* Do some log tweaking to better see incoming connection success (and failure)
parent
2a5f060ed8
commit
6ae1b80d20
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@ -416,24 +416,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (!m_packetServer.IsClientAuthorized(useCircuit, m_circuitManager, out sessionInfo))
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{
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m_log.WarnFormat(
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"[CLIENT]: New user request denied to avatar {0} connecting with unauthorized circuit code {1} from {2}",
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"[CONNECTION FAILURE]: Connection request for client {0} connecting with unnotified circuit code {1} from {2}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code, epSender);
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return;
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}
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else
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{
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m_log.Debug("[CLIENT]: Got authenticated connection from " + epSender);
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}
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lock (clientCircuits)
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{
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if (!clientCircuits.ContainsKey(epSender))
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{
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m_log.DebugFormat(
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"[CLIENT]: Adding new circuit for agent {0}, circuit code {1}",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
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clientCircuits.Add(epSender, useCircuit.CircuitCode.Code);
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isNewCircuit = true;
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}
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@ -451,6 +443,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_packetServer.AddNewClient(epSender, useCircuit, m_assetCache, sessionInfo, epProxy);
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}
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m_log.DebugFormat(
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"[CONNECTION SUCCESS]: Incoming client {0} (circuit code {1}) received and authenticated",
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useCircuit.CircuitCode.ID, useCircuit.CircuitCode.Code);
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}
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// Ack the UseCircuitCode packet
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@ -2294,7 +2294,7 @@ namespace OpenSim.Region.Environment.Scenes
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else
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{
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m_log.DebugFormat(
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"[SCENE]: Adding new child agent {0} for new user connection in {1}",
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"[SCENE]: Adding new child agent for {0} in {1}",
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client.Name, RegionInfo.RegionName);
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CommsManager.UserProfileCacheService.AddNewUser(client.AgentId);
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@ -2759,10 +2759,15 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="agent"></param>
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public void NewUserConnection(AgentCircuitData agent)
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{
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// Don't disable this log messages - it's too useful
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m_log.DebugFormat(
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"[CONNECTION SETUP]: Scene {0} told of incoming client {1} {2} {3} (circuit code {4})",
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RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
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if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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{
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m_log.WarnFormat(
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"[CONNECTION DEBUGGING]: Denied access to: {0} at {1} because the user is on the region banlist",
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"[CONNECTION SETUP]: Denied access to: {0} at {1} because the user is on the region banlist",
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agent.AgentID, RegionInfo.RegionName);
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}
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@ -2773,21 +2778,18 @@ namespace OpenSim.Region.Environment.Scenes
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ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID);
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if (sp != null)
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{
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m_log.DebugFormat("[CONNECTION DEBUGGING]: Updated agent {0} in {1}", agent.AgentID, RegionInfo.RegionName);
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m_log.DebugFormat(
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"[CONNECTION SETUP]: Updated existing agent {0} in {1}", agent.AgentID, RegionInfo.RegionName);
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sp.AdjustKnownSeeds();
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sp.AbsolutePosition = agent.startpos;
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m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);
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return;
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}
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m_log.DebugFormat("[CONNECTION DEBUGGING]: Adding NewUserConnection for {0} in {1} with CC of {2}, pos={3}", agent.AgentID,
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RegionInfo.RegionName, agent.circuitcode, agent.startpos.ToString());
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AddCapsHandler(agent.AgentID);
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if (!agent.child)
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{
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// Honor parcel landing type and position.
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ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
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if (land != null)
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@ -2810,7 +2812,8 @@ namespace OpenSim.Region.Environment.Scenes
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}
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else
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{
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m_log.WarnFormat("[USERINFO CACHE]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID);
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m_log.WarnFormat(
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"[CONNECTION SETUP]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID);
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}
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}
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