revert r2162 as it completely clobbered all the work on

the ChatModule by MW and myself.  Couldn't find Adam online
after that rev went in.
afrisby
Sean Dague 2007-10-22 15:37:54 +00:00
parent c4707a284f
commit 6acaabefc3
18 changed files with 500 additions and 573 deletions

View File

@ -72,7 +72,7 @@ namespace OpenSim.Framework.Communications.Cache
/// </summary>
public AssetCache(IAssetServer assetServer)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE","Creating Asset cache");
System.Console.WriteLine("Creating Asset cache");
_assetServer = assetServer;
_assetServer.SetReceiver(this);
Assets = new Dictionary<LLUUID, AssetInfo>();
@ -89,7 +89,7 @@ namespace OpenSim.Framework.Communications.Cache
public AssetCache(string assetServerDLLName, string assetServerURL, string assetServerKey)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSTORAGE", "Creating Asset cache");
System.Console.WriteLine("Creating Asset cache");
_assetServer = this.LoadAssetDll(assetServerDLLName);

View File

@ -51,7 +51,7 @@ namespace OpenSim.Framework.Communications.Cache
yapfile = File.Exists(Path.Combine(Util.dataDir(), "regionassets.yap"));
db = Db4oFactory.OpenFile(Path.Combine(Util.dataDir(), "regionassets.yap"));
MainLog.Instance.Verbose("ASSETS","Db4 Asset database creation");
MainLog.Instance.Verbose("Db4 Asset database creation");
if (!yapfile)
{
@ -75,7 +75,7 @@ namespace OpenSim.Framework.Communications.Cache
if (db != null)
{
MainLog.Instance.Verbose("ASSETSERVER","Closing local asset server database");
MainLog.Instance.Verbose("Closing local asset server database");
db.Close();
}
}

View File

@ -36,8 +36,8 @@ namespace OpenSim.Framework.Communications.Cache
public AssetServerBase()
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("ASSETSERVER","Starting Db4o asset storage system");
{
System.Console.WriteLine("Starting Db4o asset storage system");
this._assetRequests = new BlockingQueue<ARequest>();
this._localAssetServerThread = new Thread( RunRequests );

View File

@ -68,7 +68,7 @@ namespace OpenSim.Framework.Communications.Cache
m_assetProviderPlugin = plug;
m_assetProviderPlugin.Initialise();
MainLog.Instance.Verbose("AssetStorage","Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
MainLog.Instance.Verbose("AssetStorage: Added " + m_assetProviderPlugin.Name + " " + m_assetProviderPlugin.Version);
}
typeInterface = null;
@ -92,7 +92,7 @@ namespace OpenSim.Framework.Communications.Cache
{
ARequest req = this._assetRequests.Dequeue();
MainLog.Instance.Verbose("AssetStorage","Requesting asset: " + req.AssetID);
MainLog.Instance.Verbose("Requesting asset: " + req.AssetID);
AssetBase asset = null;
lock (syncLock)

View File

@ -70,7 +70,7 @@ namespace OpenSim.Framework.Communications
(IInventoryData)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Initialise();
this.m_plugins.Add(plug.getName(), plug);
MainLog.Instance.Verbose("INVENTORY","Added IInventoryData Interface");
MainLog.Instance.Verbose("Inventorystorage: Added IInventoryData Interface");
}
}
}

View File

@ -66,7 +66,7 @@ namespace OpenSim.Framework.UserManagement
public XmlRpcResponse XmlRpcLoginMethod(XmlRpcRequest request)
{
MainLog.Instance.Verbose("LOGIN","Attempting login now...");
MainLog.Instance.Verbose("Attempting login now...");
XmlRpcResponse response = new XmlRpcResponse();
Hashtable requestData = (Hashtable)request.Params[0];

