Adds the ability to load more then one IClientNetworkServer thereby allowing additional client network servers at the same time. Use comma separated values in clientstack_plugin in your config. Additional plugins lying around shouldn't be picked up because the loader only loads configured dll assemblies and breaks at the first IClientNetworkServer found in the assembly. (the only new functionality is the ability to specify more in config). Note: The existing functionality also passes in a nini config.. and has a boolean to determine if the client network server should be initialized for a specific scene.

user_profiles
teravus 2013-02-03 07:44:45 -05:00
parent d8d4e7f236
commit 6b0310b829
2 changed files with 73 additions and 47 deletions

View File

@ -316,7 +316,7 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="portadd_flag"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, out IScene scene)
{
return CreateRegion(regionInfo, portadd_flag, false, out scene);
}
@ -326,7 +326,7 @@ namespace OpenSim
/// </summary>
/// <param name="regionInfo"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, out IScene scene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, out IScene scene)
{
return CreateRegion(regionInfo, false, true, out scene);
}
@ -338,7 +338,7 @@ namespace OpenSim
/// <param name="portadd_flag"></param>
/// <param name="do_post_init"></param>
/// <returns></returns>
public IClientNetworkServer CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
public List<IClientNetworkServer> CreateRegion(RegionInfo regionInfo, bool portadd_flag, bool do_post_init, out IScene mscene)
{
int port = regionInfo.InternalEndPoint.Port;
@ -363,8 +363,8 @@ namespace OpenSim
Util.XmlRpcCommand(proxyUrl, "AddPort", port, port + proxyOffset, regionInfo.ExternalHostName);
}
IClientNetworkServer clientServer;
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServer);
List<IClientNetworkServer> clientServers;
Scene scene = SetupScene(regionInfo, proxyOffset, Config, out clientServers);
m_log.Info("[MODULES]: Loading Region's modules (old style)");
@ -414,8 +414,11 @@ namespace OpenSim
if (m_autoCreateClientStack)
{
m_clientServers.Add(clientServer);
clientServer.Start();
foreach (IClientNetworkServer clientserver in clientServers)
{
m_clientServers.Add(clientserver);
clientserver.Start();
}
}
scene.EventManager.OnShutdown += delegate() { ShutdownRegion(scene); };
@ -425,7 +428,7 @@ namespace OpenSim
scene.Start();
scene.StartScripts();
return clientServer;
return clientServers;
}
/// <summary>
@ -641,7 +644,7 @@ namespace OpenSim
/// <param name="regionInfo"></param>
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(RegionInfo regionInfo, out IClientNetworkServer clientServer)
protected Scene SetupScene(RegionInfo regionInfo, out List<IClientNetworkServer> clientServer)
{
return SetupScene(regionInfo, 0, null, out clientServer);
}
@ -655,19 +658,20 @@ namespace OpenSim
/// <param name="clientServer"> </param>
/// <returns></returns>
protected Scene SetupScene(
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
{
List<IClientNetworkServer> clientNetworkServers = null;
AgentCircuitManager circuitManager = new AgentCircuitManager();
IPAddress listenIP = regionInfo.InternalEndPoint.Address;
//if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
// listenIP = IPAddress.Parse("0.0.0.0");
uint port = (uint) regionInfo.InternalEndPoint.Port;
IClientNetworkServer clientNetworkServer;
if (m_autoCreateClientStack)
{
clientServer
= m_clientStackManager.CreateServer(
clientNetworkServers = m_clientStackManager.CreateServers(
listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
circuitManager);
}
@ -682,9 +686,12 @@ namespace OpenSim
if (m_autoCreateClientStack)
{
clientServer.AddScene(scene);
foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
{
clientnetserver.AddScene(scene);
}
}
clientServer = clientNetworkServers;
scene.LoadWorldMap();
scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);

View File

@ -26,6 +26,7 @@
*/
using System;
using System.Collections.Generic;
using System.Net;
using System.Reflection;
using log4net;
@ -38,39 +39,53 @@ namespace OpenSim.Region.ClientStack
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private Type plugin;
private Assembly pluginAssembly;
private List<Type> plugin = new List<Type>();
private List<Assembly> pluginAssembly = new List<Assembly>();
public ClientStackManager(string dllName)
public ClientStackManager(string pDllName)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
try
List<string> clientstacks = new List<string>();
if (pDllName.Contains(","))
{
plugin = null;
pluginAssembly = Assembly.LoadFrom(dllName);
clientstacks = new List<string>(pDllName.Split(','));
}
else
{
clientstacks.Add(pDllName);
}
foreach (string dllName in clientstacks)
{
m_log.Info("[CLIENTSTACK]: Attempting to load " + dllName);
foreach (Type pluginType in pluginAssembly.GetTypes())
try
{
if (pluginType.IsPublic)
{
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
//plugin = null;
Assembly itemAssembly = Assembly.LoadFrom(dllName);
pluginAssembly.Add(itemAssembly);
if (typeInterface != null)
foreach (Type pluginType in itemAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin = pluginType;
return;
Type typeInterface = pluginType.GetInterface("IClientNetworkServer", true);
if (typeInterface != null)
{
m_log.Info("[CLIENTSTACK]: Added IClientNetworkServer Interface");
plugin.Add(pluginType);
break;
}
}
}
}
} catch (ReflectionTypeLoadException e)
{
foreach (Exception e2 in e.LoaderExceptions)
catch (ReflectionTypeLoadException e)
{
m_log.Error(e2.ToString());
foreach (Exception e2 in e.LoaderExceptions)
{
m_log.Error(e2.ToString());
}
throw e;
}
throw e;
}
}
@ -84,11 +99,11 @@ namespace OpenSim.Region.ClientStack
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
AgentCircuitManager authenticateClass)
{
return CreateServer(
return CreateServers(
_listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
}
@ -105,20 +120,24 @@ namespace OpenSim.Region.ClientStack
/// <param name="assetCache"></param>
/// <param name="authenticateClass"></param>
/// <returns></returns>
public IClientNetworkServer CreateServer(
public List<IClientNetworkServer> CreateServers(
IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
AgentCircuitManager authenticateClass)
{
List<IClientNetworkServer> servers = new List<IClientNetworkServer>();
if (plugin != null)
{
IClientNetworkServer server =
(IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, authenticateClass);
return server;
for (int i = 0; i < plugin.Count; i++)
{
IClientNetworkServer server =
(IClientNetworkServer) Activator.CreateInstance(pluginAssembly[i].GetType(plugin[i].ToString()));
server.Initialise(
_listenIP, ref port, proxyPortOffset, allow_alternate_port,
configSource, authenticateClass);
servers.Add(server);
}
return servers;
}
m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");