* Wind updates. Still random.. but in 4 directions instead of two!

* It seems kind of silly to be building a 256x256 array just to use two 16 float blocks..  but for now the layerdata routine requires it so we'll go along with that.
* We only fill a 32x16 area of the 256x256 float array with data.
* We use patches 0,0 and 0,1 for the first and second patch to determine the direction and magnitude of the wind.
0.6.0-stable
Teravus Ovares 2008-09-26 12:56:17 +00:00
parent 92ebbd1420
commit 6b13730bc7
5 changed files with 58 additions and 52 deletions

View File

@ -559,7 +559,7 @@ namespace OpenSim.Framework
void SendLayerData(int px, int py, float[] map);
void SendWindData(float[] map);
void SendWindData(int px, int py, float[] map);
void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map);
void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);

View File

@ -1235,7 +1235,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="map">heightmap</param>
public virtual void SendWindData(float[] map)
{
ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)map);
//ThreadPool.QueueUserWorkItem(new WaitCallback(DoSendWindData), (object)map);
}
/// <summary>
@ -1244,12 +1244,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="o"></param>
private void DoSendWindData(object o)
{
float[] map = (float[])o;
//float[] map = (float[])o;
try
{
for (int y = 0; y < 16; y++)
{
//try
//{
//for (int y = 0; y < 16; y++)
//{
// For some terrains, sending more than one terrain patch at once results in a libsecondlife exception
// see http://opensimulator.org/mantis/view.php?id=1662
//for (int x = 0; x < 16; x += 4)
@ -1257,17 +1257,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
// SendLayerPacket(map, y, x);
// Thread.Sleep(150);
//}
for (int x = 0; x < 16; x++)
{
SendWindData(x, y, map);
Thread.Sleep(35);
}
}
}
catch (Exception e)
{
m_log.Warn("[CLIENT]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
}
// for (int x = 0; x < 16; x++)
//{
//SendWindData(x, y, map);
//Thread.Sleep(35);
//}
//}
//}
//catch (Exception e)
//{
// m_log.Warn("[CLIENT]: ClientView.API.cs: SendLayerData() - Failed with exception " + e.ToString());
// }
}
/// <summary>
@ -1294,16 +1294,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="px">Patch coordinate (x) 0..15</param>
/// <param name="py">Patch coordinate (y) 0..15</param>
/// <param name="map">heightmap</param>
public void SendWindData(int px, int py, float[] map)
public void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px;
patchy = py;
int[] patches = new int[2];
int patch1x, patch1y, patch2x, patch2y;
patch1x = p1x;
patch1y = p1y;
patch2x = p2x;
patch2y = p2y;
patches[0] = patchx + 0 + patchy * 16;
patches[0] = patch1x + 0 + patch1y * 16;
patches[1] = patch2x + 0 + patch2y * 16;
LayerDataPacket layerpack = TerrainCompressor.CreateWindPacket(map, patches);
layerpack.Header.Zerocoded = true;

View File

@ -483,7 +483,7 @@ namespace OpenSim.Region.Environment.Modules.World.NPC
}
public virtual void SendWindData(float[] map) { }
public virtual void SendWindData(int px, int py, float[] map) { }
public virtual void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{

View File

@ -149,30 +149,13 @@ namespace OpenSim.Region.Environment.Modules
{
if (!avatar.IsChildAgent)
{
spotxp = (int)avatar.CameraPosition.X + 3;
spotxm = (int)avatar.CameraPosition.X - 3;
spotyp = (int)avatar.CameraPosition.Y + 3;
spotym = (int)avatar.CameraPosition.Y - 3;
if (spotxm < 0)
spotxm = 0;
if (spotym < 0)
spotym = 0;
if (spotxp > 255)
spotxp = 255;
if (spotyp > 255)
spotyp = 255;
for (int x = spotxm; x<spotxp; x++)
{
for (int y = spotym; y<spotyp; y++)
{
avatar.ControllingClient.SendWindData(
x / Constants.TerrainPatchSize,
y / Constants.TerrainPatchSize,
0,
0,0,1,
windarr);
}
}
}
}
// set estate settings for region access to sun position
//m_scene.RegionInfo.RegionSettings.SunVector = Position;
@ -199,14 +182,33 @@ namespace OpenSim.Region.Environment.Modules
private void GenWindPos()
{
windarr = new float[256*256];
for (int x = 0; x < 256; x++)
//windarr = new float[256*256];
Array.Clear(windarr, 0, 256 * 256);
//float i = 0f;
//float i2 = 2f;
for (int x = 0; x < 16; x++)
{
for (int y = 0; y < 256; y++)
for (int y = 0; y < 16; y++)
{
windarr[y*256 + x]= (float)(rndnums.NextDouble()* 2d - 1d);
windarr[x * 256 + y] = (float)(rndnums.NextDouble() * 2d - 1d);
}
}
for (int x = 16; x < 32; x++)
{
for (int y = 0; y < 16; y++)
{
windarr[x * 256 + y] = (float)(rndnums.NextDouble() * 2d - 1d);
}
}
// m_log.Debug("[SUN] Velocity("+Velocity.X+","+Velocity.Y+","+Velocity.Z+")");
}

View File

@ -397,7 +397,7 @@ namespace OpenSim.Region.Examples.SimpleModule
}
public virtual void SendWindData(float[] map) { }
public virtual void SendWindData(int px, int py, float[] map) { }
public virtual void SendWindData(int p1x, int p1y, int p2x, int p2y, float[] map) { }
public virtual void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look)
{