View File

@ -170,11 +170,8 @@ namespace OpenSim.Framework.Console
/// <param name="args">WriteLine-style message arguments</param>
public void Verbose(string format, params object[] args)
{
if (!m_silent)
{
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
/// <summary>
@ -185,12 +182,9 @@ namespace OpenSim.Framework.Console
/// <param name="args">WriteLine-style message arguments</param>
public void Verbose(string sender, string format, params object[] args)
{
if (!m_silent)
{
WritePrefixLine(DeriveColor(sender), sender);
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
WritePrefixLine(DeriveColor(sender), sender);
WriteNewLine(ConsoleColor.Gray, format, args);
return;
}
/// <summary>
@ -240,20 +234,22 @@ namespace OpenSim.Framework.Console
Log.Write(now);
Log.WriteLine(format, args);
Log.Flush();
System.Console.Write(now);
try
if (!m_silent)
{
if (color != ConsoleColor.White)
System.Console.ForegroundColor = color;
System.Console.Write(now);
try
{
if (color != ConsoleColor.White)
System.Console.ForegroundColor = color;
System.Console.WriteLine(format, args);
System.Console.ResetColor();
}
catch (ArgumentNullException)
{
// Some older systems dont support coloured text.
System.Console.WriteLine(format, args);
System.Console.WriteLine(format, args);
System.Console.ResetColor();
}
catch (ArgumentNullException)
{
// Some older systems dont support coloured text.
System.Console.WriteLine(format, args);
}
}
return;
}
@ -269,16 +265,19 @@ namespace OpenSim.Framework.Console
System.Console.Write("[");
try
if (!m_silent)
{
System.Console.ForegroundColor = color;
System.Console.Write(sender);
System.Console.ResetColor();
}
catch (ArgumentNullException)
{
// Some older systems dont support coloured text.
System.Console.WriteLine(sender);
try
{
System.Console.ForegroundColor = color;
System.Console.Write(sender);
System.Console.ResetColor();
}
catch (ArgumentNullException)
{
// Some older systems dont support coloured text.
System.Console.WriteLine(sender);
}
}
System.Console.Write("] \t");

View File

@ -557,12 +557,8 @@ namespace OpenSim.Framework.Types
private ConfigurationMember configMember;
public EstateSettings()
{
// Temporary hack to prevent multiple loadings.
if (configMember == null)
{
configMember = new ConfigurationMember(Path.Combine(Util.configDir(), "estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
configMember = new ConfigurationMember(Path.Combine(Util.configDir(),"estate_settings.xml"), "ESTATE SETTINGS", this.loadConfigurationOptions, this.handleIncomingConfiguration);
configMember.performConfigurationRetrieve();
}
public void loadConfigurationOptions()

View File

@ -224,7 +224,7 @@ namespace OpenSim.Framework.Servers
{
try
{
MainLog.Instance.Verbose("HTTPD", "Spawned main thread OK");
MainLog.Instance.Status("HTTPD", "Spawned main thread OK");
m_httpListener = new HttpListener();
m_httpListener.Prefixes.Add("http://+:" + m_port + "/");

View File

@ -262,10 +262,8 @@ namespace OpenSim
}
else
{
MainLog.Instance.Verbose("STARTUP","No startup command script specified. Moving on...");
MainLog.Instance.Verbose("No startup command script specified. Moving on...");
}
MainLog.Instance.Status("STARTUP","Startup complete, serving " + m_udpServers.Count.ToString() + " region(s)");
}
private static void CreateDefaultRegionInfoXml(string fileName)
@ -363,11 +361,11 @@ namespace OpenSim
RunCommandScript(m_shutdownCommandsFile);
}
m_log.Verbose("SHUTDOWN", "Closing all threads");
m_log.Verbose("SHUTDOWN", "Killing listener thread");
m_log.Verbose("SHUTDOWN", "Killing clients");
m_log.Verbose("Closing all threads");
m_log.Verbose("Killing listener thread");
m_log.Verbose("Killing clients");
// IMPLEMENT THIS
m_log.Verbose("SHUTDOWN", "Closing console and terminating");
m_log.Verbose("Closing console and terminating");
m_sceneManager.Close();
@ -382,7 +380,7 @@ namespace OpenSim
/// <param name="fileName"></param>
private void RunCommandScript(string fileName)
{
MainLog.Instance.Verbose("COMMANDFILE", "Running " + fileName);
MainLog.Instance.Verbose("Running command script (" + fileName + ")");
if (File.Exists(fileName))
{
StreamReader readFile = File.OpenText(fileName);
@ -391,14 +389,14 @@ namespace OpenSim
{
if (currentCommand != "")
{
MainLog.Instance.Verbose("COMMANDFILE", "Running '" + currentCommand + "'");
MainLog.Instance.Verbose("Running '" + currentCommand + "'");
MainLog.Instance.MainLogRunCommand(currentCommand);
}
}
}
else
{
MainLog.Instance.Error("COMMANDFILE","Command script missing. Can not run commands");
MainLog.Instance.Error("Command script missing. Can not run commands");
}
}

View File

@ -47,8 +47,8 @@ namespace OpenSim.Region.Environment.Interfaces
List<SceneObjectGroup> LoadObjects(LLUUID regionUUID);
void StoreTerrain(double[,] terrain, LLUUID regionID);
double[,] LoadTerrain(LLUUID regionID);
void StoreTerrain(double[,] terrain);
double[,] LoadTerrain();
void StoreParcel(Land Parcel);
void RemoveLandObject(uint ID);

