don't read from dbs wrong sound flags
parent
9487f5cdd3
commit
6ae1341c58
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@ -1403,7 +1403,10 @@ namespace OpenSim.Data.MySQL
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prim.Sound = DBGuid.FromDB(row["LoopedSound"].ToString());
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prim.SoundGain = (float)(double)row["LoopedSoundGain"];
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if (prim.Sound != UUID.Zero)
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prim.SoundFlags = 1; // If it's persisted at all, it's looped
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else
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prim.SoundFlags = 0;
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if (!(row["TextureAnimation"] is DBNull))
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prim.TextureAnimation = (byte[])row["TextureAnimation"];
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@ -1742,7 +1742,10 @@ namespace OpenSim.Data.PGSQL
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prim.Sound = new UUID((Guid)primRow["LoopedSound"]);
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prim.SoundGain = Convert.ToSingle(primRow["LoopedSoundGain"]);
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if (prim.Sound != UUID.Zero)
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prim.SoundFlags = 1; // If it's persisted at all, it's looped
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else
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prim.SoundFlags = 0;
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if (!(primRow["TextureAnimation"] is DBNull))
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prim.TextureAnimation = (Byte[])primRow["TextureAnimation"];
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@ -1742,7 +1742,10 @@ namespace OpenSim.Data.SQLite
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prim.Sound = new UUID(row["LoopedSound"].ToString());
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prim.SoundGain = Convert.ToSingle(row["LoopedSoundGain"]);
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if (prim.Sound != UUID.Zero)
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prim.SoundFlags = 1; // If it's persisted at all, it's looped
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else
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prim.SoundFlags = 0;
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if (!row.IsNull("TextureAnimation"))
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prim.TextureAnimation = Convert.FromBase64String(row["TextureAnimation"].ToString());
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