diff --git a/.nant/local.include b/.nant/local.include
index 03dc1b9f1d..b11c1e58c8 100644
--- a/.nant/local.include
+++ b/.nant/local.include
@@ -315,7 +315,7 @@
-
+
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
index b3b99f4922..39116b6615 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
@@ -43,13 +43,14 @@ using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.Framework.Scenes.Tests
{
///
- /// Tests manipulation of scene objects by users.
+ /// Tests derez of scene objects by users.
///
- ///
+ ///
/// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
- /// FIXME: These tests are very incomplete - they only test for a few conditions.
+ /// TODO: These tests are very incomplete - they only test for a few conditions.
+ ///
[TestFixture]
- public class SceneObjectUserTests
+ public class SceneObjectDeRezTests
{
///
/// Test deleting an object from a scene.
@@ -122,6 +123,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
sogd.InventoryDeQueueAndDelete();
+ // Object should still be in the scene.
SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
}