View File

@ -1,214 +1,214 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment
{
public class ModuleLoader
{
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
public List<IRegionModule> LoadedModules = new List<IRegionModule>();
public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
private readonly LogBase m_log;
private IConfigSource m_config;
public ModuleLoader(LogBase log, IConfigSource config)
{
m_log = log;
m_config = config;
}
public void PickupModules(Scene scene, string moduleDir)
{
DirectoryInfo dir = new DirectoryInfo(moduleDir);
foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
{
LoadRegionModules(fileInfo.FullName, scene);
}
}
public void LoadDefaultSharedModules()
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
ChatModule chat = new ChatModule();
LoadedSharedModules.Add(chat.Name, chat);
InstantMessageModule imMod = new InstantMessageModule();
LoadedSharedModules.Add(imMod.Name, imMod);
LoadImageURLModule loadMod = new LoadImageURLModule();
LoadedSharedModules.Add(loadMod.Name, loadMod);
}
public void InitialiseSharedModules(Scene scene)
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.Initialise(scene, m_config);
scene.AddModule(module.Name, module); //should be doing this?
}
}
public void InitializeModule(IRegionModule module, Scene scene)
{
module.Initialise(scene, m_config);
scene.AddModule(module.Name, module);
LoadedModules.Add(module);
}
/// <summary>
/// Loads/initialises a Module instance that can be used by mutliple Regions
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadSharedModule(string dllName, string moduleName)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
LoadedSharedModules.Add(module.Name, module);
}
}
public void LoadRegionModules(string dllName, Scene scene)
{
IRegionModule[] modules = LoadModules(dllName);
if (modules.Length > 0)
{
m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName );
foreach (IRegionModule module in modules)
{
if (!module.IsSharedModule)
{
m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
InitializeModule(module, scene);
}
}
}
}
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
InitializeModule(module, scene);
}
}
/// <summary>
/// Loads a external Module (if not already loaded) and creates a new instance of it.
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public IRegionModule LoadModule(string dllName, string moduleName)
{
IRegionModule[] modules = LoadModules(dllName);
foreach (IRegionModule module in modules)
{
if ((module != null) && (module.Name == moduleName))
{
return module;
}
}
return null;
}
public IRegionModule[] LoadModules(string dllName)
{
List<IRegionModule> modules = new List<IRegionModule>();
Assembly pluginAssembly;
if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly ))
{
try
{
pluginAssembly = Assembly.LoadFrom(dllName);
LoadedAssemblys.Add(dllName, pluginAssembly);
}
catch( BadImageFormatException e )
{
m_log.Verbose( "MODULES", "The file [{0}] is not a module assembly.", e.FileName );
}
}
if (pluginAssembly != null)
{
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
if( pluginType.GetInterface("IRegionModule") != null )
{
modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
}
}
}
}
}
return modules.ToArray();
}
public void PostInitialise()
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.PostInitialise();
}
foreach (IRegionModule module in LoadedModules)
{
module.PostInitialise();
}
}
public void ClearCache()
{
LoadedAssemblys.Clear();
}
}
}
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Scenes;
using Nini.Config;
namespace OpenSim.Region.Environment
{
public class ModuleLoader
{
public Dictionary<string, Assembly> LoadedAssemblys = new Dictionary<string, Assembly>();
public List<IRegionModule> LoadedModules = new List<IRegionModule>();
public Dictionary<string, IRegionModule> LoadedSharedModules = new Dictionary<string, IRegionModule>();
private readonly LogBase m_log;
private IConfigSource m_config;
public ModuleLoader(LogBase log, IConfigSource config)
{
m_log = log;
m_config = config;
}
public void PickupModules(Scene scene, string moduleDir)
{
DirectoryInfo dir = new DirectoryInfo(moduleDir);
foreach (FileInfo fileInfo in dir.GetFiles("*.dll"))
{
LoadRegionModules(fileInfo.FullName, scene);
}
}
public void LoadDefaultSharedModules()
{
DynamicTextureModule dynamicModule = new DynamicTextureModule();
LoadedSharedModules.Add(dynamicModule.Name, dynamicModule);
ChatModule chat = new ChatModule();
LoadedSharedModules.Add(chat.Name, chat);
InstantMessageModule imMod = new InstantMessageModule();
LoadedSharedModules.Add(imMod.Name, imMod);
LoadImageURLModule loadMod = new LoadImageURLModule();
LoadedSharedModules.Add(loadMod.Name, loadMod);
}
public void InitialiseSharedModules(Scene scene)
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.Initialise(scene, m_config);
scene.AddModule(module.Name, module); //should be doing this?
}
}
public void InitializeModule(IRegionModule module, Scene scene)
{
module.Initialise(scene, m_config);
scene.AddModule(module.Name, module);
LoadedModules.Add(module);
}
/// <summary>
/// Loads/initialises a Module instance that can be used by mutliple Regions
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public void LoadSharedModule(string dllName, string moduleName)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
LoadedSharedModules.Add(module.Name, module);
}
}
public void LoadRegionModules(string dllName, Scene scene)
{
IRegionModule[] modules = LoadModules(dllName);
if (modules.Length > 0)
{
m_log.Verbose("MODULES", "Found Module Library [{0}]", dllName );
foreach (IRegionModule module in modules)
{
if (!module.IsSharedModule)
{
m_log.Verbose("MODULES", " [{0}]: Initializing.", module.Name);
InitializeModule(module, scene);
}
}
}
}
public void LoadRegionModule(string dllName, string moduleName, Scene scene)
{
IRegionModule module = LoadModule(dllName, moduleName);
if (module != null)
{
InitializeModule(module, scene);
}
}
/// <summary>
/// Loads a external Module (if not already loaded) and creates a new instance of it.
/// </summary>
/// <param name="dllName"></param>
/// <param name="moduleName"></param>
/// <param name="scene"></param>
public IRegionModule LoadModule(string dllName, string moduleName)
{
IRegionModule[] modules = LoadModules(dllName);
foreach (IRegionModule module in modules)
{
if ((module != null) && (module.Name == moduleName))
{
return module;
}
}
return null;
}
public IRegionModule[] LoadModules(string dllName)
{
List<IRegionModule> modules = new List<IRegionModule>();
Assembly pluginAssembly;
if (!LoadedAssemblys.TryGetValue(dllName, out pluginAssembly ))
{
try
{
pluginAssembly = Assembly.LoadFrom(dllName);
LoadedAssemblys.Add(dllName, pluginAssembly);
}
catch( BadImageFormatException e )
{
m_log.Warn( "MODULES", "The file [{0}] is not a module assembly.", e.FileName );
}
}
if (pluginAssembly != null)
{
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
if( pluginType.GetInterface("IRegionModule") != null )
{
modules.Add((IRegionModule) Activator.CreateInstance(pluginType));
}
}
}
}
}
return modules.ToArray();
}
public void PostInitialise()
{
foreach (IRegionModule module in LoadedSharedModules.Values)
{
module.PostInitialise();
}
foreach (IRegionModule module in LoadedModules)
{
module.PostInitialise();
}
}
public void ClearCache()
{
LoadedAssemblys.Clear();
}
}
}

