don't read from dbs wrong sound flags

0.9.1.0-post-fixes
UbitUmarov 2019-03-07 04:53:41 +00:00
parent 9487f5cdd3
commit 6ae1341c58
3 changed files with 12 additions and 3 deletions

View File

@ -1403,7 +1403,10 @@ namespace OpenSim.Data.MySQL
prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString()); prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString());
prim.SoundGain = (float)(double)row["LoopedSoundGain"]; prim.SoundGain = (float)(double)row["LoopedSoundGain"];
if (prim.Sound != UUID.Zero)
prim.SoundFlags = 1; // If it's persisted at all, it's looped prim.SoundFlags = 1; // If it's persisted at all, it's looped
else
prim.SoundFlags = 0;
if (!(row["TextureAnimation"] is DBNull)) if (!(row["TextureAnimation"] is DBNull))
prim.TextureAnimation = (byte[])row["TextureAnimation"]; prim.TextureAnimation = (byte[])row["TextureAnimation"];

View File

@ -1742,7 +1742,10 @@ namespace OpenSim.Data.PGSQL
prim.Sound = new UUID((Guid)primRow["LoopedSound"]); prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]); prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
if (prim.Sound != UUID.Zero)
prim.SoundFlags = 1; // If it's persisted at all, it's looped prim.SoundFlags = 1; // If it's persisted at all, it's looped
else
prim.SoundFlags = 0;
if (!(primRow["TextureAnimation"] is DBNull)) if (!(primRow["TextureAnimation"] is DBNull))
prim.TextureAnimation = (Byte[])primRow["TextureAnimation"]; prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];

View File

@ -1742,7 +1742,10 @@ namespace OpenSim.Data.SQLite
prim.Sound = new UUID(row["LoopedSound"].ToString()); prim.Sound = new UUID(row["LoopedSound"].ToString());
prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]); prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
if (prim.Sound != UUID.Zero)
prim.SoundFlags = 1; // If it's persisted at all, it's looped prim.SoundFlags = 1; // If it's persisted at all, it's looped
else
prim.SoundFlags = 0;
if (!row.IsNull("TextureAnimation")) if (!row.IsNull("TextureAnimation"))
prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString()); prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());