diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index 55d9c9cd47..6232c48105 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -144,6 +144,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// A reference to the LLUDPServer that is managing this client
private readonly LLUDPServer m_udpServer;
+ /// Caches packed throttle information
+ private byte[] m_packedThrottles;
+
private int m_defaultRTO = 3000;
private int m_maxRTO = 60000;
@@ -350,21 +353,31 @@ namespace OpenSim.Region.ClientStack.LindenUDP
bucket = m_throttleCategories[(int)ThrottleOutPacketType.Texture];
bucket.DripRate = texture;
bucket.MaxBurst = texture;
+
+ // Reset the packed throttles cached data
+ m_packedThrottles = null;
}
public byte[] GetThrottlesPacked()
{
- byte[] data = new byte[7 * 4];
- int i = 0;
+ byte[] data = m_packedThrottles;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
- m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
- Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
+ if (data == null)
+ {
+ data = new byte[7 * 4];
+ int i = 0;
+
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Resend].DripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Land].DripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Wind].DripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Cloud].DripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)(m_throttleCategories[(int)ThrottleOutPacketType.Task].DripRate) +
+ m_throttleCategories[(int)ThrottleOutPacketType.State].DripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Texture].DripRate), 0, data, i, 4); i += 4;
+ Buffer.BlockCopy(Utils.FloatToBytes((float)m_throttleCategories[(int)ThrottleOutPacketType.Asset].DripRate), 0, data, i, 4); i += 4;
+
+ m_packedThrottles = data;
+ }
return data;
}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 7c0375ec22..30c69a865c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1133,10 +1133,7 @@ namespace OpenSim.Region.Framework.Scenes
public int GetInaccurateNeighborCount()
{
- lock (m_neighbours)
- {
- return m_neighbours.Count;
- }
+ return m_neighbours.Count;
}
// This is the method that shuts down the scene.
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 465e916f2c..4256be9af9 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2675,6 +2675,9 @@ namespace OpenSim.Region.Framework.Scenes
if (Util.GetDistanceTo(AbsolutePosition, m_lastChildAgentUpdatePosition) >= Scene.ChildReprioritizationDistance ||
Util.GetDistanceTo(CameraPosition, m_lastChildAgentUpdateCamPosition) >= Scene.ChildReprioritizationDistance)
{
+ m_lastChildAgentUpdatePosition = AbsolutePosition;
+ m_lastChildAgentUpdateCamPosition = CameraPosition;
+
ChildAgentDataUpdate cadu = new ChildAgentDataUpdate();
cadu.ActiveGroupID = UUID.Zero.Guid;
cadu.AgentID = UUID.Guid;
@@ -2683,8 +2686,6 @@ namespace OpenSim.Region.Framework.Scenes
Vector3 tempCameraCenter = m_CameraCenter;
cadu.cameraPosition = tempCameraCenter;
cadu.drawdistance = m_DrawDistance;
- if (m_scene.Permissions.IsGod(new UUID(cadu.AgentID)))
- cadu.godlevel = m_godlevel;
cadu.GroupAccess = 0;
cadu.Position = AbsolutePosition;
cadu.regionHandle = m_rootRegionHandle;
@@ -2707,9 +2708,6 @@ namespace OpenSim.Region.Framework.Scenes
agentpos.CopyFrom(cadu);
m_scene.SendOutChildAgentUpdates(agentpos, this);
-
- m_lastChildAgentUpdatePosition = AbsolutePosition;
- m_lastChildAgentUpdateCamPosition = CameraPosition;
}
}