View File

@ -45,55 +45,26 @@ namespace OpenSim.Region.Environment.Modules
private List<Scene> m_scenes = new List<Scene>();
private LogBase m_log;
private string m_server = null;
private int m_port = 6668;
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = null;
private string m_channel = null;
private int m_whisperdistance = 10;
private int m_saydistance = 30;
private int m_shoutdistance = 100;
private NetworkStream m_stream;
private TcpClient m_irc;
private StreamWriter m_ircWriter;
private StreamReader m_ircReader;
private Thread pingSender;
private Thread listener;
private bool m_enable_irc = false;
private bool connected = false;
private IRCChatModule m_irc = null;
public ChatModule()
{
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
m_irc = null;
m_ircWriter = null;
m_ircReader = null;
m_log = OpenSim.Framework.Console.MainLog.Instance;
}
public void Initialise(Scene scene, Nini.Config.IConfigSource config)
{
// wrap this in a try block so that defaults will work if
// the config file doesn't specify otherwise.
try {
m_server = config.Configs["IRC"].GetString("server");
m_nick = config.Configs["IRC"].GetString("nick");
m_channel = config.Configs["IRC"].GetString("channel");
m_port = config.Configs["IRC"].GetInt("port", m_port);
m_user = config.Configs["IRC"].GetString("username", m_user);
if (m_server != null && m_nick != null && m_channel != null) {
m_enable_irc = true;
}
} catch (Exception e) {
OpenSim.Framework.Console.MainLog.Instance.Verbose("No IRC config information, skipping IRC bridge configuration");
}
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance");
m_saydistance = config.Configs["Chat"].GetInt("say_distance");
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance");
m_whisperdistance = config.Configs["Chat"].GetInt("whisper_distance", m_whisperdistance);
m_saydistance = config.Configs["Chat"].GetInt("say_distance", m_saydistance);
m_shoutdistance = config.Configs["Chat"].GetInt("shout_distance", m_shoutdistance);
} catch (Exception e) {}
if (!m_scenes.Contains(scene))
{
@ -101,43 +72,21 @@ namespace OpenSim.Region.Environment.Modules
scene.EventManager.OnNewClient += NewClient;
scene.RegisterModuleInterface<ISimChat>(this);
}
// setup IRC Relay
m_irc = new IRCChatModule(config);
}
public void PostInitialise()
{
if( m_enable_irc ) {
try
{
m_irc = new TcpClient(m_server, m_port);
m_stream = m_irc.GetStream();
m_ircReader = new StreamReader(m_stream);
m_ircWriter = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(this.PingRun));
pingSender.Start();
listener = new Thread(new ThreadStart(this.ListenerRun));
listener.Start();
m_ircWriter.WriteLine(m_user);
m_ircWriter.Flush();
m_ircWriter.WriteLine("NICK " + m_nick);
m_ircWriter.Flush();
m_ircWriter.WriteLine("JOIN " + m_channel);
m_ircWriter.Flush();
connected = true;
}
catch (Exception e)
{
Console.WriteLine(e.ToString());
}
if (m_irc.Enabled) {
m_irc.Connect(m_scenes);
}
}
public void Close()
public void Close()
{
m_ircWriter.Close();
m_ircReader.Close();
m_irc.Close();
}
@ -156,43 +105,6 @@ namespace OpenSim.Region.Environment.Modules
client.OnChatFromViewer += SimChat;
}
public void PingRun()
{
while (true)
{
m_ircWriter.WriteLine("PING :" + m_server);
m_ircWriter.Flush();
Thread.Sleep(15000);
}
}
public void ListenerRun()
{
string inputLine;
LLVector3 pos = new LLVector3(128, 128, 20);
while (true)
{
while ((inputLine = m_ircReader.ReadLine()) != null)
{
Console.WriteLine(inputLine);
if (inputLine.Contains(m_channel))
{
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
foreach (Scene m_scene in m_scenes)
{
m_scene.Broadcast(delegate(IClientAPI client)
{
client.SendChatMessage(
Helpers.StringToField(mess), 255, pos, "IRC:",
LLUUID.Zero);
});
}
}
}
Thread.Sleep(50);
}
}
public void SimChat(Object sender, ChatFromViewerArgs e)
{
ScenePresence avatar = null;
@ -246,80 +158,215 @@ namespace OpenSim.Region.Environment.Modules
m_log.Verbose("CHAT", fromName + " (" + e.Channel + " @ " + scene.RegionInfo.RegionName + ") " + typeName + ": " + e.Message);
if (connected)
{
try
{
m_ircWriter.WriteLine("PRIVMSG " + m_channel + " :" + "<" + fromName + " in " + scene.RegionInfo.RegionName + ">: " +
e.Message);
m_ircWriter.Flush();
}
catch (IOException)
{
m_log.Error("IRC","Disconnected from IRC server.");
listener.Abort();
pingSender.Abort();
connected = false;
}
}
if (m_irc.Connected)
{
m_irc.PrivMsg(fromName, scene.RegionInfo.RegionName, e.Message);
}
if (e.Channel == 0)
{
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -100000;
if (e.Channel == 0)
{
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence presence)
