UUID,
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"Scope ID for this region", UUID.Zero.ToString(), true);
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"Scope ID for this region", UUID.Zero.ToString(), true);
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