diff --git a/.nant/local.include b/.nant/local.include index 03dc1b9f1d..b11c1e58c8 100644 --- a/.nant/local.include +++ b/.nant/local.include @@ -315,7 +315,7 @@ - + diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index b3b99f4922..39116b6615 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs @@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup; namespace OpenSim.Region.Framework.Scenes.Tests { /// - /// Tests manipulation of scene objects by users. + /// Tests derez of scene objects by users. /// - /// + /// /// This is at a level above the SceneObjectBasicTests, which act on the scene directly. - /// FIXME: These tests are very incomplete - they only test for a few conditions. + /// TODO: These tests are very incomplete - they only test for a few conditions. + /// [TestFixture] - public class SceneObjectUserTests + public class SceneObjectDeRezTests { /// /// Test deleting an object from a scene. @@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero); sogd.InventoryDeQueueAndDelete(); + // Object should still be in the scene. SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID)); }