{
int dis = -100000;
LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
LLVector3 avatarRegionPos = presence.AbsolutePosition + new LLVector3(scene.RegionInfo.RegionLocX * 256, scene.RegionInfo.RegionLocY * 256, 0);
dis = Math.Abs((int)avatarRegionPos.GetDistanceTo(fromRegionPos));
switch (e.Type)
{
case ChatTypeEnum.Whisper:
if (dis < m_whisperdistance)
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
default:
case ChatTypeEnum.Say:
if (dis < m_saydistance)
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Shout:
if (dis < m_shoutdistance)
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Broadcast:
presence.ControllingClient.SendChatMessage(message, type,
fromPos,
fromName,
fromAgentID);
break;
}
});
switch (e.Type)
{
case ChatTypeEnum.Whisper:
if (dis < m_whisperdistance)
{
//should change so the message is sent through the avatar rather than direct to the ClientView
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Say:
if (dis < m_saydistance)
{
//Console.WriteLine("sending chat");
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Shout:
if (dis < m_shoutdistance)
{
presence.ControllingClient.SendChatMessage(message,
type,
fromPos,
fromName,
fromAgentID);
}
break;
case ChatTypeEnum.Broadcast:
presence.ControllingClient.SendChatMessage(message, type,
fromPos,
fromName,
fromAgentID);
break;
default:
break;
}
});
}
}
}
}
class IRCChatModule {
private string m_server = null;
private int m_port = 6668;
private string m_user = "USER OpenSimBot 8 * :I'm a OpenSim to irc bot";
private string m_nick = null;
private string m_channel = null;
private NetworkStream m_stream;
private TcpClient m_tcp;
private StreamWriter m_writer;
private StreamReader m_reader;
private Thread pingSender;
private Thread listener;
private bool m_enabled = false;
private bool m_connected = false;
private List<Scene> m_scenes = null;
private LogBase m_log;
public IRCChatModule(Nini.Config.IConfigSource config) {
m_nick = "OSimBot" + Util.RandomClass.Next(1, 99);
m_tcp = null;
m_writer = null;
m_reader = null;
try {
m_server = config.Configs["IRC"].GetString("server");
m_nick = config.Configs["IRC"].GetString("nick");
m_channel = config.Configs["IRC"].GetString("channel");
m_port = config.Configs["IRC"].GetInt("port", m_port);
m_user = config.Configs["IRC"].GetString("username", m_user);
if (m_server != null && m_nick != null && m_channel != null) {
m_enabled = true;
}
} catch (Exception e) {
Console.WriteLine("No IRC config information, skipping IRC bridge configuration");
}
m_log = OpenSim.Framework.Console.MainLog.Instance;
}
public bool Connect(List<Scene> scenes) {
try {
m_scenes = scenes;
m_tcp = new TcpClient(m_server, m_port);
m_log.Verbose("IRC", "Connecting...");
m_stream = m_tcp.GetStream();
m_log.Verbose("IRC", "Connected to " + m_server);
m_reader = new StreamReader(m_stream);
m_writer = new StreamWriter(m_stream);
pingSender = new Thread(new ThreadStart(this.PingRun));
pingSender.Start();
listener = new Thread(new ThreadStart(this.ListenerRun));
listener.Start();
m_writer.WriteLine(m_user);
m_writer.Flush();
m_writer.WriteLine("NICK " + m_nick);
m_writer.Flush();
m_writer.WriteLine("JOIN " + m_channel);
m_writer.Flush();
m_log.Verbose("IRC", "Connection fully established");
m_connected = true;
} catch (Exception e) {
Console.WriteLine(e.ToString());
}
return m_connected;
}
public bool Enabled
{
get { return m_enabled; }
}
public bool Connected
{
get { return m_connected; }
}
public void PrivMsg(string from, string region, string msg) {
try {
m_writer.WriteLine("PRIVMSG {0} :<{1} in {2}>: {3}", m_channel, from, region, msg);
m_writer.Flush();
} catch (IOException) {
m_log.Error("IRC","Disconnected from IRC server.");
listener.Abort();
pingSender.Abort();
m_connected = false;
}
}
public void PingRun()
{
while (true)
{
m_writer.WriteLine("PING :" + m_server);
m_writer.Flush();
Thread.Sleep(15000);
}
}
public void ListenerRun()
{
string inputLine;
LLVector3 pos = new LLVector3(128, 128, 20);
while (true)
{
while ((inputLine = m_reader.ReadLine()) != null)
{
Console.WriteLine(inputLine);
if (inputLine.Contains(m_channel))
{
string mess = inputLine.Substring(inputLine.IndexOf(m_channel));
foreach (Scene m_scene in m_scenes)
{
m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
{
if (!avatar.IsChildAgent)
{
avatar.ControllingClient.SendChatMessage(
Helpers.StringToField(mess), 255, pos, "IRC:",
LLUUID.Zero);
}
});
}
}
}
Thread.Sleep(50);
}
}
public void Close() {
listener.Abort();
pingSender.Abort();
m_writer.Close();
m_reader.Close();
m_tcp.Close();
}
}
}

View File

@ -370,7 +370,7 @@ namespace OpenSim.Region.Environment.Scenes
phyScene.SetTerrain(Terrain.GetHeights1D());
}
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(),RegionInfo.RegionID);
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
float[] terData = Terrain.GetHeights1D();
@ -466,7 +466,7 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
double[,] map = storageManager.DataStore.LoadTerrain(RegionInfo.RegionID);
double[,] map = storageManager.DataStore.LoadTerrain();
if (map == null)
{
if (string.IsNullOrEmpty(m_regInfo.estateSettings.terrainFile))
@ -474,7 +474,7 @@ namespace OpenSim.Region.Environment.Scenes
MainLog.Instance.Verbose("TERRAIN", "No default terrain. Generating a new terrain.");
Terrain.HillsGenerator();
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(),RegionInfo.RegionID);
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
}
else
{
@ -488,7 +488,7 @@ namespace OpenSim.Region.Environment.Scenes
MainLog.Instance.Verbose("TERRAIN", "No terrain found in database or default. Generating a new terrain.");
Terrain.HillsGenerator();
}
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD(), RegionInfo.RegionID);
storageManager.DataStore.StoreTerrain(Terrain.GetHeights2DD());
}
}
else

View File

@ -69,8 +69,8 @@ namespace OpenSim.Region.ExtensionsScriptModule
}
public void Initialise(Scene scene, IConfigSource config)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("SCRIPTMODULE", "Initialising Extensions Scripting Module");
{
System.Console.WriteLine("Initialising Extensions Scripting Module");
m_scene = scene;
m_scene.RegisterModuleInterface<IExtensionScriptModule>(this);

View File

@ -93,7 +93,7 @@ namespace OpenSim.Region.Physics.Manager
IPhysicsPlugin plug = (IPhysicsPlugin)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Init();
this._plugins.Add(plug.GetName(),plug);
OpenSim.Framework.Console.MainLog.Instance.Verbose("PHYSICS","Added physics engine: " + plug.GetName());
Console.WriteLine("added physics engine: " + plug.GetName());
}

View File

@ -43,12 +43,10 @@ namespace OpenSim.DataStore.MonoSqlite
{
private const string primSelect = "select * from prims";
private const string shapeSelect = "select * from primshapes";
private const string terrainSelect = "select * from terrain";
private DataSet ds;
private SqliteDataAdapter primDa;
private SqliteDataAdapter shapeDa;
private SqliteDataAdapter terrainDa;
/***********************************************************************
*
@ -72,8 +70,6 @@ namespace OpenSim.DataStore.MonoSqlite
shapeDa = new SqliteDataAdapter(shapeSelectCmd);
// SqliteCommandBuilder shapeCb = new SqliteCommandBuilder(shapeDa);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
terrainDa = new SqliteDataAdapter(terrainSelectCmd);
// We fill the data set, now we've got copies in memory for the information
// TODO: see if the linkage actually holds.
@ -87,10 +83,6 @@ namespace OpenSim.DataStore.MonoSqlite
ds.Tables.Add(createShapeTable());
setupShapeCommands(shapeDa, conn);
ds.Tables.Add(createTerrainTable());
setupTerrainCommands(terrainDa, conn);
terrainDa.Fill(ds.Tables["terrain"]);
// WORKAROUND: This is a work around for sqlite on
// windows, which gets really unhappy with blob columns
@ -218,57 +210,14 @@ namespace OpenSim.DataStore.MonoSqlite
}
public void StoreTerrain(double[,] ter, LLUUID regionID)
public void StoreTerrain(double[,] ter)
{
int revision = OpenSim.Framework.Utilities.Util.UnixTimeSinceEpoch();
MainLog.Instance.Verbose("DATASTORE", "Storing terrain revision r" + revision.ToString());
DataTable terrain = ds.Tables["terrain"];
DataRow newrow = terrain.NewRow();
fillTerrainRow(newrow, regionID, revision, ter);
terrain.Rows.Add(newrow);
Commit();
}
public double[,] LoadTerrain(LLUUID regionID)
public double[,] LoadTerrain()
{
double[,] terret = new double[256, 256];
terret.Initialize();
DataTable terrain = ds.Tables["terrain"];
DataRow[] rows = terrain.Select("RegionUUID = '" + regionID.ToString() + "'","Revision DESC");
int rev = 0;
if (rows.Length > 0)
{
DataRow row = rows[0];
byte[] heightmap = (byte[])row["Heightfield"];
for (int x = 0; x < 256; x++)
{
for (int y = 0; y < 256; y++)
{
terret[x, y] = BitConverter.ToDouble(heightmap, ((x * 256) + y) * 8);
}
}
rev = (int)row["Revision"];
}
else
{
MainLog.Instance.Verbose("DATASTORE", "No terrain found for region");
return null;
}
MainLog.Instance.Verbose("DATASTORE", "Loaded terrain revision r" + rev.ToString());
return terret;
return null;
}
public void RemoveLandObject(uint id)
@ -291,7 +240,6 @@ namespace OpenSim.DataStore.MonoSqlite
lock (ds) {
primDa.Update(ds, "prims");
shapeDa.Update(ds, "primshapes");
terrainDa.Update(ds, "terrain");
ds.AcceptChanges();
}
}
@ -315,22 +263,6 @@ namespace OpenSim.DataStore.MonoSqlite
dt.Columns.Add(col);
}
private DataTable createTerrainTable()
{
DataTable terrain = new DataTable("terrain");
createCol(terrain, "RegionUUID", typeof(System.String));
createCol(terrain, "Revision", typeof(System.Int32));
createCol(terrain, "Heightfield", typeof(System.Byte[]));
/* // Attempting to work out requirements to get SQLite to actually *save* the data.
createCol(terrain, "PrIndex", typeof(System.String));
terrain.PrimaryKey = new DataColumn[] { terrain.Columns["PrIndex"] };
*/
return terrain;
}
private DataTable createPrimTable()
{
DataTable prims = new DataTable("prims");
@ -499,22 +431,6 @@ namespace OpenSim.DataStore.MonoSqlite
return prim;
}
private void fillTerrainRow(DataRow row, LLUUID regionUUID, int rev, double[,] val)
{
row["RegionUUID"] = regionUUID;
row["Revision"] = rev;
System.IO.MemoryStream str = new System.IO.MemoryStream(65536 * sizeof(double));
System.IO.BinaryWriter bw = new System.IO.BinaryWriter(str);
// TODO: COMPATIBILITY - Add byte-order conversions
for (int x = 0; x < 256; x++)
for (int y = 0; y < 256; y++)
bw.Write(val[x, y]);
row["Heightfield"] = str.ToArray();
}
private void fillPrimRow(DataRow row, SceneObjectPart prim, LLUUID sceneGroupID, LLUUID regionUUID)
{
row["UUID"] = prim.UUID;
@ -776,7 +692,7 @@ namespace OpenSim.DataStore.MonoSqlite
subsql += ",\n";
}
subsql += col.ColumnName + " " + sqliteType(col.DataType);
if (dt.PrimaryKey.Length > 0 && col == dt.PrimaryKey[0])
if (col == dt.PrimaryKey[0])
{
subsql += " primary key";
}
@ -830,12 +746,6 @@ namespace OpenSim.DataStore.MonoSqlite
da.DeleteCommand = delete;
}
private void setupTerrainCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("terrain", ds.Tables["terrain"]);
da.InsertCommand.Connection = conn;
}
private void setupShapeCommands(SqliteDataAdapter da, SqliteConnection conn)
{
da.InsertCommand = createInsertCommand("primshapes", ds.Tables["primshapes"]);
@ -854,15 +764,12 @@ namespace OpenSim.DataStore.MonoSqlite
{
string createPrims = defineTable(createPrimTable());
string createShapes = defineTable(createShapeTable());
string createTerrain = defineTable(createTerrainTable());
SqliteCommand pcmd = new SqliteCommand(createPrims, conn);
SqliteCommand scmd = new SqliteCommand(createShapes, conn);
SqliteCommand tcmd = new SqliteCommand(createTerrain, conn);
conn.Open();
pcmd.ExecuteNonQuery();
scmd.ExecuteNonQuery();
tcmd.ExecuteNonQuery();
conn.Close();
}
@ -872,15 +779,12 @@ namespace OpenSim.DataStore.MonoSqlite
SqliteDataAdapter pDa = new SqliteDataAdapter(primSelectCmd);
SqliteCommand shapeSelectCmd = new SqliteCommand(shapeSelect, conn);
SqliteDataAdapter sDa = new SqliteDataAdapter(shapeSelectCmd);
SqliteCommand terrainSelectCmd = new SqliteCommand(terrainSelect, conn);
SqliteDataAdapter tDa = new SqliteDataAdapter(terrainSelectCmd);
DataSet tmpDS = new DataSet();
try
{
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
tDa.Fill(tmpDS, "terrain");
}
catch (Mono.Data.SqliteClient.SqliteSyntaxException)
{
@ -890,7 +794,6 @@ namespace OpenSim.DataStore.MonoSqlite
pDa.Fill(tmpDS, "prims");
sDa.Fill(tmpDS, "primshapes");
tDa.Fill(tmpDS, "terrain");
foreach (DataColumn col in createPrimTable().Columns)
{
@ -908,14 +811,6 @@ namespace OpenSim.DataStore.MonoSqlite
return false;
}
}
foreach (DataColumn col in createTerrainTable().Columns)
{
if (!tmpDS.Tables["terrain"].Columns.Contains(col.ColumnName))
{
MainLog.Instance.Verbose("DATASTORE", "Missing require column:" + col.ColumnName);
return false;
}
}
return true;
}
@ -939,14 +834,6 @@ namespace OpenSim.DataStore.MonoSqlite
{
return DbType.Double;
}
else if (type == typeof(System.Byte))
{
return DbType.Byte;
}
else if (type == typeof(System.Double))
{
return DbType.Double;
}
else if (type == typeof(System.Byte[]))
{
return DbType.Binary;

View File

@ -61,12 +61,12 @@ namespace OpenSim.DataStore.NullStorage
return new List<SceneObjectGroup>();
}
public void StoreTerrain(double[,] ter, LLUUID regionID)
public void StoreTerrain(double[,] ter)
{
}
public double[,] LoadTerrain(LLUUID regionID)
public double[,] LoadTerrain()
{
return null;
}